Vamp is a category of stat that regroups omnivamp, physical vamp, and spell vamp.
Contents
Omnivamp
Omnivamp is a defensive stat which grants
healing equal to a percentage of the
physical damage,
magic damage, and
true damage dealt. It
stacks additively and benefits from
Heal Power.
The heal is based on the post-mitigation damage dealt, or after sources of armor, magic resistance, and damage reduction are taken into account to the damage. It is reduced to 33% effectiveness for area damage or damage dealt by
pets.
Gold Value
Increasing omnivamp
Items
Item | Cost | Amount | Availability |
---|---|---|---|
3200 ![]() | 10% | All maps | |
3200 ![]() | 18% | All maps | |
1300 ![]() | 10% | All maps | |
3300 ![]() | 15% | All maps | |
3200 ![]() | 15% | All maps | |
3200 ![]() | 12% | All maps |
- (monsters only)
- (monsters only)
Runes
- (champions only, not technically Omnivamp)
Physical vamp
Physical vamp is a subtype of Vamp, which is a defensive stat that grants
healing equal to a percentage of the
physical damage dealt. It
stacks additively and benefits from
Heal Power.
The heal is based on the post-mitigation damage dealt, or after sources of armor and damage reduction are taken into account to the damage. It is reduced to 33% effectiveness for area damage or damage dealt by
pets.
Increasing physical vamp
Item | Cost | Amount | Availability |
---|---|---|---|
3000 ![]() | 12% | All maps |
- (champions only, not technically Physical Vamp)
Spell vamp
Spell vamp is a defensive stat which grants
healing equal to a percentage of the ability damage dealt. It
stacks additively and benefits from
Heal Power.
The heal is based on the post-mitigation damage dealt, or after sources of armor, magic resistance, and damage reduction are taken into account to the damage. It is reduced to 33% effectiveness for area damage.
Gold Value
Increasing spell vamp
The following grants true spell vamp, or increases the strength of true spell vamp. It specifically does not benefit from Heal Power.
Champion abilities
Increasing ability drain
The following are similar to spell vamp, but aren't actually spell vamp. They benefit from Heal Power.
Champion abilities
Abilities with ability drain do not have a penalty from dealing area of effect damage, unless otherwise stated.
- Single-Target Ability Drain
- and
- and
Runes
Interactions with heals and shields
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Incoming heals | ||||
Incoming shields | ||||
Outgoing heals | ||||
Outgoing shields | ||||
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Increasing healing
Champion abilities
Items
Runes
- below 40% health) (while
Notes
- self-healing (in this case, spell vamp) by 25% multiplicatively. For example, it will modify 20% spell vamp to 25% spell vamp (20% × 1.25 = 25%). passive will increase
- Spell vamp applies to all damage types and will benefit from any damage that triggers spell effects, which is usually sourced from abilities and item actives.
Proc damage (
on-hit damage, e.g. , , ),
default damage (e.g. , , ), and
basic damage (damage dealt by raw basic attacks) do not trigger spell effects and thus do not benefit from sources of spell vamp.
- Damage dealt by area of effects benefit from a third of the vamp acquired.
- Although some abilities may be single-targeted, that does not mean they never deal
area damage; deals area of effect damage to all enemies, despite targeting only one unit.
- Abilities such as
spell damage if only one target is hit and
area damage if multiple targets are hit. The former benefiting from vamp at 100% effectiveness and the latter benefiting from vamp at 33% effectiveness.
and that deal modified damage based on the number of enemies hit will deal
- Although some abilities may be single-targeted, that does not mean they never deal
Persistent damage (e.g. , , and ) will benefit from vamp at 100% effectiveness.
Reactive damage (damage type exclusively used by and ) will not benefit from vamp.
Grievous Wounds will reduce the healing received from all sources of vamp.
Trivia
Last updated: November 17, 2020 - V10.23
- The maximum achievable true spell vamp by a playable champion is 41.25% on .
- Buffs:
- Healing Multiplier:
- Relevant mathematics:
- Buffs = = 30%
- Heal Multiplier =
- spell vamp = 30% × 1.375 = 41.25% spell vamp
× = 1.375
spell vamp:
Last updated: July 14, 2020 - V10.14
- The maximum achievable spell vamp is 385% on . Take notice this is not the stat shown in game. It is only the percentage amount of healing you receive from physical ability damage.
- Ability Drain:
- Healing Multiplier:
- Heal Power:
- Relevant mathematics:
- Ability drain = + + + + + + = 110%
- Heal Multiplier = × = 2.5
- Heal Power =
- spell vamp = 110% × 2.5 × 1.4 = 385% spell vamp
+ = 40%
spell vamp:
References
Offensive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Defensive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Utility | ![]() ![]() ![]() ![]() ![]() |
Other | ![]() ![]() ![]() ![]() |