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Previous Lore

Varus Render
"You didn’t destroy us all. And that mistake will be your undoing." - Varus OriginalSquare Varus

One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.

Arrow of Retribution

The mortal mages of Runeterra wielded wild magic, heedless of the consequences beyond their own world. Their reckless use of magic attracted the hunger of the darkin, who sent their fiercest warriors to conquer this new world. Varus traveled to Runeterra with the second wave of invaders, and with his crystalline bow, he assassinated enemy commanders and champions, helping the darkin defeat the mortal armies with ever greater ease.

Soon after Aatrox’s fall, Varus was cornered by vastayan moon-stalkers and human mages in service of a golden-armored warrior queen. They bound him within his crystalline bow, leaving him to howl with impotent rage. By now, the corrupting influence of the darkin was known, and the warrior queen alone wielded the deadly bow in the final battle of the war, loosing the last bolt that broke the bridge to the darkin world forever.

At the end of the Darkin War, the queen carried Varus’s bow to a land that would become known as Ionia. Her last act was to imprison the bow deep within a lightless cell sunk deep beneath a mountain temple overlooking the village of Pallas. There it remained, imprisoned by the natural magic of Ionia and the ritual ministrations of its guardians. The bow remained hidden deep underground for centuries, unknown, untouched, and all but forgotten until Noxian invaders attacked Ionia. Two beast hunters - Valmar and his heartlight, Kai - fought the first wave of these invaders at the Temple of Pallas. Though their courage was great and drove off the attackers, Kai was mortally wounded. A grief-stricken Val carried him inside, praying the temple’s magic would restore him.

But the temple held only damnation, and both hunters were consumed by the unleashed power of the darkin. The very matter of their bodies was unraveled and bound together in a warp and weft of new flesh to craft a perfect body, fit to bear the soul of Varus. What emerged from the temple was a gestalt creature, pale and inhumanly beautiful, part human, part darkin, Varus was reborn as an entity with a war for supremacy being waged in its soul.

The human and darkin elements of this newborn body are in constant flux, with each element sometimes managing to wrest control of the body for a short time before being reined in by the other. Varus fights to overcome Val and Kai’s resistance once and for all so that he may wreak vengeance on mortals for the destruction of his race. But Kai and Val fight on against his malevolent influence, hoping against hope that their love can overcome the darkin’s baser urges.

How long Val and Kai can keep Varus fully at bay is anyone’s guess, but should this sadistic and egotistical darkin killer come to fully dominate his new body, it is certain he will seek to reunite with the survivors of his race in hopes of reducing Runeterra to an ashen wasteland.

Varus Render
"The life of an arrow is fleeting, built of nothing but direction and intent." - Varus OriginalSquare Varus

For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.

His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret, and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators.

Varus Render
"The life of an arrow is fleeting, built of nothing but direction and intent." - Varus OriginalSquare Varus

For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.

His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to his village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin... and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.

Institute of War concept
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Runeterra Crest icon

Faction

Judgment

By Institute of War

The truest opponent lies within.

