New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V9.4[]
Client[]
- Rotating Game Mode: ARURF+ is still available from January 28, 2019 to April 1, 2019.
- Collection and Profile
- Bug Fix: Fixed debug text in the Collection and Profile tabs.
- Parameters
- Bug Fix: Turning off the "Show Loss of Control UI" toggle now properly keeps the option disabled across matches.
- Ranked
- Challenger opens on February 20, 2019.
- LP splashing can now put your off-positions into promotion series.
- You now get decay warnings for your off-positions.
- Once you've earned the Ranked emote, it'll upgrade as you complete promo series and climb the ladder.
- The animated celebrations for promoting into a new tier now includes your summoner name.
- Hovering over your split points now shows you how you earned those points.
Game[]
- ARURF Balancing
- Damage dealt reduced by 5%.
- Bug Fix: Triggering Arcane Comet while inside the Catapult of Champions no longer lets you right click to fire a second Arcane Comet like a skillshot.
- The first Aspect of the Dragon is less tower-melty.
- ARURF Poro Pets
- Equip a poro pet summoner icon to bring a fluffy (or spiky or fiery or whatever) buddy along for the ride in your ARURF matches!
- These are the same icons that summoned poro pets in other modes like Legend of the Poro King and Nexus Blitz.
- Chargeable abilities
- Bug Fix: Fixed an issue where chargeable abilities (ex. ) could sometimes become unable to be cast, causing champions to sit through the entire charge window until the ability fizzled.
- First Minion Spawn
- The first wave of top and bot lane minions are ghosted for 28 seconds, instead of 18, after spawning. Mid lane minions unchanged at 18 seconds of ghosting.
Champions[]
- Bug Fix: Slow particles no longer persist on enemies.
- Bug Fix: Slow particles no longer persist on enemies.
-
- Bug Fix: Restored SFX on her joke, taunt, dance, laugh, idle, and death animations.
- Stats
- Attack speed growth increased to 3% from 1.5%.
- Throwing animation updated.
- armor growth increased to 5.5 from 4.5.
- magic resistance growth increased to 4 from 2.
- General
- Base run animation updated.
- Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 32 / 34 / 36 / 38 / 40.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
- General
- Recommended items no longer recommend , but instead and .
- Bug Fix: Can no longer cast Rend with insufficient mana.
- Base damage reduced to 45 / 65 / 85 / 105 / 125 from 50 / 70 / 90 / 110 / 130.
- Isolated base damage reduced to 90 / 130 / 170 / 210 / 250 from 100 / 140 / 180 / 220 / 260.
- Bug Fix: Now triggers runes more consistently.
- General
- Base run animation updated.
- Fast run animation updated.
- Movement stop animation updated.
- General
- Updated visual effects.
- Basic attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and .
- All skins aside from and use the base VFX aside from changing the shape of their shuriken where applicable.
- Proc VFX updated to better indicate source of the stun.
- Passive marks on minions are dimmer.
- Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken.
- Surge VFX updated.
- Empowered attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and .
- VFX updated to indicate area of effect and show his model during the animation.
- VFX updated to reduce visual noise.
-
- Unique VFX updated based on the same principles as the above.
-
- Does a superhero pose during .
- Mana cost increased to 70 from 50.
- Base damage reduced to 75 / 110 / 145 / 180 / 215 from 85 / 125 / 165 / 205 / 245.
- General
- Base run animation updated.
-
- Bug Fix: Restored SFX on her death, homeguard, and recall animations.
- Bug Fix: Passive now properly damages turrets when she has more ability power than attack damage.
- New Effect: Icon border now glows when he is within the maximum healing threshold.
- General
- Updated visual effects.
- Basic attacks now have swipe VFX.
- Basic attacks hit VFX updated.
- Now has hitbox and pick-up range indicators.
- Pick-up VFX updated.
- Buff and healing VFX updated.
- Floating runes removed.
- On-hit VFX updated.
- New lightning VFX on activation.
- Buff VFX updated.
-
- Has skin-specific Graggy VFX on Q, E, and R.
- Has the Graggy Ice logo on Q's pick-up indicator and a keg on E hit.
-
- Has fiery VFX recoloring.
- Has the Pentakill logo on E hit and R activation.
-
- Q hitbox indicator recolored to be meatier.
-
- Has golden VFX recoloring.
- SKT T1 logo added to Q pick-up indicator, E hit, and R activation.
- General
- Base run animation updated.
- New Effect: Fury bar now changes from yellow to red when full.
- New Effect: Now ends and goes on cooldown if she is burrowed for more than 1 second.
- New Effect: Now generates 25 Fury if it hits a unit.
- Tracking visuals for nearby enemies brightened.
- New Effect: Now immediately burrows on respawn once she has at least one point in Burrow.
- New Effect: Can now only be dodged if target moves 1500 units away.
- Bug Fix: Fixed incorrect base damage at rank 1 when Empowered.
- General
- Updated visual effects.
- Basic attack visual noise reduced.
- Sword and hand now glow instead of creating a green energy ball with rune trails on top of her hand.
- VFX updated to be less noise and unique per cast.
- Ground damage VFX added to indicate area of effect.
- VFX updated to reduce visual noise on the ground symbol and better indicate area of effect.
- Dash and shield VFX updated.
- Shield runes changed to be the pieces of her sword.
- Buff VFX surrounding her cleaned up
- Stronger buff VFX added to her sword.
- Other ability VFX properly indicates increased area of effect while R is active.
- VFX is clearer and now appears as a single strike.
