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Revision as of 05:18, 10 March 2014
Below you will find a comprehensive list of new features, skins and balance changes that are currently active in the PBE, relative to the live server. These changes are tentative and are all subject to change. Please do not replicate this information elsewhere on the site.
An entry that has been struck-through is a change that has been reverted during the current cycle or a change that did not go live from the previous cycle. These changes may return at a later date, but will be removed from this article if they have not been seen for one whole cycle.
New Skins in the Store
The following skins have been added to the store:
PVP.net
- Replay System
- There is now an integrated replay system. Replays are stored on the server for 7 days. You can move these files to your local machine, at which point they are only deleted when you choose to do so. Replays you've watched are automatically transferred to your local machine. You can also save replays of another player's games by viewing the games in their match history.
- Team Builder
- Some Team Builder assets were released in V4.3 in preparation for a Live BETA.
- A new team-building feature that allows you to host/join matchmade teams based on the champions and roles you want to play. The captain has the ability to accept and decline prospective team mates; and team members can leave at any time. This will be initially implemented as an independent game mode, alongside Blind and Draft (and will initially be unranked).
League of Legends VPBE
General
- A small icon will appear above the health bar of minions/monsters that are attacking you.
- Template:Mi
Base AD reduced to 110 from 145.- Basic attacks no longer slow attack speed.
- Basic attacks now apply Grievous Wound.
Champions
StatsAttack range reduced to 575 from 625.
- Damage changed to 80 / 115 / 150 / 185 / 220 (+80% AP) from 85 / 125 / 165 / 205 / 245 (+70% AP).
- 50 / 100 / 150 / 200 / 250 AP neutralizes the base damage nerf.
- If Disintegrate kills its target, the cooldown is reduced by half (in addition to refunding the mana).
- Damage changed to 80 / 115 / 150 / 185 / 220 (+80% AP) from 85 / 125 / 165 / 205 / 245 (+70% AP).
- Damage changed to 70 / 115 / 160 / 205 / 250 (+85% AP) from 80 / 130 / 180 / 230 / 280 (+75% AP).
- 100 / 150 / 200 / 250 / 300 AP neutralizes the base damage nerf.
- Damage changed to 70 / 115 / 160 / 205 / 250 (+85% AP) from 80 / 130 / 180 / 230 / 280 (+75% AP).
- Damage changed to 175 / 300 / 425 (+80% AP) from 200 / 325 / 450 (+70% AP).
- 250 AP neutralizes the base damage nerf.
- Damage changed to 175 / 300 / 425 (+80% AP) from 200 / 325 / 450 (+70% AP).
- AP ratio increased to 80% from 60%.
- Slow duration now varies between 1 and 2 seconds, depending on the distance traveled (changed from a fixed 2 seconds).
Tenacity decreased to 10 / 12.5 / 15 / 17.5 / 20 % from 10 / 15 / 20 / 25 / 30 %.
- Base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200.
- Max damage to monsters reduced to 50 / 75 / 100 / 125 / 150.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 110 / 160 / 210 / 260.
- Max damage to monsters reduced to 50 / 75 / 100 / 125 / 150.
- Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 from 1.5 at all ranks.
- Cooldown lowered to 26 / 23 / 20 / 17 / 14 from 26 / 24 / 22 / 20 / 18.
- AP ratio increased to 40% from 20%.
- Active AP ratio increased to 25% from 15%.
- General
- New champion select quote.
- General
- Visual upgrade that applies to all skins.
- New voice over.
- New icons.
- New lore.
- Stats
- Movement speed increased to 340 from 335.
Turret's base health increased to 250 from 125.- Turret health now also scales with 3%-50% AP based on level (in addition to 25 per level).
- PENDING FOR TEST: Error: Parameter '3' is not accepted.
- Turret's basic attacks now generate 1 / 2 / 3 / 4 / 5% charge.
Beam cooldown lowered to 10 seconds from 12 seconds.
Cost lowered to 0 from 40.
- General
- New particle effects.
- Stats
Movement speed increased to 350 from 340.- Base armor increased to 18 from 14.
Base health regen increased to 8.95 from 6.95.- Attack range increased to 150 from 125.
- No longer converts the reduced damage into attack speed.
- Now also allows Kassadin to perpetually ignore unit collision.
- No longer silences, but will still interrupt channels and charges.
- Damage reduced to 80 / 105 / 120 / 155 / 180 (+60% AP) from 80 / 110 / 140 / 170 / 200 (+70% AP).
