Line 271: | Line 271: | ||
=== Game Modes === |
=== Game Modes === |
||
− | *Teamfight Tactics <ref>[https://na.leagueoflegends.com/en/news/game-updates/gameplay/teamfight-tactics Teamfight tactics]</ref> |
+ | *[[Teamfight Tactics]] <ref>[https://na.leagueoflegends.com/en/news/game-updates/gameplay/teamfight-tactics Teamfight tactics]</ref> |
===Skins=== |
===Skins=== |
Revision as of 17:03, 17 June 2019
Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.
New Cosmetics
The following Champion skins have been added to the store:
- ( )
- (Limited)
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends VPBE
Champions
- New Effect: Now scales with 40% AP.
- Removed: Tentacles are longer put on 1 health if Illaoi or a Vessel are not within 2000 units.
- Range of enemies to gain vision of tentacles reduced to 1000 units from 1400.
- Disabled tentacle duration reduced to 30 seconds from 60.
- Bug Fix: Enemy champions no longer globally gain vision of tentacles that are slamming.
- Undocumented: Tentacles can no longer damage or attack units if Illaoi's dead.
Removed: No longer has a static cooldown of Error: Parameter '3' is not accepted. seconds.New Effect: Now uses a 2 charge system with a recharge time of Error: Parameter '3' is not accepted. seconds.
- New Effect: Now has a minimum base damage of 20 / 30 / 40 / 50 / 60, that can be applied on turrets.
- Removed: Spirit duration is no longer reduced by 1.25 seconds each time the target damages Illaoi with basic attacks, by 1 second with single target spells and by 0.66 seconds with area of effect ones.
- Spirit duration reduced to 8 seconds from 10.
Target range increased to 1050 units from 950.
- Maximum tentacle summons increased to 6 from 5.
- General
- New visual effects.
- now leaves an impact crater.
- New Effect: Malphite's size now scales with armor, capped at about 700 total armor.
- Slow strength increased to 20 / 25 / 30 / 35 / 40% from 14 / 17 / 20 / 23 / 26%.
- Slow duration reduced to 3 seconds from 4.
- New Effect: Malphite gains 20 / 25 / 30 / 35 / 40% bonus movement speed instead if movement speed stolen is lower than bonus movement speed gained.
- New Effect: Missile now spawns from his right arm rather than from behind him.
- Renamed Thunderclap from Brutal Strikes.
- New Active: Malphite's next basic attack deals 30 / 45 / 60 / 75 / 90 (+ 20% AP) (+ 15% armor) bonus physical damage on-hit. Additionally, for 5 seconds, Malphite's basic attacks also deal 10 / 20 / 30 / 40 / 50 (+ 20% AP) (+ 10% armor) physical damage in a cone to units behind his target.
- New Active Effect: Thunderclap resets Malphite's basic attack timer.
- Removed Active: For 6 seconds, Malphite's basic attacks deal 15 / 30 / 45 / 60 / 75 (+ 10% AP) (+ 15% armor) bonus physical damage which splashes to enemies around his target.
- Mana cost increased to 35 from 25.
(Reworked W)
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Bug Fix: Tooltip now notes it works on large monsters.
Removed: No longer stores 30% − 81% (based on level) of the damage he takes from enemy champions as Grey Health on his health bar, up to 80 (+ 800% bonus AD), with an upper cap of 60% of his maximum health. If unseen he no longer rapidly consumes his Grey Health to heal for the same amount.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Stab attack damage reduced to 100% from 115%.
- Removed: No longer deals AoE damage. Now only damages the nearest enemy, prioritizing champions.
- Removed: The stab no longer deals 30% damage to minions and monsters beyond the closest.
- Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 40% at all ranks.
New Passive Effect: Now stores 30 / 40 / 50 / 60 / 70% of damage he takes from enemy champions as Grey Health on his health bar, up to 80 (+ 800% bonus AD), with an upper cap of 60% of his maximum health. If unseen he rapidly consumes his Grey Health to heal for the same amount.
- Removed: No longer deals damage to non-champions.
- General
- New Effect: Starting at level 16, all abilities can gain a 6th rank.
- Base damage increased to 30 / 60 / 90 / 120 / 150 / 180 from 30 / 60 / 90 / 120 / 150.
