- For the League of Legends patch, see V9.24b.
Teamfight Tactics V9.24b[]
Game[]
- Star Scaling
- 3-Star scaling health and attack damage reduced to 324% from 360%.
Champions[]
- Maximum mana reduced to 125 from 150.
- Effect radius changed to 3 hexes at all Star-levels from 2 / 3 / 4 hexes.
- Damage per arrow increased to 30 / 35 / 40% AD from 25 / 30 / 35% AD.
- Total damage increased to 150 / 175 / 200% AD from 125 / 150 / 175% AD.
- Maximum mana reduced to 80 from 90.
- Ability heal percentage reduced to 40 / 45 / 50% from 40 / 60 / 80%.
- Base attack damage reduced to 60 from 65.
- Ability bonus on-hit damage reduced to 15 / 30 / 55 from 25 / 45 / 75.
- Base attack damage increased to 65 from 60.
- Maximum mana reduced to 70 from 90.
- Base attack damage reduced to 70 from 80.
- Base armor reduced to 25 from 30.
- Flame Spitter damage reduced to 55 / 65 / 75 from 70 / 80 / 90.
Traits[]
- Bonus critical strike damage changed to 50 / 150% (based on the number of Assassins) from 75 / 150%.
- Damage reduced to 80 / 250 / 500 (based on the number of Electrics) from 100 / 300 / 500.
- Burn damage increased to 70 / 140 / 210% (based on the number of Infernos) from 70 / 120 / 180%.
- Increased damage reduced to 60 / 140% (based on the number of Shadows) from 70 / 140%.
- Undocumented: Increased damage duration increased to 5 seconds from 4.
Items[]
- Chance to trigger effect reduced to 25% from 33%.
- Chance to trigger effect reduced to 25% from 33%.