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For the Teamfight Tactics icon.png Teamfight Tactics patch, see V9.24 (Teamfight Tactics).

New Cosmetics

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

The following Ward skins have been added to the store:

League of Legends V9.24

Client

Champion Collection
  • Bug Fix: When ordering champions in Champion Select by Favorites, favorited champions will now properly be at the top.
Games modes
  • New Night & Dawn Poro King available from December 13, 2019 until January 13, 2020 at 11:59 PM PT.
    • This Night & Dawn version of the gamemode features two new Poro Snax.
      • Dawnbringer Snax: The king will summon the blade of Dawnbringer Riven Dawnbringer Riven to hurl you into the heart of battle when you feed him these celestial treats.
      • Nightbringer Snax: The king will channel the dark winds of Nightbringer Yasuo Nightbringer Yasuo to disrupt and disorient your foes after consuming this bitter morsel.
    • Poro King now uses the same random-champion-select process as ARAM.
    • We've made it easier to keep track of your progress toward summoning the King with new UI.
    • All the ARAM-specific champion, item, and rune changes have been brought to Poro King.
    • Equipping certain poro icons will still change your poro followers into extra special poros.
Your Shop
  • Your Shop returns from December 13th, 2019 until January 13th, 2020.

Game

  • Reduced the intensity of the map-wide tint for Infernal and Ocean Rifts' ground and Fog of War.
  • Infernal Rift more clearly defined terrain, improved gameplay clarity, and polished texture of the map.
  • Mountain Rift more clearly defined terrain, improved gameplay clarity, and polished texture of the map.
  • Alcoves improved gameplay clarity and polished textures.

