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New Cosmetics

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • Dunkmaster Ivern Dunkmaster Ivern
    Chromaskins.png Chromas: Amethyst, Aquamarine, Catseye, Obsidian, Pearl, Peridot, Rose Quartz, Ruby

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V9.7

Client

Mac Client
  • The Mac client is becoming 64-bit this patch. No downloads or reinstalls needed—just patch up like normal.
  • End of Game Victory/Defeat screens have reverted to static images.
Your Shop
  • Your Shop returns from April 4th, 2019 (01:00p.m. PT) to April 25th, 2019 (11:59 p.m. PT).

Champions

Akali Akali
  • Twilight Shroud Twilight Shroud
    • Bug Fix: Fixed a bug where the cooldown was incorrectly calculated with her cooldown reduction.
Azir Azir
  • Stats
    • Health regeneration growth increased to 0.75 from 0.55.
  • Conquering Sands Conquering Sands
    • Base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
Brand Brand
  • Zombie Brand Zombie Brand
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
Cho'Gath Cho'Gath
  • Rupture Rupture
    • Cooldown reduced to 7 seconds from 9.
Dr. Mundo Dr. Mundo
  • Infected Cleaver Infected Cleaver
    • Damage increased to 20 / 22.5 / 25 / 27.5 / 30% of target's current health from 15 / 17.5 / 20 / 22.5 / 25%.
  • Masochism Masochism
    • Minimum bonus attack damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
Fiora Fiora
  • Pool Party Fiora Pool Party Fiora
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
Garen Garen
  • Courage Courage
    • Bonus resistances per kill increased to 0.33 from 0.25.
    • Maximum bonus resistances increased to 50 from 30.
      • Total unit kill required reduced to 150 from 160.
    • Cooldown reduced to 23 / 21 / 19 / 17 / 15 seconds from 24 / 23 / 22 / 21 / 20.
    • Active duration reduced to 2 / 2.75 / 3.5 / 4.25 / 5 seconds from 2 / 3 / 4 / 5 / 6.
Jarvan IV Jarvan IV
  • Cataclysm Cataclysm
    • Bug Fix: Cast VO lines no longer plays during its recast.
Jinx Jinx
  • Star Guardian Jinx Star Guardian Jinx
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
Kayle Kayle
  • Stats
    • Base health regeneration reduced to 5 from 6.
    • Armor growth reduced to 3 from 3.5.
  • Radiant Blast Radiant Blast
    • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
  • Celestial Blessing Celestial Blessing
    • Base movement speed reduced to 24 / 28 / 32 / 36 / 40% from 26 / 32 / 38 / 44 / 50%.
    • Mana cost changed to 60 / 70 / 80 / 90 / 100 from 70 / 75 / 80 / 85 / 90.
  • Starfire Spellblade Starfire Spellblade
    • Bonus magic damage reduced to 8 / 10 / 12 / 14 / 16% of target's missing health from 10 / 12.5 / 15 / 17.5 / 20%.
    • New Effect: Bonus magic damage now scales with 1% per 100 AP.
Leona Leona
  • Zenith Blade Zenith Blade
    • Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 13 / 12 / 11 / 10 / 9.
  • PROJECT: Leona PROJECT: Leona
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
Lissandra Lissandra
  • Ice Shard Ice Shard
    • Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 6 / 5.25 / 4.5 / 3.75 / 3.
Malzahar Malzahar
  • Snow Day Malzahar Snow Day Malzahar
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
Morgana Morgana
  • Stats
    • Health regeneration growth reduced to 0.4 from 0.6.
  • Tormented Shadow Tormented Shadow
    • Minimum AP ratio per second reduced to 14% AP from 16% AP.
  • Soul Shackles Soul Shackles
    • Bug Fix: No longer hits targets if the effect ends prematurely by her death.
Nautilus Nautilus
  • AstroNautilus AstroNautilus
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
Pyke Pyke
  • Bone Skewer Bone Skewer
    • Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 16 / 14 / 12 / 10 / 8.
  • Phantom Undertow Phantom Undertow
    • Base stun duration increased to 1.25 seconds from 1.1.
Rammus Rammus
Rumble Rumble
  • Scrap Shield Scrap Shield
    • Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
  • The Equalizer The Equalizer
    • Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
Skarner Skarner
Sylas Sylas
  • Stats
    • Base health regeneration reduced to 7.5 from 9.5.
  • Kingslayer Kingslayer
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 90 / 120 / 150 / 180.
  • Abscond Abscond
    • Cooldown increased 18 / 16 / 14 / 12 / 10 seconds from 12 / 11.5 / 11 / 10.5 / 10.
Taliyah Taliyah
Urgot Urgot
  • Echoing Flames Echoing Flames
    • Health ratio reduced to 2% − 6% (based on level) of target's maximum health from 2% − 8% (based on level).
  • Disdain Disdain
    • Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 50 / 60 / 70 / 80 / 90.
  • Fear Beyond Death Fear Beyond Death
    • Base damage reduced to 100 / 225 / 350 from 125 / 250 / 375.
Vi Vi
Wukong Wukong
  • Underworld Wukong Underworld Wukong
    • Bug Fix: Buffs aura now properly follow the model during certain animations.

