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The Loop (Games)
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New Cosmetics
The following Champion skins have been added to the store:
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V9.4
Client
- Rotating Game Mode: ARURF+ is still available from January 28, 2019 to April 1, 2019.
- Collection and Profile
- Bug Fix: Fixed debug text in the Collection and Profile tabs.
- Parameters
- Bug Fix: Turning off the "Show Loss of Control UI" toggle now properly keeps the option disabled across matches.
- Ranked
- Challenger opens on February 20, 2019.
- LP splashing can now put your off-positions into promotion series.
- You now get decay warnings for your off-positions.
- Once you've earned the Ranked emote, it'll upgrade as you complete promo series and climb the ladder.
- The animated celebrations for promoting into a new tier now includes your summoner name.
- Hovering over your split points now shows you how you earned those points.
Game
- ARURF Balancing
- Damage dealt reduced by 5%.
- Bug Fix: Triggering Arcane Comet while inside the Catapult of Champions no longer lets you right click to fire a second Arcane Comet like a skillshot.
- The first Aspect of the Dragon is less tower-melty.
- ARURF Poro Pets
- Equip a poro pet summoner icon to bring a fluffy (or spiky or fiery or whatever) buddy along for the ride in your ARURF matches!
- These are the same icons that summoned poro pets in other modes like Legend of the Poro King and Nexus Blitz.
- Chargeable abilities
- Bug Fix: Fixed an issue where chargeable abilities (ex. ) could sometimes become unable to be cast, causing champions to sit through the entire charge window until the ability fizzled.
- First Minion Spawn
- The first wave of top and bot lane minions are ghosted for 28 seconds, instead of 18, after spawning. Mid lane minions unchanged at 18 seconds of ghosting.
Champions
- Bug Fix: Slow particles no longer persist on enemies.
- Bug Fix: Slow particles no longer persist on enemies.
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- Bug Fix: Restored SFX on her joke, taunt, dance, laugh, idle, and death animations.
- Stats
- Attack speed growth increased to 3% from 1.5%.
- Throwing animation updated.
- armor growth increased to 5.5 from 4.5.
- magic resistance growth increased to 4 from 2.
- General
- Base run animation updated.
- Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 32 / 34 / 36 / 38 / 40.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
- General
- Recommended items no longer recommend , but instead and .
- Bug Fix: Can no longer cast Rend with insufficient mana.
- Base damage reduced to 45 / 65 / 85 / 105 / 125 from 50 / 70 / 90 / 110 / 130.
- Isolated base damage reduced to 90 / 130 / 170 / 210 / 250 from 100 / 140 / 180 / 220 / 260.
- Bug Fix: Now triggers runes more consistently.
- General
- Base run animation updated.
- Fast run animation updated.
- Movement stop animation updated.
- General
- Updated visual effects.
- Basic attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and .
- All skins aside from and use the base VFX aside from changing the shape of their shuriken where applicable.
- Proc VFX updated to better indicate source of the stun.
- Passive marks on minions are dimmer.
- Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken.
- Surge VFX updated.
- Empowered attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and .
- VFX updated to indicate area of effect and show his model during the animation.
- VFX updated to reduce visual noise.
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- Unique VFX updated based on the same principles as the above.
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- Does a superhero pose during .
- Mana cost increased to 70 from 50.
- Base damage reduced to 75 / 110 / 145 / 180 / 215 from 85 / 125 / 165 / 205 / 245.
- General
- Base run animation updated.
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- Bug Fix: Restored SFX on her death, homeguard, and recall animations.
- Bug Fix: Passive now properly damages turrets when she has more ability power than attack damage.
- New Effect: Icon border now glows when he is within the maximum healing threshold.
- General
- Updated visual effects.
- Basic attacks now have swipe VFX.
- Basic attacks hit VFX updated.
- Now has hitbox and pick-up range indicators.
- Pick-up VFX updated.
- Buff and healing VFX updated.
- Floating runes removed.
- On-hit VFX updated.
