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For the Teamfight Tactics 2019 victory icon Teamfight Tactics patch, see V9.23 (Teamfight Tactics).

New Cosmetics

The following Champion skins have been added to the store:

The following Champion skin will be distributed to players who earned Gold+ in any ranked queue:

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V9.23

Game modes

Twisted Treeline icon Twisted Treeline removal[1]

Client

Essence Emporium
Item Set Editor
  • Items from Nexus Siege, Odyssey: Extraction, Nexus Blitz, Poro King, and Dominion have been removed from the item set editor.
RP
  • New icon for RP icon RP.

Champions

Akali OriginalSquare Akali
  • Akali TrueDamageCircle True Damage Akali
    • Loading screen border is now uniquely colored per True Damage skin.
Darius OriginalSquare Darius
Diana OriginalSquare Diana
  • Lunar Rush Lunar Rush
    • Bug Fix: Now properly gains a stack of Conqueror rune Conqueror from the basic attack issued automatically after dashing to a target with Lunar Rush.
Ekko OriginalSquare Ekko
  • Ekko TrueDamageCircle True Damage Ekko
    • Loading screen border is now uniquely colored per True Damage skin.
    • The shaved part of his hair has been extended to cover more of his forehead.
Evelynn OriginalSquare Evelynn
  • Demon Shade Demon Shade
    • Bug Fix: Tooltip no longer displays zeros for every number.
Garen OriginalSquare Garen
  • Decisive Strike Decisive Strike
    • Bug Fix: If the attack is canceled due to losing vision of his target, he's no longer locked out of casting Judgment Judgment until the empowered attack window ends.
Malphite OriginalSquare Malphite
  • Thunderclap Thunderclap
    • Bug Fix: Empowered attack window no longer lasts indefinitely if the first basic attack that would proc it is canceled.
Malzahar OriginalSquare Malzahar
  • Void Swarm Void Swarm
    • Gathering Swarm stacks renamed to Zz'Rot Swarm.
Poppy OriginalSquare Poppy
  • Heroic Charge Heroic Charge
    • Bug Fix: If she stuns an enemy with it and that enemy is then stunned by another effect during Heroic Charge's stun, the second stun is no longer removed when Heroic Charge's stun expires.
Qiyana OriginalSquare Qiyana
Senna OriginalSquare Senna
Shyvana OriginalSquare Shyvana
Yasuo OriginalSquare Yasuo
  • Yasuo TrueDamageCircle True Damage Yasuo
    • Loading screen border is now uniquely colored per True Damage skin.

Game

Camera
  • Bug Fix: The camera no longer becomes locked if, while dead, you use the minimap to move the camera around, then after respawning press the spacebar to center it on yourself.
Mute icon
  • Bug Fix: The mute icon has been fixed.
Side Lane Alcoves and Brush
  • New alcoves have been carved into the outer corners of top and bot lanes.
  • Bot lane now has three brush patches, instead of two long patches, mirroring top lane.
  • New brush has been added by the river entrances in both Blue buff quadrants.

