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League of Legends Wiki
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Line 77: Line 77:
 
* Removed items: {{ii|Arcane Sweeper}}, {{ii|Lord Van Damm's Pillager}}, {{ii|Moonflair Spellblade}}, {{ii|Wooglet's Witchcap}}, {{ii|Wooglet's Witchcrown}}, {{ii|Timeworn Ancient Coin}}, {{ii|Timeworn Nomad's Medallion}}, {{ii|Timeworn Talisman of Ascension}}, {{ii|Timeworn Relic Shield}}, {{ii|Timeworn Targon's Brace}}, {{ii|Timeworn Face of the Mountain}}, {{ii|Timeworn Spellthief's Edge}}, {{ii|Timeworn Frostfang}}, {{ii|Timeworn Frost Queen's Claim}}.
 
* Removed items: {{ii|Arcane Sweeper}}, {{ii|Lord Van Damm's Pillager}}, {{ii|Moonflair Spellblade}}, {{ii|Wooglet's Witchcap}}, {{ii|Wooglet's Witchcrown}}, {{ii|Timeworn Ancient Coin}}, {{ii|Timeworn Nomad's Medallion}}, {{ii|Timeworn Talisman of Ascension}}, {{ii|Timeworn Relic Shield}}, {{ii|Timeworn Targon's Brace}}, {{ii|Timeworn Face of the Mountain}}, {{ii|Timeworn Spellthief's Edge}}, {{ii|Timeworn Frostfang}}, {{ii|Timeworn Frost Queen's Claim}}.
 
* Removed monsters: {{ui|Vilemaw}}, {{tip|Golems|Golem camp}}, {{tip|Wolves|Wolf camp}}, {{tip|Wraiths|Wraith camp}}.
 
* Removed monsters: {{ui|Vilemaw}}, {{tip|Golems|Golem camp}}, {{tip|Wolves|Wolf camp}}, {{tip|Wraiths|Wraith camp}}.
  +
  +
=== Client ===
  +
;Item Set Editor
  +
* Items from Nexus Siege, Odyssey: Extraction, Nexus Blitz, Poro King, and Dominion have been removed from the item set editor.
   
 
=== Champions ===
 
=== Champions ===
Line 88: Line 92:
 
* <s>{{ai|CH-3X Lightning Grenade|Heimerdinger}}</s>
 
* <s>{{ai|CH-3X Lightning Grenade|Heimerdinger}}</s>
 
** <s>{{sbc|New Effect:}} Now casts at maximum range if attempting to cast outside of maximum cast range.</s>
 
** <s>{{sbc|New Effect:}} Now casts at maximum range if attempting to cast outside of maximum cast range.</s>
  +
  +
;{{ci|Malzahar}}
  +
* {{ai|Void Swarm|Malzahar}}
  +
** ''Gathering Swarm'' stacks renamed to ''Zz'Rot Swarm''.
   
 
;<s>{{ci|Miss Fortune}}</s>
 
;<s>{{ci|Miss Fortune}}</s>
Line 226: Line 234:
 
* Total cost increased to {{g|700}} from {{g|600}}.
 
* Total cost increased to {{g|700}} from {{g|600}}.
 
** Combine cost increased to {{g|400}} from {{g|300}}.
 
** Combine cost increased to {{g|400}} from {{g|300}}.
 
* Energized stacks per attack reduced to 6 from 12.
  +
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  +
* {{sbc|New Effect:}} Energized effects now always work on turrets.
 
* {{sbc|New Effect:}} Damage from other Energized effects now stacks.
 
* {{sbc|New Effect:}} Damage from other Energized effects now stacks.
 
* Energized damage increased to 80 from 60.
 
* Energized damage increased to 80 from 60.
Line 252: Line 263:
 
;{{ii|Rapid Firecannon}}
 
;{{ii|Rapid Firecannon}}
 
* Combine cost reduced to {{g|500}} from {{g|800}}.
 
* Combine cost reduced to {{g|500}} from {{g|800}}.
  +
* Energized stacks per attack reduced to 6 from 12.
  +
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  +
* {{sbc|New Effect:}} Energized effects now always work on turrets.
 
* Energized damage changed to 120 at all levels from {{pp|60;60;60;60;60 to 140|round=ceil}}.
 
* Energized damage changed to 120 at all levels from {{pp|60;60;60;60;60 to 140|round=ceil}}.
 
* {{sbc|Removed:}} Energized attacks no longer charge 25% faster and function on structures.
 
* {{sbc|Removed:}} Energized attacks no longer charge 25% faster and function on structures.
Line 260: Line 274:
 
** {{sbc|Previous Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. When fully {{tip|Energized}}, your next basic attack deals {{as|{{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on-hit}}.
 
** {{sbc|Previous Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. When fully {{tip|Energized}}, your next basic attack deals {{as|{{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on-hit}}.
 
** {{sbc|Previous Passive:}} Energized attacks gain 35% '''bonus''' range (+150 range maximum), charge 25% faster, and function on structures.
 
