New Cosmetics[]
The following Champion skins have been added to the store:
- ( ) (Legacy)
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends V9.9[]
Client[]
- Event: Mid-Season 2019 event: Trials 2019 from May 2, 2019 to June 3, 2019.
- Champion Select
- Bug Fix: Added a feature where players get a message when they've successfully made it out of Champion Select. If unsuccessful, players will not see any message.
- Ranked
- Bug Fix: Reactivated Ranked Decay.
- Bug Fix: Fixed a bug in Ranked Profile display in regions where Ranked Twisted Treeline was disabled.
- Spectator Mode
- Bug Fix: When spectating a game, the icon no longer appears on the HUD before the is killed.
- Voice Chat
- Bug Fix: Fixed a bug where players who first join League Voice with Push-to-Talk enabled would pick up audio even when not pressing the associated key bind.
Champions[]
- Stats
- Base health regeneration reduced to 3 from 8.
- Removed: No longer inflicts Mutilator against enemy champions, reducing healing and shielding by 40% for 3 seconds.
- New Effect: Now heals for bonus physical damage dealt.
- Damage reduced to 5% − 10% (based on level) of the target's maximum health from 8% − 16% (based on level).
- Static cooldown reduced to 15 seconds from 25.
- Removed: Cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of .
- New Effect: Cooldown is reduced by 2 seconds when Aatrox damages a champion or large monster with a basic attack or an ability or when he hits an enemy champion with the edge of .
- Maximum bonus damage against monsters reduced to 100 from 400.
- Attack frame adjusted to match other basic attacks.
- New Effect: Cooldown now begins after the most recent sequence finishes, rather than on first cast.
- Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage increased to 10 / 30 / 50 / 70 / 90 from 10 / 25 / 40 / 55 / 70.
- Slow strength changed to 25% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 18 / 17 / 16 / 15 / 14.
- Removed: No longer grants 15 / 25 / 35 / 45 / 55 bonus AD for 1.5 seconds.
- New Effect: Healing changed to all non-periodic champion damage from physical champion damage.
- New Effect: Cooldown now begins on cast, rather than after World Ender expires.
- Cooldown reduced to 140 / 120 / 100 seconds from 160 / 140 / 120.
- Removed: No longer removes buffs during revival.
- New Effects:
- After 0.25 seconds, Aatrox unleashes his true demonic form for 10 seconds, fearing nearby enemy minions for 3 seconds, and gaining 60 / 80 / 100% bonus movement speed, decaying over the duration.
- While transformed Aatrox gains increased size and 20 / 25 / 30% AD, and receives 40 / 55 / 70% increased healing.
- With each enemy champion takedown, World Ender is extended by 5 seconds, refreshing its effects, up to the original amount. Additionally if at least one champion has been taken down, if Aatrox takes lethal damage, he will revive over 3.25 seconds, during which he is untargetable, invulnerable, slowed by 99%, unable to basic attack, cast abilities, or use summoner spells or item actives and heals for 30% of his maximum health. While reviving, recast timer is locked.
- Old Effects:
- After 0.5 seconds, Aatrox unleashes his true demonic form for 10 seconds, fearing nearby allied and enemy minions for 3 seconds, and for the first second gaining 120 / 180 / 240 bonus movement speed.
- While transformed Aatrox gains increased size and 20 / 25 / 30% AD, refreshing the bonus movement speed when out-of-combat with champions and turrets.
- Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the duration. Taking lethal damage during World Ender revives Aatrox over 3.25 seconds, during which he is untargetable, slowed by 25%, unable to basic attack, cast abilities, or use summoner spells or item actives and consumes the Blood Well to recover the same amount in health. While reviving, recast timer is locked.
- Bonus duration reduced to 2 seconds from 3.
- Maximum duration reduced to 7 / 7.5 / 8 / 8.5 / 9 seconds from 8 / 8.5 / 9 / 9.5 / 10.
- Cooldown increased to 25 / 22 / 19 / 16 / 13 seconds from 21 / 19 / 17 / 15 / 13.