Items

Ancient Coin item Ancient Coin - Removed
  • Removed from the game.
Banshee's Veil item Banshee's Veil
  • Unique passive is now named Spell Shield.
  • New spell shield VFX.
Black Mist Scythe item Black Mist Scythe - New item
  • Cost: Gold 400, upgrades from Harrowing Crescent item Harrowing Crescent.
  • Stats: 35 attack damage, 150 health, Gold 3 per 10 seconds.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Brawler's Gloves item Brawler's Gloves - Removed
  • Removed from the game.
Bulwark of the Mountain item Bulwark of the Mountain - New item
  • Cost: Gold 400, upgrades from Targon's Buckler item Targon's Buckler.
  • Stats: 300 health, 40 ability power, Gold 3 per 10 seconds.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Cloak of Agility item Cloak of Agility
  • Critical strike chance increased to 25% from 20%.
Doran's Shield item Doran's Shield
  • Bonus health regeneration increased to 0 − 40 (based on current missing health) from 0 − 30 (based on current missing health).
  • Regeneration duration reduced to 8 seconds from 10.
  • New Effect: Regeneration is now 66% effective for Ranged role ranged champions or when triggered by AoE, DoT, or proc effects.
Duskblade of Draktharr item Duskblade of Draktharr
  • Attack damage increased to 60 from 55.
  • Removed Unique Passive - Blackout: When spotted by an enemy ward or Noxious Trap traps, gain Blackout over a 400-unit radius for 8 seconds (90 second cooldown). You Disabled Ward icon disable surrounding wards, as well as Exposed icon exposing stealthed wards and Noxious Trap traps. The effects linger for 2 seconds after you walk away. Melee role Melee basic attacks instantly kill wards or traps revealed by Blackout. Blackout does not extend over terrain.
Edge of Night item Edge of Night
  • Total cost reduced to Gold 2900 from Gold 3000.
    • Combine cost reduced to Gold 525 from Gold 625.
  • Attack damage reduced to 50 from 55.
  • Lethality reduced to 10 from 18.
  • Health increased to 325 from 250.
  • Removed Unique Active - Night's Veil: Channels for 1 second to gain a Spell Shield spell shield that blocks the next enemy ability within the next 7 seconds (40 second cooldown). Damage will interrupt the channel. You can move while channeling. If the channel is interrupted, the item is put on a reduced 5 second cooldown.
  • New Unique Passive - Spell Shield: Grants a Spell Shield spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
  • New spell shield VFX.
Frostfang item Frostfang - Rework
  • New item icon.
  • New Effects:
    • Cost: Gold 400, upgrades from Spellthief's Edge item Spellthief's Edge.
    • Stats: 15 ability power, 70 health, Gold 3 per 10 seconds.
    • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants Gold 15. Receive diminishing gold from excessive minion kills.
    • Quest: Earn Gold 500 using this item to upgrade to Shard of True Ice item Shard of True Ice, increasing the Warding active to instead have 4 wards in stock.
    • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
    • Limitations: Limited to 1 Jungle or Gold Income item.
  • Old Effects:
    • Recipe: Spellthief's Edge item Spellthief's Edge + Faerie Charm item Faerie Charm + Gold 325 = Gold 850.
    • Stats: 20 ability power, 50% base mana regeneration, 10% cooldown reduction, Gold 2 per 10 seconds.
    • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage, and if an allied champion is nearby, also grants Gold 22. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
    • Unique Passive - Quest: Earn Gold 500 using this item. Reward: Permanently upgrades Frostfang item Frostfang to Eye of Frost item Eye of Frost and Remnant of the Watchers item Remnant of the Watchers to Eye of the Watchers item Eye of the Watchers, giving them the Warding active with respectively 3 and 4 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
    • Builds Into: Remnant of the Watchers item Remnant of the Watchers.
    • Removed: Eye of Frost item Eye of Frost.
Harrowing Crescent item Harrowing Crescent - New item
  • Cost: Gold 400, upgrades from Spectral Sickle item Spectral Sickle.
  • Stats: 10 attack damage, 60 health, Gold 3 per 10 seconds.
  • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants Gold 15. Receive diminishing gold from excessive minion kills.
  • Quest: Earn Gold 500 using this item to upgrade to Black Mist Scythe item Black Mist Scythe, increasing the Warding active to instead have 4 wards in stock.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Hunter's Machete item Hunter's Machete
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
Hunter's Talisman item Hunter's Talisman
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
Kircheis Shard item Kircheis Shard
  • Total cost increased to Gold 700 from Gold 600.
    • Combine cost increased to Gold 400 from Gold 300.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • New Effect: Damage from other Energized effects now stacks.
  • Energized damage increased to 80 from 60.
  • Unique Energized bonus magic damage is now named Jolt.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Jolt: When fully Kircheis Shard item Energized, your next basic attack deals 80 bonus magic damage on-hit.
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 50 bonus magic damage on-hit.
Nomad's Medallion item Nomad's Medallion - Removed
Ohmwrecker item Ohmwrecker - Removed
  • Removed from the game.
Pauldrons of Whiterock item Pauldrons of Whiterock - New item
  • Cost: Gold 400, upgrades from Runesteel Spaulders item Runesteel Spaulders.
  • Stats: 300 health, 24 attack damage, Gold 3 per 10 seconds.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Phantom Dancer item Phantom Dancer