Previous Splash Art

Patch History

V10.1
  • Piercing Arrow Piercing Arrow
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 from 20 / 18 / 16 / 14 / 12.
    • Blight stack detonation cooldown reduction reduced to 3 seconds from 4.
V9.20
  • Stats
    • Base attack damage increased to 61 from 59.
    • Base mana regeneration increased to 8 from 7.34.
    • Base mana reduced to 360 from 360.48.
    • Base health increased to 500 from 499.
V9.4
  • Blighted Quiver Blighted Quiver
    • Bug Fix: Fixed a bug where the detonation damage was lower than intended.
V9.1
  • Hail of Arrows Hail of Arrows
    • Bug Fix: Slow zone VFX no longer fail to appear if cast from fog of war.
V8.24b
  • Blighted Quiver Blighted Quiver
    • Active minimum damage increased to 6 / 8 / 10 / 12 / 14% (based on level) of the target's missing health from 6 / 7 / 8 / 9 / 10% (based on level).
    • Active maximum damage increased to 9 / 12 / 15 / 18 / 21% (based on level) of the target's missing health from 9 / 10.5 / 12 / 13.5 / 15% (based on level).
  • Chain of Corruption Chain of Corruption
    • Base damage increased to 150 / 200 / 250 from 100 / 175 / 250.
V8.24
  • Blighted Quiver Blighted Quiver
    • Bug Fix: Fixed a bug that allowed his allies to detonate it.
V8.21
  • Blighted Quiver Blighted Quiver
    • Undocumented: Blight now deals 2.5% (+ 2% per 100 AP) of the target's maximum health damage per stack, from 3 / 3.5 / 4 / 4.5 / 5% (+ 2% per 100 AP) of the target's maximum health.
V8.17
  • Stats
    • Base health reduced to 499 from 549.
    • Health growth increased to 89 from 86.
V8.13 - July 3rd Hotfix
  • Piercing Arrow Piercing Arrow
    • Minimum AD ratio increased to 110% AD from 100% AD.
    • Maximum AD ratio increased to 165% AD from 150% AD.
  • Blighted Quiver Blighted Quiver
    • Bonus on-hit magic damage increased to 7 / 10.5 / 14 / 17.5 / 21 from 5 / 9 / 13 / 17 / 21.
    • Health ratio per stack increased to 3 / 3.5 / 4 / 4.5 / 5% of target's maximum health from 2 / 2.75 / 3.5 / 4.25 / 5%.
V8.11
  • Stats
    • Base health increased to 549 from 537.76.
    • Health growth increased to 86 from 82.
    • Base armor reduced to 27 from 32.
    • Base health regeneration reduced to 3.5 from 5.5.
    • Base attack damage reduced to 59 from 63.
    • Attack damage growth increased to 3.11 from 2.41.
V8.9
  • Blighted Quiver Blighted Quiver
    • Bug Fix: Fixed a bug where the basic attack played the base skin's sound effects instead of those for whatever skin was in use.
    • Bug Fix: Unique SFX have been restored for Varus and all skins.
V8.8
  • Living Vengeance Living Vengeance
    • Bonus attack speed ratio on champion takedown reduced to 30% bonus attack speed from 50%.
    • Bonus attack speed ratio on minion or monster kill reduced to 15% bonus attack speed from 25%.
  • Blighted Quiver Blighted Quiver
    • Passive base damage reduced to 5 / 9 / 13 / 17 / 21 from 10 / 14 / 18 / 22 / 26.
    • New Active: Varus' next Piercing Arrow Piercing Arrow deals 6% / 7% / 8% / 9% / 10% (based on level) of the target's missing health bonus magic damage, increased by 0% − 50% (based on Piercing Arrow channel time), for a maximum of 9% / 10.5% / 12% / 13.5% / 15% (based on level) of the target's missing health. The damage is capped at 360 against monsters.
    • Cooldown: 40 seconds.
    • The damage is dealt after the damage of Piercing Arrow Piercing Arrow.
V8.3
  • Stats
    • Base health regeneration increased to 5.5 from 5.424.
V8.1
V7.22
  • Stats
    • Base attack damage increased to 63 from 54.66.
    • Base armor increased to 32 from 23.212.
  • Hail of Arrows Hail of Arrows
    • Base damage increased to 70 / 105 / 140 / 175 / 210 from 45 / 80 / 115 / 150 / 185.
  • Varus DarkStarCircle Dark Star Varus
    • Bug Fix: Shields now follow his model during his recall animation.
V7.19
  • Varus DarkStarCircle Dark Star Varus
    • Bug Fix: Blue tendrils no longer flicker during several graphics settings.
V7.13
  • Chain of Corruption Chain of Corruption
    • Bug Fix: Fixed a bug where hitting it, at its maximum range, wouldn't make it spread through enemies.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.6
  • Piercing Arrow Piercing Arrow
    • Cooldown reduction if hitting Blighted Quiver Blighted enemy champion increased to 4 seconds from 4 − 2.2 (based on cooldown reduction).
V7.5 Hotfix
  • Piercing Arrow Piercing Arrow