- Bonus duration reduced to 2 seconds from 3.
- General
- New visual effects.
- Basic attack made more frosty with an updated arrow model.
- More frosty and cool.
- More frosty and cool.
- Cleaned up unnecessary noise and created a sharper projectile.
- Updated hawk model.
- Brand new arrow model that indicates a clearer hitbox.
- General
- New visual effects.
- New basic attack hit effects.
- Shield strength changed to 30% of his maximum mana from 50% of his current mana.
- Clean up shield effect.
- VFX updated to show the actual width and distance of the hook that is more consistent with the hitbox and cleaned up with a small cast effect.
- VFX is now more sparky.
- VFX now has more of a static shock with an uppercut hit effect.
- Detonation base damage reduced to 150 / 275 / 400 from 250 / 375 / 500.
- New Passive Effect: While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal 50 / 100 / 150 (+ 30% AP) magic damage to marked enemies.
- Removed Passive Effect: While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every 2.5 seconds, dealing 100 / 200 / 300 (+ 20% AP) magic damage.
- VFX updated to show the actual range and clean up the electricity on Blitzcrank's body.
-
- VFX updated to be more rusty.
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- Recolored effects and cleaned up.
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- VFX cleaned up.
- Added jetpacks to his run animation.
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- Added a hint of red.
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- Cleaned up noise.
-
- Cleaned up noise.
- General
- New visual effects.
- Basic attack cleaned up noise and added new hit impacts.
- Brand new headshot missile and effects for better readability.
- Cleaned up noise, added a width indicator for clarity, and updated hit effects.
- Reduced activation noise and cleaned up root effect.
- Updated ally traps as well to glow blue.
- Cleaned up and now more accurately represents the width of the missile.
- Reduced the target effect's noise, improved the timing, and added new cast, missile, and hit effects.
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- Cleaned up the projectiles.
- Added the width indicator.
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- Cleaned up the projectiles
- Adjusted the width to match the new base.
- Cleaned up charging and hit effects.
- Healing increased to 15% − 45% (based on enemy champions hit by the blade) missing health from 12% − 36% (based on enemy champions hit by the blade).
- Blade base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 70 / 100 / 130 / 160.
- Stats
- Base attack damage increased to 58 from 55.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
- Damage amplification per stack reduced to 5% from 10%.
- Minimum base damage reduced to 45 / 75 / 105 / 135 / 165 from 45 / 80 / 115 / 150 / 185.
- Maximum base damage reduced to 90 / 150 / 210 / 270 / 330 from 90 / 160 / 230 / 300 / 370.
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- Bug Fix: Fixed a bug where her moving blades did not play sounds during her Golden Chroma respawn animation.
- Stats
- Base health reduced to 570 from 571.2.
- Base mana reduced to 300 from 302.2.
- Base mana regeneration reduced to 6.5 from 6.756.
- Bonus shield per champion reduced to 1.5% of his Jarvan IV's maximum health at all ranks from 2 / 2.25 / 2.5 / 2.75 / 3% .
- Cooldown increased to 12 seconds from 11.
- General
- New visual effects.
- Basic attack cleaned up and added some oomph.
- Cleaned up for readability.
- Activation made more visible and fire added to his lamppost.
- Cleaned up and added an indicator for the stun range.
- Cleaned up, added sand particles, and made the third hit more clear and satisfying.
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- New particles over the entire kit.
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- Added stun range indicator to match changes to base.
- Bug Fix: Fixed a bug where she would sometimes freeze when casting her Divine Judgment and then teleport to a new location.
- Bug Fix: When reactivated quickly, his model no longer appears before Umbral Trespass completes.
- Removed: No longer grants 10 / 20 / 30 / 40 / 50 bonus armor and magic resistance while active.
- new Effect: Now grants 20 / 40 / 60 bonus armor and magic resistance for the duration.
- First mark increased to 3:15 from 2:05.
- Bug Fix: Casting Sigil of Malice or and in quick succession no longer sometimes fail to trigger her mark.
- and
- Bug Fix: No longer incorrectly use base skin Mimic.
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190.