Rapid Firecannon item Rapid Firecannon
  • Combine cost reduced to Gold 500 from Gold 800.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • Energized damage changed to 120 at all levels from 60 − 140 (based on level).
  • Removed: Energized attacks no longer charge 25% faster and function on structures.
  • New Effect: Damage from other Energized effects now stacks.
  • Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Sharpshooter: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
    • Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
Raptor Cloak item Raptor Cloak - Removed
  • Removed from the game.
Relic Shield item Relic Shield - Rework
  • New item icon.
  • New Effects:
    • Cost: Gold 400.
    • Stats: 30 health, 5 ability power, Gold 2 per 10 seconds.
    • Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee role Melee basic attacks execute minions below 50% of their maximum health and Ranged role ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
    • Quest: Earn Gold 500 using this item to upgrade to Targon's Buckler item Targon's Buckler, gaining the Warding active with 3 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
  • Old Effects:
    • Cost: Gold 400.
    • Stats: 50 health, Gold 1 per 10 seconds.
    • Unique Passive - Spoils of War: Grants a charge every 40 seconds, up to 2 charges. Melee role Melee basic attacks can consume one charge to execute minions below 200 − 285 (based on level) (+ 100% AD) health. Killing a minion by any means with a charge heals you and the nearest allied champion for 5 − 30 (based on missing health) health and grants them kill Gold gold. Healing is halved if the owner is Ranged role ranged. These effects require an allied champion to be nearby.
    • Unique Passive - Quest: Earn Gold 500 using this item and upgrade to Targon's Brace item Targon's Brace. Reward: Permanently upgrades Targon's Brace item Targon's Brace to Celestial Eye item Celestial Eye and Remnant of the Aspect item Remnant of the Aspect to Eye of the Aspect item Eye of the Aspect, giving them the Warding active with respectively 3 and 4 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
    • Builds Into: Targon's Brace item Targon's Brace.
Remnant of the Ascended item Remnant of the Ascended - Removed
Remnant of the Aspect item Remnant of the Aspect - Removed
Remnant of the Watchers item Remnant of the Watchers - Removed
Runaan's Hurricane item Runaan's Hurricane
  • Combine cost reduced to Gold 600 from Gold 800.
Runesteel Spaulders item Runesteel Spaulders - New item
  • Cost: Gold 400, upgrades from Steel Shoulderguards item Steel Shoulderguards.
  • Stats: 100 health, 6 attack damage, Gold 3 per 10 seconds.
  • Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions below 50% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
  • Quest: Earn Gold 500 using this item to upgrade to Pauldrons of Whiterock item Pauldrons of Whiterock, increasing the Warding active to instead have 4 wards in stock.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Sanguine Blade item Sanguine Blade - New item
  • Recipe: Serrated Dirk item Serrated Dirk + Vampiric Scepter item Vampiric Scepter + Gold 1000 = Gold 3000.
  • Stats: 50 attack damage, 15% steal.
  • Unique Passive: 10 lethality.
  • Unique Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 lethality and 40% − 100% (based on level) bonus attack speed, decaying over 3 seconds if other enemy champions get too close.
Serrated Dirk item Serrated Dirk
  • Removed Unique Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage to all enemies it hits (30 second cooldown).
Shard of True Ice item Shard of True Ice - New item
  • Cost: Gold 400, upgrades from Frostfang item Frostfang.
  • Stats: 60 ability power, 150 health, Gold 3 per 10 seconds.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Shurelya's Reverie item Shurelya's Reverie
  • New Recipe: Forbidden Idol item Forbidden Idol + Crystalline Bracer item Crystalline Bracer + Gold 600 = Gold 2050.
  • Health increased to 300 from 200.
  • New Unique Passive: +10% heal and shield power.
  • Base health regeneration increased to 100% from 0%.
  • Ability power reduced to 0 from 40.
  • Cooldown reduction is no longer Unique.
  • Removed Unique Passive: +5% movement speed.
  • Active range increased to 1000 from 700.
Skirmisher's Sabre item Skirmisher's Sabre
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
Spear of Shojin item Spear of Shojin
Spectral Sickle item Spectral Sickle - New item
  • Cost: Gold 400.
  • Stats: 5 attack damage, 10 health, Gold 2 per 10 seconds.
  • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants Gold 15. Receive diminishing gold from excessive minion kills.
  • Quest: Earn Gold 500 using this item to upgrade to Harrowing Crescent item Harrowing Crescent, gaining the Warding active with 3 wards in stock.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Spellthief's Edge item Spellthief's Edge - Rework
  • New item icon.
  • New Effects:
    • Cost: Gold 400.
    • Stats: 8 ability power, 10 health, Gold 2 per 10 seconds.
    • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants Gold 15. Receive diminishing gold from excessive minion kills.
    • Quest: Earn Gold 500 using this item to upgrade to Frostfang item Frostfang, gaining the Warding active with 3 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
  • Old Effects:
    • Cost: Gold 400.
    • Stats: 10 ability power, 25% base mana regeneration, Gold 2 per 10 seconds.
    • Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 13 bonus magic damage, and if an allied champion is nearby, also grants Gold 11. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