** {{sbc|Previous Passive:}} Energized attacks gain 35% '''bonus''' range (+150 range maximum), charge 25% faster, and function on structures.
* <s>Attack speed increased to 35% from 30%.</s>
 
* <s>Maximum bonus attack range increased to 200 from 150.</s>
 
   
 
;{{ii|Raptor Cloak}} - Removed
 
;{{ii|Raptor Cloak}} - Removed
Line 321: Line 333:
   
 
;{{ii|Shurelya's Reverie}}
 
;{{ii|Shurelya's Reverie}}
* {{sbc|New Recipe:}} {{ii|Forbidden Idol}} + {{ii|Crystalline Bracer}} + {{g|850}} = {{g|2300}}.
+
* {{sbc|New Recipe:}} {{ii|Forbidden Idol}} + {{ii|Crystalline Bracer}} + {{g|600}} = {{g|2050}}.
 
** {{sbc|Old Recipe:}} {{ii|Kindlegem}} + {{ii|Aether Wisp}} + {{ii|Faerie Charm}} + {{g|475}} = {{g|2250}}.
 
** {{sbc|Old Recipe:}} {{ii|Kindlegem}} + {{ii|Aether Wisp}} + {{ii|Faerie Charm}} + {{g|475}} = {{g|2250}}.
 
* Health increased to 300 from 200.
 
* {{sbc|New Unique Passive:}} +10% heal and shield power.
 
* Base health regeneration increased to 100% from 0%.
 
* Ability power reduced to 0 from 40.
 
* Ability power reduced to 0 from 40.
* Base health regeneration increased to 100% from 0%.
 
* Health increased to 300 from 200.
 
 
* Cooldown reduction is no longer {{sbc|Unique}}.
 
* Cooldown reduction is no longer {{sbc|Unique}}.
 
* {{sbc|Removed Unique Passive:}} +5% movement speed.
 
* {{sbc|Removed Unique Passive:}} +5% movement speed.
 
* Active range increased to 1000 from 700.
* {{sbc|New Unique Passive:}} +10% heal and shield power.
 
   
 
;{{ii|Skirmisher's Sabre}}
 
;{{ii|Skirmisher's Sabre}}
Line 335: Line 348:
   
 
;{{ii|Spear of Shojin}} - Removed
 
;{{ii|Spear of Shojin}} - Removed
* Removed from the game.
+
* Removed from [[Summoner's Rift]]. ''Still available on the [[Howling Abyss]].''
   
 
;{{ii|Spectral Sickle}} - New item
 
;{{ii|Spectral Sickle}} - New item
Line 366: Line 379:
 
;{{ii|Statikk Shiv}}
 
;{{ii|Statikk Shiv}}
 
* Combine cost reduced to {{g|500}} from {{g|800}}.
 
* Combine cost reduced to {{g|500}} from {{g|800}}.
  +
* Energized stacks per attack reduced to 6 from 12.
  +
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  +
* {{sbc|New Effect:}} Energized effects now always work on turrets.
 
* Energized damage changed to 120 at all levels from {{pp|60;60;60;60;60 to 140|round=ceil}}.
 
* Energized damage changed to 120 at all levels from {{pp|60;60;60;60;60 to 140|round=ceil}}.
 
* {{sbc|New Effect:}} Damage from other Energized effects now stacks.
 
* {{sbc|New Effect:}} Damage from other Energized effects now stacks.
Line 386: Line 402:
 
* {{sbc|New Recipe:}} {{ii|B. F. Sword}} + {{ii|Cloak of Agility}} + {{ii|Kircheis Shard}} + {{g|400}} = {{g|3200}}.
 
* {{sbc|New Recipe:}} {{ii|B. F. Sword}} + {{ii|Cloak of Agility}} + {{ii|Kircheis Shard}} + {{g|400}} = {{g|3200}}.
 
** {{sbc|Old Recipe:}} {{ii|B. F. Sword}} + {{ii|Long Sword}} + {{ii|Kircheis Shard}} + {{g|850}} = {{g|3100}}.
 
** {{sbc|Old Recipe:}} {{ii|B. F. Sword}} + {{ii|Long Sword}} + {{ii|Kircheis Shard}} + {{g|850}} = {{g|3100}}.
  +
* Energized stacks per attack reduced to 6 from 12.
  +
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  +
* {{sbc|New Effect:}} Energized effects now always work on turrets.
 
* Attack damage reduced to 55 from 60.
 
* Attack damage reduced to 55 from 60.
* Attack speed reduced to 15% from 30%.
 
 
* Critical strike chance increased to 25% from 0%.
 
* Critical strike chance increased to 25% from 0%.
 
* Attack speed reduced to 15% from 30%.
 
* Energized damage increased to 120 from 50.
 
* Energized damage increased to 120 from 50.
 
* {{sbc|Removed:}} No longer increases Energized effects by 35%.
 
* {{sbc|Removed:}} No longer increases Energized effects by 35%.
Line 400: Line 419:
 
** {{sbc|Previous Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. When fully {{tip|Energized}}, your next basic attack deals {{as|50 '''bonus''' magic damage on-hit}}.
 
** {{sbc|Previous Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. When fully {{tip|Energized}}, your next basic attack deals {{as|50 '''bonus''' magic damage on-hit}}.
 
