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This article or section may contain obsolete information, but exists here for historical purposes.


Vampirism is a tier 3 Ferocity mastery with 5 ranks. [1]


Patch History[]

V7.22
  • Removed due to Season 2018.
V5.22
  • Added
  • Tier 3 Ferocity mastery with 5 ranks.
  • Grants 0.4 / 0.8 / 1.2 / 1.6 / 2% life steal and 0.4 / 0.8 / 1.2 / 1.6 / 2% spell vamp.


References[]

  1. Masteries on leagueoflegends.com

Utility Mastery Tree
(2014)
Phasewalker: Reduces the channel time of Recall by 1 second.Fleet of Foot: Grants 0.5 / 1 / 1.5 % movement speed.Expanded Mind: Grants 25 / 50 / 75 Mana.Scout: Increases the cast range of trinkets by 15%.Summoner's Insight: Reduces the cooldown of Summoner Spells by 8 / 14 / 20%.Strength of Spirit: Gain health regeneration equal to 0.3% of your maximum mana.Alchemist: Increases the duration of potions and elixirs by 10%.Greed: Grants 0.5 / 1 / 1.5 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Culinary Master: Your health potions are upgraded into Total Biscuits of Rejuvenation, that restore an additional 20 health and 10 mana instantly upon consumption.Scavenger: You gain 1 gold each time a nearby allied champion kills an enemy minion.Wealth: Increases starting gold by 40.Meditation: Once every 5 seconds, you will restore 0.5 / 1 / 1.5 % of your missing mana.Inspiration: Grants 10 / 20 experience every 10 seconds while near an allied champion with a higher level.Bandit: You gain 3 gold each time you attack an enemy champion (8 gold for melee attacks). This cannot trigger on the same champion more than once every 5 seconds.Intelligence: Grants 2 / 3.5 / 5 % cooldown reduction and reduces the cooldown of activated items by 8 / 14 / 20%.Wanderer: Grants 20 bonus movement speed while out of combat.Season 4 Utility
Other Mastery Trees:
Daggers profileicon OffenseSpike Shield profileicon Defense
Vampirism mastery 2014

Vampirism was a tier 3 Utility mastery with 3 ranks.


Effect per Rank[]

Requirements[]

  • Requires 8 points in Utility.


Patch History[]

V5.22
  • Removed due to Season 2016.
V3.14

Utility Mastery Tree
(2013)
Summoner's Insight: Revive grants bonus health for 120 seconds after reviving; Teleport's cast time is reduced to 3.5 seconds; Flash's cooldown is reduced by 15 seconds; Clarity restores 25% bonus mana; Clairvoyance grants persistent sight of enemies revealed for 5 seconds.Wanderer: Grants 0.66 / 1.33 / 2 % movement speed when out of combat.Meditation: Grants 1 / 2 / 3 mana regen.Improved Recall: Reduces cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds.Scout: Wards see for 25% further for the first 5 seconds.Mastermind: Reduces the cooldown of Summoner Spells by 4 / 7 / 10 %.Expanded Mind: Grants 72 / 126 / 180 mana at level 18 (4 / 7 / 10 mana per level)Artificer: The cooldown of activatable items are reduced by 7.5 / 15 %.Greed: Grants 0.5 / 1 / 1.5 / 2 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Biscuiteer: You start the game with a Total Biscuit of Rejuvenation, that restores 80 health and 50 mana over 10 seconds.Wealth: Increases starting gold by 25 / 50.Awareness: Increases experience earned by 1.25 / 2.5 / 3.75 / 5 %.Strength of Spirit: Grants 1 / 2 / 3 bonus health regen for every 400 mana you have.Explorer: On Summoner's Rift, you start the game with an Explorer's Ward, that places an invisible ward that lasts for 60 seconds. On other maps: you gain +25 starting gold.Pickpocket: Your attacks against enemy champions grant gold (+3 ranged attacks; +5 melee attacks). 5 second cooldown.Intelligence: Grants 2 / 4 / 6 % cooldown reduction.Nimble: Grants 3% movement speed.Season 3 Utility
Other Mastery Trees:
Daggers profileicon OffenseSpike Shield profileicon Defense
Vampirism mastery 2013

Vampirism was a tier 3 Utility mastery with 3 ranks.


Effect per Rank[]

Requirements[]

  • Requires 8 points in Utility.

Trivia[]

  • Vampirism combines its Season 2012 bonus (life steal, Offense tree) with Transmutation mastery 2012 Transmutation's (spell vamp, Utility tree, uses the same icon)


Patch History[]

V3.14
  • Removed due to Season 2014.
V1.0.0.152

Offense Mastery Tree
(2012)
Summoner's Wrath (Season 2012 Mastery)Brute Force (Season 2012 Mastery)Mental Force (Season 2012 Mastery)Butcher (Season 2012 Mastery)Alacrity (Season 2012 Mastery)Sorcery (Season 2012 Mastery)Demolitionist (Season 2012 Mastery)Deadliness (Season 2012 Mastery)Weapon Expertise (Season 2012 Mastery)Arcane Knowledge (Season 2012 Mastery)Havoc (Season 2012 Mastery)Lethality (Season 2012 Mastery)Vampirism (Season 2012 Mastery)Blast (Season 2012 Mastery)Sunder (Season 2012 Mastery)Archmage (Season 2012 Mastery)Executioner (Season 2012 Mastery)Season 2 Offense
Other Mastery Trees:
Spike Shield profileicon DefenseFully Stacked Mejai's profileicon Utility
Vampirism mastery 2012

Vampirism was a tier 4 offense mastery with 3 ranks.


Effect[]

Requirements[]

  • Requires 12 points in Offense.

Strategy[]

  • Life steal is useful in all stages in the game. It can increase your staying power when you autoattack in the laning phase and can help AD basic attackers return more health when attacking in late game.


Patch History[]

V1.0.0.152
  • Removed due to Season 2013.
V1.0.0.129
  • Added
  • Tier 4 Offense with 3 ranks.
  • Grants 1 / 2 / 3% life steal.

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