Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.
Please do not replicate this information elsewhere on the site.

New Cosmetics

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • Tristana LittleDemonCircle Little Demon Tristana
    Chromaskins Chromas: Amethyst, Aquamarine, Citrine, Obsidian, Pearl, Rose Quartz, Ruby, Turquoise

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

The following Ward skins have been added to the store:

League of Legends VPBE

Champions

AkaliSquare Akali
  • Assassin's Mark Assassin's Mark
    • Energy restoration reduced to 10 / 15 / 20 (based on level) from 10 / 20 / 30 (based on level).
    • Bonus AD ratio reduced to 60% bonus AD from 90%.
    • AP ratio reduced to 50% AP from 70% AP.
DianaSquare Diana
  • Stats
    • Base mana reduced to 335 from 372.
    • Mana growth increased to 45 from 20.
    • New: Now has 16% bonus attack speed at level 1.
    • Attack speed growth reduced to 2.2% from 2.25%.
  • Moonsilver Blade Moonsilver Blade
    • AP ratio reduced to 60% AP from 80%.
    • New Effect: Now grants 20% bonus movement speed for 2 seconds after casting any ability.
    • Removed: Casting an ability no longer grants 30% − 90% (based on Moonfall Moonfall's Rank) bonus attack speed for her next 3 basic attacks.
    • Removed: Cleave attack no longer restores 15% AP mana.
  • Crescent Strike Crescent Strike
    • Bug Fix: Will now consistently follow cursor targeting.
    • New Effect: End of arc now reveals fog of war.
  • Moonfall Moonfall
    • Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 26 / 24 / 22 / 20 / 18.
  • Lunar Rush Lunar Rush
    • Bug Fix: Now consistently resets cooldown if Crescent Strike Crescent Strike is casted before Lunar Rush.
    • Removed: Cooldown no longer resets if Crescent Strike Crescent Strike is casted after Lunar Rush.
    • New Effect: Now resets basic attack timer.
    • Reset time increased to 1 second from 0.5.
GalioSquare Galio
  • Shield of Durand Shield of Durand
    • Minimum base damage reduced to 10 / 20 / 30 / 40 / 50 from 20 / 30 / 40 / 50 / 60.
    • Minimum AP ratio increased to 30% AP from 20% AP.
      • Maximum base damage reduced to 30 / 60 / 90 / 120 / 150 from 60 / 90 / 120 / 150 / 180.
      • Maximum AP ratio increased to 90% AP from 60% AP.
  • Justice Punch Justice Punch
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 100 / 135 / 170 / 205 / 240.
GragasSquare Gragas
  • Stats
    • Base health increased to 600 from 583.52.
    • Health growth increased to 95 from 89.
    • Base attack damage increased to 64 from 61.38.
JannaSquare Janna
  • Zephyr Zephyr
    • Base damage reduced to 55 / 90 / 125 / 160 / 195 from 55 / 100 / 145 / 190 / 235.
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 at all ranks.
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 50 / 60 / 70 / 80 / 90.
  • Eye of the Storm Eye of the Storm
    • Base shield strength increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
    • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16 / 14 / 12 / 10.
    • New Effect: Each Janna ability that Slow icon slows or Airborne icon knocks an enemy champion airborne reduces Eye of the Storm's cooldown by 20%, up to once per ability cast.
JayceSquare Jayce
  • Shock Blast Shock Blast
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 / 295 from 70 / 120 / 170 / 220 / 270 / 320.
    • Bonus AD ratio reduced to 100% bonus AD from 120%.
KarthusSquare Karthus
  • Requiem Requiem
    • Base damage reduced to 200 / 350 / 500 from 250 / 400 / 550.
    • AP ratio reduced to 65% AP from 75% AP.
Master YiSquare Master Yi
  • Stats
    • No longer has 0.054 additional attack speed at level one.
  • Alpha Strike Alpha Strike
    • Repeated strike damage reduced to 15% from 25%.
RammusSquare Rammus
  • Tremors Tremors
    • Base damage per second reduced to 30 / 60 / 90 from 40 / 80 / 120.
WarwickSquare Warwick
  • Jaws of the Beast Jaws of the Beast
    • Healing percentage increased to 30 / 45 / 60 / 75 / 90% from 30 / 40 / 50 / 60 / 70%.
WukongSquare Wukong
  • Cyclone Cyclone
    • Bug Fix: Cooldown now starts on cast rather than after Cyclone ends.
YuumiSquare Yuumi
  • Stats
    • Base health increased to 460 from 432.36.
  • You and Me! You and Me!
    • New Effect: Now passively also grant 3 bonus Attack Damage or 5 Ability Power (Adaptive) to her and her Anchor.
ZacSquare Zac
  • Stretching Strikes Stretching Strikes
    • Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
  • Unstable Matter Unstable Matter
    • New Effect: Health ratio now scales for 2% per 100 AP.
  • Let's Bounce! Let's Bounce! - Rework
    • New Effect:
      • Active: Zac bounces 4 times, gaining 20 - 50% bonus movement speed as he does so but becoming unable to use basic attacks, Stretching Strikes Stretching Strikes, or Elastic Slingshot Elastic Slingshot for the duration.
      • Each bounce deals 140 / 210 / 280 (+ 40% AP) magic damage to all nearby enemies, Airborne icon knocking them back for 1 second and subsequently Slow icon slowing them by 20% for the same duration.
      • Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not Airborne icon displacing them.
      • Effect Radius: 300 / 400.
      • Cooldown: 130 / 115 / 100 seconds.
    • Old Effect:
      • Active - First Cast: Zac squishes himself down while charging for up to 2.5 seconds, during which he is Unstoppable icon unstoppable, and Slow icon slowing by 30 / 40 / 50% any enemies standing on top of him.
      • Second Cast: Zac Airborne icon knocks back nearby enemies 275 units over 1 second and deals 150 / 250 / 350 (+ 90% AP) magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, Airborne icon carrying them towards the target location. While flying through the air, Zac is immune to Stun icon crowd control.
      • Upon landing, nearby and transported enemies take the same magic damage and are Slow icon slowed by 25% for 0.5 seconds.
      • Target Range: 700 / 850 / 1000.
      • Effect Radius: 300.
      • Cooldown: 130 / 115 / 100 seconds.