- Now also grants Kassadin a shield from the next 40 / 70 / 100 / 130 / 160 (+ 30% AP) magic damage for 1.5 seconds.
- Revised Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit.
- Revised Active: Kassadin next basic attack deals 40 / 65 / 90 / 115 / 140 (+60% AP) bonus magic damage and restores 4 / 5 / 6 / 7 / 8 % of his missing mana, increasing to 20 / 25 / 30 / 35 / 40 % of his missing mana if the attack is against a champion. The passive and active damage stack.
- Mana cost lowered to 0 from 25.
- Cooldown reduced to 6 from 12 seconds.
- Damage reduced to 80 / 105 / 130 / 155 / 180 (+60% AP) from 80 / 120 / 160 / 200 / 240 (+70% AP).
- Damage changed to 80 / 100 / 120 (+ 2 / 4 / 6 % maximum mana) from 80 / 100 / 120 (+80% AP).
- Maximum empowerment stacks reduced to 4 from 10.
- Empowerment stack bonus damage changed to 40 / 50 / 60 (+1 / 1.5 / 2% mana) from 50 / 55 / 60 (+10% AP).
- Empowerment stacks now increase the costs double the mana, changed from 100 mana.
- Empowerment stack duration increased to 12 seconds from 8.
- Effective mana cost: 75 / 150 / 300 / 600 / 1200
- Base cost lowered to 75 from 100.
- Cooldown increased to 7 / 5 / 3 from 7 / 6 / 5.
- No longer restores 50% of the mana cost if the ability strikes a champion.
- Bonus AD ratio reduced to 130% from 150%,
- Damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 100 / 130 / 160 / 190.
Isolation damage increased to 50% from 45%.
- Casting style changed to a skill shot from a targeted ability.
- Ranged increased to 925 from 625.
- Damage changed to 80 / 130 / 180 / 230 / 280 (+50% AP) from 60 / 110 / 160 / 210 / 260 (+70% AP).
- Shred increased to 20 / 22 / 24 / 26 / 28 % from 5 / 10 / 15 / 20 / 25 flat.
- Cost increased to 60 from 50.
- Cost lowered to 0 from 50.
- Stats
- Base AD reduced to 47 from 50.
- Mana cost increased to 70 from 50.
- Damage reduced to 50 / 110 / 170 / 230 / 290 from 80 / 135 / 190 / 245 / 300.
- Range reduced to 850 from 900.
Minimum damage reduced to 50 / 70 / 90 (+20% AD) from 125 / 175 / 225 (+50% AD).No change to maximum damage or bonus damage based on missing health.
Mana cost lowered to 45 from 55.
- Upkeep cost lowered to 30 from 35.
- Damage to first target changed to 110% AD from 25 / 60 / 95 / 130 / 165 (+75% AD).
- Damage to second target changed to 120 / 130 / 140 / 150 / 160 % AD from 30 / 72 / 114 / 156 / 195 (+90% AD).
- Criteria for 2nd target selection rework.
- Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
- Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
- Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
- Will then attempt to find any target within a 90° cone.
- Mana cost lowered to 55 from 70 / 75 / 80 / 85 / 90.
- Cooldown lowered to 7 / 6 / 5 / 4 / 3 from 9 / 8 / 7 / 6 / 5.
- Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
- Maximum damage changed to 30% AD magical damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP) magical damage.
- Attack speed bonus changed to 20 / 30 / 40 / 50 / 60 % from 30 / 35 / 40 / 45 / 50 %.
- Grievous Wounds duration reduced to 2 seconds from 3.
- Mana cost lowered to 30 from 50.
- Cooldown lowered to 15 / 14 / 13 / 12 / 11 from 16.
- Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
- Damage per wave reduced to 45 / 75 / 105 (+30% bonus AD) from 65 / 95 / 125 (+35% bonus AD).
Now applies the passive on Impure Shots (not the active Grievous Wound).
- Cooldown lowered to 18 from 22 / 21 / 20 / 19 / 18.
- Shield increased to 15% of his bonus health from 10%.
- Damage changed to 20 / 40 / 60 / 80 / 100 (+ 70 / 75 / 80 / 85 / 90 % total AD) from 60 / 90 / 120 / 150 / 180 (+80% bonus AD).
- Healing changed to 3 / 3.5 / 4 / 4.5 / 5 % from 5% at all ranks.
- Healing (against champions) changed to 12 / 14 / 16 / 18 / 20 % from 20% at all ranks.