- New lightning VFX on activation.
- Buff VFX updated.
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- Has skin-specific Graggy VFX on Q, E, and R.
- Has the Graggy Ice logo on Q's pick-up indicator and a keg on E hit.
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- Has fiery VFX recoloring.
- Has the Pentakill logo on E hit and R activation.
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- Q hitbox indicator recolored to be meatier.
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- Has golden VFX recoloring.
- SKT T1 logo added to Q pick-up indicator, E hit, and R activation.
- General
- Base run animation updated.
- New Effect: Fury bar now changes from yellow to red when full.
- New Effect: Now ends and goes on cooldown if she is burrowed for more than 1 second.
- New Effect: Now generates 25 Fury if it hits a unit.
- Tracking visuals for nearby enemies brightened.
- New Effect: Now immediately burrows on respawn once she has at least one point in Burrow.
- New Effect: Can now only be dodged if target moves 1500 units away.
- Bug Fix: Fixed incorrect base damage at rank 1 when Empowered.
- General
- Updated visual effects.
- Basic attack visual noise reduced.
- Sword and hand now glow instead of creating a green energy ball with rune trails on top of her hand.
- VFX updated to be less noise and unique per cast.
- Ground damage VFX added to indicate area of effect.
- VFX updated to reduce visual noise on the ground symbol and better indicate area of effect.
- Dash and shield VFX updated.
- Shield runes changed to be the pieces of her sword.
- Buff VFX surrounding her cleaned up
- Stronger buff VFX added to her sword.
- Other ability VFX properly indicates increased area of effect while R is active.
- VFX is clearer and now appears as a single strike.
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- VFX recolored orange.
- E shield runes are carrots.
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- Has skin-specific smokey/fiery VFX.
- Passive VFX is a flame ring around her hand.
- E shield runes are dragon crests.
- General
- Bootless walk animation added.
- Bug Fix: AD ratio reduced to 50 / 55 / 60 / 65 / 70% AD from 55 / 60 / 65 / 70 / 75% AD.
- Detonation radius against champions increased to 180 units from 150.
- New Effect: Now includes an indicator to show the detonation location and radius.
- Bug Fix: Spell is less likely to cancel.
- Base heal reduced to 50 / 80 / 110 / 140 / 170 from 50 / 85 / 120 / 155 / 190.
- New Effect: Icon border now glows when he is within the maximum healing threshold.
- New Effect: Kingslayer's damage displays as a crit if his target was within the bonus damage threshold.
- Removed: No longer draws turret aggro when stealing an enemy's ultimate.
- Removed: No longer fizzles if he loses sight of his target before the cast finishes.
- Mana cost increased to 70 from 60.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 15 / 14 / 13 / 12.
- Mana cost reduced to 40 from 60.
- Bonus attack speed increased to 20 / 40 / 60 / 80 / 100% from 20 / 35 / 50 / 65 / 80%.
- General
- Recommended items no longer recommend , but instead .
- General
- Bootless walk animation added.
- Cape turns more realistically as he moves.
- Bug Fix: Now properly trigger
Energized effects when attacking from maximum range.
- Bug Fix: Now properly trigger
- Mana cost increased to 80 from 60.
- Mana cost increased to 65 at all ranks from 45 / 50 / 55 / 60 / 65.
- Base shield strength reduced to 30 / 60 / 90 / 120 / 150 from 60 / 90 / 120 / 150 / 180.
- Shield health ratio reduced to 15% bonus health from 30%.
- Bug Fix: Execute indicator no longer shows up on enemies when Urgot is dead.
- Bug Fix: Fixed a bug where the detonation damage was lower than intended.
- General
- Updated sound and visual effects.
- Updated basic attack SFX.
- Basic attacks now have swipe VFX.
- Basic attackss hit VFX added.
- Updated SFX.
- Buff and swing VFX updated to reduce visual noise.
- Hit VFX updated to be more impactful.
- Armor debuff icon now appears on target.
- Cloud VFX on clone despawn updated to reduce visual noise.