Items

Bami's Cinder Bami's Cinder
  • New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
Cinderhulk Cinderhulk
  • Bonus damage to minions and monsters increased to 300% from 200%.
  • New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
Death's Dance Death's Dance
  • Bug Fix: Omni-vamp now properly grant reduced healing from pets.
Hextech Gunblade Hextech Gunblade
  • Bug Fix: Omni-vamp now properly grant reduced healing from pets.
Sunfire Cape Sunfire Cape
  • New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
The Dark Seal The Dark Seal
  • Ability power reduced to 10 from 15.
  • Sellback value reduced to 140 Gold 140 from 245 Gold 245.
Wit's End Wit's End
  • Total cost increased to 2900 Gold 2900 from 2400 Gold 2400.
    • Combine cost increased to 880 Gold 880 from 380 Gold 380.
  • Attack speed increased to 50% from 40%.
  • Magic resistance increased to 50 from 40.
  • New Effect: Now grants 5% bonus movement speed.
  • New Unique Passive - At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, heal for 33% of this effect's damage dealt, increased to 100% for Melee role.png melee champions.
  • Removed Unique Passive: Basic attacks deal 42 bonus magic damage on-hit.
  • Removed Unique Passive: Basic attacks (on-hit) grant 6 magic resistance and reduce the target's magic resistance by 6 for 5 seconds. Both effects stack up to 30 magic resistance. Ranged role.png Ranged champions only steal 3 magic resistance per basic attack, up to the same cap.