- Fury damage changed to 30 / 60 / 90 / 120 / 150 (+ 105 / 112.5 / 120 / 127.5 / 135% total AD) from 90 / 135 / 180 / 225 / 270 (+ 120% bonus AD).
- Fury healing changed to 6 / 7 / 8 / 9 / 10 % from 10% at all ranks.
- Fury bonus no longer shreds armor.
Fury bonus now slows enemies hit by 25% for 2 seconds.
- General
- New champion select quote.
- Damage reduction per target increased to 15% from 10%.
- Mana cost increased to 60 from 40.
- Mana refund increased to 80 / 95 / 110 / 125 / 140 from 60 / 75 / 90 / 105 / 120.
Base health reduced to 390 from 411.
- Cost lowered to 0 from 50.
- AP ratio increased to 50% from 40%.
- AP ratio increased to 50% from 40%.
- Per-target stun immunity timer reduced to 5 seconds from 6 seconds.
- Texture upgrade to his classic skin.
- Minimum damage changed to 50 / 75 / 100 / 125 / 150 (+80% bonus AD) from 50 / 80 / 110 / 140 / 170 (+70% bonus AD)
- Maximum damage changed to 100 / 150 / 200 / 250 / 300 (+160% bonus AD) from 100 / 160 / 220 / 280 / 340 (+140% bonus AD)
- 0/50/100/150/200 Bonus AD neutralizes the base damage nerf for both base and charged damage.
- Cooldown increased to 140 / 110 / 80 from 130 / 105 / 80.
Crystal Scar
- The following changes will only affect the Crystal Scar.
- Base damage lowered to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
- Cooldown increased to 85 / 75 / 65 from 75 / 65 / 55.
- Each soul is now worth 4 stacks of Damnation.
Items
- Spellblade now deals (+75% base AD)(+50% AP) instead of 50 (+75% AP).
- Maim now tracks the number of large monsters slain.
- New recipe: + + 50g = 750g (increased from 700g)
- No longer grants 20 armor.
- Now grants 15% attack speed.
- Maim healing increased to 8 from 5.
- Maim now tracks the number of large monsters slain.
- New recipe: + + + 140g = 1650g
- No longer grants 20 armor.
- Now grants 12 attack damage.
- Attack speed increased to 30% from 20%.
Maim's on-hit healing increased to 12 from 10.- Bonus gold from killing monsters reduced to 30% from 40%.
Now transforms intoupon killing 25 large monsters. (Monsters killed with Hunter's Machete and Madred's Razors count toward the transformation).Bug: The counter on Wriggle's Lantern will not update to include large monsters slain with Hunter's Machete and Madred's Razors until after you obtain your first stack (e.g. it will jump from 0 to 8 after your first wraith camp).
(new item)
- Evolved from .
- Stats: 15 attack damage and 35% attack speed.
- Retains the 30% bonus gold passive.
Unique Passive - Maim: Basic attacks deal 100 (+3 per champion kill/assist and large monster kill) bonus magic damage and restore 12 (+1 per champion kill/assist and large monster kill). Enemy champions take only one-third of the bonus magic damage (33 + 1 per).- Note: Unlike Wriggle, Feral Flare does not take into account kills, assists and large monsters slain prior to receiving the item. This is intended.
During the preseason, this passive was supposedly going to be given to a remade. For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per champion kill/assist and large monster kill) health - e.g. at 87 kills/assists/large monsters slain, you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
- Trinkets
- Trinkets are now disabled for the first 120 seconds (2m), increased from 90 seconds (1m30).
- Trinkets are now only disabled for 120 seconds upon being sold, lowered from 180 seconds.
Summoner Spells
- Channel duration reduced to 3.5 seconds from 4 seconds.
Masteries
- Nothing to report.
Upcoming
- The following changes have been teased by Riot, but are not yet active on the PBE. For upcoming content that doesn't have any immediate release date, please see: Future Content.
- Skins
- Error: Skin Voidborn for Fizz is not specified in Module:SkinData/data. [1]
- appeared in the game files (name only, no visual assets)
- Mardi Gras skin [2] (although it could be ).
- General
- Bug Fix: Skills/items should no longer go off in the transition between two crowd control effects if their durations overlap (i.e. chained). This is a fairly long-standing bug, but became particularly noticeable on Yasuo's release as it occurs frequently between his ultimate and the airborne-effect he's targeting.
- Bonus attack speed now increases to Error: Parameter '3' is not accepted. % from 40% at all levels.