    • Unique Passive - Quest: Earn Gold 500 using this item and upgrade to Frostfang item Frostfang. Reward: Permanently upgrades Frostfang item Frostfang to Eye of Frost item Eye of Frost and Remnant of the Watchers item Remnant of the Watchers to Eye of the Watchers item Eye of the Watchers, giving them the Warding active with respectively 3 and 4 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
    • Builds Into: Frostfang item Frostfang.
Stalker's Blade item Stalker's Blade
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
Statikk Shiv item Statikk Shiv
  • Combine cost reduced to Gold 500 from Gold 800.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • Energized damage changed to 120 at all levels from 60 − 140 (based on level).
  • New Effect: Damage from other Energized effects now stacks.
  • Removed: Energized effects can no longer critically strike.
  • Number of bounces increased to 7 from 5.
  • Unique Energized bonus magic damage and chain lightning is now named Electroshock.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Electroshock: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
    • Previous Passive: Energized attacks bounce to 5 targets and are affected by Critical strike icon critical strike modifiers.
Steel Shoulderguards item Steel Shoulderguards - New item
  • Cost: Gold 400.
  • Stats: 30 health, 3 attack damage, Gold 2 per 10 seconds.
  • Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee role Melee basic attacks execute minions below 50% of their maximum health and Ranged role ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
  • Quest: Earn Gold 500 using this item to upgrade to Runesteel Spaulders item Runesteel Spaulders, gaining the Warding active with 3 wards in stock.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Stormrazor item Stormrazor
  • New Recipe: B. F. Sword item B. F. Sword + Cloak of Agility item Cloak of Agility + Kircheis Shard item Kircheis Shard + Gold 400 = Gold 3200.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • Attack damage reduced to 55 from 60.
  • Critical strike chance increased to 25% from 0%.
  • Attack speed reduced to 15% from 30%.
  • Energized damage increased to 120 from 50.
  • Removed: No longer increases Energized effects by 35%.
  • New Effect: Damage from other Energized effects now stacks.
  • Slow strength increased to 75% from 40%.
  • Slow duration reduced to 0.5 seconds from 1.5.
  • Removed: Slow no longer decays over the duration.
  • Unique Energized bonus magic damage and slow is now named Paralyze.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Paralyze: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects Slow icon slow by 75% for 0.5 seconds.
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 50 bonus magic damage on-hit.
    • Previous Passive: Energized effects have all of their respective effects increased by 35% and also Slow icon slow for 40% decaying over 1.5 seconds.
Targon's Brace item Targon's Brace - Removed
Targon's Buckler item Targon's Buckler - New item
  • Cost: Gold 400, upgrades from Relic Shield item Relic Shield.
  • Stats: 100 health, 10 ability power, Gold 3 per 10 seconds.
  • Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions below 50% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
  • Quest: Earn Gold 500 using this item to upgrade to Bulwark of the Mountain item Bulwark of the Mountain, increasing the Warding active to instead have 4 wards in stock.
  • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
  • Limitations: Limited to 1 Jungle or Gold Income item.
Umbral Glaive item Umbral Glaive - New item
  • Recipe: Serrated Dirk item Serrated Dirk + Long Sword item Long Sword + Long Sword item Long Sword + Gold 600 = Gold 2400.
  • Stats: 50 attack damage, 10% cooldown reduction.
  • Unique Passive: 12 lethality.
  • Unique Passive - Blackout: When spotted by an enemy ward or Noxious Trap traps, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You Disabled Ward icon disable surrounding wards, as well as Exposed icon exposing stealthed wards and Noxious Trap traps. The effects linger for 2 seconds after you walk away. Basic attacks instantly kill revealed traps and do triple damage to wards revealed by Blackout. Blackout does not extend over terrain.
Youmuu's Ghostblade item Youmuu's Ghostblade
  • New Effect: Active now also grants Ghost ghosting.
Zeal item Zeal
Zz'Rot Portal item Zz'Rot Portal - Removed
  • Removed from the game.
Support items
  • Towards the goal of creating more satisfying items, supports will no longer have to upgrade these starter items in the shop. Instead, the quest system now automatically upgrades items to their second and third tiers when milestones are reached, with the Warding passive baked into those upgrades.
    • Tier 1 - Starting stats and gold generation passive.
    • Tier 2 - Stats improved, 3 wards added.
    • Tier 3 - Major stats upgrade, 4 ward capacity, gold generation passive removed.
  • "Receive diminishing gold from excessive minion kills": Farming more than 20 CS per 5 minutes (3 out of 10 waves) reduces gold from minions by 50%. The penalty increases with further CS to a max of 80% reduction at 50 minions. Once the penalty kicks in, your CS gold is reduced to (70 - CS within 5 minutes)%.
  • Having a support item to tier 2 or tier 3, selling it, and buying another support item will automatically upgrade that item to the respective tier.
  • Bug Fix: Spoils of War can now properly be triggered even if the only nearby ally is untargetable or in stasis.