** {{sbc|Previous Passive:}} Energized effects have all of their respective effects increased by 35% and also {{tip|slow}} for 40% decaying over {{fd|1.5}} seconds.
 
** {{sbc|Previous Passive:}} Energized effects have all of their respective effects increased by 35% and also {{tip|slow}} for 40% decaying over {{fd|1.5}} seconds.
* <s>{{sbc|New Effect:}} Now charges Energized attacks 30% faster.</s>
 
   
 
;{{ii|Targon's Brace}} - Removed
 
;{{ii|Targon's Brace}} - Removed
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* Eyeballs per takedown increased to 2 from 1.
 
* Eyeballs per takedown increased to 2 from 1.
 
* Maximum Eyeballs increased to 20 from 10.
 
* Maximum Eyeballs increased to 20 from 10.
  +
  +
;{{ri|Fleet Footwork}}
  +
* Energized stacks per attack reduced to 6 from 12.
  +
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  +
* {{sbc|New Effect:}} Energized effects now always work on turrets.
   
 
;{{ri|Kleptomancy}} - Removed
 
;{{ri|Kleptomancy}} - Removed

Revision as of 20:20, 19 November 2019

Warning sign This patch is not yet live. The major part of the changes on this page are unconfirmed. Only update the info on other pages when Riot's official patch note is live.


For the Teamfight Tactics icon Teamfight Tactics patch, see V9.23 (Teamfight Tactics).

New Cosmetics

The following Champion skins have been added to the store:

The following Champion skin will be distributed to players who earned Gold+ in any ranked queue:

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V9.23

Game modes

Twisted Treeline icon Twisted Treeline removal[1]

Client

Item Set Editor
  • Items from Nexus Siege, Odyssey: Extraction, Nexus Blitz, Poro King, and Dominion have been removed from the item set editor.

Champions

Gangplank Gangplank
  • Powder Keg Powder Keg
    • New Effect: Now casts at maximum range if attempting to cast outside of maximum cast range.
Heimerdinger Heimerdinger
Malzahar Malzahar
  • Void Swarm Void Swarm
    • Gathering Swarm stacks renamed to Zz'Rot Swarm.
Miss Fortune Miss Fortune
  • Make It Rain Make It Rain
    • New Effect: Now casts at maximum range if attempting to cast outside of maximum cast range.
Senna Senna
Singed Singed
  • Mega Adhesive Mega Adhesive
    • New Effect: Now casts at maximum range if attempting to cast outside of maximum cast range.
Syndra Syndra
  • Dark Sphere Dark Sphere
    • New Effect: Now casts at maximum range if attempting to cast outside of maximum cast range.
Twitch Twitch
  • Venom Cask Venom Cask
    • New Effect: Now casts at maximum range if attempting to cast outside of maximum cast range.
Varus Varus
  • Hail of Arrows Hail of Arrows
    • New Effect: Now casts at maximum range if attempting to cast outside of maximum cast range.
Viktor Viktor
  • Gravity Field Gravity Field
    • New Effect: Now casts at maximum range if attempting to cast outside of maximum cast range.
Ziggs Ziggs
  • Hexplosive Minefield Hexplosive Minefield
    • New Effect: Now casts at maximum range if attempting to cast outside of maximum cast range.

Practice Tool

Some changes are coming to the Practice Tool.[2]

Game

Side Lane Alcoves and Brush
  • New alcoves have been carved into the outer corners of top and bot lanes.
  • Bot lane now has three brush patches, instead of two long patches, mirroring top lane.
  • New brush has been added by the river entrances in both Blue buff quadrants.

