Active:Varuscharges while being slowed by 20% for up to 4 seconds to increase Piercing Arrow's range and damage over the first 1.25 seconds of the channel. Piercing Arrow can be recast at any time within its duration.
If the charge completes without reactivation, Piercing Arrow is canceled, refunding 50% of its mana cost.
Recast:Varus fires a piercing arrow in the target direction, dealing physical damage to all enemies within its path. The damage of the arrow as well as any detonated Blight stacks are increased by 0% − 50% (based on channel time), and the arrow's damage is reduced by 0% − 67% (based on enemies hit).
The arrow missile range is 825 to 1525; The range increases by 140 per 0.25 seconds for the first 1.25 seconds. Upon reaching its maximum range, it also strikes additional targets in a 70 radius, rounding off the struck area.
The indicator for the range of the spell will be displayed for the entire channel.
Piercing Arrow will cast from wherever Varus is at the end of the channel.
Passive:Varus'basic attacks deal bonus magic damage and apply a stack of Blight for 6 seconds, stacking up to 3 times, refreshing on subsequent applications.
Bonus Magic Damage:
7 / 8 / 9 / 10 / 11 (+ 25% AP)
Varus' other abilities consume stacks of Blight on enemies upon damaging them to deal bonus magic damage and, if they are a champion or epic monster, reduce his basic abilities' cooldowns by 12% of the maximum cooldown for each stack on the target, up to 36% per target. The bonus damage is capped at 360 against monsters.
Bonus Magic Damage per Stack:
3 / 3.5 / 4 / 4.5 / 5% (+ 2% per 100 AP) of the target's maximum health
Maximum Bonus Magic Damage:
9 / 10.5 / 12 / 13.5 / 15% (+ 6% per 100 AP) of the target's maximum health
Active:Varus' next Piercing Arrow within 5.5 seconds deals 6% − 14% (based on level) of the target's missing healthbonus magic damage, increased by 0% − 50% (based on Piercing Arrow's channel time), for a maximum of 9% − 21% (based on level) of the target's missing health. This damage is capped at 360 against monsters. If Varus is not charging Piercing Arrow, Blighted Quiver can be recast after 1 second for its duration, and does so automatically when its duration ends or Varus dies within the duration.
Blighted Quiver can be cast during the first 0.25 seconds of Piercing Arrow's charge. Blighted Quiver is placed on full cooldown even if the charge completes without reactivation or is interrupted.
Recast:Varus cancels Blighted Quiver and places it on a 1 second cooldown.
Active:Varus releases a tendril of corruption in the target direction that infects the first enemy champion hit, dealing them magic damage and rooting them for 2 seconds, during which they are revealed and inflicted with full stacks of Blight over the first 1.5 seconds.
150 / 200 / 250 (+ 100% AP)
Upon impact, the tendril roots into the ground from which it seeks out other nearby enemy champions. If they do not leave the tether's range within 2 seconds, it infects them as well. Tendrils will spread from them again until there are no champions in range that have not already been infected.
The tendril seeks targets regardless of having sight of them or not.
Varus will turn to face the target direction at the start of the cast.
The tendril cannot seek enemy champions that are untargetable.
Chain of Corruption will cast from wherever Varus is at the end of the cast time.
Consuming the Blight's stacks applied by Chain of Corruption will deal bonus magic damage based on Blighted Quiver's rank. If the ability hasn't been ranked yet, the three Blight stacks will still be applied but they will be considered to be at rank 0, dealing 1.25% (+ 2% per 100 AP) of the target's maximum health per stack.
Passive base damage reduced to 5 / 9 / 13 / 17 / 21 from 10 / 14 / 18 / 22 / 26.
New Active:Varus' next Piercing Arrow deals 6% / 7% / 8% / 9% / 10% (based on level) of the target's missing health bonus magic damage, increased by 0% − 50% (based on Piercing Arrow channel time), for a maximum of 9% / 10.5% / 12% / 13.5% / 15% (based on level) of the target's missing health. The damage is capped at 360 against monsters.