New Cosmetics[]
The following Champion skins have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
League of Legends V9.8[]
Client[]
- End of game lobby
- Bug Fix: Fixed an issue where 4-digit XP gains would make the progress circle wrap weirdly.
- Ranked
- Bug Fix: Fixed a bug where the Master tier ladder displayed incorrectly and would only show the first 101 people multiple times.
Champions[]
- Bonus true damage increased to 13% from 10%.
- Cooldown to reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- New Effect: Now follows his target for up to 2000 units from where he cast Bandage Toss, in case targets get out of the stun before he arrives.
- Stats
- Base attack speed increased to 0.644 from 0.625.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
- Bug Fix: No longer deals more than double the damage when using at close range.
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- Bug Fix: Voice lines are no longer replaced by his base skin's.
- Slow/stun and cripple duration increased to 2 seconds from 1.5.
- Base damage increased to 110 / 150 / 190 / 230 / 270 from 90 / 130 / 170 / 210 / 250.
- Mana cost reduced to 40 at all ranks from 40 / 45 / 50 / 55 / 60.
- Cooldown reduced to 90 / 60 / 30 seconds from 120 / 100 / 80.
- Bug Fix: Range/cast indicator now appears correctly.
- Bug Fix: Range/cast indicator now appears correctly.
- Bug Fix: Range/cast indicator now appears correctly.
- Trap duration increased to 180 seconds from 120.
- Recharge time to reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 27 / 26 / 25 / 24.
- Damage multiplier increased to 0% − 300% (based on target's missing health) from 0% − 250% (based on target's missing health).
- Bug Fix: Fixed a bug where the level-up tooltip was displaying incorrect values.
- General
- Bug Fix: Can now dance.
- Stats
- Base attack damage reduced to 50 from 52.
- Base armor reduced to 26 from 28.
- Base attack speed reduced to 0.667 from 0.695.
- New Effect: Ascensions are now based on level and skill points.
- New Effect: form sets the cooldown to 8 seconds at all ranks.
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- Bug Fix: Fixed a bug where did not correctly display on this skin.
- Bug Fix: Range/cast indicator now appears correctly.
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- Bug Fix: Right wing is no longer pointing in a different direction during her Homeguard animation.
- New Effect: While active, Master Yi is now ghosted.
- Bug Fix: Range/cast indicator now appears correctly.
- Root duration increased to 0.75 − 1.5 (based on level) seconds from 0.5 − 1.5 (based on level).
- Base damage increased to 100 / 145 / 190 / 235 / 280 from 80 / 120 / 160 / 200 / 240.
- AP ratio increased to 90% AP from 75% AP.
- Bug Fix: Range/cast indicator now appears correctly.
- Bug Fix: Range/cast indicator now appears correctly.
- Stats
- Base health increased to 575 from 572.16.
- Attack speed growth increased to 2.75% from 2.65%.
- Base armor increased to 4 from 3.8.
- Base healing against champions increased to 12 / 18 / 24 / 30 / 36 from 9 / 13.5 / 18 / 22.5 / 27.
- Base fury-enhanced champion healing increased to 36 / 54 / 72 / 90 / 108 from 27 / 40.5 / 54 / 67.5 / 81.
- Fury-enhanced healing cap increased to 200 / 300 / 400 / 500 / 600 from 150 / 225 / 300 / 375 / 450.
- Healing against champions AD ratio increased to 16% bonus AD from 12%
- Fury-enhanced champion healing AD ratio increased to 48% bonus AD from 36%.
- Bug Fix: Range/cast indicator now appears correctly.
- First hit health ratio increased to 2% of her maximum health from 1.5%.
- Second hit health ratio increased to 6% of her maximum health from 4.5%.
- Stats
- Base health regeneration increased to 9.5 from 8.
- Slow strength increased to 60% from 40%.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 to 80 / 95 / 110 / 125 / 140.
- Bug Fix: Fixed a bug where the blind did not correctly display on .
- Base damage increased to 20 / 40 / 60 / 80 / 100 from 20 / 35 / 50 / 65 / 80.
- Cooldown reduced to 100 / 80 / 60 seconds from 110 / 90 / 70.
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 125 / 160 / 195 / 230.
- Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 20 / 18.5 / 17 / 15.5 / 14.
Items[]
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- Grievous Wounds duration increased to 3 seconds from 1.
- Armor increased to 100 from 90.
- Health increased to 750 from 625.
- Armor increased to 125 from 95.
- Magic resistance increased to 100 from 90.
- Health increased to 750 from 550.
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- Energized amplification increased to 35% from 30%.
- Slow decay duration increased to 1.5 seconds from 1.
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- Grievous Wounds duration increased to 3 seconds from 1.
Runes[]
- Bonus damage increased to 8% from 7%.
- Removed: No longer grants 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds upon scoring a champion takedown.
Howling Abyss[]
- Butcher's Bridge end of event
- The Butcher's Bridge event ends right before the patch is launched and some changes are applied to the Howling Abyss.
- Removed: , , and .
- Returning: .
- still grants health regeneration based on missing health rather than maximum health.
- Rune adjustments are still applied.
- Removed: In champion select, champion bans are no longer available.
- From game start to 15:00, minions have 325 movement speed. At 15:00, they start gaining movement speed every minute until 25:00 when they'll have 425 movement speed.
- From game start to 15:00, champions deal 0% more damage to structures. At 15:00, that value increases linearly until 25:00 when they'll deal 15% bonus damage to structures.
- Damage reduction range from non-ultimates or damage-over-time abilities increased to 1000 from 900.
- Increases incoming damage by 5%.
- Damage dealt increased by 5%.
- Bonus damage dealt changed to -5% from -6%.
- Incoming damage modifier changed to 0% from +6%.
- Damage dealt increased by 5%.
- Increases incoming damage by 5%.
- Damage dealt reduced by 5%.
- Bonus damage dealt changed to 12% from 15%.
- Bonus damage dealt changed to -8% from -10%.
- Damage dealt increased by 5%.
- Bonus damage dealt changed to -8% from -10%.
- Incoming damage modifier changed to +8% from +10%.
- Increases incoming damage by 5%.
- Decreases incoming damage by 5%.
- Damage dealt increased by 5%.
- Damage dealt increased by 5%.
- Damage dealt reduced by 8%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 5%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 5%.