- For the Teamfight Tactics patch, see V9.24 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends V9.24[]
Client[]
- Champion Collection
- Bug Fix: When ordering champions in Champion Select by Favorites, favorited champions will now properly be at the top.
- Games modes
- New Night & Dawn Poro King available from December 13, 2019 until January 13, 2020 at 11:59 PM PT.
- This Night & Dawn version of the gamemode features two new Poro Snax.
- Dawnbringer Snax: The king will summon the blade of to hurl you into the heart of battle when you feed him these celestial treats.
- Nightbringer Snax: The king will channel the dark winds of to disrupt and disorient your foes after consuming this bitter morsel.
- Poro King now uses the same random-champion-select process as ARAM.
- We've made it easier to keep track of your progress toward summoning the King with new UI.
- All the ARAM-specific champion, item, and rune changes have been brought to Poro King.
- Equipping certain poro icons will still change your poro followers into extra special poros.
- This Night & Dawn version of the gamemode features two new Poro Snax.
- Your Shop
- Your Shop returns from December 13th, 2019 until January 13th, 2020.
Game[]
- Reduced the intensity of the map-wide tint for Infernal and Ocean Rifts' ground and Fog of War.
- Infernal Rift more clearly defined terrain, improved gameplay clarity, and polished texture of the map.
- Mountain Rift more clearly defined terrain, improved gameplay clarity, and polished texture of the map.
- Alcoves improved gameplay clarity and polished textures.
Champions[]
- Removed: No longer has a hitbox behind herself.
- Bonus damage at max rank against minions and monsters reduced to 25% from 33%.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- - New champion
- Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
- Aphelios begins the game with main weapon and in his off-hand, with , , and queued in reserve. The queue order can be rearranged based on weapon usage. as his
- Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.
- Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with and gains access to abilities at level 2. He gains access to at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.
- Bonus Attack Damage: 4 / 8 / 12 / 16 / 20 / 24.
- Bonus Attack Speed: 6 / 12 / 18 / 24 / 30 / 36%.
- Armor Penetration: 3 / 6 / 9 / 12 / 15 / 18%.
(Innate)
- The active effect of Aphelios' ability varies based on his current main hand weapon.
- The individual actives do not share a cooldown.
(Q)
- Innate: Aphelios gains 100 bonus range while Calibrum is his main weapon.
- Precision: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains global range.
- This attack will consume all marks, dealing 20 / 25 / 30 / 35 / 40 (based on level) (+ 40% bonus AD) bonus physical damage per mark to the initial target. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
- Cost: 1 Moonlight per attack.
(R1)
- Aphelios fires a bolt of energy in a line, dealing - Active:60 / 85 / 110 / 135 / 160 (based on level) (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
(Q1)
- Basic attacks with Severum don't use projectiles.
- Resurgent: Severum's attacks heal him for 8% − 25% (based on level) of damage dealt.
- Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to 10 − 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.
- Cost: 1 Moonlight per attack.
(R2)
- For 1.75 seconds, Aphelios gains 20% - Active:(+ 10% per 100 AP) bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy champions.
- Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (based on level) (+ 35% bonus AD) physical damage, 25% on-hit damage and can critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 10 / 9 / 8 (based on level) seconds.
(Q2)
- Innate - Binding: Gravitum applies a 30% slow that decays over 3.5 seconds.
- Cost: 1 Moonlight per attack.
(R3)
- Aphelios expunges all enemies affected by Gravitum's - Active: slow, dealing 50 / 65 / 80 / 95 / 110 (based on level) (+ 35% bonus AD) (+ 70% AP) magic damage and rooting them for 1 second.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 (based on level) seconds.
- Effect Radius: Global.
(Q3)
- Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against minions.
- Critical strikes spray eight firebolts over a X% wider cone and deal bonus damage.
- Cost: 1 Moonlight per attack.
(R4)
- Aphelios unleashes a wave of energy in a cone, dealing - Active:25 / 35 / 45 / 55 / 65 (based on level) (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8 / 7 / 6 (based on level) seconds.
