New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends V9.6[]
Client[]
- Rotating Game Mode: ARURF+ is still available from January 28, 2019 to April 1, 2019.
- High-End Framerate Cap
- The default framerate cap is changing from "Uncapped" to 240 FPS.
- Players who currently have their framerate cap set to "Uncapped" will have their setting changed to 240 FPS when patch 9.6 launches. You can choose to switch back to "Uncapped" if you'd like.
- Leave Buster
- Bug Fix: Fixed a bug where the game would sometimes fail to detect a leaver.
- Leaver detection is slightly more lenient if your team wins the game.
- LeaverBuster now takes regional connectivity into account.
- LeaverBuster penalties are reduced in most Co-op vs. AI and Premade 5's games.
- Missions Tracker
- The missions tracker now groups missions into tabs based on event and mission type.
- You can navigate through tabs via a new sidebar in the tracker.
- There's also an option to show all of your missions at once.
- Ranked
- Master, Grandmaster, and Challenger players become Master 0 LP.
- Diamond III, II, and I players are demoted by one division, preserving promotion series progress and LP.
- Diamond IV players become Diamond IV 0 LP no matter what.
- For Diamond I players in series, 2 wins or losses become 1 win or loss—for example, 2–2 becomes 1–1.
- You keep rewards, but they'll match your new rank.
- Grandmaster and Challenger lock until March 27 and April 3, respectively.
- Bug Fix: Fixed a bug that caused players in Platinum to be subject to LP decay.
- Players who choose mid as their primary position will get it more often.
Game[]
- Kill Bounties
- Bounties from minions and monsters gold reduced to 50 gold for each 200 gold from 50 gold for each 150 gold you have more than the enemy team's average.
- Bounties from minions and monsters gold decrease if your team's overall gold is surpassed by the enemies' overall gold.
- Support item gold now contributes to minion and monster gold bounties to accurately reflect when someone is farming and also using a support item.
- Average now takes into account gold earned from support items and divides gold earned from minions and monsters by 4.3 rather than 4.
- Scoreboard and chat bounty numbers now only reflect the gold value from bounties. The 300 base kill gold and 150 first blood gold values have been removed from these displays. Actual gold payout on kill unchanged.
- ARURF
- Bug Fix: Fixed a bug where players could cast abilities while inside the Catapult of Champions in ARURF.
Champions[]
- General
- Bug Fix: Buff icons on the buff/debuff bar no longer show up as blank boxes.
- Bug Fix: Now properly pulls targets even if they're untargetable.
- Bug Fix: Passive is no longer removed when he's reviving.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as basic attacks. The fire aura is classified as an ability hit and an AoE effect.
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- Bug Fix: Fixed a bug where it was missing its VFX.
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- Bug Fix: Now appropriately opens his mouth when laughing or taunting.
- Base damage increased to 300 / 525 / 750 from 250 / 475 / 700.
- Bug Fix: Cleave effect no longer misses its target after dashes.
- Bug Fix: No longer draws nearby enemies in the wrong direction (away from her).
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects).
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Cooldown reduced to 7 seconds at all ranks from 15 / 13 / 11 / 9 / 7.
- New Effect: Now deals 10% increased damage per stack.
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- Bug Fix: Recall no longer uses the base skin's recall audio.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). Turret lasers, ult turrets shots, and ult turret lasers are classified as AoE effects, too.
- New Efefct: Now more quickly empowers his attacks when he enters brush.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as basic attacks. The big slam is classified as an ability hit and an AoE effect.
- Stats
- Base health reduced to 560 from 576.
- Health growth reduced to 90 from 95.
- Base health regeneration reduced to 6 from 7.5.
- Health regeneration growth reduced to 0.6 from 0.8.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
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- Bug Fix: Voiceover no longer uses her base skin's audio.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- General
- Now defaults to attack damage as her default adaptive stat, from ability power.
- Updated recommended items.
- Stats
- Attack damage growth reduced to 2.5 from 3.
- Attack speed growth reduced to 1.5% from 2%.
- Movement speed AP ratio reduced to 8% per 100 AP from 10% per 100 AP.
- New Effect: Bonus movement speed now begins on cast rather than after 0.25 seconds.
- Removed: No longer has a 1-second cancellable window.
- New Effect: Cast time is now identical to her basic attack windup, from 0.25 seconds.
- Bug Fix: The basic attack portion of Starfire Spellblade's attack can now properly critically strike.
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- Updated VFX to be more wee-woo.
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- Updated VFX to be more blue.
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- Updated VFX to be less yellow.
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- Updated VFX to be more spooky.
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- New death animation.
- Removed robotic VO processing.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- AP ratio reduced to 30% AP from 40% AP.
- Bug Fix: Fixed the tooltip to mention that marked targets are briefly revealed.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as basic attacks.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as an AoE effect.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Stats
- Base armor increased to 39 from 35.46.
- On target cooldown reduced to 6 seconds at all levels from 9 / 8 / 7 / 6 (based on level).
- Stats
- Attack speed growth increased to 2.5% from 1.5%.
- Bug Fix: No longer triggers twice in a row at very high attack speeds.
