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League of Legends Wiki
Vamp, especially Physical vamp, is not to be confused with Life steal.

Vamp is a category of stat that regroups omnivamp, physical vamp, and spell vamp.

Omnivamp[]

 Omnivamp is a stat which grants healing equal to a percentage of the post-mitigation physical damage, magic damage, and true damage dealt. It stacks additively and does not benefit from  heal and shield power.

Omnivamp is reduced to 20% effectiveness for damage dealt to minions and monsters.

Gold Value ​​​

  • Omnivamp has a gold value of 39.666666 Gold 39.666666 per percent point.

Increasing omnivamp[]

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
Hellfire Hatchet Hellfire Hatchet2500 2500 Gold10%Arena
Hemomancer's Helm Hemomancer's Helm0 0 Gold10%Arena
Hextech Gunblade Hextech Gunblade2500 2500 Gold15%Arena
Talisman of Ascension Talisman of Ascension0 0 Gold0%Arena

Champion abilities[]

Item passives[]

Physical vamp[]

 Physical vamp is a subtype of Vamp, which is a stat that grants healing equal to a percentage of the post-mitigation physical damage dealt. It stacks additively and does not benefit from  heal and shield power.

It is reduced to 33% effectiveness for area damage or damage dealt by pets.

Increasing physical vamp[]

Physical vamp currently does not have any sources.

Note that Elixir of Wrath Elixir of Wrath is a drain effect that heals only based on physical damage dealt. It is not physical vamp.

Spell vamp[]

 Spell vamp is a stat which grants healing equal to a percentage of the post-mitigation ability damage dealt. It stacks additively and does not benefit from  heal and shield power.

It is reduced to 33% effectiveness for area damage.

Gold Value ​​​

  • Spell vamp has a gold value of 27.5 Gold 27.5 per point.

Increasing spell vamp[]

The following grants true spell vamp, or increases the strength of true spell vamp.

Champion abilities[]

Ability drain[]

The following are similar to spell vamp, but aren't actually spell vamp. Drain effects benefit from  heal and shield power.

Champion abilities[]

Abilities with ability drain do not have a penalty from dealing area of effect damage, unless otherwise stated.

Single-Target Ability Drain

Items[]

Runes[]

Interactions with heals and shields[]

Type  Heal and Shield Power Spirit Visage Spirit Visage Revitalize Revitalize* Grievous Wounds Serpent's Fang Serpent's Fang
 Health regeneration No Yes No Yes No
 Life steal No Yes Yes Yes No
 Omnivamp No Yes Yes Yes No
 Physical vamp No Yes Yes Yes No
 Spell vamp No Yes Yes Yes No
Drain effects Yes Yes Yes Yes No
Self heals Yes Yes Yes Yes No
Self shields Yes Yes Yes No Yes
Incoming heals No Yes Yes Yes No
Incoming shields No Yes Yes No Yes
Outgoing heals Yes No Yes No No
Outgoing shields Yes No Yes No No
 Bonus health No No No No No


Increasing healing[]

Champion abilities[]

Items[]

Runes[]

  • Revitalize Revitalize (while Champions killed with Comeuppance (R)below 40% health)

Notes[]

Trivia[]

  • Prior to V14.1,  omnivamp's effectiveness was 33% for area and pet damage, like other sources of Vamp.

Last updated: January 18, 2023 - V13.1

Last updated: January 18, 2023 - V13.1

References[]