- Damage changed to 15 / 35 / 55 / 75 / 95 (+50 / 60 / 70 / 80 / 90 % total AD) from 50 / 80 / 110 / 140 / 170 (+90% bonus AD).
- Assuming you're maxing Sonic Wave first, the effective damage including Lee Sin's base AD is: Error: Parameter '3' is not accepted. (+50 / 60 / 70 / 80 / 90 % bonus AD) (+2.88 per level thereafter).
- Damage changed to 15 / 35 / 55 / 75 / 95 (+50 / 60 / 70 / 80 / 90 % total AD) from 50 / 80 / 110 / 140 / 170 (+90% bonus AD).
- Damage changed to 15 / 35 / 55 / 75 / 95 (+50 / 60 / 70 / 80 / 90 % total AD) from 50 / 80 / 110 / 140 / 170 (+90% bonus AD).
- No longer deals bonus damage equal to 8% of the target's missing health.
- The damage is now modified by 0.5% for every 1% of the target's missing health, for a maximum of 22.5 / 52.5 / 82.5 / 112.5 / 142.5 (+75 / 90 / 105 / 120 / 135 % total AD).
- The new bonus damage equals as 8% of the target's missing health against enemies with 94 / 219 / 344 / 469 / 594 (+313 / 375 / 378 / 500 / 563 % AD) total health. The new bonus damage is better against enemies with less than the aforementioned amount of health; and worse against target's with more.
- Cost increased to 100 from 50.
- Now refunds 50 energy if cast on an allied champion (including self).
- Damage changed to 25 / 50 / 75 / 100 / 125 (+60% total AD) from 60 / 95 / 130 / 165 / 200 (+100% bonus AD).
- Now deals physical damage instead of magic damage.
- The slow now decays are more fluidly (currently only decays once per second).
- Damage to target/enemies hit by the target changed to 50 / 150 / 250 (+ 75 / 87.5 / 100 % total AD) from 200 / 400 / 600 (+200% bonus AD).
- The target now takes 25 / 75 / 125 (+ 37.5 / 43.75 / 50 % total AD) bonus damage each time they hit another enemy champion.
- Maximum damage on 5v5: 150 / 450 / 750 (+ 225 / 262.5 / 300 % total AD).
- Maximum damage on 3v3: 100 / 300 / 500 (+ 150 / 175 / 200 % total AD).
- Stat changes:
- Base health regeneration increased.
- Health regeneration per level increased.
- Ferocity
- Max Ferocity lowered to 4.
- Ferocity will now reset after being out of combat for 12 seconds.
- Item reclassified as a trinket and is now free.
- Available in , and . Unknown if it replaces the existing trinkets, or is in addition to.
- Attack damage and attack damage per level removed.
- All trophy bonuses changes.
- 3 Trophies - Rengar gains flat movement speed while out of combat or while in brush.
- 6 Trophies - range is increased by 100.
- 9 Trophies - stealth duration is increased.
- 14 Trophies - now grants the bonus movement speed while stealthed.
- Item reclassified as a trinket and is now free.
- Damage slightly reduced.
- Cooldown lowered to 3 seconds from 8 / 7.5 / 7 / 6.5 / 6 %.
- Attack speed buff lowered to 15 / 20 / 25 / 30 / 35 % from 30 / 35 / 40 / 45 / 50 %.
- Damage now scales with level instead of rank (overall slightly reduced)
- Now grants substantially increased attack speed.
- Cooldown reduced to 12 seconds from 15 / 14 / 13 / 12 / 11.
- Bonus defences adjusted to 10 / 15 / 20 / 25 / 30 from 15 / 22 / 29 / 36 / 43.
- Bonus defences are now increased by 50% per enemy champion hit.
- Damage now scales with level instead of rank.
- Now a linear, collision skill shot instead of a targeted ability.
- Rengar now gains bonus movement speed while moving toward an enemy affected by Bola Strike.
- Range increased to 1000 from 550.
- Damage increased.
- Slow reduced to 40 / 45 / 50 / 55 / 60 % from 50 / 55 / 60 / 65 / 70 %.
- Slow no longer decays.
- Cooldown reduced to 9 seconds from 12 / 11 / 10 / 9 / 8.
- Damage now scales with level instead of rank.
- Snare duration increased.
- Consumes all current ferocity on activation.
- Duration reduced to 7 seconds from 10.
- No longer grants bonus movement speed or ferocity generation while stealthed.
- Now grants movement speed and ferocity generation for 5 seconds after exiting stealth. The bonus movement speed decays over the duration.