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Vamp is a category of stat that regroups omnivamp, physical vamp, and spell vamp.

Omnivamp

Spell vamp icon.png Omnivamp is a defensive stat which converts a percentage of the all the physical, magic, and true damage dealt into health. It Additive stacking icon.png stacks additively. Omnivamp benefits from Heal power.png Heal Power

The heal is calculated from damage after being reduced by enemy defense, such as magic resistance, armor or champion damage reduction. For Death Lotus.png area of effect and Summon- Tibbers.png pet damage, it is reduced to 33% effectiveness.

Gold Value ​​​

  • Omnivamp has a gold value of 46.5 Gold 46.5 per percent point.

Increasing omnivamp

Items

Item Cost Amount Availability
Eclipse Eclipse3200 3200 Gold10%All maps
Icathia's Curse Icathia's Curse3200 3200 Gold18%All maps
Leeching Leer Leeching Leer1300 1300 Gold10%All maps
Ravenous Hydra Ravenous Hydra3300 3300 Gold15%All maps
Riftmaker Riftmaker3200 3200 Gold15%All maps
Syzygy Syzygy3200 3200 Gold12%All maps

Runes

Physical vamp

Life steal icon.png Physical vamp is a subtype of Vamp, that converts a percentage of all physical damage dealt into health. It also Additive stacking icon.png stacks additively. For Death Lotus.png area of effect and Summon- Tibbers.png pet damage, it is reduced to 33% effectiveness. Physical vamp benefits from Heal power.png Heal Power

Increasing physical vamp

Item Cost Amount Availability
Sanguine Blade Sanguine Blade3000 3000 Gold12%All maps

Interactions with heals and shields

Type Heal power.pngHybrid resistances icon.png Heal and Shield Power Spirit Visage Spirit Visage Revitalize Revitalize Grievous Wounds icon.png Grievous Wounds
Health regeneration icon.png Health regeneration Not Owned Owned Not Owned Owned
Life steal icon.png Life steal Not Owned Owned Owned Owned
Spell vamp icon.png Omnivamp Not Owned Owned Owned Owned
Life steal icon.png Physical vamp Not Owned Owned Owned Owned
Ravenous Hunter rune.png Drain effects Owned Owned Owned Owned
Self heals Owned Owned Owned Owned
Self shields Owned Owned Owned Not Owned
Incoming heals Not Owned Owned Owned Owned
Incoming shields Not Owned Owned Owned Not Owned
Outgoing heals Owned Not Owned Owned Not Owned
Outgoing shields Owned Not Owned Owned Not Owned
Bonus health Bonus health Not Owned Not Owned Not Owned Not Owned


Increasing healing

Champion abilities

Items

Runes

Spell vamp

Spell vamp (SV) is a defensive stat which converts a percentage of the damage from either champion abilities or item actives into health. Spell vamp will apply to any source of ability damage, which generally excludes most on-hit effects and attack modifiers. It Additive stacking icon.png stacks additively. For Death Lotus.png area of effect damage, it is reduced to 33% effectiveness.

The heal is calculated from damage after being reduced by enemy defense, such as magic resistance, armor or champion damage reduction.

Gold Value ​​​

  • Spell vamp has a gold value of 27.5 Gold 27.5 per point.

Increasing spell vamp

The following grants true spell vamp, or increases the strength of true spell vamp. It does not benefit from Heal power.png Heal Power.

Champion abilities

Increasing ability drain

The following is similar to spell vamp, but isn't spell vamp. It benefits from Heal power.png Heal Power.

Champion abilities

Abilities using ability drain do not have a penalty for area of effect damage, unless stated otherwise.

Single Abilities Drain

Runes

Notes

  • Spirit Visage's Spirit Visage's passive will increase your self-healing (in this case spell vamp) by 25% multiplicatively. So if you had 20% spell vamp before, you will now have 25% spell vamp (not 45%) (20% × 1.25 = 25%).
  • Abilities with natural spell vamp have their own spell vamp fully stacking with items, runes and masteries that provide spell vamp.
  • Spell vamp applies to all types of damage: magical, physical and true.
    • There is a common misconception it only applies to magic damage. This is incorrect.
  • Spell vamp applies to nearly everything that isn't classified as an auto-attack. This includes most abilities, but also includes activated item effects (e.g. Ironspike Whip Ironspike Whip).
    • On-hit damage modifiers (e.g. Siphoning Strike Siphoning Strike, aka "bonus" or "additional" damage), on-hit damage over time (e.g. Seastone Trident Seastone Trident and Toxic Shot Toxic Shot) and abilities that apply on-hit effects (e.g. Parrrley Parrrley and Mystic Shot Mystic Shot) are classified as auto-attacks, and will not apply spell vamp. Any physical damage dealt will trigger life steal, while any magic and true damage dealt trigger neither life steal nor spell vamp.
    • A list of champion abilities on-hit effects that trigger spell vamp can be found here.
  • Area of effect (AoE) spells only apply a third of the listed spell vamp.
    • Fox-Fire's Fox-Fire's projectiles are classified as single-target, and will apply 100% of your spell vamp.
    • Abilities with both single-target and multi-target effects, such as Lay Waste Lay Waste, will apply spell vamp depending on which effect occurs. In that, full spell vamp against a single target; or a third against multiple targets.
    • Single target abilities that apply splash damage will apply full spell vamp to the original target, and a third to the splash damage. For example, Conflagration Conflagration with Blaze Blaze.
  • Damage over time abilities (DoT) apply full spell vamp (e.g. Brand's Brand's Blaze Blaze and Malzahar's Malzahar's Malefic Visions Malefic Visions).
  • Does not work with the reflected damage of Thornmail Thornmail. It does, however, work with the reflected damage of Molten Shield Molten Shield and Defensive Ball Curl Defensive Ball Curl.
  • Healing reduction effects such as Ignite Ignite and Morellonomicon Morellonomicon reduce the health restored by spell vamp. See healing reduction for more information.

Trivia

Last updated: November 17, 2020 - V10.23

Last updated: July 14, 2020 - V10.14

References

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