Items

Ancient Coin Ancient Coin - Removed
  • Removed from the game.
Black Mist Scythe Black Mist Scythe - New item
  • Cost: 400 Gold 400, upgrades from Harrowing Crescent Harrowing Crescent.
  • Stats: 35 attack damage, 150 health, 3 Gold 3 per 10 seconds.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Brawler's Gloves Brawler's Gloves - Removed
  • Removed from the game.
Bulwark of the Mountain Bulwark of the Mountain - New item
  • Cost: 400 Gold 400, upgrades from Targon's Buckler Targon's Buckler.
  • Stats: 300 health, 40 ability power, 3 Gold 3 per 10 seconds.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Cloak of Agility Cloak of Agility
  • Critical strike chance increased to 25% from 20%.
Doran's Shield Doran's Shield
  • Bonus health regeneration increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Regeneration duration reduced to 8 seconds from 10.
  • New Effect: Regeneration is now 66% effective for Ranged role ranged champions or when triggered by AoE, DoT, or proc effects.
Duskblade of Draktharr Duskblade of Draktharr
  • Attack damage increased to 60 from 55.
  • Removed Unique Passive - Blackout: When spotted by an enemy ward or Noxious Trap traps, gain Blackout over a 400-unit radius for 8 seconds (90 second cooldown). You Disabled Ward icon disable surrounding wards, as well as Exposed icon exposing stealthed wards and Noxious Trap traps. The effects linger for 2 seconds after you walk away. Melee role Melee basic attacks instantly kill wards or traps revealed by Blackout. Blackout does not extend over terrain.
Edge of Night Edge of Night
  • Total cost reduced to 2900 Gold 2900 from 3000 Gold 3000.
    • Combine cost reduced to 525 Gold 525 from 625 Gold 625.
  • Attack damage reduced to 50 from 55.
  • Lethality reduced to 10 from 18.
  • Health increased to 325 from 250.
  • Removed Unique Passive - Night's Veil: Channels for 1 second to gain a Spell Shield spell shield that blocks the next enemy ability within the next 7 seconds (40 second cooldown). Damage will interrupt the channel. You can move while channeling. If the channel is interrupted, the item is put on a reduced 5 second cooldown.
  • New Unique Passive - Spell Shield: Grants a Spell Shield spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Frostfang Frostfang - Rework
  • New item icon.
  • New Effects:
    • Cost: 400 Gold 400, upgrades from Spellthief's Edge Spellthief's Edge.
    • Stats: 15 ability power, 70 health, 3 Gold 3 per 10 seconds.
    • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 15 Gold 15. Receive diminishing gold from excessive minion kills.
    • Quest: Earn 500 Gold 500 using this item to upgrade to Shard of True Ice Shard of True Ice, increasing the Warding active to instead have 4 wards in stock.
    • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
    • Limitations: Limited to 1 Jungle or Gold Income item.
  • Old Effects:
    • Recipe: Spellthief's Edge Spellthief's Edge + 325 Gold 325 = 850 Gold 850.
    • Stats: 20 ability power, 50% base mana regeneration, 10% cooldown reduction, 2 Gold 2 per 10 seconds.
    • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage, and if an allied champion is nearby, also grants 22 Gold 22. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
    • Unique Passive - Quest: Earn 500 Gold 500 using this item. Reward: Permanently upgrades Frostfang Frostfang to Eye of Frost Eye of Frost and Remnant of the Watchers Remnant of the Watchers to Eye of the Watchers Eye of the Watchers, giving them the Warding active with respectively 3 and 4 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
    • Builds Into: Remnant of the Watchers Remnant of the Watchers.
    • Removed: Eye of Frost Eye of Frost.
Harrowing Crescent Harrowing Crescent - New item
  • Cost: 400 Gold 400, upgrades from Spectral Sickle Spectral Sickle.
  • Stats: 10 attack damage, 70 health, 3 Gold 3 per 10 seconds.
  • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 15 Gold 15. Receive diminishing gold from excessive minion kills.
  • Quest: Earn 500 Gold 500 using this item to upgrade to Black Mist Scythe Black Mist Scythe, increasing the Warding active to instead have 4 wards in stock.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Hunter's Machete Hunter's Machete
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
Hunter's Talisman Hunter's Talisman
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
Kircheis Shard Kircheis Shard
  • Total cost increased to 700 Gold 700 from 600 Gold 600.
    • Combine cost increased to 400 Gold 400 from 300 Gold 300.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • New Effect: Damage from other Energized effects now stacks.
  • Energized damage increased to 80 from 60.
  • Unique Energized bonus magic damage is now named Jolt.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Jolt: When fully Kircheis Shard item Energized, your next basic attack deals 80 bonus magic damage on-hit.
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 50 bonus magic damage on-hit.
Nomad's Medallion Nomad's Medallion - Removed
Ohmwrecker Ohmwrecker - Removed
  • Removed from the game.
Pauldrons of Whiterock Pauldrons of Whiterock - New item
  • Cost: 400 Gold 400, upgrades from Runesteel Spaulders Runesteel Spaulders.
  • Stats: 300 health, 24 attack damage, 3 Gold 3 per 10 seconds.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Phantom Dancer Phantom Dancer
Rapid Firecannon Rapid Firecannon
  • Combine cost reduced to 500 Gold 500 from 800 Gold 800.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • Energized damage changed to 120 at all levels from 60 − 140 (based on level).
  • Removed: Energized attacks no longer charge 25% faster and function on structures.
  • New Effect: Damage from other Energized effects now stacks.
  • Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Sharpshooter: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
    • Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
Raptor Cloak Raptor Cloak - Removed
  • Removed from the game.
Relic Shield Relic Shield - Rework
  • New item icon.
  • New Effects:
    • Cost: 400 Gold 400.
    • Stats: 30 health, 5 ability power, 2 Gold 2 per 10 seconds.
    • Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee role Melee basic attacks execute minions below 50% of their maximum health and Ranged role ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
    • Quest: Earn 500 Gold 500 using this item to upgrade to Targon's Buckler Targon's Buckler, gaining the Warding active with 3 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
  • Old Effects:
    • Cost: 400 Gold 400.
    • Stats: 50 health, 1 Gold 1 per 10 seconds.
    • Unique Passive - Spoils of War: Grants a charge every 40 seconds, up to 2 charges. Melee role Melee basic attacks can consume one charge to execute minions below 200 − 285 (based on level) (+ 100% AD) health. Killing a minion by any means with a charge heals you and the nearest allied champion for Error: Parameter '3' is not accepted. health and grants them kill gold Gold gold. Healing is halved if the owner is Ranged role ranged. These effects require an allied champion to be nearby.
    • Unique Passive - Quest: Earn 500 Gold 500 using this item and upgrade to Targon's Brace Targon's Brace. Reward: Permanently upgrades Targon's Brace Targon's Brace to Celestial Eye Celestial Eye and Remnant of the Aspect Remnant of the Aspect to Eye of the Aspect Eye of the Aspect, giving them the Warding active with respectively 3 and 4 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
    • Builds Into: Targon's Brace Targon's Brace.
Remnant of the Ascended Remnant of the Ascended - Removed
