New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V9.5[]
Client[]
- Rotating Game Mode: ARURF+ is still available from January 28, 2019 to April 1, 2019.
- Replays
- Bug Fix: Dropping replay files onto the League executable now works in all regions.
- March 13, 2019 - Ranked Update
- We've ended the positional ranks preview in NA and KR and have returned everyone to a single rank.
- Your highest position rank becomes your new rank. You'll keep your LP, promotion series status, and promo helper benefits for that rank.
- You'll keep your Ranked Armor and any split rewards you've earned.
Game[]
- ARURF Balancing
- Bonus damage dealt changed to 20% from 15%.
- Bonus damage dealt changed to -8% from -5%.
- Damage dealt increased by 15%.
- Decreases incoming damage by 10%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 10%.
- Damage dealt increased by 15%.
- Bonus damage dealt increased by 10% from 5%.
- Bonus damage dealt increased by 20% from 15%.
- Incoming reduced damage increased to 25% from 20%.
- Bonus damage dealt changed to 10% from 5%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Bonus damage dealt changed to 20% from 10%.
- Damage dealt reduced by 5%.
- Bonus damage dealt changed to 15% from 10%.
- Bonus damage dealt changed to -10% from -5%.
- Bonus damage dealt changed to 10% from 5%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 15%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 20%.
- Damage dealt increased by 15%.
- Decreases incoming damage by 10%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 15%.
- Damage dealt increased by 10%.
- Bonus damage dealt changed to -8% from -5%.
- Bonus damage dealt changed to 0% from -5%.
- Damage dealt reduced by 5%.
- Incoming reduced damage increased to 25% from 20%.
- Damage dealt increased by 15%.
- Bonus damage dealt changed to 10% from 5%.
- Incoming reduced damage increased to 10% from 5%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 15%.
- Bonus damage dealt changed to 15% from 5%.
- Damage dealt reduced by 8%.
- Bonus damage dealt changed to 15% from 10%.
- Incoming reduced damage increased to 10% from 5%.
- Decreases incoming damage by 15%.
- Bonus damage dealt changed to 20% from 10%.
- Damage dealt increased by 10%.
- Damage over 3 seconds reduced to 30 (+ 15 per Dragon) from 45 (+ 24 per Dragon).
- Damage over 3 seconds reduced to 90 (+ 15 per Dragon) from 135 (+ 15 per Dragon).
- Basic attack
- Bug Fix: Fixed a bug where some champions would sometimes stand in place instead of basic-attacking.
- Champion Select
- Bug Fix: Fixed a bug where the "No Ban" option was missing in the pick/ban phase in Ranked queue.
Champions[]
- Movement speed duration gained from moving towards the edge of the ring increased to 2 seconds from 1.25.
- Movement speed duration gained from moving towards enemies increased to 2 seconds from 1.25.
- New Effect: Is now only revealed by towers if she is within attack range rather than sight range.
- New Effect: Now only needs to exit and re-enter the shroud once to extend the duration by 3 seconds, instead of 6 times.
- Shuriken base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 90 / 120 / 150 / 180.
- Dash base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Cooldown reduced to 100 / 85 / 70 seconds from 120 / 100 / 80.
-
- Bug Fix: Landing SFX during her recall have been restored.
- Bug Fix: When champions shield or bind her, they are now a consistent size when compared to her base during Rebirth.
-
- Bug Fix: VO no longer plays globally when Brand is in vision.
- Base damage increased to 22 / 34 / 46 / 58 / 70 from 20 / 30 / 40 / 50 / 60.
- Bug Fix: Base skin no longer plays Apprehend quotes.
- Magic resistance per stack increased to 3% from 2%.
- Maximum magic resistance stack reduced to 2 / 5 / 8 / 11 / 14 from 3 / 6 / 9 / 12 / 15.
- Maximum magic resistance increased to 6 / 15 / 24 / 33 / 42% from 6 / 12 / 18 / 24 / 30%.
- Bonus damage against champions increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
- Base damage per wave increased to 40 / 70 / 100 from 35 / 60 / 85.
- Stats
- Base attack damage increased to 66 from 63.
- Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 40 / 47.5 / 55 / 62.5 / 70% AD.
- - Full Relaunch
- General
- Title changed to the Righteous from the Judicator.
- Complete visual upgrade across all skins.
- New artwork for , , , , , , and .
- Tweaked artwork for and .
- reworked into .
- New voice over.
- New lore.
- Stats
- Base attack range increased to 175 from 125.
- Base attack speed increased to 0.695 from 0.638.
- Base attack damage increased to 52 from 51.
- Base armor increased to 28 from 26.88.