- Updated SFX.
- Cloud VFX on dash updated to be wispier and leave a slight trail.
- Updated SFX.
- VFX updated to be cloudier, less noisy, and easier to read.
- The tip of his staff now leaves a bright VFX trail to better indicate area of effect.
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- Has gray recoloring on basic attack swipe and R VFX.
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- Has jade green recoloring on basic attack swipe, Q, and R VFX.
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- Has spectral green recoloring on all VFX.
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- Q uses base's new swing and hit VFX.
- E dash and R VFX updated but still use skin-specific cloud effects.
- Stats
- Base attack damage reduced to 60 from 63.
- Bonus damage on critical strike reduced to 60% AD from 80% AD.
- Stats
- Attack speed growth increased to 3.3% from 2.1%.
- Base damage increased to 90 / 125 / 160 / 195 / 230 from 80 / 115 / 150 / 185 / 220.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Recast range increased to 1950 units from 1300.
- Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 22 / 20 / 18 / 16 / 14.
- Removed - Reaper of Shadows: No longer grants Zed permanent 5 (+ 5 / 10 / 15% of target's AD) bonus AD upon takedown.
- General
- Bootless walk animation added.
Items
- New Effect: Cooldown reduction now Unique.
- Attack damage increased to 65 from 60.
- Bug Fix: Now appears in the correct shop categories.
- Two passive effects (unnamed and Energized Strike) merged into Energized.
- Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
- Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
- Unique Passive - Energized: Moving and attacking will make an attack
Energized. Your
Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
- Unique Passive:
Energized attacks bounce to 5 targets and can
critically strike.
- Unique Passive - Energized: Moving and attacking will make an attack
- Three passive effects (unnamed 1 and Storm, and unnamed 2) changed to Energized and a unique passive.
Runes
- New Effects:
- Attacks or abilities that deal damage to an enemy champion grant 1.8 − 9 (based on level) bonus Attack Damage or 3 − 15 (based on level) Ability Power (Adaptive) for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
Melee champions stack duration is increased to 8 seconds.
- Old Effects:
- Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
- Additional notes:
- Damage-over-time effects and ongoing sources of damage (ex. ) can grant one stack every 5 seconds.
- Items, runes and summoner spells no longer stack or refresh Conqueror.
- Abilities that make you go in-combat but don't deal damage no longer stack or refresh Conqueror (i.e. ; ; ; ; ).
- Damage over time (i.e. AD and the true damage conversion, even though the triggering attack itself remains unaffected. ) or follow-up effects (i.e. , ) that come with the triggering attack are now affected by the bonus
- Area of damage abilities that trigger the true damage buff will have only non-primary / closest targets benefit from it.
Hotfixes
February 22nd Hotfix
- Bonus stats per stack reduced to (1.2 − 6 (based on level) bonus AD or 2 − 10 (based on level) AP) from (1.8 − 9 (based on level) bonus AD or 3 − 15 (based on level) AP).
Ranged stack duration reduced to 2 seconds from 3.
- Bug Fix: Passive now actually damages turrets when she has more ability power than attack damage.
February 25th Hotfix
- Bug Fix: No longer re-deals damage when the target moves away and Rek'Sai re-pounces at them.
References
Upcoming | ||
---|---|---|
Teamfight Tactics | ||
Season Eleven | V11.x | |
Preseason | ||
Season Ten | V10.x | |
Preseason | ||
Season Nine | V9.x | |
Preseason | ||
Season Eight | V8.x | |
Preseason | ||
Season Seven | V7.x | |
Preseason | ||
Season Six | V6.x | |
Preseason | ||
Season Five | V5.x | |
Preseason | ||
Season Four | V4.x | |
Preseason | ||
Season Three | V3.x | |
Preseason | ||
Season Two | V1.0.0.x | |
Season One | V1.0.0.x | |
Closed Beta | V0.9.x | |
V0.8.x | ||
2009-x | ||
Alpha Stage | ||
April Fools' Patches |
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