Upcoming

Champions

MalphiteSquare Malphite
  • General
  • Granite Shield Granite Shield
    • New Effect: Malphite's size now scales with bonus armor, capped at about 700 total armor.
  • Seismic Shard Seismic Shard
    • Slow strength increased to 20 / 25 / 30 / 35 / 40% from 14 / 17 / 20 / 23 / 26%.
    • Slow duration reduced to 3 seconds from 4.
    • New Effect: Malphite gains 20 / 25 / 30 / 35 / 40% bonus movement speed instead if movement speed stolen is lower than bonus movement speed gained.
    • New Effect: Missile now spawns from his right arm rather than from behind him.
  • Brutal Strikes Thunderclap (Reworked W)
    • Renamed Thunderclap from Brutal Strikes.
    • New Active: Malphite's next basic attack deals 30 / 45 / 60 / 75 / 90 (+ 20% AP) (+ 15% armor) bonus physical damage on-hit. Additionally, for 6 seconds, Malphite's basic attacks also deal 10 / 20 / 30 / 40 / 50 (+ 20% AP) (+ 10% armor) physical damage in a cone to units behind his target.
    • New Active Effect: Thunderclap resets Malphite's basic attack timer.
    • Removed Active: For 6 seconds, Malphite's basic attacks deal 15 / 30 / 45 / 60 / 75 (+ 10% AP) (+ 15% armor) bonus physical damage which splashes to enemies around his target.
TeemoSquare Teemo - Gameplay Update
  • Stats
    • Base mana regeneration increased to 12.5 from 9.6.
    • Mana regeneration growth increased to 0.75 from 0.45.
    • Mana growth increased to 25 from 20.
    • Base attack damage reduced to 51 from 54.
    • Attack speed growth reduced to 2% from 3.38%.
  • Toxic Shot Toxic Shot (Reworked innate)
    • Swapped with Guerrilla Warfare Guerrilla Warfare.
    • Teemo's basic attacks Poison icon poison their target, dealing 8 − 50 (based on level) (+ 20% AP) magic damage on-hit and 24 − 180 (based on level) (+ 40% AP) magic damage over 4 seconds, with each tick applying each second. Subsequent attacks refresh the Poison icon poison's duration.
    • Toxic Shot's venom intensifies when reacting with other Poison icon poisonous effects, increasing its damage by 50%.
  • Blinding Dart Blinding Dart
    • Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 125 / 170 / 215 / 260.
    • Mana cost increased to 80 / 85 / 90 / 95 / 100 from 70 / 75 / 80 / 85 / 90.
    • AP ratio reduced to 60% AP from 80% AP.
    • New Effect: Now counts as a Poison icon poison for the duration of the blind.
    • New Effect: New animation for blinding melee and ranged targets.
  • Move Quick Move Quick
    • New Effect: No longer breaks stealth.
  • Guerrilla Warfare Guerrilla Warfare (Reworked E)
    • Swapped with Toxic Shot Toxic Shot.
    • After a 2-second delay, Teemo becomes Twilight Shroud old2 invisible. Invisibility lasts until he casts a damaging ability, receives non-periodic damage from a champion or moves more than 500 / 600 / 700 / 800 / 900 units. Movement within a brush is not counted.
    • While invisible, Teemo's sight range is increased by 25%.
    • Upon breaking Guerrilla Warfare, Teemo gains 20 / 30 / 40 / 50 / 60% bonus attack speed for 3 seconds.
    • Guerrilla Warfare's cooldown refreshes twice as fast while in a brush.
    • Mana Cost: 50.
    • Cooldown: 40 / 37 / 34 / 31 / 28 seconds.
  • Noxious Trap Noxious Trap
    • Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
    • AP ratio reduced to 40% AP from 50% AP.