- AD ratio changed to 110 / 125 / 140 / 155 / 170 / 185% AD from 120 / 135 / 150 / 165 / 180% AD.
- Shield strength increased to 60 / 95 / 130 / 165 / 200 / 235 from 60 / 95 / 130 / 165 / 200.
- Bonus movement speed increased to 15 / 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Movement speed duration increased to 2 / 2.25 / 2.5 / 2.75 / 3 / 3.25 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
- Cone base damage increased to 50 / 95 / 140 / 185 / 230 / 275 from 40 / 80 / 120 / 160 / 200.
- Magic damage per second increased to 10 / 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50.
- - Gameplay Update
- Renamed Strength of Stone from Stone Skin.
- New Innate Effect: Wukong and his clones apply a stack of Crushing Blows, for 4 seconds, whenever they damage an enemy champion. Targets take 4% increased damage from him and his clones for each stack of Crushing Blows, stacking up to 5 stacks for a maximum of 20%.
- New Innate Effect: When 3 enemy champions are visible within 1400 units, Wukong gains 22 − 56 (based on level) (+ 20% bonus armor) bonus armor and 22 − 56 (based on level) (+ 20% bonus magic resistance) bonus magic resistance for 6 seconds and renews if enemies remain near.
- Old Innate: Wukong gains Error: Parameter '3' is not accepted. bonus armor and magic resistance for each visible enemy champion within 1400 units.
- Renamed Wuju Strike from Crushing Blow.
- Mana cost changed to 25 / 30 / 35 / 40 / 45 from 40 at all ranks.
- New Passive Effect: Gains 125 bonus basic attack range after casting any ability.
- Damage type changed to magic from physical.
- Base damage changed to 20 / 35 / 50 / 65 / 80 from 10 / 40 / 70 / 100 / 130.
- AD ratio changed to 20% bonus AD at all ranks from 0 / 10 / 20 / 30 / 40% total AD.
- New Effect: Now heals for 20 / 30 / 40 / 50 / 60 (+ 25% bonus AD) on-hit, halved against minions.
- Removed: No longer reduces his target's armor by 10 / 15 / 20 / 25 / 30% for 3 seconds.
- Renamed Warrior Trickster from Decoy.
- Dash distance increased to 200 units from 100.
- New Effect: Can now dash through thin walls.
- New Effect: Now casts in the direction of cursor rather than where Wukong was facing.
- New Effect: The clone can now basic attack for 50% AD and apply on-hit effects.
- New Effect: Clone now gains and bonus attack speed if cast prior to Warrior Trickster.
- Clone duration increased to 2.5 / 3.125 / 3.75 / 4.375 / 5 seconds from 1.5.
- Stealth duration unchanged at 1.5 seconds.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- New Effect: Cooldown now starts on clone death rather than on creation.
- Removed: No longer deals 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage to all nearby enemies upon death.
- New Effect: Additional images can now be targeted by enemies.
- Secondary target check area increased.
- Bonus AD ratio reduced to 50% bonus AD from 80%.
- New Effect: Can now cast abilities during Cyclone, cancelling the ability.
Items
Upcoming
Champions
- Removed: No longer grants bonus movement while moving away from the ring.
- New Effect: Triggering any of the events of Akali's passive grants her bonus movement speed for 3 seconds.
- Ring duration reduced to 3 seconds from 4.
- Swinging Kama duration reduced to 3 seconds from 4.
- Removed: Swinging Kama no longer has a base damage of Error: Parameter '3' is not accepted..
- AD ratio increased to 50% total AD from 50% bonus AD.
- Bonus movement speed reduced to 40% at all levels from Error: Parameter '3' is not accepted..
- Energy restore increased to 20 at all levels from Error: Parameter '3' is not accepted..
- Cooldown increased to 4 seconds from 1.5.
- Cooldown changed to 20 seconds at all ranks from 25 / 22 / 19 / 16 / 13.
- Energy restore changed to 60 at all ranks from 40 / 50 / 60 / 70 / 80.
- Removed: Duration is no longer extended by 2 seconds if Akali breaks and stealth again.
- Missile base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 105 / 140 / 175 / 210.