Remnant of the Aspect Remnant of the Aspect - Removed
Remnant of the Watchers Remnant of the Watchers - Removed
Runaan's Hurricane Runaan's Hurricane
  • Combine cost reduced to 600 Gold 600 from 800 Gold 800.
Runesteel Spaulders Runesteel Spaulders - New item
  • Cost: 400 Gold 400, upgrades from Steel Shoulderguards Steel Shoulderguards.
  • Stats: 100 health, 6 attack damage, 3 Gold 3 per 10 seconds.
  • Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions below 50% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
  • Quest: Earn 500 Gold 500 using this item to upgrade to Pauldrons of Whiterock Pauldrons of Whiterock, increasing the Warding active to instead have 4 wards in stock.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Sanguine Blade Sanguine Blade - New item
  • Recipe: Serrated Dirk Serrated Dirk + Vampiric Scepter Vampiric Scepter + 1000 Gold 1000 = 3000 Gold 3000.
  • Stats: 50 attack damage, 15% steal.
  • Unique Passive: 10 lethality.
  • Unique Passive - Blood Pursuit: While near one of fewer visible enemy champions gain 8 lethality and 40% − 100% (based on level) bonus attack speed, decaying over 3 seconds if other enemy champions get too close.
Serrated Dirk Serrated Dirk
  • Removed Unique Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage to all enemies it hits (30 second cooldown).
Shard of True Ice Shard of True Ice - New item
  • Cost: 400 Gold 400, upgrades from Frostfang Frostfang.
  • Stats: 60 ability power, 150 health, 3 Gold 3 per 10 seconds.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Shurelya's Reverie Shurelya's Reverie
  • New Recipe: Forbidden Idol Forbidden Idol + Crystalline Bracer Crystalline Bracer + 600 Gold 600 = 2050 Gold 2050.
  • Health increased to 300 from 200.
  • New Unique Passive: +10% heal and shield power.
  • Base health regeneration increased to 100% from 0%.
  • Ability power reduced to 0 from 40.
  • Cooldown reduction is no longer Unique.
  • Removed Unique Passive: +5% movement speed.
  • Active range increased to 1000 from 700.
Skirmisher's Sabre Skirmisher's Sabre
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
Spear of Shojin Spear of Shojin - Removed
Spectral Sickle Spectral Sickle - New item
  • Cost: 400 Gold 400.
  • Stats: 5 attack damage, 10 health, 2 Gold 2 per 10 seconds.
  • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 15 Gold 15. Receive diminishing gold from excessive minion kills.
  • Quest: Earn 500 Gold 500 using this item to upgrade to Harrowing Crescent Harrowing Crescent, gaining the Warding active with 3 wards in stock.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Spellthief's Edge Spellthief's Edge - Rework
  • New item icon.
  • New Effects:
    • Cost: 400 Gold 400.
    • Stats: 8 ability power, 10 health, 2 Gold 2 per 10 seconds.
    • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 15 Gold 15. Receive diminishing gold from excessive minion kills.
    • Quest: Earn 500 Gold 500 using this item to upgrade to Frostfang Frostfang, gaining the Warding active with 3 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
  • Old Effects:
    • Cost: 400 Gold 400.
    • Stats: 10 ability power, 25% base mana regeneration, 2 Gold 2 per 10 seconds.
    • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 13 bonus magic damage, and if an allied champion is nearby, also grants 11 Gold 11. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
    • Unique Passive - Quest: Earn 500 Gold 500 using this item and upgrade to Frostfang Frostfang. Reward: Permanently upgrades Frostfang Frostfang to Eye of Frost Eye of Frost and Remnant of the Watchers Remnant of the Watchers to Eye of the Watchers Eye of the Watchers, giving them the Warding active with respectively 3 and 4 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
    • Builds Into: Frostfang Frostfang.
Stalker's Blade Stalker's Blade
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
Statikk Shiv Statikk Shiv
  • Combine cost reduced to 500 Gold 500 from 800 Gold 800.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • Energized damage changed to 120 at all levels from 60 − 140 (based on level).
  • New Effect: Damage from other Energized effects now stacks.
  • Removed: Energized effects can no longer critically strike.
  • Number of bounces increased to 7 from 5.
  • Unique Energized bonus magic damage and chain lightning is now named Electroshock.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Electroshock: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
    • Previous Passive: Energized attacks bounce to 5 targets and are affected by Critical strike icon critical strike modifiers.
Steel Shoulderguards Steel Shoulderguards - New item
  • Cost: 400 Gold 400.
  • Stats: 30 health, 3 attack damage, 2 Gold 2 per 10 seconds.
  • Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee role Melee basic attacks execute minions below 50% of their maximum health and Ranged role ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
  • Quest: Earn 500 Gold 500 using this item to upgrade to Runesteel Spaulders Runesteel Spaulders, gaining the Warding active with 3 wards in stock.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Stormrazor Stormrazor
  • New Recipe: B. F B. F. Sword + Cloak of Agility Cloak of Agility + Kircheis Shard Kircheis Shard + 400 Gold 400 = 3200 Gold 3200.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • Attack damage reduced to 55 from 60.
  • Critical strike chance increased to 25% from 0%.
  • Attack speed reduced to 15% from 30%.
  • Energized damage increased to 120 from 50.
  • Removed: No longer increases Energized effects by 35%.
  • New Effect: Damage from other Energized effects now stacks.
  • Slow strength increased to 75% from 40%.
  • Slow duration reduced to 0.5 seconds from 1.5.
  • Removed: Slow no longer decays over the duration.
  • Unique Energized bonus magic damage and slow is now named Paralyze.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Paralyze: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects Slow icon slow by 75% for 0.5 seconds.
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 50 bonus magic damage on-hit.
    • Previous Passive: Energized effects have all of their respective effects increased by 35% and also Slow icon slow for 40% decaying over 1.5 seconds.
Targon's Brace Targon's Brace - Removed
Targon's Buckler Targon's Buckler - New item
  • Cost: 400 Gold 400, upgrades from Relic Shield Relic Shield.
  • Stats: 100 health, 10 ability power, 3 Gold 3 per 10 seconds.
  • Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions below 50% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
  • Quest: Earn 500 Gold 500 using this item to upgrade to Bulwark of the Mountain Bulwark of the Mountain, increasing the Warding active to instead have 4 wards in stock.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Umbral Glaive Umbral Glaive - New item
  • Recipe: Serrated Dirk Serrated Dirk + Long Sword Long Sword + Long Sword Long Sword + 600 Gold 600 = 2400 Gold 2400.
  • Stats: 50 attack damage, 10% cooldown reduction.
  • Unique Passive: 12 lethality.
  • Unique Passive - Blackout: When spotted by an enemy ward or Noxious Trap traps, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You Disabled Ward icon disable surrounding wards, as well as Exposed icon exposing stealthed wards and Noxious Trap traps. The effects linger for 2 seconds after you walk away. Basic attacks instantly kill revealed traps and do triple damage to wards revealed by Blackout. Blackout does not extend over terrain.
Youmuu's Ghostblade Youmuu's Ghostblade
  • New Effect: Active now also grants Ghost ghosting.
Zeal Zeal
Zz'Rot Portal Zz'Rot Portal - Removed
  • Removed from the game.