- General
- Updated recommended items.
- Bug Fix: Can no longer upgrade ally items mid-dash during and , canceling the dash.
- Bug Fix: If a pillar is about to expire when he casts , it now lasts until his dash completes.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Cooldown increased to 100 / 90 / 80 seconds from 100 / 80 / 60.
- Bonus AD ratio reduced to 175% bonus AD from 200%.
- Bug Fix: Animation no longer breaks when he casts it while not on full stacks.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects).
- Base damage increased to 10 − 40 (based on level) from 5 − 30 (based on level).
- Bug Fix: Fixed a bug where he was not saying his signature wind-up voiceover when casting the ability.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Heal AP ratio reduced to 40% AP from 45% AP.
- Bonus healing at low-health reduced to 75% from 100%.
- Bonus attack speed increased to 30 / 47.5 / 65 / 82.5 / 100% from 20 / 40 / 60 / 80 / 100%.
- Stats
- Base mana increased to 340 from 300.
- Mana regeneration growth increased to 0.8 from 0.6.
- Removed: No longer deals 10% reduced damage to enemies damaged in the last 5 seconds, stacking up to 3 times.
- Removed: No longer grants a shield for 30 / 60 / 90 / 120 / 150 (+ 15% bonus health) for 4 seconds.
- Mana cost reduced to 40 / 30 / 20 / 10 / 0 from 65 at all ranks.
- Cooldown reduced to 12 / 9 / 6 / 3 / 0 seconds from 17 / 15 / 13 / 11 / 9.
- New Effect: At maximum rank, Purge can now last for an infinite duration, and becomes a toggled ability.
- Percentage of on-hit damage increased to 50% from 33.3%.
- New Effect: Urgot now shields himself for 60 / 80 / 100 / 120 / 140 (+ 150% bonus AD) (+ 15% bonus health) on cast for 4 seconds.
- Base damage changed to 90 / 120 / 150 / 180 / 210 from 60 / 100 / 140 / 180 / 220.
- AD ratio changed to 100% bonus AD from 50% total AD.
- Cooldown changed to 14 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 at all ranks.
- Range increased to 2500 units from 1600.
- Cast time increased to 0.5 seconds from 0.4.
- Base damage increased to 125 / 250 / 375 from 50 / 175 / 300.
- AD ratio reduced to 50% bonus AD from 50% total AD.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
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- Bug Fix: Proc glow no longer lingers on epic monsters.
- New Effect: Empowered attack portion now activates on-ability-hit procs.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Bonus attack speed increased to 40 / 47.5 / 55 / 62.5 / 70% from 30 / 35 / 40 / 45 / 50%.
- New Effect: Secondary targets hit are now accounted for by runes.
- New Effect: cast secondary targets hit are now accounted for by runes.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as basic attacks.
- Bug Fix: "Unit will die to Death Mark" indicator is no longer miscalculated.
- Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 16 / 15 / 14 / 13 / 12.
- Maximum slow strength reduced to 10 / 15 / 20 / 25 / 30% from 10 / 20 / 30 / 40 / 50%.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects).
Items[]
- New Effect: Can now only purchase one Awe item.
- New Effect: Critical strike chance is no longer Unique.
- New Effect: Damage reduction now behaves consistently against all DoT abilities.
- New Effect: Can now only purchase one Awe item.
- New Effect: Can now only purchase one Awe item.
- New Effect: Can now only purchase one Awe item.
- New Effect: Can now only purchase one Awe item.
Runes[]
- Number of reduced to 3 from 6.
- Bonus damage to minions increased to 6% from 4%.
- Bonus damage against the same type of minion increased to 3% from 1%.
- Initial cooldown reduced to 180 seconds from 240.
- Healing conversion rate reduced to 20% − 100% (based on level) from 40% − 100% (based on level).
- Should now trigger consistently off everything except non-ability DoTs such as , , and other items, runes, and buffs.
Hotfixes[]
March 20th Hotfix[]
- Bug Fix: No longer gains unlimited shrooms and missiles after using on and , respectively.
- Bug Fix: After stealing , no longer goes on a 30-minute cooldown after casting his and using up remaining shrooms.
March 21st Hotfix[]
- Summoner's Rift
- Bug Fix: Fixed a bug where changing in game environment settings to medium or high would change Summoner's Rift to blue itself.
- Pets
- Bug Fix: Pets now properly trigger , , and gold generation, and .
- Bug Fix: No longer crashes the server if it hits unpassable terrain.
- Bug Fix: Can once again use abilities quickly after Ruthless Predator, cancelling their animation.
- Bug Fix: Tribute gold is no longer paused when minions are killed if the owner has completed the quest.
- Bug Fix: Tribute gold is no longer paused when minions are killed if the owner has completed the quest.
- Bug Fix: Tribute gold is no longer paused when minions are killed if the owner has completed the quest.
- Bug Fix: Tribute gold is no longer paused when minions are killed if the owner has completed the quest.
- Bug Fix: Tribute gold is no longer paused when minions are killed if the owner has completed the quest.
- Bug Fix: Tribute gold is no longer paused when minions are killed if the owner has completed the quest.