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Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.
Please do not replicate this information elsewhere on the site.

New Cosmetics

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

The following Ward skins have been added to the store:

League of Legends VPBE

Champions

GarenSquare Garen
  • Judgment Judgment
    • Base damage per spin reduced to 4 / 8 / 12 / 16 / 20 from 8 / 12 / 16 / 20 / 24.
    • Bug Fix: Fixed a bug where he would sometimes get an extra spin.
IvernSquare Ivern
  • Rootcaller Rootcaller
    • New Effect: Ivern now dashes to 125 attack range.
KaynSquare Kayn
  • Reaping Slash Reaping Slash
    • Base damage increased to 75 / 95 / 115 / 135 / 155 from 60 / 80 / 100 / 120 / 140.
    • Bonus damage against monsters reduced to 40 from 55.
Kog'MawSquare Kog'Maw
  • Stats
    • Base mana increased to 325 from 322.2.
    • Base mana regeneration increased to 8.75 from 8.676.
  • Caustic Spittle Caustic Spittle
    • Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 130 / 180 / 230 / 280.
  • Void Ooze Void Ooze
    • Base damage increased to 75 / 120 / 165 / 210 / 255 from 60 / 105 / 150 / 195 / 240.
LuluSquare Lulu
  • Help, Pix! Help, Pix!
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
    • Base shield strength increased to 80 / 120 / 160 / 200 / 240 from 80 / 115 / 150 / 185 / 220.
MaokaiSquare Maokai
  • Twisted Advance Twisted Advance
    • Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
    • Base damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 75 / 100 / 125 / 150.
  • Nature's Grasp Nature's Grasp
    • Root duration increased to 0.8 − 2.6 (based on distance traveled) from 0.6 − 2.4 (based on distance traveled)
Master YiSquare Master Yi
  • Double Strike Double Strike
    • Bug Fix: Second basic attack is now an on-hit effect from on attack.
PykeSquare Pyke
  • Stats
    • Health growth reduced to 90 from 100.
  • Gift of the Drowned Ones Gift of the Drowned Ones
    • Grey health stored reduced to 20% − 50% (based on level) from 30% − 81% (based on level).
ShacoSquare Shaco
ViktorSquare Viktor
  • Stats
    • Base health increased to 530 from 528.04.
    • Base attack damage increased to 53 from 52.04.
    • Base armor increased to 23 from 22.72.
  • Siphon Power Siphon Power
    • Base damage increased to 60 / 75 / 90 / 105 / 120 from 50 / 65 / 80 / 95 / 110.
WarwickSquare Warwick
  • Jaws of the Beast Jaws of the Beast
    • Health ratio increased to 6 / 7 / 8 / 9 / 10% of the target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
  • Blood Hunt Blood Hunt
    • Bonus attack speed increased to 70 / 80 / 90 / 100 / 110% from 50 / 65 / 80 / 95 / 110%.

Teamfight Tactics VPBE

Champions

Cho'GathSquare Cho'Gath
  • Ability damage increased to 200 / 400 / 600 from 175 / 350 / 525.

Traits

Guardian TFT icon Guardian
  • Bonus armor reduced to 40 from 45.
Hextech TFT icon Hextech
  • Item disable duration reduced to 5 seconds from 7.
Knight TFT icon Knight
  • Damage blocked reduced to 15 / 30 / 60 (based on the number of Knights) from 15 / 35 / 60.
Ranger TFT icon Ranger
  • Chance to gain double attack speed increased to 40 / 70% (based on the number of Rangers) from 25 / 70%.
Sorcerer TFT icon Sorcerer
  • Bonus ability power changed to 40 / 120 / 200 (based on the number of Sorcerers) from 40 / 100 / 175.