- Base magic resistance increased to 34 from 30.
- Base health increased to 600 from 586.
- Base mana reduced to 330 from 375.
- Base health regeneration reduced to 6 from 8.5.
- Attack speed growth reduced to 2% from 2.2%.
- Attack damage growth increased to 3 from 2.2.
- Health growth reduced to 85 from 105.
- Mana growth increased to 50 from 25.
- Health regeneration growth reduced to 0.5 from 0.75.
- Innate - Zealous: Kayle's basic attacks grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At maximum stacks, Kayle becomes Exalted, gaining 15% bonus movement speed when moving toward enemies.
- Upon spending 6, 11, and 16 skill points, Kayle ascends into a new form, gaining additional bonuses.
- Aflame - Level 6: While Exalted, Kayle's basic attacks additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on Starfire Spellblade's Rank) (+ 10% AD) (+ 20% AP) magic damage to enemies hit.
- Arisen - Level 11: Kayle becomes a ranged champion with 550 attack range. Additionally, Zealous's bonus attack speed is increased to 10% bonus attack speed, for a maximum of 50% bonus attack speed.
- Transcendent - Level 16: Kayle permanently has full Zealous stacks and is permanently Exalted. Additionally, Aflame's fiery waves now deal true damage.
(Innate)
- Active: Kayle plants a portal at her initial location that faces the target direction. After a 0.5-second delay, a celestial sword launches forward from the portal.
- The sword explodes into a cross upon collision with an enemy, dealing 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD) (+ 50% AP) magic damage and slowing targets struck by 26 / 32 / 38 / 44 / 50%, while reducing their armor and magic resistance by 20% for 3 seconds.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds.
(Q)
- Active: Kayle and target allied champion are healed for 60 / 90 / 120 / 150 / 180 (+ 30% AP) health and gain 26 / 32 / 38 / 44 / 50% (+ 10% per 100 AP) bonus movement speed for 2 seconds.
- If cast without a valid target, or self-cast, Celestial Blessing will automatically target the most wounded ally in range.
- Target Range: 900.
- Mana Cost: 70 / 75 / 80 / 85 / 90.
- Cooldown: 15 seconds.
(W)
- Passive: Kayle's basic attacks deal 10 / 15 / 20 / 25 / 30 (+ 10% AD) (+ 20% AP) bonus magic damage. Additionally, base damage is increased.
- Active: Kayle's next basic attack within 6 seconds deals 10 / 12.5 / 15 / 17.5 / 20% of target's missing health bonus magic damage. While , it also damages enemies surrounding the target.
- Prior to becoming ranged champion with 550 attack range on the empowered attack. , Starfire Spellblade also causes Kayle to become a
- Mana Cost: 50 / 55 / 60 / 65 / 70.
- Cooldown: 8 seconds.
(E)
- Active: Kayle conjures swords around the target allied champion or herself over 1.5 seconds, after which she brings them crashing to the ground, dealing magic damage to all enemies in the area.
- Divine Judgment also grants the target invulnerability for 2 / 2.5 / 3 seconds.
- Target Range: 900.
- Mana Cost: 100.
- Cooldown: 160 / 120 / 80 seconds.
(R)
- General
- Clearer hit audio on basic attacks.
- Clearer hit audio.
- All skins except have cast audio shimmerier, deep tones on travel audio reduced, and target hit sound added. on-hit sound is unchanged.
- Dash audio brightened.
- Clearer hit audio.
-
- Clearer hit audio on basic attacks.
- Clearer hit audio.
- Dash audio brightened.
- Clearer hit audio.
-
- Bug Fix: Textures no longer becomes corrupted upon death.
- - Visual Update
- General
- Title changed to the Fallen from Fallen Angel.
- Complete visual upgrade across all skins.
- New artwork for , , , , and .
- Tweaked artwork for , , , and .
- New voice over.
- New lore.
- Stats
- Base attack damage increased to 56 from 55.46.
- Base armor reduced to 25 from 25.384.
- Base health increased to 560 from 559.48.
- Base mana reduced to 340 from 340.8.
- Base movement speed reduced to 330 from 335.
- Renamed to Tormented Shadow from Tormented Soil.
- Minimum base damage reduced to 12 / 24 / 36 / 48 / 60 from 16 / 32 / 48 / 64 / 80.
- Minimum AP ratio reduced to 16% AP from 22% AP.
- Bonus damage increased to 0% − 170% (based on target's missing health) from 0% − 50% (based on target's missing health).
- Maximum base damage increased to 32.4 / 64.8 / 97.2 / 129.6 / 162 from 24 / 48 / 72 / 96 / 120.