- Missile AD ratio increased to 70% total AD from 70% bonus AD.
- New Effect: Missile damage now scales with 40% AP.
- Dash base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Dash AD ratio changed to 70% total AD from 140% bonus AD.
- New Effect: Dash damage now scales with 40% AP.
- Removed: Missile can no longer mark the last section hit for 3 seconds.
- New Effect: First dash is now a unit-targeted dash instead of a direction-targeted dash. Now only damages one enemy, instead of all enemies hit.
- First dash base damage reduced 80 / 120 / 160 from 85 / 150 / 215.
- Second dash base damage reduced 80 / 120 / 160 from 85 / 150 / 215.
- Second dash AP ratio increased to 50% AP from 30% AP.
- Recast timer reduced to 1 second from 2.5 seconds.
- Removed: No longer stores 5 Soul Fragments to empower .
- New Effect: Now permanently stores Soul Fragments increasing the maximum amount of damage can do.
- Amount of targets drained increased to Error: Parameter '3' is not accepted. from 3 at all ranks.
- Base damage per second reduced to 30 / 40 / 50 from 35 / 50 / 65.
- Damage per second AP ratio reduced to 12% AP from 16% AP.
- Healing per second AP ratio reduced to 12% AP from 16% AP.
- Health threshold increased to Error: Parameter '3' is not accepted. health from Error: Parameter '3' is not accepted. health.
- Removed: No longer deals 45 / 60 / 75 (+ 21% AP) per Soul Fragment up to a maximum of 225 / 300 / 375 (+ 105% AP).
- New Effect: Now deals 150 / 250 / 350 (+ 40% AP) plus 10 damage per Soul Fragment.
- - Gameplay Update
- Stats
- Base mana regeneration increased to 12.5 from 9.6.
- Mana regeneration growth increased to 0.75 from 0.45.
- Mana growth increased to 25 from 20.
- Base attack damage reduced to 51 from 54.
- Attack speed growth reduced to 2% from 3.38%.
- Swapped with .
- Teemo's basic attacks poison their target, dealing 8 − 50 (based on level) (+ 20% AP) magic damage on-hit and 24 − 180 (based on level) (+ 40% AP) magic damage over 4 seconds, with each tick applying each second. Subsequent attacks refresh the poison's duration.
- Toxic Shot's venom intensifies when reacting with other poisonous effects, increasing its damage by 50%.
(Reworked innate)
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 125 / 170 / 215 / 260.
- Mana cost increased to 80 / 85 / 90 / 95 / 100 from 70 / 75 / 80 / 85 / 90.
- AP ratio reduced to 60% AP from 80% AP.
- New Effect: Now counts as a poison for the duration of the blind.
- New Effect: New animation for blinding melee and ranged targets.
- New Effect: No longer breaks stealth.
- Swapped with .
- After a 2-second delay, Teemo becomes invisible. Invisibility lasts until he casts a damaging ability, receives non-periodic damage from a champion or moves more than 500 / 600 / 700 / 800 / 900 units. Movement within a brush is not counted.
- While invisible, Teemo's sight range is increased by 25%.
- Upon breaking Guerrilla Warfare, Teemo gains 20 / 30 / 40 / 50 / 60% bonus attack speed for 3 seconds.
- Guerrilla Warfare's cooldown refreshes twice as fast while in a brush.
- Mana Cost: 50.
- Cooldown: 40 / 37 / 34 / 31 / 28 seconds.
(Reworked E)
- Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
- AP ratio reduced to 40% AP from 50% AP.
- Mushroom ammo amount increased to 3 / 4 / 5 from 3 at all ranks.
- New Effect: Shrooms can now infinitely bounce off other shrooms, rather than only once.
- New Effect: Shrooms no longer detonate from a non-aggroed .
Bots
- removed.
Game Modes
Skins
- On January 27th, a new /dev diary video about Skins in Season 2019[2] was released with the following content:
- The return of popular skin lines like PROJECT and Star Guardian.
- Other music-inspired skins like K/DA.
- Unknown upcoming skin for .
Chromas
- and Honor 5 chromas [3]
Champion Roadmap
- New Champions
- The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.
- New non-traditional Marksman champion.
- Update Schedule [4]