Runes

Conqueror Conqueror
Cut Down Cut Down
  • Maximum damage increased to 15% from 12%.
Demolish Demolish
  • Health ratio increased to 35% of maximum health from 30%.
Eyeball Collection Eyeball Collection
  • New Effect:
    • Collect 1 Eyeball per champion takedown, up to 10.
    • Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) per Eyeball collected, up to 12 bonus Attack Damage or 20 Ability Power (Adaptive).
    • Completing your collection awards an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
  • Old Effect:
    • Collect 2 Eyeballs from champion kills and 1 Eyeball from champion assists and ward takedowns, up to 20. Gain 0.6 bonus Attack Damage or 1 Ability Power (Adaptive) per Eyeball, up to 12 bonus Attack Damage or 20 Ability Power (Adaptive). Eyeball Collection has a 10-second assist timer.
    • Completing your collection awards an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
Ghost Poro Ghost Poro
  • New Effect:
    • When your wards expire, they leave behind a Ghost Poro, which grants Sight icon.png sight over a 450-unit area for 60 seconds. Wards killed by enemies don't spawn Ghost Poros.
    • Nearby enemy champions scare the Ghost Poro away.
    • Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Ghost Poro spawned, up to 10, for a maximum of 12 bonus Attack Damage or 20 Ability Power (Adaptive).
    • After spawning 10 poros, additionally gain 6 bonus Attack Damage or 10 Ability Power (Adaptive).
  • Old Effect:
    • Entering a brush instigates a 1-second channel that, upon completion, swaps your current trinket for a Totem Ward icon.png Ghost Poro. You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage. The Ghost Poro can be placed at your feet, granting Sight icon.png sight over a 450-unit area for 300 seconds, or until you place a new one.
    • If an enemy enters brush with a Ghost Poro in it, they scare it away, making it ping its team and putting it on a 60-second cooldown.
    • Whilst either you or your Ghost Poro is in enemy territory, gain 3 − 12 (based on level) bonus Attack Damage or 5 − 20 (based on level) Ability Power (Adaptive).
Overgrowth Overgrowth
  • Additional health after 120 minions or monsters increased to 3.5% of maximum health from 2.5%.
Predator Predator
  • Removed: The monster burn effect of Hunter's Talisman Hunter's Talisman and its upgrades no longer interrupts Predator's channel.
Ultimate Hunter Ultimate Hunter
  • Ultimate CDR per stack increased to 3% from 2%.
    • Maximum ultimate CDR increased to 20% from 15%.
Zombie Ward Zombie Ward
  • New Effect:
    • Scoring a Damage rating.png takedown on an enemy ward summons a friendly Farsight Ward icon.png Zombie Ward in its place (10 second assist timer). If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
    • Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Zombie Ward spawned, up to 10, for a maximum of 12 bonus Attack Damage or 20 Ability Power (Adaptive).
    • After spawning 10 Zombie Wards, gain an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
    • Zombie Wards grant Sight icon.png sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
    • Killing a Zombie Ward will grant 1 Gold 1.
  • Old Effect:
    • Scoring a Damage rating.png takedown on an enemy ward summons a friendly Farsight Ward icon.png Zombie Ward in its place (10 second assist timer), and your next damage against an enemy champion deals 30 − 90 (based on level) bonus magic damage. If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
    • Zombie Wards grant Sight icon.png sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
    • Killing a Zombie Ward will grant 1 Gold 1.