    • Mushroom ammo amount increased to 3 / 4 / 5 from 3 at all ranks.
    • New Effect: Shrooms can now infinitely bounce off other shrooms, rather than only once.
    • New Effect: Shrooms no longer detonate from a non-aggroed Rift ScuttlerSquare Rift Scuttler.
WukongSquare Wukong - Gameplay Update
  • Stone Skin Strength of Stone
    • Renamed Strength of Stone from Stone Skin.
    • New Innate Effect: Wukong and his clones apply a stack of Crushing Blows, for 4 seconds, whenever they damage an enemy champion. Targets take 4% increased damage from him and his clones for each stack of Crushing Blows, stacking up to 5 stacks for a maximum of 20%.
    • New Innate Effect: When 3 enemy champions are visible within 1400 units, Wukong gains 22 − 56 (based on level) (+ 10% bonus armor) bonus armor and 22 − 56 (based on level) (+ 10% bonus magic resistance) bonus magic resistance for 6 seconds and renews if enemies remain near.
    • Old Innate: Wukong gains 4 / 6 / 8 (based on level) bonus armor and magic resistance for each visible enemy champion within 1400 units.
  • Crushing Blow Crushing Blow
    • Mana cost changed to 25 / 30 / 35 / 40 / 45 from 40 at all ranks.
    • New Passive Effect: Gains 125 bonus basic attack range after casting any ability.
    • Damage type changed to magic from physical.
    • Base damage changed to 20 / 35 / 50 / 65 / 80 from 10 / 40 / 70 / 100 / 130.
    • AD ratio changed to 20% bonus AD at all ranks from 0 / 10 / 20 / 30 / 40% total AD.
    • New Effect: Now heals for 20 / 30 / 40 / 50 / 60 (+ 25% AD) on-hit, halved against minions.
    • Removed: No longer reduces his target's armor by 10 / 15 / 20 / 25 / 30% for 3 seconds.
    • Renamed Golden Magical Staff from Crushing Blow.
  • Decoy Warrior Trickster
    • Renamed Warrior Trickster from Decoy.
    • Dash distance increased to 200 units from 100.
    • New Effect: Can now dash through thin walls.
    • New Effect: Now casts in the direction of cursor rather than where Wukong was facing.
    • New Effect: The clone can now basic attack for 50% AD and apply on-hit effects.
    • Clone duration increased to 2.5 / 3.125 / 3.75 / 4.375 / 5 seconds from 1.5.
      • Stealth duration unchanged at 1.5 seconds.
    • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
    • New Effect: Cooldown now starts on clone death rather than on creation.
    • Removed: No longer deals 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage to all nearby enemies upon death.
  • Nimbus Strike Nimbus Strike
    • New Effect: Additional images can now be targeted by enemies.
    • Secondary target check area increased.
    • Bonus AD ratio reduced to 50% bonus AD from 80%.
  • Cyclone Cyclone
    • New Effect: Can now cast abilities during Cyclone, cancelling the ability.

Bots

Skins

  • On January 27th, a new /dev diary video about Skins in Season 2019[1] was released with the following content:

Chromas

Champion Roadmap

New Champions
The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.
Update Schedule [3]
  1. MordekaiserSquare Mordekaiser - Visual and Gameplay Update
  2. PantheonSquare Pantheon - Visual and Gameplay Update[4]
  3. A Visual and Gameplay Update for either Dr. MundoSquare Dr. Mundo, FiddlesticksSquare Fiddlesticks, NocturneSquare Nocturne, ShyvanaSquare Shyvana, or VolibearSquare Volibear based on a player vote.[5]

References