Preseason 2020

These preseason 2020 changes should be released on V9.23. [1]
Elemental Rift
  • The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
    • Infernal Rift: The Infernal DrakeSquare Infernal Drake sunders the Rift, creating new pathways through buff camps and burning away their brush. In addition, the dragon pit itself becomes the Infernal DrakeSquare Infernal Drake's molten domain, crumbling the walls at the mouth of the pit. New paths make opportunities for a quick flank or sidestep that your opponent isn't expecting.
    • Ocean Rift: The Ocean DrakeSquare Ocean Drake brings new life to the Rift, causing existing brush to expand, fresh patches of brush to grow around the dragon pit, and the environment to flood with pools of water. In addition, HoneyfruitSquare Honeyfruit plants sprout up in each jungle quadrant. Sneak around the jungle or look for a new ambush opportunity.
    • Cloud Rift: The Cloud DrakeSquare Cloud Drake's power spawns air currents flowing through the jungle and dragon pit, speeding up champions in the vicinity. Dodge skillshots or make a swift collapse on your enemies trying to sneak a far away objective.
    • Mountainous Rift: The Mountain DrakeSquare Mountain Drake triggers a seismic shift throughout the Rift. Bluffs of rock erupt from the earth, making for some scary new choke points and ambush locations, most notably across the mouth of the dragon pit itself. Extra tight spaces give opportunities for big AoE wombos and create some interesting new hiding spots with fog of war.
Elemental Buffs and Dragon Souls
  • The Elemental Drakes themselves still grant different flavors of permanent, stacking buffs to your team when killed, but some buffs are now a little different.
    • Infernal Might: Gain a percentage increase of attack damage and ability power.
    • Oceanic Will: Regenerate a percentage of missing health every second.
    • Cloudbringer's Grace: Gain cooldown reduction for your ultimate ability.
    • Mountainous Vigor: Gain 5 / 10 / 15% (based on stacks) increased armor and magic resistance.
  • When a team kills their fourth Elemental Drake, instead of stacking their elemental buff, they'll gain a powerful Dragon Soul from the dominant dragon (the one that trasformed the Rift). Dragon Souls persist through death and last the remainder of the game.
    • Infernal Dragon Soul: Every 3 seconds, your next attack or damaging ability creates a small AoE explosion, dealing bonus Attack damageAbility power adaptive damage that scales with bonus AD, AP, and bonus health.
    • Ocean Dragon Soul: Dealing any damage triggers strong health and resource regeneration for 3 seconds. Damage to minions provides less regeneration.
    • Cloud Dragon Soul: Hitting enemies with abilities or attacks lowers the cooldowns of your base abilities.
    • Mountain Dragon Soul: After not taking damage for 5 seconds, gain a shield that lasts until destroyed. The shield's magnitude scales with bonus AD, AP, and bonus health.
Elder Dragon
  • Elder DragonSquare Elder Dragon still grants a powerful, short-term combat buff, and we're retooling it to offer teams who failed to claim a Dragon Soul a teamfight-focused hope of getting back into the game. To achieve this, we're removing Elder Dragon's scaling with Elemental Drake buffs (which favors the team that's ahead) and replacing it with a new execution component. If Elder's burn damage affects a low-health enemy champion, they'll be consumed by a searing Elder Immolation, killing them instantly.
  • Enemies affected by the Elder burn have a small marker on their health bar, indicating the execution threshold. The execution has a brief wind-up, so with quick reactions, Immolation victims can avoid imminent execution with the usual suite of clutch save abilities or spells (Zhonya's Hourglass item Zhonya's Hourglass, KindredSquare Kindred's Lamb's Respite Lamb's Respite, etc). The threat of Immolation will still be there when they become vulnerable again, so if the Elder buff burn is applied a second time, it's back to the fountain.