Runes

Aftershock Aftershock
  • Bonus armor reduced to 35 from 70.
  • Armor ratio increased to 80% bonus armor from 50%.
  • Bonus magic resistance reduced to 35 from 70.
  • Magic resistance ratio increased to 80% bonus magic resistance from 50%.
  • Shockwave base damage increased to 25 − 120 (based on level) from 10 − 120 (based on level).
  • Shockwave damage health ratio changed to 8% of bonus health from 4% of maximum health.
  • Cooldown reduced to 20 seconds from 35.
Conqueror Conqueror
  • Removed: No longer converts 8% of damage done to true damage.
  • Healing changed to post mitigation damage from pre-mitigation damage.
  • Healing conversion increased to 15% from 8%.
  • Maximum stack increased to 10 from 5.
  • Bonus stats per stack reduced to (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP) from (1.2 − 3.6 (based on level) bonus AD or 2 − 6 (based on level) AP).
    • Total stats gained increased to (12 − 30 (based on level) bonus AD or 20 − 50 (based on level) AP) from 6 − 18 (based on level) bonus AD or 10 − 30 (based on level) AP).
  • New Effect: Melee role Melee champion stack increased to 2 from 1.
  • Ranged role Ranged champion stack duration increased to 8 seconds from 2.
Eyeball Collection Eyeball Collection
  • AD per Eyeball collected reduced to 0.6 from 1.2.
  • AP per Eyeball collected reduced to 1 from 2.
  • Eyeballs per takedown increased to 2 from 1.
  • Maximum Eyeballs increased to 20 from 10.
Fleet Footwork Fleet Footwork
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
Kleptomancy Kleptomancy - Removed
  • Removed from the game.
Prototype: Omnistone Prototype: Omnistone - New rune
Nimbus Cloak Nimbus Cloak
  • Effect trigger changed to casting a summoner spell from casting your ultimate ability.
  • Bonus movement speed changed to Error: Parameter '3' is not accepted. from 100 flat movement speed. Higher cooldown summoner spells grant more movement speed.
  • Removed: No longer has a 1.5-second delay.
Presence of Mind Presence of Mind
  • Removed: No longer refunds 10% of your ultimate's maximum cooldown on takedown.
  • New Effect: Now also restores 20% of your maximum energy on takedown.
  • New Effect: Now grants 5 maximum energy or 35 maximum mana on takedown, stacking up to 10 times.

Game

Cannon minion
  • Solo XP increased to 93 from 92.
  • Shared XP reduced to 116 from 120.
Caster minion
  • Solo XP increased to 29.76 from 29.44.
  • Shared XP reduced to 37.12 from 38.4.
Melee minion
  • Solo XP increased to 60.45 from 58.8.
  • Shared XP reduced to 75.4 from 76.8.
Turret
  • Turret Plating resistances per stack increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..