- AP ratio increased to 50% AP from 30% AP.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225.
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 23 / 21 / 19 / 17 / 15.
- Base shield strength reduced to 60 / 120 / 180 / 240 / 300 from 70 / 140 / 210 / 280 / 350.
- Stats
- Base health increased to 540 from 480.
- Base armor increased to 32 from 29.
- Base attack damage reduced to 62 from 70.
- Base magic resistance increased to 32.1 from 30.
- Magic resistance growth increased to 1.25 from 0.5.
- Dash speed increased to 1700 from 1500.
- New Effect: Can no longer cast or during the first 0.5 seconds of The Quickness.
- New Effect: While active, can now buffer .
- Stats
- Base attack damage reduced to 64 from 65.5.
- Attack damage growth reduced to 3 from 3.35.
- Cooldown increased from 12 / 11.5 / 11 / 10.5 / 10 seconds from 11 / 10 / 9 / 8 / 7.
- Base damage reduced to 50 / 60 / 70 / 80 / 90 from 55 / 65 / 75 / 85 / 95.
- General
- New sound effects.
- Made his growl cleaner and the cast punchier.
- Emphasize the blade sounds when it hits on the target.
- Added more "shwing" and cleaned up the sounds.
- Made punchier.
- Added more debris sounds and cleaned up on unnecessary sounds.
- New Effect: , , and Blackout now reveal boxes rather than trigger them.
- New Effect: Jack in the Boxes now have small activation range indicators.
- Stats
- Attack speed growth increased to 3% from 2%.
- Bonus health ratio increased to 15% of his bonus health from 12%.
- Cooldown changed to 8 / 7 / 6 / 5 / 4 seconds from 5 at all ranks.
- Rejuvenation duration increased to 5 seconds from 4.
- Base self-healing increased to 60 / 80 / 100 / 120 / 140 from 56 / 64 / 72 / 80 / 88.
- Self-healing AP ratio increased to 50% AP from 40% AP.
- Base ally healing increased to 60 / 80 / 100 / 120 / 140 from 42 / 56 / 72 / 90 / 110.
- Ally healing AP ratio increased to 50% AP at all ranks from 30 / 35 / 40 / 45 / 50% AP.
- Ally Rejuvenation duration increased to 5 seconds at all ranks from 3 / 3.5 / 4 / 4.5 / 5.
- New Effect: Rejuvenation's heal over time on Soraka is now front loaded, healing more at the beginning of the effect and diminishing over the duration.
- Rejuvenation heals over 12 ticks, with the first 4 each healing for about 15% of the heal, the next 4 ticks for about 5.5% each, and the last 4 for about 4.5% each.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 110 / 150 / 190 / 230.
- New Effect: Rejuvenation now grants 14 / 18 / 22 / 26 / 30% bonus movement that decays over the duration.
- Removed: Rejuvenation no longer grants 10% bonus movement speed when not moving towards enemy champions.
- New Effect: Now shows the actual minimum cast health threshold.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 70 at all ranks.
- Base damage reduced to 70 / 95 / 120 / 145 / 170 from 70 / 110 / 150 / 190 / 230.
- New Effect: Now shows how much Wish will heal low-health allies.
- Base damage increased to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 125 / 150.
- Stats
- Base health increased to 600 from 540.
- Health growth reduced to 100 from 102.
- Base movement speed increased to 345 from 335.
- Bonus magic damage changed to 1.5% of his maximum health at all levels from 1.25 / 1.5 / 1.75% (based on level).
- Slow duration increased to 2 seconds from 1.5.
- Cooldown changed to 8 / 7 / 6 / 5 / 4 seconds from 5 at all ranks.
- Missile range increased to 900 units from 800.
- Slow strength increased to 50 / 55 / 60 / 65 / 70% from 30 / 40 / 50 / 60 / 70%.
- New Effect: Now slows for 95% and grounds Tahm Kench if he devours an allied champion.
- New Effect: Now refunds 50% of its mana cost on devouring an enemy.
- Mana cost increased to 100 from 60.