-
- VFX recolored orange.
- E shield runes are carrots.
-
- Has skin-specific smokey/fiery VFX.
- Passive VFX is a flame ring around her hand.
- E shield runes are dragon crests.
- General
- Bootless walk animation added.
- Bug Fix: AD ratio reduced to 50 / 55 / 60 / 65 / 70% AD from 55 / 60 / 65 / 70 / 75% AD.
- Detonation radius against champions increased to 180 units from 150.
- New Effect: Now includes an indicator to show the detonation location and radius.
- Base heal reduced to 50 / 80 / 110 / 140 / 170 from 50 / 85 / 120 / 155 / 190.
- New Effect: Icon border now glows when he is within the maximum healing threshold.
- New Effect: Kingslayer's damage displays as a cosmetic critical strike if his target was within the bonus damage threshold.
- Undocumented: Now makes allied slam (those spawned by a hijacked and those spawned by an allied ).
- Removed: No longer draws turret aggro when stealing an enemy's ultimate.
- Bug Fix: No longer fizzles if he loses sight of his target before the cast finishes.
- Mana cost increased to 70 from 60.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 15 / 14 / 13 / 12.
- Mana cost reduced to 40 from 60.
- Bonus attack speed increased to 20 / 40 / 60 / 80 / 100% from 20 / 35 / 50 / 65 / 80%.
- General
- Recommended items no longer recommend , but instead .
- General
- Bootless walk animation added.
- Cape turns more realistically as he moves.
- Bug Fix: Now properly trigger Energized effects when attacking from maximum range.
- Mana cost increased to 80 from 60.
- Mana cost increased to 65 at all ranks from 45 / 50 / 55 / 60 / 65.
- Base shield strength reduced to 30 / 60 / 90 / 120 / 150 from 60 / 90 / 120 / 150 / 180.
- Shield health ratio reduced to 15% bonus health from 30%.
- Bug Fix: Execute indicator no longer shows up on enemies when Urgot is dead.
- Bug Fix: Fixed a bug where the detonation damage was lower than intended.
- General
- Updated sound and visual effects.
- Updated basic attack SFX.
- Basic attacks now have swipe VFX.
- Basic attackss hit VFX added.
- Updated SFX.
- Buff and swing VFX updated to reduce visual noise.
- Hit VFX updated to be more impactful.
- Armor debuff icon now appears on target.
- Cloud VFX on clone despawn updated to reduce visual noise.
- Updated SFX.
- Cloud VFX on dash updated to be wispier and leave a slight trail.
- Updated SFX.
- VFX updated to be cloudier, less noisy, and easier to read.
- The tip of his staff now leaves a bright VFX trail to better indicate area of effect.
-
- Has gray recoloring on basic attack swipe and R VFX.
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- Has jade green recoloring on basic attack swipe, Q, and R VFX.
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- Has spectral green recoloring on all VFX.
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- Q uses base's new swing and hit VFX.
- E dash and R VFX updated but still use skin-specific cloud effects.
- Stats
- Base attack damage reduced to 60 from 63.
- Bonus damage on critical strike reduced to 60% AD from 80% AD.
- Stats
- Attack speed growth increased to 3.3% from 2.1%.
- Base damage increased to 90 / 125 / 160 / 195 / 230 from 80 / 115 / 150 / 185 / 220.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Recast range increased to 1950 units from 1300.
- Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 22 / 20 / 18 / 16 / 14.
- Removed - Reaper of Shadows: No longer grants Zed permanent 5 (+ 5 / 10 / 15% of target's AD) bonus AD upon takedown.
- General
- Bootless walk animation added.
Items[]
- New Effect: Cooldown reduction now Unique.
- Attack damage increased to 65 from 60.
- Bug Fix: Now appears in the correct shop categories.
- Two passive effects (unnamed and Energized Strike) merged into Energized.
- Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
- Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
- Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
- Unique Passive: Energized attacks bounce to 5 targets and can critically strike.
- Three passive effects (unnamed 1 and Storm, and unnamed 2) changed to Energized and a unique passive.
Runes[]
- New Effects:
- Attacks or abilities that deal damage to an enemy champion grant 1.8 − 9 (based on level) bonus Attack Damage or 3 − 15 (based on level) Ability Power (Adaptive) for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
- Melee champions stack duration is increased to 8 seconds.
- Old Effects:
- Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
- Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
- Additional notes:
- Damage-over-time effects and ongoing sources of damage (ex. ) can grant one stack every 5 seconds.
- Items, runes and summoner spells no longer stack or refresh Conqueror.
- Abilities that make you go in-combat but don't deal damage no longer stack or refresh Conqueror (i.e. ; ; ; ; ).
- Damage over time (i.e. AD and the true damage conversion, even though the triggering attack itself remains unaffected. ) or follow-up effects (i.e. , ) that come with the triggering attack are now affected by the bonus
- Area of damage abilities that trigger the true damage buff will have only non-primary / closest targets benefit from it.
Hotfixes[]
February 22nd Hotfix[]
- Bonus stats per stack reduced to (1.2 − 6 (based on level) bonus AD or 2 − 10 (based on level) AP) from (1.8 − 9 (based on level) bonus AD or 3 − 15 (based on level) AP).
- Ranged stack duration reduced to 2 seconds from 3.
- Bug Fix: Passive now actually damages turrets when she has more ability power than attack damage.
February 25th Hotfix[]
- Bug Fix: No longer re-deals damage when the target moves away and Rek'Sai re-pounces at them.