Monsters

Elemental Drakes
  • New Spawning Rules:
    • First Drake: At 5:00 into the game, an elemental drake (Cloud DrakeSquare Infernal DrakeSquare Mountain DrakeSquare Ocean DrakeSquare) of a random type spawns in the dragon camp.
    • Second Drake: If it is slain, an elemental drake of another type spawns after 5 minutes.
    • Rift Changes: After the second drake has been slained, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be the only one to spawn.
    • Rift Drake: 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake.
    • Elder Dragon: Once a team has killed their fourth drake:
      • The remaining elemental buffs will be Locked Dragon buff locked.
      • The next dragon to spawn with be the Elder Dragon Elder Dragon, which spawns 6 minutes after the last drake has been killed. If it is killed, another Elder Dragon Elder Dragon spawns after 6 minutes, and so on.
    • Example: First drake: Cloud Drake Cloud Drake. Second drake: Infernal Drake Infernal Drake. Rift changes: Mountain Rift. Rift drake: Mountain Drake Mountain Drake. Afterwards: only Elder Dragons Elder Dragons.
  • Old Spawning Rules:
    • At 5:00 into the game, an elemental drake (Cloud DrakeSquare Infernal DrakeSquare Mountain DrakeSquare Ocean DrakeSquare) of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the Elder Dragon Elder Dragon. If it is killed, another Elder Dragon Elder Dragon spawns after 6 minutes, and so on.
  • Elemental Drake health changed:
    • New Health: 2650 (+ 240 per level, minimum level 6) before the Rift transforms; 4350 (+ 240 per level, minimum level 6) for the third drake onward.
    • Old Health: 3500 (+240 per level, minimum level 6).
Elemental Rift
  • The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
    • Cloud Rift: Cloud Rift: The Cloud winds quicken! Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside. Dragon Pit also becomes a speed boosting wind tunnel.
    • Infernal Rift: Infernal Rift: The Inferno blazes! Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
    • Mountainous Rift: Mountainous Rift: The Mountains rise! Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
    • Ocean Rift: Ocean Rift: The Oceans bring life! Brings new life to the Rift. Most of the brush in the jungle grows larger and new Honeyfruit Honeyfruit spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with Qiyana's Qiyana's Terrashape Terrashape and Waterwalking Waterwalking. New brush patches sprout up around the Dragon pit.
Monster camps
  • If your team had vision of a small camp when it was killed, you'll see a respawn icon on the minimap 15 seconds before respawn.
  • Buff camp respawn icon change from gray to yellow 15 seconds before respawn, instead of 20 seconds.
Ancient KrugSquare Krug camp
  • Respawn time reduced to 2:00 from 2:30.
  • Ancient Krug Ancient Krug
    • Gold reduced to 65 Gold 65 from 70 Gold 70.
    • Experience reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
    • Removed: No longer grants 30% reduced experience on the first clear.
  • Krug Krug
    • Experience reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted.
  • Mini Krug Mini Krug
    • Gold reduced 5 Gold 5 from 10 Gold 10.
    • Experience increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
Greater Murk WolfSquare Murk Wolf camp
  • Respawn time reduced to 2:00 from 2:30.
  • Greater Murk Wolf Greater Murk Wolf
    • Gold reduced to 64 64.6 from 68 Gold 68.
    • Experience reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Murk Wolf Murk Wolf
    • Gold reduced to 15 15.2 from 16 Gold 16.
    • Experience reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
Gromp Gromp
  • Respawn time reduced to 2:00 from 2:30.
  • Health increased to 2100 from 1800.
  • Gold increased to 105 Gold 105 from 86 Gold 86.
  • Experience increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
Crimson RaptorSquare Raptor camp
  • Respawn time reduced to 2:00 from 2:30.
  • Crimson Raptor Crimson Raptor
    • Gold reduced to 58 58.9 from 62 Gold 62.
    • Experience reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Raptor Raptor
    • Gold reduced to 9 9.5 from 10 Gold 10.
    • Experience reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
Rift Herald Rift Herald
  • Spawn time reduced to 8:00 from 10:00.
  • New Effect: Can now respawn after 6 minutes.
  • Health changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Base attack speed reduced to 0.4 from 0.5.
  • Eye of the Herald Eye of the Herald pick-up window reduced to 20 seconds from 40.
  • Eye of the Herald Eye of the Herald channel time reduced to 1 second from 4.
  • Summoned Rift Herald level is now determined on picking up the Eye of the Herald Eye of the Herald, rather than on using the Eye of the Herald Eye of the Herald.
  • Summoned Rift Herald health changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Headbutt turret damage changed to Error: Parameter '3' is not accepted. from (40% of Herald's current health or 1500, whichever is greater).
  • Headbutt self damage increased to 66% of Herald's curent health from 25%.
Rift Scuttler Rift Scuttler
  • Respawn time reduced to 2:00 from 2:30.
  • Gold reduced 9 (based on monster's level) from 9 (based on monster's level).
  • Experience reduced to Error: Parameter 'displayformula' is not accepted. from Error: Parameter 'displayformula' is not accepted..