- Maximum AP ratio increased to 43% AP from 33% AP.
- New Effect: Now grants 5 / 30 / 55% bonus movement speed towards enemies that are shackled.
- New ability icon.
- Removed: Champion hit condition removed.
- Enemies hit to empower missile reduced to 1 from 2.
- Root duration increased to 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds from 0.5 at all ranks.
- The first unit hit is rooted for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds, while all the others are rooted for 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds.
- Bug Fix: No longer disarms enemies.
- Stats
- Base health reduced to 570 from 590.
- Base non-champion healing reduced to 75 / 110 / 145 / 180 / 215 from 75 / 120 / 165 / 210 / 255.
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 70 / 115 / 160 / 205 / 250.
- Dash speed increased to 1500 from 1400 (+ 0 / 45 / 80 (based on type of boots)).
- Bug Fix: True sight indicator from the ability is no longer misplaced on .
- Removed: Spires are no longer shown on the minimap.
- Spire radius increased to 1600 units from 1150.
- Red side spire has been moved to be in the vicinity of the and camps.
- Base heal changed to 60 / 80 / 100 / 120 / 140 from 50 / 80 / 110 / 140 / 170.
- Heal AP ratio increased to 45% AP from 35% AP.
- Damage AP ratio increased to 65% AP from 55% AP.
- Critical strike chance per Fury increased to 0.35% − 0.5% (based on level) from 0.35% at all levels.
- Bug Fix: Level-up tooltips now appear.
- Stats
- Base attack damage reduced to 63 from 64.
- Attack speed growth reduced to 2% from 2.5%.
- Cooldown increased to 16 − 12 (based on level) seconds from 12 − 8 (based on level).
- Shield strength increased to 15% of her maximum health from 10%.
- New Effect: Cooldown is now reduced by 3 seconds for every trigger of .
- Removed: Total damage against non-champions is no longer reduced by 25%.
- Minimum bonus AD ratio reduced to 70% bonus AD from 80%.
- Bonus attack speed increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
- New Effect: Area of effect damage can now critically strike.
- AD ratio reduced to 110% AD from 115% AD.
- AP ratio increased to 90% AP from 70% AP.
- Cooldown increased to 120 / 100 / 80 seconds from 110 / 85 / 60.
- Base damage increased to 150 / 325 / 500 from 150 / 300 / 450.
- Bonus AD ratio reduced to 110% bonus AD from 140%.
- Removed: Total damage against secondary targets is no longer reduced by 25%.
- Crowd control duration against secondary targets increased to 0.75 seconds from 0.25.
- Knock aside distance against secondary targets increased to 350 units from 250.
- Maiden of the Mist base damage reduced to 0 / 10 / 40 from 10 / 20 / 40.
- Bonus damage against Maiden of the Mist's target reduced to 3 / 6 / 9% of target's maximum health from 5 / 7.5 / 10%.
Items[]
- Spoils of War healing changed to 10 − 60 (based on missing health) from 25 (+ 2% of missing health).
- Spoils of War healing changed to 5 − 30 (based on missing health) from 15 (+ 2% of missing health).
- Spoils of War healing changed to 15 − 90 (based on missing health) from 50 (+ 2% of missing health).
- Attack damage increased to 60 from 55.
- Attack speed increased to 30% from 25%.
- Spoils of War healing changed to 10 − 60 (based on missing health) from 40 (+ 2% of missing health).
- Spoils of War healing changed to 15 − 90 (based on missing health) from 50 (+ 2% of missing health).
- Spoils of War healing changed to 5 − 30 (based on missing health) from 15 (+ 2% of missing health).
- Spoils of War healing changed to 10 − 60 (based on missing health) from 40 (+ 2% of missing health).
Runes[]
- Bug Fix: Fixed a bug where the duration of resists lasts longer than the visuals.
- Bug Fix: Now properly increases bonus movement speed from .
- Bonus stats per stack reduced to (1.2 − 3.6 (based on level) bonus AD or 2 − 6 (based on level) AP) from (1.2 − 6 (based on level) bonus AD or 2 − 10 (based on level) AP).
- Minimum damage increased to 5% from 4%.
- Maximum damage increased to 12% from 10%.
Bots[]
- Bot updated
- Bot removed
Hotfixes[]
March 11th Hotfix[]
- Stats
- Attack speed growth reduced to 1.5% from 3.5%.
- Attack damage growth reduced to 2 from 3.
- Base passive damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 80 / 110 / 140 / 170.
- URF Balancing
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Damage dealt increased by 10%.
- Damage dealt reduced by 8%.