    • Bug Fix: Cooldown refund against Blighted Quiver Blighted targets now properly applies at Piercing Arrow's max distance.
V7.5
  • Piercing Arrow Piercing Arrow
    • Maximum AD ratio reduced to 150% AD from 165% AD.
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 14 / 12 / 10 / 8.
    • New Effect: Cooldown is now reduced by 4 − 1.75 (based on cooldown reduction) seconds if the arrow detonates Blighted Quiver Blight stacks from at least one enemy champion.
  • Blighted Quiver Blighted Quiver
    • Undocumented: Tooltip now indicates maximum damage per stack against monsters.
V7.4
V6.24
  • Living Vengeance Living Vengeance
    • Duration on champion kills reduced to 5 seconds from 6.
    • New Effect: Bonus attack speed from champion kills now scales with 50% bonus attack speed.
    • Duration on non-champion kills increased to 5 seconds from 3.
    • New Effect: Bonus attack speed from non-champion kills now scales with 25% bonus attack speed.
V6.13
  • Hail of Arrows Hail of Arrows
    • Bug Fix: Restored custom particles for Blight Crystal Varus's Hail of Arrows when the arrows land.
V6.10
  • Piercing Arrow Piercing Arrow
    • Bug Fix: No longer occasionally deals damage against spell shielded targets.
V6.1
V5.22
  • Stats
    • Base attack damage increased to 54.66 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 360.48 from 310.48.
    • Mana growth reduced to 33 from 36.
  • Chain of Corruption Chain of Corruption
    • New Effect: Now displays max. spread range to Varus and his enemies if there is at least one tendril.
    • New Effect: Root icon Rooted targets now gain 3 stacks of Blighted Quiver Blight over the duration.
    • Base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
V5.5
  • Piercing Arrow Piercing Arrow
    • Now begins its cooldown at charge start, rather than when the arrow fires.
V5.3
V4.21
  • Mana regeneration per 5 seconds growth stat increased to 0.8 from 0.5
V4.16
  • Piercing Arrow Piercing Arrow
    • Line indicator removed (Now uses range circle again as per previous functionality).
V4.13
  • Piercing Arrow Piercing Arrow
    • Now shows a line indicator in addition to circle indicator while charging.
  • Chain of Corruption Chain of Corruption
    • Cooldown reduced to 110 / 90 / 70 seconds from 120 / 105 / 90 seconds.
V4.5
  • Base armor increased to 17.5 from 13.5.
V3.13
V3.8
  • Piercing Arrow Piercing Arrow
    • Fixed a bug where casting Piercing Arrow while targeting an enemy would cause Varus to stop moving.
  • Hail of Arrows Hail of Arrows
    • Slow refresh rate reduced to 0.25 seconds.
V3.7
  • Stats
    • Base movement speed reduced to 330 from 335.
  • Piercing Arrow Piercing Arrow
    • Minimum damage increased to 10 / 47 / 83 / 120 / 157 from 10 / 43 / 77 / 110 / 143.
    • Maximum damage increased to 15 / 70 / 125 / 180 / 235 from 15 / 65 / 115 / 165 / 215.
    • Improved hit detection at the end of the missile.
  • Hail of Arrows Hail of Arrows
    • Base damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225.
  • Chain of Corruption Chain of Corruption
    • Improved hit detection at the end of the missile.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.145
  • Piercing Arrow Piercing Arrow
    • Fixed: no longer sometimes fires from a point above his bow.
    • Fixed: now more reliably hits targets at the end of its range.
  • Blighted Quiver Blighted Quiver
    • Ability power ratio on Blight stack detonation increased to (+ 2% AP) per stack from (+ 1% AP).
  • Chain of Corruption Chain of Corruption
    • Missile width increased to 100 from 60.
    • Increased missile visibility.
    • Spread range from primary target to nearby targets increased to 550 from 450.
    • Tendril break range increased to 600 from 550.
V1.0.0.139
  • Added May 8th
    • Living Vengeance Living Vengeance (Innate)
      • On kill or assist, Varus temporarily gains attack speed. This bonus is larger if the enemy is a champion.
    • Piercing Arrow Piercing Arrow (Q)
      • Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
    • Blighted Quiver Blighted Quiver (W)
      • Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
    • Hail of Arrows Hail of Arrows (E)
      • Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' movement speed and reduces their healing and regeneration.
    • Chain of Corruption Chain of Corruption (Ultimate)
      • Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

References

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