Champions

Akali Akali
  • Five Point Strike Five Point Strike
    • Removed: No longer has a hitbox behind herself.
    • Bonus damage at max rank against minions and monsters reduced to 25% from 33%.
Amumu Amumu
  • Bandage Toss Bandage Toss
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
Aphelios Aphelios - New champion
  • The Hitman and the Seer The Hitman and the Seer (Innate)
    • Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
    • Aphelios begins the game with Calibrum Calibrum as his main weapon and Severum Severum in his off-hand, with Gravitum Gravitum, Infernum Infernum, and Crescendum Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.
    • Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his abilities abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.
    • Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with Phase Phase and gains access to abilities abilities at level 2. He gains access to Moonlight Vigil Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.
      • Bonus Attack Damage: 4 / 8 / 12 / 16 / 20 / 24.
      • Bonus Attack Speed: 6 / 12 / 18 / 24 / 30 / 36%.
      • Armor Penetration: 3 / 6 / 9 / 12 / 15 / 18%.
  • Weapons of the Faithful Weapons of the Faithful (Q)
    • The active effect of Aphelios' Q.png ability varies based on his current main hand weapon.
    • The individual actives do not share a cooldown.
  • Calibrum Calibrum (R1)
    • Innate: Aphelios gains Range icon.png 100 bonus range while Calibrum is his main weapon.
    • Precision: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, Sight icon.png revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains Range icon.png global range.
    • This attack will consume all marks, dealing 20 / 25 / 30 / 35 / 40 (based on level) (+ 40% bonus AD) Attack damage.png bonus physical damage​​ per mark to the initial target. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
    • Cost: 1 Moonlight per attack.
  • Moonshot Moonshot (Q1)
    • Calibrum Calibrum - Active: Aphelios fires a bolt of energy in a line, dealing 60 / 85 / 110 / 135 / 160 (based on level) (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
  • Severum Severum (R2)
    • Basic attacks with Severum don't use Projectile.png projectiles.
    • Resurgent: Severum's attacks Heal power icon.png heal him for 8% − 25% (based on level) of damage dealt.
    • Healing from Severum in excess of Aphelios' maximum health is converted into a Hybrid resistances icon.png shield for an amount of up to 10 − 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.
    • Cost: 1 Moonlight per attack.
  • Onslaught Onslaught (Q2)
    • Severum Severum - Active: For 1.75 seconds, Aphelios gains 20% (+ 10% per 100 AP) Movement speed icon.png bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy Champion icon.png champions.
    • Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (based on level) (+ 35% bonus AD) physical damage, 25% on-hit damage and can Critical strike icon.png critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 10 / 9 / 8 (based on level) seconds.
  • Gravitum Gravitum (R3)
    • Innate - Binding: Gravitum applies a 30% Slow icon.png slow that decays over 3.5 seconds.
    • Cost: 1 Moonlight per attack.
  • Binding Eclipse Binding Eclipse (Q3)
    • Gravitum Gravitum - Active: Aphelios expunges all enemies affected by Gravitum's Slow icon.png slow, dealing 50 / 65 / 80 / 95 / 110 (based on level) (+ 35% bonus AD) (+ 70% AP) Magic damage.png magic damage​​ and Root icon.png rooting them for 1 second.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 12 / 11.5 / 11 / 10.5 / 10 (based on level) seconds.
    • Effect Radius: Global.
  • Infernum Infernum (R4)
    • Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against Minion icon.png minions.
    • Critical strike icon.png Critical strikes spray eight firebolts over a X% wider cone and deal bonus damage.
    • Cost: 1 Moonlight per attack.
  • Duskwave Duskwave (Q4)
    • Infernum Infernum - Active: Aphelios unleashes a wave of energy in a cone, dealing 25 / 35 / 45 / 55 / 65 (based on level) (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 9 / 8 / 7 / 6 (based on level) seconds.
  • Crescendum Crescendum (R5)
    • Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is Disarm icon.png disarmed until he retrieves Crescendum, but the attack timer is reset once caught.
    • Arcing: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against Champion icon.png champions and epic Monster icon.png monsters will refresh the lifespan on Chakrams.
    • Basic attacks with Crescendum deal 30 / X% AD (based on number of Chakrams) bonus physical damage. The bonus damage from Chakrams can Critical strike icon.png critically strike.
    • Cost: 1 Moonlight per attack.
    • Speed: 600 (+ 75 per 10% bonus attack speed).
  • Sentry Sentry (Q5)
    • Crescendum Crescendum - Active: Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has 3 health, enemies can attack the sentry with basic attacks, dealing 1 damage per hit.