Neutral buffs

Aspect of the Dragon Aspect of the Dragon
  • New buff icon and VFX.
  • New Effects:
    • Damaging enemies causes them to burn for Error: Parameter '3' is not accepted. true damage over 3 seconds. Damaging an enemy champion below 20% of their maximum health blasts them with Elder Immolation after 0.5 seconds, dealing 100% of their maximum health as true damage. Elder Immolation has no cooldown cooldown. Lasts 180 seconds and is still on death.
    • Elder Immolation can't execute enemies through invulnerability effects like Zhonya's Hourglass Zhonya's Hourglass or undying effects like Kindred's Kindred's Lamb's Respite Lamb's Respite.
  • Old Effects:
    • Aspect of the Dragon: Damage to non-turret units burns them for 45 + (45 per Dragon Slayer Dragon Slayer stack) bonus true damage over 3 seconds and True Sight icon reveals them for the duration. Also increases the strength of all Dragon Slayer Dragon Slayer buffs by 50%. Lasts for 150 seconds.
    • Empowered Aspect of the Dragon: Dealing damage to non-turrets burn the target for 135 + (90 per Dragon Slayer Dragon Slayer stack) bonus true damage over 3 seconds and reveals them for the duration. Also increases the strength of all Dragon Slayer Dragon Slayer buffs by 100%. Lasts for 300 seconds.
Crest of Cinders Crest of Cinders
  • New buff icon and VFX.
Crest of Insight Crest of Insight
  • New buff icon and VFX.
Dragon Slayer Dragon Slayer
  • New Effects:
    • Cloud Dragon buff Cloudbringer's Grace: + 4% (based on stacks)% ultimate cooldown reduction, ignoring the CDR cap.
    • Infernal Dragon buff Infernal Might: + 4% (based on stacks)% attack damage and ability power.
    • Mountain Dragon buff Mountainous Vigor: + 4% (based on stacks)% armor and magic resistance.
    • Ocean Dragon buff Oceanic Will: Restores 4% (based on stacks)% of missing health every 5 seconds.
  • Old Effects:
    • Cloud Drake Cloud Drake: + 3% (based on stacks) bonus movement speed, tripled to 3% (based on stacks) while out-of-combat.
    • Infernal Drake Infernal Drake: + 3% (based on stacks) attack damage and ability power.
    • Mountain Drake Mountain Drake: + 3% (based on stacks) bonus true damage to epic monsters and turrets.
    • Ocean Drake Ocean Drake: Restores 3% (based on stacks) of missing health and missing mana every 5 seconds when you haven't taken damage from champions or turrets within the last 8 seconds.
Dragon Soul
  • When a team kills their fourth Elemental Drake, they'll gain a powerful Dragon Soul from the dominant dragon (the one that transformed the Rift). Dragon Souls persist through death and last the remainder of the game.
    • Cloud Dragon Soul buff Cloud Dragon Soul: Grants 10% bonus movement speed, increased to 40% bonus movement speed for 3 seconds after casting your ultimate (30 second cooldown).
    • Infernal Dragon Soul buff Infernal Dragon Soul: Damaging abilities and basic attacks create an explosion around the target, dealing 90 (+ 25% bonus AD) (+ 15% AP) (+ 3% bonus health) Attack damageMagic damage adaptive damage to the target and nearby enemies (3 second cooldown).
    • Mountain Dragon Soul buff Mountain Dragon Soul: After not taking champion damage for 5 seconds, gain a shield for 225 (+ 20% bonus AD) (+ 15% AP) (+ 15% bonus health).
    • Ocean Dragon Soul buff Ocean Dragon Soul: Dealing damage to enemies restores 180 (+ 40% bonus AD) (+ 25% AP) (+ 10% bonus health) health and 90 (+ 4% maximum mana) mana over 3 seconds. Damage to minions and monsters regenerates with 30% effectiveness.
Hand of Baron Hand of Baron
  • New VFX.
  • Buff duration reduced to 180 seconds from 210.

Turrets

  • Penetrating Bullets renamed to Ohmwrecker.
    • Icon updated to Ohmwrecker item Ohmwrecker's icon, instead of Skull Crusher item Skull Crusher's icon.
Support items
  • Towards the goal of creating more satisfying items, supports will no longer have to upgrade these starter items in the shop. Instead, the quest system now automatically upgrades items to their second and third tiers when milestones are reached, with the Warding passive baked into those upgrades.
    • Tier 1 - Starting stats and gold generation passive.
    • Tier 2 - Stats improved, 3 wards added.
    • Tier 3 - Major stats upgrade, 4 ward capacity, gold generation passive removed.
  • "Receive diminishing gold from excessive minion kills": Farming more than 20 CS per 5 minutes (3 out of 10 waves) reduces gold from minions by 50%. The penalty increases with further CS to a max of 80% reduction at 50 minions. Once the penalty kicks in, your CS gold is reduced to (70 - CS within 5 minutes)%.
  • Having a support item to tier 2 or tier 3, selling it, and buying another support item will automatically upgrade that item to the respective tier.

Bots

References