Side Lane Alcoves and Brush
  • We've created identical alcoves in top and bottom lane. Both alcoves feature three patches of brush on their outer edges and a small space in their center for champions to juke around or hide in.
  • There are two new patches of permanent brush opposite the Baron and Dragon pits. These open areas to the river are high traffic, but lack the map features that create playmaking possibilities. New brush opens up a lot of new strategic and tactical options.
Jungle Path Diversity
  • We're making XP and gold changes in order to open up more diverse pathing options and jungle strategies, most significantly, reducing Ancient KrugSquare Krugs' value and buffing GrompSquare Gromp's so junglers can hit level 3 off any combination of outer camp (GrompSquare Gromp or Ancient KrugSquare Krugs), buff camp, and any third camp.
  • We've also added respawn timer icons (like you see on red and blue buff) to the minimap for every camp to help all junglers plan their next moves.
Top Lane Influence
  • We're increasing base minion XP slightly so solo laners level a bit faster, and we're reducing the amount of bonus XP generated when allies share XP so bot lane levels a bit more slowly. We're also slightly decreasing jungle XP.
  • Additionally, to balance out the map objectives a bit, we're spawning Rift HeraldSquare Rift Herald earlier in the game and allowing her to respawn once if she is killed early.
Support items
  • Removed: Ancient Coin item Ancient Coin, Nomad's Medallion item Nomad's Medallion, and Remnant of the Ascended item Remnant of the Ascended
  • Towards the goal of creating more satisfying items, supports will no longer have to upgrade these starter items in the shop. Instead, the quest system now automatically upgrades items to their second and third tiers when milestones are reached, with the Warding passive baked into those upgrades.
    • Tier 1 - Starting stats and gold generation passive.
    • Tier 2 - Stats improved, 3 wards added.
    • Tier 3 - Major stats upgrade, 4 ward capacity, gold generation passive removed.
  • The four starting support item options are:
    • High AD + Low health + Tribute passive. (PBE name: Spectral Crescent)
      • Cost: Gold 400.
      • Stats: 5 attack damage, 10 health, Gold 2 per 10 seconds.
      • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants Gold 13. Receive diminishing gold from excessive minion kills.
      • Quest: Earning gold through using this item will transform the item, granting Sightstone.
      • Limitations: Limited to 1 Jungle or Gold Income item.
    • High AP + Low health + Tribute passive. (PBE name: Spellthief's Edge)
      • Cost: Gold 400.
      • Stats: 8 ability power, 10 health, Gold 2 per 10 seconds.
      • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants Gold 13. Receive diminishing gold from excessive minion kills.
      • Quest: Earning gold through using this item will transform the item, granting Sightstone.
      • Limitations: Limited to 1 Jungle or Gold Income item.
    • Low AD + High health + Spoils of War passive. (PBE name: Petricite Shoulderguard)
      • Cost: Gold 400.
      • Stats: 3 attack damage, 30 health, Gold 2 per 10 seconds.
      • Unique Passive - Spoils of War: Grants a charge every 40 seconds, up to 3 charges. Basic attacks can consume one charge to execute minions below 200 − 625 (based on level) (+ 100% AD) health. Killing a minion by any means with a charge grants you and the nearest allied champion kill Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
      • Quest: Earning gold through using this item will transform the item, granting Sightstone.
      • Limitations: Limited to 1 Jungle or Gold Income item.