    • The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (based on level) (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can Critical strike icon.png critically strike and benefits from Aphelios' Attack speed icon.png attack speed and Critical strike chance icon.png critical strike chance.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
  • Phase Phase (W)
    • Active: Aphelios switches between his main weapon and off-hand weapon.
    • Static Cooldown: 0.8 seconds.
  • Weapon Queue System Weapon Queue System (E)
    • The icon of this ability reflects the next weapon that is in reserve.
    • Active: Alune verbally notifies which weapon she will create next.
  • Moonlight Vigil Moonlight Vigil (R)
    • Active: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.
    • After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can Critical strike icon.png critically strike for (50% + 18.75% 18.75%) AD bonus physical damage. There is no range limit for locked-on targets.
      • Calibrum Calibrum: Applies an empowered mark that deals 20 / 45 / 70 (based on level) additional physical damage per mark.
      • Severum Severum: If at least one enemy is hit, Aphelios Heal power icon.png heals for 200 / 300 / 400 (based on level) health.
      • Gravitum Gravitum: Enemies are Slow icon.png slowed by 99% for the same duration.
      • Infernum Infernum: The initial blast deals an additional 50 / 100 / 150 (based on level) (+ 40% bonus AD) physical damage. Attacks Nocturne Umbra Blades.png splash in a circle instead of a cone. Enemies will take damage from overlapping areas.
      • Crescendum Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.
    • Mana Cost: 100 mana.
    • Cooldown: 120 / 110 / 100 (based on level) seconds.
Braum Braum
  • Stats
    • Health growth increased to 98 from 87.
    • Base health regeneration increased to 8.5 from 8.
  • Winter's Bite Winter's Bite
    • Base damage increased to 60 / 110 / 160 / 210 / 260 from 60 / 105 / 150 / 195 / 240.
  • Stand Behind Me Stand Behind Me
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
    • Mana cost reduced to 40 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Bonus armor ratio to allies changed to 12% bonus armor at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
    • Bonus magic resistance ratio to allies changed to 12% bonus magic resistance at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
    • Bonus armor ratio to Braum increased to 36% bonus armor at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
    • Bonus magic resistance ratio to Braum increased to 36% bonus magic resistance at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
  • Glacial Fissure Glacial Fissure
    • Base damage increased to 150 / 300 / 450 from 150 / 250 / 350.
    • Old Effect: Enemy champions hit in the close vicinity are Airborne icon.png knocked up for 1 / 1.25 / 1.5 seconds, while enemies hit in the line are Airborne icon.png knocked up for 0.25 seconds. If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is Airborne icon.png knocked up for the full duration.
    • New Effect: The first target hit is Airborne icon.png knocked up for between 0.3 and 1 / 1.25 / 1.5 seconds, depending on distance from Braum. All other enemies hit are Airborne icon.png knocked up for 0.3 seconds.
Darius Darius
  • Decimate Decimate
    • Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
Diana Diana - Gameplay Update
  • General
    • New visual and sound effects.
    • Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
    • Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
  • Stats
    • Base mana increased to 420 from 372.
    • Mana growth increased to 25 from 20.
    • Base attack damage increased to 57.04 from 53.04.
  • Moonsilver Blade Moonsilver Blade
    • New ability icon.
    • New Innate:
      • Diana permanently has 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
      • Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
  • Crescent Strike Crescent Strike
    • New ability icon.
    • Mana cost reduced to 50 from 55.
  • Pale Cascade Pale Cascade
    • New ability icon.
    • Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
    • Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
    • AP ratio per orb reduced to 15% AP from 20% AP.
      • Total damage AP ratio reduced to 45% AP from 60% AP.
    • New Effect: Shield now scales with 10% bonus health.
  • Lunar Rush Lunar Rush (Reworked E)
    • Swapped with Moonfall Moonfall.
    • New ability icon.
    • Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by Moonlight Moonlight.
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
    • Mana Cost: 40 / 45 / 50 / 55 / 60.
    • Range: 825 units.
  • Moonfall Moonfall (Reworked R)
    • Swapped with Lunar Rush Lunar Rush.
    • New ability icon.
    • Active: Sight icon.png Reveals, Airborne icon.png draws in, and Slow icon.png slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first.
    • Cooldown: 100 / 90 / 80 seconds.
    • Mana Cost: 100.
    • Pull Distance: 225 units.
    • Effect Radius: 475 units.
Ekko Ekko
  • True Damage Ekko True Damage Ekko
    • Bug Fix: Only him and his allies can see his moonwalk animation.
