New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V9.7[]
Client[]
- Mac Client
- The Mac client is becoming 64-bit this patch. No downloads or reinstalls needed—just patch up like normal.
- End of Game Victory/Defeat screens have reverted to static images.
- Your Shop
- Your Shop returns from April 4th, 2019 (01:00p.m. PT) to April 25th, 2019 (11:59 p.m. PT).
Champions[]
- Bug Fix: Fixed a bug where the cooldown was incorrectly calculated with her cooldown reduction.
- Stats
- Health regeneration growth increased to 0.75 from 0.55.
- Base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Cooldown reduced to 7 seconds from 9.
- Damage increased to 20 / 22.5 / 25 / 27.5 / 30% of target's current health from 15 / 17.5 / 20 / 22.5 / 25%.
- Minimum bonus attack damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Bonus resistances per kill increased to 0.33 from 0.25.
- Maximum bonus resistances increased to 50 from 30.
- Total unit kill required reduced to 150 from 160.
- Cooldown reduced to 23 / 21 / 19 / 17 / 15 seconds from 24 / 23 / 22 / 21 / 20.
- Active duration reduced to 2 / 2.75 / 3.5 / 4.25 / 5 seconds from 2 / 3 / 4 / 5 / 6.
- Bug Fix: Cast VO lines no longer plays during its recast.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Stats
- Base health regeneration reduced to 5 from 6.
- Armor growth reduced to 3 from 3.5.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Base movement speed reduced to 24 / 28 / 32 / 36 / 40% from 26 / 32 / 38 / 44 / 50%.
- Mana cost changed to 60 / 70 / 80 / 90 / 100 from 70 / 75 / 80 / 85 / 90.
- Bonus magic damage reduced to 8 / 10 / 12 / 14 / 16% of target's missing health from 10 / 12.5 / 15 / 17.5 / 20%.
- New Effect: Bonus magic damage now scales with 1% per 100 AP.
- Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 13 / 12 / 11 / 10 / 9.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 6 / 5.25 / 4.5 / 3.75 / 3.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Stats
- Health regeneration growth reduced to 0.4 from 0.6.
- Minimum AP ratio per second reduced to 14% AP from 16% AP.
- Bug Fix: No longer hits targets if the effect ends prematurely by her death.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- Base stun duration increased to 1.25 seconds from 1.1.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
- Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Stats
- Base health regeneration reduced to 7.5 from 9.5.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 90 / 120 / 150 / 180.
- Cooldown increased 18 / 16 / 14 / 12 / 10 seconds from 12 / 11.5 / 11 / 10.5 / 10.
- Bug Fix: Fixed a bug where it was scaling incorrectly.
- Health ratio reduced to 2% − 6% (based on level) of target's maximum health from 2% − 8% (based on level).
- Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 50 / 60 / 70 / 80 / 90.
- Base damage reduced to 100 / 225 / 350 from 125 / 250 / 375.
- Bug Fix: No longer fizzles when Phantom Hit triggers on .
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
Items[]
- New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
- Bonus damage to minions and monsters increased to 300% from 200%.
- New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
- Bug Fix: Omni-vamp now properly grant reduced healing from pets.
- Bug Fix: Omni-vamp now properly grant reduced healing from pets.
- New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
- Total cost increased to 2900 from 2400.
- Attack speed increased to 50% from 40%.
- Magic resistance increased to 50 from 40.
- New Effect: Now grants 5% bonus movement speed.
- New Unique Passive - At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, heal for 33% of this effect's damage dealt, increased to 100% for melee champions.
- Removed Unique Passive: Basic attacks deal 42 bonus magic damage on-hit.
- Removed Unique Passive: Basic attacks (on-hit) grant 6 magic resistance and reduce the target's magic resistance by 6 for 5 seconds. Both effects stack up to 30 magic resistance. Ranged champions only steal 3 magic resistance per basic attack, up to the same cap.
Runes[]
- Bug Fix: Now properly triggers from pets (except for and are still bugged).
- Maximum damage increased to 15% from 12%.
- Health ratio increased to 35% of maximum health from 30%.
- New Effect:
- Old Effect:
- Collect 2 Eyeballs from champion kills and 1 Eyeball from champion assists and ward takedowns, up to 20. Gain 0.6 bonus Attack Damage or 1 Ability Power (Adaptive) per Eyeball, up to 12 bonus Attack Damage or 20 Ability Power (Adaptive). Eyeball Collection has a 10-second assist timer.