(Q4)
- Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is disarmed until he retrieves Crescendum, but the attack timer is reset once caught.
- Arcing: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against champions and epic monsters will refresh the lifespan on Chakrams.
- Basic attacks with Crescendum deal 30 / X% AD (based on number of Chakrams) bonus physical damage. The bonus damage from Chakrams can critically strike.
- Cost: 1 Moonlight per attack.
- Speed: 600 (+ 75 per 10% bonus attack speed).
(R5)
- Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has - Active:3 health, enemies can attack the sentry with basic attacks, dealing 1 damage per hit.
- The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (based on level) (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can critically strike and benefits from Aphelios' attack speed and critical strike chance.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
(Q5)
- Active: Aphelios switches between his main weapon and off-hand weapon.
- Static Cooldown: 0.8 seconds.
(W)
- The icon of this ability reflects the next weapon that is in reserve.
- Active: Alune verbally notifies which weapon she will create next.
(E)
- Active: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.
- After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can critically strike for (50% + ) ADbonus physical damage. There is no range limit for locked-on targets.
- Applies an empowered mark that deals :20 / 45 / 70 (based on level) additional physical damage per mark.
- If at least one enemy is hit, Aphelios : heals for 200 / 300 / 400 (based on level) health.
- Enemies are : slowed by 99% for the same duration.
- The initial blast deals an additional :50 / 100 / 150 (based on level) (+ 40% bonus AD) physical damage. Attacks splash in a circle instead of a cone. Enemies will take damage from overlapping areas.
- 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit. :
- Mana Cost: 100 mana.
- Cooldown: 120 / 110 / 100 (based on level) seconds.
(R)
- Stats
- Health growth increased to 98 from 87.
- Base health regeneration increased to 8.5 from 8.
- Base damage increased to 60 / 110 / 160 / 210 / 260 from 60 / 105 / 150 / 195 / 240.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Mana cost reduced to 40 at all ranks from 50 / 55 / 60 / 65 / 70.
- Bonus armor ratio to allies changed to 12% bonus armor at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
- Bonus magic resistance ratio to allies changed to 12% bonus magic resistance at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
- Bonus armor ratio to Braum increased to 36% bonus armor at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
- Bonus magic resistance ratio to Braum increased to 36% bonus magic resistance at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
- Base damage increased to 150 / 300 / 450 from 150 / 250 / 350.
- Old Effect: Enemy champions hit in the close vicinity are knocked up for 1 / 1.25 / 1.5 seconds, while enemies hit in the line are knocked up for 0.25 seconds. If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for the full duration.
- New Effect: The first target hit is knocked up for between 0.3 and 1 / 1.25 / 1.5 seconds, depending on distance from Braum. All other enemies hit are knocked up for 0.3 seconds.
- Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
- - Gameplay Update
- General
- New visual and sound effects.
- Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
- Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
- Stats
- Base mana increased to 420 from 372.
- Mana growth increased to 25 from 20.
- Base attack damage increased to 57.04 from 53.04.
- New ability icon.
- New Innate:
- Diana permanently has 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
- Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
- New ability icon.
- Mana cost reduced to 50 from 55.
- New ability icon.
- Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
- Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- AP ratio per orb reduced to 15% AP from 20% AP.
- Total damage AP ratio reduced to 45% AP from 60% AP.
- New Effect: Shield now scales with 10% bonus health.
- Swapped with .
- New ability icon.
- Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by .
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
- Mana Cost: 40 / 45 / 50 / 55 / 60.
- Range: 825 units.
(Reworked E)
- Swapped with .
- New ability icon.
- Active: Reveals, draws in, and slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first.
- Cooldown: 100 / 90 / 80 seconds.
- Mana Cost: 100.
- Pull Distance: 225 units.
- Effect Radius: 475 units.
(Reworked R)
-
- Bug Fix: Only him and his allies can see his moonwalk animation.
- Additional spins per attack speed reduced to 1 spin per 25% bonus attack speed from 1 spin per 20% bonus attack speed.