Garen Garen
  • Judgment Judgment
    • Additional spins per attack speed reduced to 1 spin per 25% bonus attack speed from 1 spin per 20% bonus attack speed.
    • Base damage per level reduced to 0 − 6.6 (based on level) from 0 − 8.2 (based on level).
Karma Karma
  • Inspire Inspire
    • Base shield increased to 80 / 110 / 140 / 170 / 200 from 70 / 95 / 120 / 145 / 170.
Kassadin Kassadin
  • Null Sphere Null Sphere
    • Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
  • Nether Blade Nether Blade
    • Mana restored reduced to 4 / 4.5 / 5 / 5.5 / 6% missing mana from 4 / 5 / 6 / 7 / 8%.
      • Mana restored against champions reduced to 20 / 22.5 / 25 / 27.5 / 30% missing mana from 20 / 25 / 30 / 35 / 40%.
Lux Lux
  • General
    • New visual effects.
    • Basic attacks cleaned up the missile and impact.
    • Cleaned up and improved the staff effects when she is idle.
    • All skins cleaned up and made to match the base kit changes.
  • Illumination Illumination
    • Cleaned up.
  • Light Binding Light Binding
    • Added a subtle effect to better show the width of the missile, sparkles, and rainbows.
  • Prismatic Barrier Prismatic Barrier
    • Cleaned up and added a subtle missile width indicator for when it goes out.
  • Lucent Singularity Lucent Singularity
    • Completely revamped and cleaned up the charge and explosion effects.
  • Final Spark Final Spark
    • Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range.
  • Steel Legion Lux Steel Legion Lux
Rammus Rammus
  • Stats
    • Health growth increased to 95 to 86.
  • Frenzying Taunt Frenzying Taunt
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
Ryze Ryze
  • Overload Overload
    • Base damage reduced to 65 / 90 / 115 / 140 / 165 from 80 / 105 / 130 / 155 / 180.
Senna Senna
  • General
    • Recommended items updated.
  • Stats
    • Health growth reduced to 75 from 85.
  • Absolution Absolution
    • Mist Wraith spawn rate on minion kills reduced to 1.67% from 5.55%.
    • Removed: Champion clones no longer spawn Mist Wraiths.
    • Bug Fix: Allied Bard Bard can no longer kill Mist Wraiths.
  • Piercing Darkness Piercing Darkness
    • Base damage reduced to 40 / 70 / 100 / 130 / 160 from 50 / 80 / 110 / 140 / 170.
    • Damage AD ratio reduced to 40% bonus AD from 50%.
  • Last Embrace Last Embrace
    • Root duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1.45 / 1.65 / 1.85 / 2.05 / 2.25.
  • Dawning Shadow Dawning Shadow
    • Damage AP ratio increased to 50% AP from 40% AP.
Shaco Shaco
  • Hallucinate Hallucinate
    • Bug Fix: Killing drakes with Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
Sivir Sivir
  • Stats
    • Base attack damage increased to 63 from 61.
Teemo Teemo
Vi Vi
  • Vault Breaker Vault Breaker
    • Bug Fix: The basic attack after dashing now properly stacks runes.
Yuumi Yuumi
  • Bop 'n' Block Bop 'n' Block
    • New Effect: Now restores 50 − 160 (based on level) mana on attack.
    • Shield strength increased to 60 − 400 (based on level) from 50 − 300 (based on level).
  • Prowling Projectile Prowling Projectile
    • Mana cost increased to 85 / 90 / 95 / 100 / 105 / 110 from 75 / 80 / 85 / 90 / 95 / 100.
    • AP ratio reduced to 30% AP from 45% AP.
    • Empowered base damage increased to 50 / 95 / 140 / 185 / 230 / 275 from 50 / 85 / 120 / 155 / 190 / 225.
    • Empowered AP ratio reduced to 40% AP from 65% AP.
    • Missile duration while attached attached reduced to 2 seconds from 3.
  • You and Me! You and Me!
    • New Effect: Now has a 0.25 second channel time when attaching from an unattached state, and can be interrupted.
    • New Effect: Yuumi no longer Teleports Teleports with her Anchor when attached.
    • New Effect: Immobilizing effects on Yuumi now place You and Me! on a 5-second cooldown.
    • New Effect: Now increases her ally's adaptive force by a flat amount plus a percentage of her attached ally's adaptive force, and grants herself the same amount. Previously the percentage scaled off the other's adaptive force.
    • Flat adaptive force increased 12 / 14 / 16 / 18 / 20 from 5 / 7 / 9 / 11 / 13.
    • Percentage adaptive force increased to 12 / 14 / 16 / 18 / 20% from 4 / 7 / 10 / 13 / 16%.
  • Zoomies Zoomies
    • New Effect: Now grants 25 / 30 / 35 / 40 / 45% bonus attack speed on heal for 3 seconds.
    • Removed: No longer uses a 2 charges system with a recharge time of 18 / 17 / 16 / 15 / 14 seconds.
    • Removed: Base heal is no longer increased by 0% − 130% (based on target's missing health).
    • Removed: Heal AP ratio is no longer increased by 0% − 300% (based on target's missing health).
    • Base heal increased to 70 / 110 / 150 / 190 / 230 from 30 / 40 / 50 / 60 / 70.
    • Heal AP ratio increased to 30% AP from 10% AP.
    • Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 0.5 at all ranks.
    • Mana cost increased to 100 / 115 / 130 / 145 / 160 from 30 / 40 / 50 / 60 / 70.
    • Bonus movement speed reduced to 15% from 25%.
    • Removed: Bonus movement speed no longer decays over the duration.
    • Movement speed duration increased to 3 seconds from 2.