Howling Abyss

Butcher's Bridge event
  • Butcher's Bridge returns from April 4, 2019 (8:00 AM PT) to April 15, 2019 (11:59 PM PT).
  • New: You can now ban 5 champions per team. After bans are set, random champions will be assigned and they won't show up in rerolls.
  • Minion changes
    • From game start to 15:00, minion waves spawn every 25 seconds. At 15:00, spawn rate begins increasing at a linear rate, capping at 25:00 when they'll spawn every 15 seconds.
    • From game start to 15:00, minions have 325 movement speed. At 15:00, they start gaining movement speed every minute until 20:00 when they'll have 425 movement speed.
  • From game start to 15:00, champions deal 10% more damage to structures. At 15:00, that value increases linearly until 25:00 when they'll deal 30% bonus damage to structures.
  • New: After 15 minutes, champions deal 10% bonus damage to structures.
  • New: Damage from champions further than 900 units away is reduced by 15% (this excludes ultimates and damage over time abilities). This effect has a small visual indicator when this triggers.
  • New summoner spell: Backtrack Backtrack
    • Shields you for 75 − 330 (based on level) health. After 2.5 seconds, the shield expires and Dash.png dashes towards your fountain while being Playful.png untargetable and Cosmic Radiance.png invulnerable (180 second cooldown).
    • The dash range is increased on Melee role.png melee champions.
  • Removed summoner spell: Barrier Barrier
  • New item: Mariner's Vengeance Mariner's Vengeance
    • Recipe: B. F. Sword B. F. Sword + Chain Vest Chain Vest + Stopwatch Stopwatch + 100 Gold 100 = 2800 Gold 2800.
    • Stats: 45 attack damage, 40 armor.
    • Unique Passive: Upon taking lethal damage, removes all crowd controls, refreshes your basic abilities cooldowns, while also becoming Cosmic Radiance.png invulnerable for 4 seconds, after which you die (210 second cooldown).
  • Ghostwalkers Ghostwalkers
    • New Effect: Can no longer be activated if you've been damaged in the last 3 seconds.
    • Bonus movement speed while in walls increased to 250 from 125.
    • Cooldown increased to 80 seconds from 60.
  • Warmog's Armor Warmog's Armor
    • Warmog's Heart healing per second changed to 5% of missing health from 5% of maximum health.
  • Triumph Triumph
    • Healing reduced to 6% of missing health from 12%.
    • Bonus gold reduced to 10 Gold 10 from 20 Gold 20.
  • Presence of Mind Presence of Mind
    • Mana restored reduced to 10% of maximum mana from 20%.
    • Ultimate cooldown refund reduced to 6% from 10%.
  • Electrocute Electrocute
    • Cooldown reduced to 15 − 10 (based on level) seconds from 25 − 20 (based on level).
  • Predator Predator
    • Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
  • Taste of Blood Taste of Blood
    • Cooldown reduced to 15 seconds from 20.
  • Ghost Poro Ghost Poro
    • Cooldown reduced to 25 seconds from 60.
  • Nullifying Orb Nullifying Orb
    • Cooldown reduced to 30 seconds from 60.
  • Nimbus Cloak Nimbus Cloak
    • Cooldown reduced to 30 seconds from 60.
  • Gathering Storm Gathering Storm
    • Stats gained every 7 minutes from every 10 minutes.
  • Grasp of the Undying Grasp of the Undying
    • Triggered attack bonus health increased to 10 from 5.
    • Ranged champions triggered attack bonus health increased to 6 from 3.
  • Conditioning Conditioning
    • Initial cooldown reduced to 8 minutes from 10.
  • Overgrowth Overgrowth
    • Bonus health per stack increased to 5 from 3.
    • Additional bonus health threshold reduced to 80 minions or monsters from 120.
  • Magical Footwear Magical Footwear
    • Boots granted at 8 minutes instead of 10.
  • Perfect Timing Perfect Timing
    • Initial cooldown reduced to 4 minutes from 10.
  • Minion Dematerializer Minion Dematerializer
    • Initial cooldown reduced to 2 minutes from 3.
  • Akali Akali
    • Damage dealt increased by 12%.
    • Decreases incoming damage by 8%.
  • Ashe Ashe
    • Damage dealt reduced by 5%.
  • Bard Bard
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 5%.
  • Evelynn Evelynn
    • Damage dealt increased by 12%.
    • Decreases incoming damage by 5%.
  • Hecarim Hecarim
    • Decreases incoming damage by 10%.
  • Illaoi Illaoi
    • Increases incoming damage by 5%.
  • Janna Janna
    • Increases incoming damage by 5%.
  • Jhin Jhin
    • Damage dealt reduced by 5%.
  • Jinx Jinx
    • Damage dealt reduced by 5%.
  • Kindred Kindred
    • Damage dealt increased by 10%.
  • Kha'Zix Kha'Zix
    • Decreases incoming damage by 10%.
  • Kog'Maw Kog'Maw
    • Damage dealt reduced by 8%.
  • LeBlanc LeBlanc
    • Damage dealt increased by 12%.
  • Lee Sin Lee Sin
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 10%.
  • Lux Lux
    • Damage dealt reduced by 8%.
  • Maokai Maokai
    • Damage dealt reduced by 8%.
    • Increases incoming damage by 5%.
  • Miss Fortune Miss Fortune
    • Damage dealt reduced by 5%.
  • Nasus Nasus
    • Damage dealt reduced by 5%.
  • Nidalee Nidalee
    • Damage dealt increased by 15%.
  • Nocturne Nocturne
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 10%.
  • Rek'Sai Rek'Sai
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Rengar Rengar
    • Decreases incoming damage by 10%.
  • Ryze Ryze
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 5%.
  • Sejuani Sejuani
    • Decreases incoming damage by 10%.
  • Sion Sion
    • Increases incoming damage by 5%.
  • Sivir Sivir
    • Damage dealt reduced by 8%.
  • Sona Sona
    • Damage dealt reduced by 10%.
    • Reduces healing done by 25%.
  • Teemo Teemo
    • Damage dealt reduced by 8%.
  • Tryndamere Tryndamere
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Veigar Veigar
    • Increases incoming damage by 5%.
  • Vel'Koz Vel'Koz
    • Damage dealt reduced by 5%.
  • Warwick Warwick
    • Decreases incoming damage by 8%.
  • Yorick Yorick
  • Ziggs Ziggs
    • Damage dealt reduced by 15%.