    • Low AP + High health + Spoils of War passive. (PBE name: Relic Shield)
      • Cost: Gold 400.
      • Stats: 5 ability power, 30 health, Gold 2 per 10 seconds.
      • Unique Passive - Spoils of War: Grants a charge every 40 seconds, up to 3 charges. Basic attacks can consume one charge to execute minions below 200 − 625 (based on level) (+ 100% AD) health. Killing a minion by any means with a charge grants you and the nearest allied champion kill Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
      • Quest: Earning gold through using this item will transform the item, granting Sightstone.
      • Limitations: Limited to 1 Jungle or Gold Income item.
  • To simplify the support item system, we're allowing ranged champions to use the execute element of Spoils of War's passive.
  • Finally, we're adding a new poaching rule that significantly reduces the gold you get from minions if you're farming them consistently. The tuning we want should still allow supports to secure a last-hit every now and then or even farm an occasional wave like today; the penalty only kicks in if item holders begin farming like non-supports. This new rule also allows us to remove the current anti-poaching mechanics on Spellthief's (charge pausing on CS, nearby ally requirement for gold).
Lethality items
  • Duskblade of Draktharr item Duskblade of Draktharr and Youmuu's Ghostblade item Youmuu's Ghostblade are remaining mostly the same.
  • Edge of Night item Edge of Night's spellshield now works like Banshee's Veil item Banshee's Veil, which is a more straightforward effect that avoids the learning curve of an active item while also allowing for clearer counterplay opportunities for opponents.
  • New Item: Sanguine Blade
    • Recipe: Serrated Dirk item Serrated Dirk + Vampiric Scepter item Vampiric Scepter + Gold 1000 = Gold 3000.
    • Stats: 45 attack damage, 12% life steal, 12 lethality.
    • Unique Passive - Unquenched: When hunting with no allies nearby, gain 30% − 80% (based on level) bonus attack speed.
    • Set Bonus - Draktharr's Arsenal:
      • (1) Quick Hands: +10% cooldown reduction and +5 lethality.
      • (2) Dual Wield: +10% cooldown reduction and +15 lethality.
  • New Item: Umbral Hydra
    • Recipe: Tiamat item Tiamat + Serrated Dirk item Serrated Dirk + Gold 900 = Gold 3325.
    • Stats: 55 attack damage, 50% base health regeneration, 12 lethality.
    • Unique Passive - Cleave: Basic attacks strike beyond your target to deal (20% to 60% AD) bonus physical damage, dealing reduced damage per enemy hit.
    • Unique Active - Umbral Strike: Deals (60% to 100% AD) physical damage to nearby enemy units, dealing reduced damage per enemy hit (10 second cooldown). Lethality is doubly effective if Umbral Strike hits a single enemy.
    • Set Bonus - Draktharr's Arsenal:
      • (1) Quick Hands: +10% cooldown reduction and +5 lethality.
      • (2) Dual Wield: +10% cooldown reduction and +15 lethality.
  • We're also exploring a few other potential lethality item options that you may see on PBE.
Other items
Keystone rune changes
  • Conqueror rune Conqueror has been too effective at allowing sustained damage fighters to deal with tanks, who have lost their place in solo lanes as a result. We're toning down the anti-tank nature of the rune by removing the true damage conversion and putting more power into the stacking adaptive force.
  • Kleptomancy rune Kleptomancy has been commonly used as a way to generate lots of gold in an uneven matchup, like ranged vs melee top lane. We're pulling power out of the "farm gold off of my enemy" pattern and pushing more into the early game elixir drops.
  • Aftershock rune Aftershock continues to attract squishy champs looking to negate their intended fragility. We're lowering the flat resistances more on this rune and buffing the power it gives to tankier champions.