- Base damage per level reduced to 0 − 6.6 (based on level) from 0 − 8.2 (based on level).
- Base shield increased to 80 / 110 / 140 / 170 / 200 from 70 / 95 / 120 / 145 / 170.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
- Mana restored reduced to 4 / 4.5 / 5 / 5.5 / 6% missing mana from 4 / 5 / 6 / 7 / 8%.
- Mana restored against champions reduced to 20 / 22.5 / 25 / 27.5 / 30% missing mana from 20 / 25 / 30 / 35 / 40%.
- Mana restored reduced to 4 / 4.5 / 5 / 5.5 / 6% missing mana from 4 / 5 / 6 / 7 / 8%.
- General
- New visual effects.
- Basic attacks cleaned up the missile and impact.
- Cleaned up and improved the staff effects when she is idle.
- All skins cleaned up and made to match the base kit changes.
- Cleaned up.
- Added a subtle effect to better show the width of the missile, sparkles, and rainbows.
- Cleaned up and added a subtle missile width indicator for when it goes out.
- Completely revamped and cleaned up the charge and explosion effects.
- Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range.
-
- Cleaned up the lightning effects on the missile.
- Cleaned up the lightning effects on the explosion.
- Cleaned up the lightning effects on the beam.
- Stats
- Health growth increased to 95 to 86.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
- Base damage reduced to 65 / 90 / 115 / 140 / 165 from 80 / 105 / 130 / 155 / 180.
- General
- Recommended items updated.
- Stats
- Health growth reduced to 75 from 85.
- Mist Wraith spawn rate on minion kills reduced to 1.67% from 5.55%.
- Removed: Champion clones no longer spawn Mist Wraiths.
- Bug Fix: Allied can no longer kill Mist Wraiths.
- Base damage reduced to 40 / 70 / 100 / 130 / 160 from 50 / 80 / 110 / 140 / 170.
- Damage AD ratio reduced to 40% bonus AD from 50%.
- Root duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1.45 / 1.65 / 1.85 / 2.05 / 2.25.
- Damage AP ratio increased to 50% AP from 40% AP.
- Bug Fix: Killing drakes with Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
- Stats
- Base attack damage increased to 63 from 61.
- Bug Fix: Now properly procs .
- Bug Fix: The basic attack after dashing now properly stacks runes.
- New Effect: Now restores 50 − 160 (based on level) mana on attack.
- Shield strength increased to 60 − 400 (based on level) from 50 − 300 (based on level).
- Mana cost increased to 85 / 90 / 95 / 100 / 105 / 110 from 75 / 80 / 85 / 90 / 95 / 100.
- AP ratio reduced to 30% AP from 45% AP.
- Empowered base damage increased to 50 / 95 / 140 / 185 / 230 / 275 from 50 / 85 / 120 / 155 / 190 / 225.
- Empowered AP ratio reduced to 40% AP from 65% AP.
- Missile duration while reduced to 2 seconds from 3.
- New Effect: Now has a 0.25 second channel time when attaching from an unattached state, and can be interrupted.
- New Effect: Yuumi no longer with her Anchor when attached.
- New Effect: Immobilizing effects on Yuumi now place You and Me! on a 5-second cooldown.
- New Effect: Now increases her ally's adaptive force by a flat amount plus a percentage of her attached ally's adaptive force, and grants herself the same amount. Previously the percentage scaled off the other's adaptive force.
- Flat adaptive force increased 12 / 14 / 16 / 18 / 20 from 5 / 7 / 9 / 11 / 13.
- Percentage adaptive force increased to 12 / 14 / 16 / 18 / 20% from 4 / 7 / 10 / 13 / 16%.
- New Effect: Now grants 25 / 30 / 35 / 40 / 45% bonus attack speed on heal for 3 seconds.
- Removed: No longer uses a 2 charges system with a recharge time of 18 / 17 / 16 / 15 / 14 seconds.
- Removed: Base heal is no longer increased by 0% − 130% (based on target's missing health).
- Removed: Heal AP ratio is no longer increased by 0% − 300% (based on target's missing health).