- Completing your collection awards an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
- New Effect:
- When your wards expire, they leave behind a Ghost Poro, which grants sight over a 450-unit area for 60 seconds. Wards killed by enemies don't spawn Ghost Poros.
- Nearby enemy champions scare the Ghost Poro away.
- Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Ghost Poro spawned, up to 10, for a maximum of 12 bonus Attack Damage or 20 Ability Power (Adaptive).
- After spawning 10 poros, additionally gain 6 bonus Attack Damage or 10 Ability Power (Adaptive).
- Old Effect:
- Entering a brush instigates a 1-second channel that, upon completion, swaps your current trinket for a Ghost Poro. You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage. The Ghost Poro can be placed at your feet, granting sight over a 450-unit area for 300 seconds, or until you place a new one.
- If an enemy enters brush with a Ghost Poro in it, they scare it away, making it ping its team and putting it on a 60-second cooldown.
- Whilst either you or your Ghost Poro is in enemy territory, gain 3 − 12 (based on level) bonus Attack Damage or 5 − 20 (based on level) Ability Power (Adaptive).
- Additional health after 120 minions or monsters increased to 3.5% of maximum health from 2.5%.
- Removed: The monster burn effect of and its upgrades no longer interrupts Predator's channel.
- Ultimate CDR per stack increased to 3% from 2%.
- Maximum ultimate CDR increased to 20% from 15%.
- New Effect:
- Scoring a takedown on an enemy ward summons a friendly Zombie Ward in its place (10 second assist timer). If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
- Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Zombie Ward spawned, up to 10, for a maximum of 12 bonus Attack Damage or 20 Ability Power (Adaptive).
- After spawning 10 Zombie Wards, gain an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
- Zombie Wards grant sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
- Killing a Zombie Ward will grant 1.
- Old Effect:
- Scoring a takedown on an enemy ward summons a friendly Zombie Ward in its place (10 second assist timer), and your next damage against an enemy champion deals 30 − 90 (based on level) bonus magic damage. If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
- Zombie Wards grant sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
- Killing a Zombie Ward will grant 1.
Howling Abyss[]
- Butcher's Bridge event
- Butcher's Bridge returns from April 4, 2019 (8:00 AM PT) to April 15, 2019 (11:59 PM PT).
- New: You can now ban 5 champions per team. After bans are set, random champions will be assigned and they won't show up in rerolls.
- Minion changes
- From game start to 15:00, minion waves spawn every 25 seconds. At 15:00, spawn rate begins increasing at a linear rate, capping at 25:00 when they'll spawn every 15 seconds.
- From game start to 15:00, minions have 325 movement speed. At 15:00, they start gaining movement speed every minute until 20:00 when they'll have 425 movement speed.
- From game start to 15:00, champions deal 10% more damage to structures. At 15:00, that value increases linearly until 25:00 when they'll deal 30% bonus damage to structures.
- New: After 15 minutes, champions deal 10% bonus damage to structures.
- New: Damage from champions further than 900 units away is reduced by 15% (this excludes ultimates and damage over time abilities). This effect has a small visual indicator when this triggers.
- New summoner spell:
- Shields you for 75 − 330 (based on level) health. After 2.5 seconds, the shield expires and dashes towards your fountain while being untargetable and invulnerable (180 second cooldown).
- The dash range is increased on melee champions.
- Removed summoner spell:
- New item:
- Recipe: + + + 100 = 2800.
- Stats: 45 attack damage, 40 armor.
- Unique Passive: Upon taking lethal damage, removes all crowd controls, refreshes your basic abilities cooldowns, while also becoming invulnerable for 4 seconds, after which you die (210 second cooldown).
- New Effect: Can no longer be activated if you've been damaged in the last 3 seconds.
- Bonus movement speed while in walls increased to 250 from 125.
- Cooldown increased to 80 seconds from 60.
- Warmog's Heart healing per second changed to 5% of missing health from 5% of maximum health.
- Mana restored reduced to 10% of maximum mana from 20%.
- Ultimate cooldown refund reduced to 6% from 10%.
- Cooldown reduced to 15 − 10 (based on level) seconds from 25 − 20 (based on level).
- Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
- Cooldown reduced to 15 seconds from 20.
- Cooldown reduced to 25 seconds from 60.
- Cooldown reduced to 30 seconds from 60.
- Cooldown reduced to 30 seconds from 60.
- Stats gained every 7 minutes from every 10 minutes.