Items

Farsight Alteration Farsight Alteration
  • Cooldown when swapping trinkets is now based on time since you last used any trinket.
Oracle Lens Oracle Lens
  • Cooldown when swapping trinkets is now based on time since you last used any trinket.
Spear of Shojin Spear of Shojin - Removed
Warding Totem Warding Totem
  • Cooldown when swapping trinkets is now based on time since you last used any trinket.
    • Charges are now converted into its value in cooldown.

Runes

Conqueror Conqueror
  • Stack duration reduced to 6 seconds from 8.
  • Ranged role.png Ranged champion healing conversion reduced to 8% from 15%.
Presence of Mind Presence of Mind
  • Bug Fix: Now properly grant the amount of mana and energy as stated in its tooltip.
Prototype: Omnistone Prototype: Omnistone

Monsters

Dragon Dragon
  • Bug Fix: Killing drakes with Shaco's Shaco's Hallucinate Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
Rift Herald Rift Herald
  • Headbutt turret damage changed to 2000 − 2750 (based on level) from 1500 − 2550 (based on level).

Neutral buffs

Aspect of the Dragon Aspect of the Dragon

Howling Abyss

Map-specific balancing
  • Camille Camille
    • Bonus damage dealt changed to +6% from +8%.
    • Incoming damage modifier changed to -6% from -8%.
  • Jayce Jayce
    • Bonus damage dealt changed to 0% from +5%.
  • Jhin Jhin
    • Bonus damage dealt changed to -10% from -8%.
  • Karthus Karthus
    • Bonus damage dealt changed to 0% from -6%.
  • Kassadin Kassadin
    • Incoming damage modifier changed to 0% from -5%.
  • Kayle Kayle
    • Bonus damage dealt changed to 0% from -6%.
  • Kennen Kennen
    • Reduces incoming damage by 5%.
  • Kha'Zix Kha'Zix
    • Bonus damage dealt changed to +8% from +10%.
  • Leona Leona
    • Increases incoming damage by 5%.
  • Nautilus Nautilus
    • Incoming damage modifier changed to +8% from +5%.
  • Nocturne Nocturne
    • Bonus damage dealt changed to +8% from +10%.
    • Incoming damage modifier changed to -8% from -12%.
  • Olaf Olaf
    • Reduces incoming damage by 5%.
  • Pyke Pyke
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Qiyana Qiyana
    • Bonus damage dealt changed to +8% from +12%.
    • Incoming damage modifier changed to -8% from -10%.
  • Renekton Renekton
    • Reduces incoming damage by 5%.
  • Ryze Ryze
    • Bonus damage dealt changed to +5% from +8%.
  • Sion Sion
    • Incoming damage modifier changed to +8% from +10%.
  • Udyr Udyr
    • Bonus damage dealt changed to +8% from +10%.
    • Incoming damage modifier changed to -8% from -10%.
  • Yorick Yorick
    • Increases incoming damage by 5%.
  • Zac Zac
    • Incoming damage modifier changed to 0% from -8%.
  • Zyra Zyra
    • Bonus damage dealt changed to -6% from -8%.
    • Incoming damage modifier changed to +6% from +8%.

Hotfixes

December 12th Hotfix

Thresh Thresh

December 13th Hotfix

Yuumi Yuumi
  • You and Me! You and Me!
    • Bug Fix: No longer goes on cooldown after being displaced by a Blast Cone Blast Cone attacked by her or an ally.
    • Bug Fix: Secondary resource bar now correctly displays lockout duration.

December 17th Hotfix

Aphelios Aphelios
  • Calibrum Calibrum
    • Bug Fix: Attacks that consume Calibrum marks no longer apply on-hit effects an additional time.
    • Mark AD ratio reduced to 30% bonus AD from 40% bonus AD.
  • Moonshot Moonshot
    • Bug Fix: No longer applies on-hit effects.
  • Moonlight Vigil Moonlight Vigil
    • Infernum Infernum AD ratio reduced to 25% bonus AD from 40% bonus AD.
    • Infernum Infernum splash radius reduced to 400 units from 500.
Diana Diana
Aspect of the Dragon Aspect of the Dragon
  • Bug Fix: Burn damage no longer lasts longer than it should for enemies with Death's Dance Death's Dance.

References

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