- Base heal increased to 70 / 110 / 150 / 190 / 230 from 30 / 40 / 50 / 60 / 70.
- Heal AP ratio increased to 30% AP from 10% AP.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 0.5 at all ranks.
- Mana cost increased to 100 / 115 / 130 / 145 / 160 from 30 / 40 / 50 / 60 / 70.
- Bonus movement speed reduced to 15% from 25%.
- Removed: Bonus movement speed no longer decays over the duration.
- Movement speed duration increased to 3 seconds from 2.
Items[]
- Cooldown when swapping trinkets is now based on time since you last used any trinket.
- Cooldown when swapping trinkets is now based on time since you last used any trinket.
- - Removed
- Removed from the Howling Abyss, thus removed from the game.
- Cooldown when swapping trinkets is now based on time since you last used any trinket.
- Charges are now converted into its value in cooldown.
Runes[]
- Stack duration reduced to 6 seconds from 8.
- Ranged champion healing conversion reduced to 8% from 15%.
- Bug Fix: Now properly grant the amount of mana and energy as stated in its tooltip.
- Now displays how much damage it has dealt and how many buffs it has granted. Buffs include: attack speed, Haste, Vulnerable, Enrage, attack speed, Haste, Haste, shield, resistances, or slow.
- Increased chance to be given when not near enemy champions, and less likely to get it when in combat with nearby enemy champions.
- Increased chance to be given when near low health enemy champions.
- Increased chance to be given when near low health enemy champions and building attack speed or attack damage.
- Increased chance to be given melee champions. when both you and enemies have high health, further increased chance for
- Increased chance to be given if you are low health and below level 9.
- Increased chance to be given if you have a Glacial item off cooldown.
- Increased chance to be given when you have healing/shielding power and are near a low health ally who is in combat.
Monsters[]
- Bug Fix: Killing drakes with will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
- Headbutt turret damage changed to 2000 − 2750 (based on level) from 1500 − 2550 (based on level).
Neutral buffs[]
- Bug Fix: Can no longer execute champions with passives that make them untargetable with abilities (ex. , ).
- Bug Fix: Pets' attacks now properly apply it (ex. plants, boxes, turrets).
Howling Abyss[]
- Map-specific balancing
- Bonus damage dealt changed to +6% from +8%.
- Incoming damage modifier changed to -6% from -8%.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to -10% from -8%.
- Bonus damage dealt changed to 0% from -6%.
- Incoming damage modifier changed to 0% from -5%.
- Bonus damage dealt changed to 0% from -6%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to +8% from +10%.
- Increases incoming damage by 5%.
- Incoming damage modifier changed to +8% from +5%.
- Bonus damage dealt changed to +8% from +10%.
- Incoming damage modifier changed to -8% from -12%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to +8% from +12%.
- Incoming damage modifier changed to -8% from -10%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to +5% from +8%.
- Incoming damage modifier changed to +8% from +10%.
- Bonus damage dealt changed to +8% from +10%.
- Incoming damage modifier changed to -8% from -10%.
- Increases incoming damage by 5%.
- Incoming damage modifier changed to 0% from -8%.
- Bonus damage dealt changed to -6% from -8%.
- Incoming damage modifier changed to +6% from +8%.
Hotfixes[]
December 12th Hotfix[]
-
- Bug Fix: Now properly ends channel animation.
December 13th Hotfix[]
- Bug Fix: No longer goes on cooldown after being displaced by a attacked by her or an ally.
- Bug Fix: Secondary resource bar now correctly displays lockout duration.
December 17th Hotfix[]
- Bug Fix: Attacks that consume Calibrum marks no longer apply on-hit effects an additional time.
- Mark AD ratio reduced to 30% bonus AD from 40% bonus AD.
- Bug Fix: No longer applies on-hit effects.
- 25% bonus AD from 40% bonus AD. AD ratio reduced to
- splash radius reduced to 400 units from 500.
- Bug Fix: The basic attack after dashing now correctly stacks .
- Bug Fix: Burn damage no longer lasts longer than it should for enemies with .