- For the Teamfight Tactics patch, see V9.24b (Teamfight Tactics).
League of Legends V9.24b[]
Champions[]
- Stats
- Base health increased to 575 from 573.36.
- Base attack damage increased to 62 from 61.1116.
- Attack damage growth increased to 3.75 from 3.62.
- Self heal increased to 25 − 161 (based on level) from 20 − 139 (based on level).
- Allied champion heal increased to 50 − 322 (based on level) from 40 − 278 (based on level).
- Bug Fix: Using no longer breaks her camouflage.
- AD ratio increased to 120% AD from 110% AD.
- Base damage per level increased to 0 − 8.2 (based on level) from 0 − 6.6 (based on level).
- AD ratio increased to 140% AD from 120% AD.
- Base damage increased to 25 / 55 / 85 / 115 / 145 from 25 / 45 / 65 / 85 / 105.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
- Initial rocket base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- AP ratio reduced to 60% AP from 75% AP.
- Bug Fix: Can no longer pull spirits of targets protected by .
- Bug Fix: Corrected the tooltip to its actual value (60% AP).
- Bug Fix: VO now properly plays when casting it.
- Bug Fix: Enemies that walk over an empowered Sapling will no longer gain vision of Maokai.
- Bug Fix: Range indicator now displays the intended range when she hasn't gathered any Elements and "Enable Line Missile" is disabled.
- AD ratio reduced to 70% bonus AD from 80% bonus AD.
- AP ratio reduced to 55% AP from 60% AP.
- Mana cost changed to 65 at all ranks from 50 / 55 / 60 / 65 / 70.
Neutral buffs[]
- Duration reduced to 150 seconds from 180.
- Burn damage reduced to 75 − 225 (based on minutes) from 90 − 270 (based on minutes).
- Bonus movement speed after casting your ultimate increased to 50% from 40%.
- Duration increased to 6 seconds from 3.
- Base damage reduced to 80 from 90.
- AD ratio reduced to 22.5% bonus AD from 25%.
- AP ratio reduced to 13.5% AP from 15% AP.
- Health ratio reduced to 2.75% bonus health from 3%.
- Bonus attack damage and ability power reduced to 4 / 8 / 12 / 16% (based on stacks) from 5 / 10 / 15 / 20% (based on stacks).
- Base shield reduced to 200 from 225.
- AD ratio reduced to 18% bonus AD from 20%.
- AP ratio reduced to 13.5% AP from 15% AP.
- Health ratio reduced to 13.5% bonus health from 15%.
- Bonus armor and magic resistance reduced to 6 / 12 / 18 / 24% (based on stacks) from 8 / 16 / 24 / 32% (based on stacks).
- Duration increased to 4 seconds from 3.
- Base health restoration reduced to 160 from 180.
- AD ratio reduced to 36% bonus AD from 40%.
- AP ratio reduced to 22.5% AP from 25% AP.
- Health ratio reduced to 9% bonus health from 10%.
- Base mana restoration reduced to 80 from 90.
- Mana ratio reduced to 3.5% maximum mana from 4%.
- Health regeneration reduced to 2.5 / 5 / 7.5 / 10% (based on stacks) missing health from 3 / 6 / 9 / 12% (based on stacks).
Items[]
- Attack damage increased to 55 from 50.
- Attack damage increased to 30 from 25.