Trivia

Some preaseason Summoner's Rift changes that didn't work out were:

  • More localized areas where if you stand inside you would've gotten a huge damage boost (i.e 25%).
  • By the river it was tracked how much damage and carnage was being done, which would then turn the river red in blood, causing blood fruits to spawn which granted a buff.
  • Destroying a tower would make it fall in the direction it was last hit from, creating impassable rocky / rumble terrain.

Upcoming

Games modes

  • Classic URF (with champion selection and bans) will return from October 28th, until November 8th, 2019.

Practice Tool

Some changes are coming to the Practice Tool.[2]

Client

Champions

JaxSquare Jax
LucianSquare Lucian
  • General
    • New voice over.
OrnnSquare Ornn
  • Living Forge & Master Craftsman Living Forge
    • Removed: No longer grants an additional 10% bonus armor and 10% bonus magic resistance from all sources.
  • Searing Charge Searing Charge
    • New Effect: Now shields for X amount upon dashing.
WukongSquare Wukong - Gameplay Update
  • Stone Skin Strength of Stone
    • Renamed Strength of Stone from Stone Skin.
    • New Innate Effect: Wukong and his clones apply a stack of Crushing Blows, for 4 seconds, whenever they damage an enemy champion. Targets take 4% increased damage from him and his clones for each stack of Crushing Blows, stacking up to 5 stacks for a maximum of 20%.
    • New Innate Effect: When 3 enemy champions are visible within 1400 units, Wukong gains 22 − 56 (based on level) (+ 20% bonus armor) bonus armor and 22 − 56 (based on level) (+ 20% bonus magic resistance) bonus magic resistance for 6 seconds and renews if enemies remain near.
    • Old Innate: Wukong gains 4 / 6 / 8 (based on level) bonus armor and magic resistance for each visible enemy champion within 1400 units.
  • Crushing Blow Wuju Strike
    • Renamed Wuju Strike from Crushing Blow.
    • Mana cost changed to 25 / 30 / 35 / 40 / 45 from 40 at all ranks.
    • New Passive Effect: Gains 125 bonus basic attack range after casting any ability.
    • Damage type changed to magic from physical.
    • Base damage changed to 20 / 35 / 50 / 65 / 80 from 10 / 40 / 70 / 100 / 130.
    • AD ratio changed to 20% bonus AD at all ranks from 0 / 10 / 20 / 30 / 40% total AD.
    • New Effect: Now heals for 20 / 30 / 40 / 50 / 60 (+ 25% bonus AD) on-hit, halved against minions.
    • Removed: No longer reduces his target's armor by 10 / 15 / 20 / 25 / 30% for 3 seconds.
  • Decoy Warrior Trickster
    • Renamed Warrior Trickster from Decoy.
    • Dash distance increased to 200 units from 100.
    • New Effect: Can now dash through thin walls.
    • New Effect: Now casts in the direction of cursor rather than where Wukong was facing.
    • New Effect: Clone can now basic attack for 50% AD and apply on-hit effects.
    • Clone duration increased to 2.5 / 3.125 / 3.75 / 4.375 / 5 seconds from 1.5.
      • Stealth duration unchanged at 1.5 seconds.
    • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
    • New Effect: Cooldown now starts on clone death rather than on creation.
    • Removed: No longer deals 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage to all nearby enemies upon death.
  • Nimbus Strike Nimbus Strike
    • New Effect: Additional images can now be targeted by enemies.
    • Secondary target check area increased.
    • Bonus AD ratio reduced to 50% bonus AD from 80%.
  • Cyclone Cyclone
    • New Effect: Can now cast abilities during Cyclone, cancelling the ability.
YuumiSquare Yuumi
  • Bop 'n' Block Bop 'n' Block
    • New Effect: Now Slow icon slows champions for 20% for 1 second.
  • Prowling Projectile Prowling Projectile
    • Ability ranks reduced 5 from 6.
      • Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 65 / 90 / 115 / 140 / 165.
      • Base empowered damage reduced to 50 / 85 / 120 / 155 / 190 from 50 / 85 / 120 / 155 / 190 / 225.
      • Mana cost reduced to 75 / 80 / 85 / 90 / 95 from 75 / 80 / 85 / 90 / 95 / 100.
      • Cooldown reduced to 13 / 11.6 / 10.2 / 8.8 / 7.4 seconds from 13 / 11.6 / 10.2 / 8.8 / 7.4 / 6.
    • Removed: No longer Slow icon slows for 20% for 1 second.
  • You and Me! You and Me!
    • Removed: No longer starts with 1 point in You and Me!.

Teamfight Tactics

Skins


Champion Roadmap

New Champions
The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.[9]
Update Schedule [10]
  1. FiddlesticksSquare Fiddlesticks and VolibearSquare Volibear - Visual and Gameplay Update[11]

References

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