Active:Varuscharges while being slowed by 20% for up to 4 seconds to increase Piercing Arrow's range and damage over the first 2 seconds of the channel. Piercing Arrow can be recast at any time within its duration.
If the charge completes without reactivation, Piercing Arrow is canceled, refunding 50% of its mana cost.
Recast:Varus fires a piercing arrow in the target direction, dealing physical damage to all enemies struck. The arrow's damage and any Blight stacks detonated are increased by 0% − 50% (based on channel time), and the arrow's damage is reduced by 0% − 67% (based on enemies hit).
Passive:Varus'basic attacks deal bonus magic damage and apply a stack of Blight for 6 seconds, stacking up to 3 times, refreshing on subsequent attacks.
Bonus Magic Damage:
7 / 8 / 9 / 10 / 11 (+ 25% AP)
Varus' other abilities consume stacks of Blight on enemies upon damaging them to deal bonus magic damage and, if they are a champion or epic monster, reduce his basic abilities' cooldowns by 12% of the maximum cooldown for each stack on the target, up to 36% per target. The bonus damage is capped at 360 against monsters.
Bonus Magic Damage per Stack:
3 / 3.5 / 4 / 4.5 / 5% (+ 2% per 100 AP) of the target's maximum health
Maximum Bonus Magic Damage:
9 / 10.5 / 12 / 13.5 / 15% (+ 6% per 100 AP) of the target's maximum health
Active:Varus' next Piercing Arrow deals 6% − 14% (based on level) of the target's missing healthbonus magic damage, increased by 0% − 80% (based on Piercing Arrow's channel time), for a maximum of 10.8% − 25.2% (based on level) of the target's missing health. This damage is capped at 360 against monsters. If Varus is not charging Piercing Arrow, Blighted Quiver may be recast after 1 second and will go on a 1 second cooldown if it isn't used within 5.5 seconds of its activation or immediately if Varus dies.
Blighted Quiver can be cast during the first 0.25 seconds of Piercing Arrow's charge. Blighted Quiver is placed on full cooldown even if the charge completes without reactivation or is interrupted.
Recast:Varus cancels Blighted Quiver and puts it on a 1 second cooldown.
Spell shield will not block the on-hit damage but will block the consuming damage if the target is hit by his abilities.
Blighted Quiver's active damage is dealt after the damage of Piercing Arrow.
Blighted Quiver does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.
Active:Varus flings out a tendril of corruption in the target direction that infects the first enemy champion hit, dealing magic damage and revealing and rooting them for 2 seconds while inflicting them with full stacks of Blight over 1.5 seconds.
150 / 200 / 250 (+ 100% AP)
On impact, the tendril seeks out nearby enemy champions for 2 seconds, after which they are also infected. Tendrils will continue to spread until there are no champions in range that have not already been affected.
Chain of Corruption will attempt to spread even if the first target dies or becomes free of the root.
The tendril seeks targets regardless of having sight of them or not.
Enemy champions can be targeted again by the corruption's tether if they were not infected the previous time, even if they were targeted and got out of range.
Chain of Corruption will not infect cc-immune targets or those protected by spell shields (but will still seek them).
Varus will turn to face the target direction at the start of the cast.
The tendril cannot seek enemy champions that are untargetable.
Chain of Corruption will cast from wherever Varus is at the end of the cast time.
Consuming the Blight's stacks applied by Chain of Corruption will deal bonus magic damage based on Blighted Quiver's rank. If the ability hasn't been ranked yet, the three Blight stacks will still be applied but they will be considered to be at rank 0, dealing 1.25% (+ 2% per 100 AP) of the target's maximum health per stack.
Passive base damage reduced to 5 / 9 / 13 / 17 / 21 from 10 / 14 / 18 / 22 / 26.
New Active:Varus' next Piercing Arrow deals 6% / 7% / 8% / 9% / 10% (based on level) of the target's missing health bonus magic damage, increased by 0% − 50% (based on Piercing Arrow channel time), for a maximum of 9% / 10.5% / 12% / 13.5% / 15% (based on level) of the target's missing health. The damage is capped at 360 against monsters.