- Cooldown changed to 20 seconds at all ranks from 28 / 25 / 22 / 19 / 16.
- Projectile base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300.
- Regurgitate damage changed to 100 / 135 / 170 / 205 / 240 (+ 5 / 7 / 9 / 11 / 13% (+ 2% per 100 AP) of target's maximum health) from 20 / 23 / 26 / 29 / 32% (+ 2% per 100 AP) of target's maximum health.
- Percent of grey health converted into healing increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Damage converted to grey health increased to 80 / 85 / 90 / 95 / 100% from 70 / 75 / 80 / 85 / 90%.
- Mana cost reduced to 0 from 50.
- Range changed to 2500 / 5500 / 8500 units from 4500 / 5500 / 6500.
- Cooldown increased to 140 / 130 / 120 seconds from 120 / 110 / 100.
- Bug Fix: Toggle animation no longer permanently stays on the ability icon.
- Bonus attack speed per stack increased to 9 / 13 / 17 / 21 / 25% from 4 / 8 / 12 / 16 / 20%.
- Maximum bonus attack speed increased to 27 / 39 / 51 / 63 / 75% from 12 / 24 / 36 / 48 / 60%.
- Bonus attack speed per stack increased to 9 / 13 / 17 / 21 / 25% from 4 / 8 / 12 / 16 / 20%.
Items[]
- - Removed
- Removed from the game.
- Attack damage increased to 35 from 25.
- Attack damage increased to 35 from 25.
Runes[]
- Bonus armor reduced to 70 at all levels from 70 − 120 (based on level).
- New Effect: Now scales with 50% bonus armor.
- New Effect: Bonus armor is now capped at 80 − 150 (based on level).
- Bonus armor caps while having 20 − 160 (based on level) bonus armor.
- Bonus magic resistance reduced to 70 at all levels from 70 − 120 (based on level).
- New Effect: Now scales with 50% bonus magic resistance.
- New Effect: Bonus magic resistance is now capped at 80 − 150 (based on level).
- Bonus magic resistance caps while having 20 − 160 (based on level) bonus magic resistance.
- Removed: Shockwave damage no longer scales with 15% bonus AD and 10% AP.
- Shockwave damage health ratio increased to 4% of maximum health from 3%.
- Damage reduction increased to 30 − 60 (based on level) from 25 − 50 (based on level).
- Bonus movement speed effectiveness reduced to 7% from 10%.
- New Effect: Now additionally grants 1% bonus movement speed.
- Damage increased to 10 − 45 (based on level) from 8 − 40 (based on level).
- Bonus armor and magic resistance after 10 minutes increased to 9 from 8.
- New Effect: Tooltip now shows how much damage the next empowered basic attack will do.
- New Effect: Now also grants bonus adaptive stats when your Ghost Poro spots an enemy champion.
- Free boots time increased to 12 minutes from 10.
- Takedown timer reduction increased to 45 seconds from 30.
- Bonus movement speed increased to 10 from 8.
- Bonus movement speed per stack increased to 9 from 8.
- Maximum bonus movement speed increased to 55 from 48.
- Damage increased to 15 − 35 (based on level) from 10 − 30 (based on level).
- Ultimate CDR per stack increased to 4% from 3%.
- Maximum ultimate CDR increased to 25% from 20%.
Summoner's Rift[]
- Initial spawn time increased to 3:15 from 2:00.
Hotfixes[]
April 30th Hotfix[]
- Bug Fix: Fixed a bug where it would have no cooldown during its combo with when he switches his camera perspective.
May 2nd Hotfix[]
- Stats
- Base armor increased to 38 from 33.
- Health growth increased to 90 from 80.
- Damage increased to 5% − 12% (based on level) of the target's maximum health from 5% − 10% (based on level).
- AD ratio increased to 60 / 65 / 70 / 75 / 80% AD from 55 / 60 / 65 / 70 / 75% AD.
- Bug Fix: Detonation damage increased to 250 / 375 / 500 from 150 / 275 / 400.
- Bug Fix: Fixed a bug where mana cost was incorrect when used with .