Practice Tool

Bots

Hotfixes

April 4th Hotfix

Howling Abyss balancing
  • Aatrox Aatrox
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Akali Akali
    • Bonus damage dealt changed to 18% from 12%.
  • Brand Brand
    • Damage dealt reduced by 5%.
  • Camille Camille
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • Dr. Mundo Dr. Mundo
    • Increases incoming damage by 10%.
  • Evelynn Evelynn
    • Bonus damage dealt changed to 15% from 12%.
    • Incoming reduced damage increased to 10% from 5%.
  • Fiddlesticks Fiddlesticks
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Fiora Fiora
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • Heimerdinger Heimerdinger
    • Damage dealt reduced by 6%
    • Increases incoming damage by 6%.
  • Irelia Irelia
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Janna Janna
    • Incoming increased damage increased to 10% from 5%.
  • Kai'Sa Kai'Sa
    • Damage dealt increased by 15%.
  • Karthus Karthus
    • Damage dealt reduced by 10%.
  • Kassadin Kassadin
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 5%.
  • Kayle Kayle
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Kha'Zix Kha'Zix
    • Damage dealt increased by 8%.
  • Kog'Maw Kog'Maw
    • Bonus damage dealt changed to -10% from -8%.
  • LeBlanc LeBlanc
    • Decreases incoming damage by 10%.
  • Lux Lux
    • Bonus damage changed to -10% from -8%.
    • Increases incoming damage by 10%.
  • Malzahar Malzahar
    • Damage dealt reduced by 8%.
    • Increases incoming damage by 8%.
  • Maokai Maokai
    • Bonus damage changed to -10% from -8%.
    • Incoming increased damage increased to 10% from 5%.
  • Miss Fortune Miss Fortune
    • Bonus damage changed to -8% from -5%.
  • Morgana Morgana
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Quinn Quinn
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Rek'Sai Rek'Sai
    • Bonus damage dealt changed to 18% from 10%.
  • Rengar Rengar
    • Damage dealt increased by 5%.
  • Shyvana Shyvana
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Sion Sion
    • Incoming increased damage increased to 10% from 5%.
  • Sona Sona
    • Increases incoming damage by 12%.
  • Swain Swain
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Tahm Kench Tahm Kench
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • Talon Talon
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 5%.
  • Teemo Teemo
    • Bonus damage changed to -12% from -8%.
  • Udyr Udyr
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Veigar Veigar
    • Damage dealt reduced by 8%.
    • Incoming increased damage increased to 10% from 5%.
  • Vel'Koz Vel'Koz
    • Bonus damage changed to -10% from -5%.
  • Xerath Xerath
    • Damage dealt reduced by 5%.
  • Ziggs Ziggs
    • Increases incoming damage by 8%.
  • Zyra Zyra
    • Damage dealt reduced by 8%.
    • Increases incoming damage by 8%.

April 5th Hotfix

Vi Vi
  • Excessive Force Excessive Force
    • Bug Fix: Fixed a bug where after casting on a target who is moving away from her, Vi would be locked into walking towards them for 0.25 to 0.5 seconds.

April 9th Hotfix

Braum Braum
  • Unbreakable Unbreakable
    • Bug Fix: Fixed a bug where it wouldn't reduce damage from certain multi-hit abilities.

April 15th Hotfix

Cinderhulk Cinderhulk
  • Bug Fix: Fixed a bug where bonus damage was not increased to 300%.

References

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