- Triggered attack bonus health increased to 10 from 5.
- Ranged champions triggered attack bonus health increased to 6 from 3.
- Initial cooldown reduced to 8 minutes from 10.
- Bonus health per stack increased to 5 from 3.
- Additional bonus health threshold reduced to 80 minions or monsters from 120.
- Boots granted at 8 minutes instead of 10.
- Initial cooldown reduced to 4 minutes from 10.
- Initial cooldown reduced to 2 minutes from 3.
- Damage dealt increased by 12%.
- Decreases incoming damage by 8%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 8%.
- Decreases incoming damage by 5%.
- Damage dealt increased by 12%.
- Decreases incoming damage by 5%.
- Decreases incoming damage by 10%.
- Increases incoming damage by 5%.
- Increases incoming damage by 5%.
- Damage dealt reduced by 5%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Damage dealt reduced by 8%.
- Damage dealt increased by 12%.
- Damage dealt increased by 8%.
- Decreases incoming damage by 10%.
- Damage dealt reduced by 8%.
- Damage dealt reduced by 8%.
- Increases incoming damage by 5%.
- Damage dealt reduced by 5%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 15%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 10%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Decreases incoming damage by 10%.
- Damage dealt increased by 8%.
- Decreases incoming damage by 5%.
- Decreases incoming damage by 10%.
- Increases incoming damage by 5%.
- Damage dealt reduced by 8%.
- Damage dealt reduced by 10%.
- Reduces healing done by 25%.
- Damage dealt reduced by 8%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Increases incoming damage by 5%.
- Damage dealt reduced by 5%.
- Decreases incoming damage by 8%.
- Increases incoming damage by 8%. Doesn't apply to .
- Damage dealt reduced by 15%.
Practice Tool[]
- Two new buttons for Practice Tool:
- Win the game.
- Fully stacks any items.
Bots[]
- Bot re-added with the default rune set changed from to .
- In Co-op vs. AI: Fixed a bug that the bot names in the chat messages were false.
Hotfixes[]
April 4th Hotfix[]
- Howling Abyss balancing
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Bonus damage dealt changed to 18% from 12%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 8%.
- Decreases incoming damage by 8%.
- Increases incoming damage by 10%.
- Bonus damage dealt changed to 15% from 12%.
- Incoming reduced damage increased to 10% from 5%.
- Damage dealt reduced by 6%.
- Increases incoming damage by 6%.
- Damage dealt increased by 8%.
- Decreases incoming damage by 8%.
- Damage dealt reduced by 6%
- Increases incoming damage by 6%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 5%.
- Incoming increased damage increased to 10% from 5%.
- Damage dealt increased by 15%.
- Damage dealt reduced by 10%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 5%.
- Damage dealt reduced by 6%.
- Increases incoming damage by 6%.
- Damage dealt increased by 8%.
- Bonus damage dealt changed to -10% from -8%.
- Decreases incoming damage by 10%.
- Bonus damage changed to -10% from -8%.
- Increases incoming damage by 10%.
- Damage dealt reduced by 8%.
- Increases incoming damage by 8%.
- Bonus damage changed to -10% from -8%.
- Incoming increased damage increased to 10% from 5%.
- Bonus damage changed to -8% from -5%.
- Damage dealt reduced by 6%.
- Increases incoming damage by 6%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Bonus damage dealt changed to 18% from 10%.
- Damage dealt increased by 5%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 5%.
- Incoming increased damage increased to 10% from 5%.
- Increases incoming damage by 12%.
- Damage dealt reduced by 6%.
- Increases incoming damage by 6%.
- Damage dealt increased by 8%.
- Decreases incoming damage by 8%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 5%.
- Bonus damage changed to -12% from -8%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Damage dealt reduced by 8%.
- Incoming increased damage increased to 10% from 5%.
- Bonus damage changed to -10% from -5%.
- Damage dealt reduced by 5%.
- Increases incoming damage by 8%.
- Damage dealt reduced by 8%.
- Increases incoming damage by 8%.
April 5th Hotfix[]
- Bug Fix: Fixed a bug where after casting on a target who is moving away from her, Vi would be locked into walking towards them for 0.25 to 0.5 seconds.
April 9th Hotfix[]
- Bug Fix: Fixed a bug where it wouldn't reduce damage from certain multi-hit abilities.
April 15th Hotfix[]
- Bug Fix: Fixed a bug where bonus damage was not increased to 300%.