Runes

Aftershock rune Aftershock
  • Bonus armor reduced to 35 from 70.
  • Armor ratio increased to 80% bonus armor from 50%.
  • Bonus magic resistance reduced to 35 from 70.
  • Magic resistance ratio increased to 80% bonus magic resistance from 50%.
  • Shockwave base damage increased to 25 − 120 (based on level) from 10 − 120 (based on level).
  • Shockwave damage health ratio changed to 8% of bonus health from 4% of maximum health.
  • Cooldown reduced to 20 seconds from 35.
  • Bug Fix: Resistances no longer last for slightly longer than intended.
Conqueror rune Conqueror
  • Removed: No longer converts 8% of damage done to true damage.
  • Healing changed to post mitigation damage from pre-mitigation damage.
  • Healing conversion increased to 15% from 8%.
  • Maximum stack increased to 10 from 5.
  • Bonus stats per stack reduced to (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP) from (1.2 − 3.6 (based on level) bonus AD or 2 − 6 (based on level) AP).
    • Total stats gained increased to (12 − 30 (based on level) bonus AD or 20 − 50 (based on level) AP) from 6 − 18 (based on level) bonus AD or 10 − 30 (based on level) AP).
  • New Effect: Melee role Melee champion basic attack stack increased to 2 from 1.
  • Ranged role Ranged champion stack duration increased to 8 seconds from 2.
Eyeball Collection rune Eyeball Collection
  • AD per Eyeball collected reduced to 0.6 from 1.2.
  • AP per Eyeball collected reduced to 1 from 2.
  • Eyeballs per takedown increased to 2 from 1.
  • Maximum Eyeballs increased to 20 from 10.
Fleet Footwork rune Fleet Footwork
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
Kleptomancy rune Kleptomancy - Removed
  • Removed from the game.
Prototype- Omnistone rune Prototype: Omnistone - New rune
  • Replaces Kleptomancy rune Kleptomancy.
  • Inspiration icon Inspiration Keystone rune.
    • Periodically gain a single use of another random keystone. Once a keystone is rolled, it can't be rolled again until only three options are left, at which point the table resets (you won't get the keystone you just used, though).
    • Gain a new keystone 8 − 4 (based on level) seconds after using the last. (Increased to 12 − 8 (based on level) seconds for Ranged role ranged champions).
    • Gain a new keystone while out of combat after 40 seconds of not using a keystone.
    • Your current keystone shows up to the right of your health bar. All ten players can see it.
    • Dark Harvest rune Dark Harvest souls persist after you get a different keystone and affect all your other keystones. Grasp of the Undying rune Grasp of the Undying's health persists after you get a different keystone, too.
    • Available Keystones: Press the Attack rune Press the Attack, Lethal Tempo rune Lethal Tempo, Fleet Footwork rune Fleet Footwork, Conqueror rune Conqueror, Summon Aery rune Summon Aery, Arcane Comet rune Arcane Comet, Phase Rush rune Phase Rush, Electrocute rune Electrocute, Predator rune Predator, Dark Harvest rune Dark Harvest, Hail of Blades rune Hail of Blades, Grasp of the Undying rune Grasp of the Undying, Aftershock rune Aftershock, and Glacial Augment rune Glacial Augment.
    • Predator rune Predator is only available to champions who have already purchased boots. Dark Harvest rune Dark Harvest souls amplify the effects of all keystones. Aftershock rune Aftershock is only available to champions who have learned a basic spell that can trigger it.
    • Does not re-roll if in-combat.
    • Keystones cycle pseudo randomly - you cannot repeat a keystone for 5 rolls after it has been used.
    • Entering the fountain will reroll your current keystone.
Nimbus Cloak rune Nimbus Cloak
  • Effect trigger changed to casting a summoner spell from casting your ultimate ability.
  • Bonus movement speed changed to 15% − 35% (based on summoner spell cooldown) from 100 flat movement speed. Higher cooldown summoner spells grant more movement speed.
  • Removed: No longer has a 1.5-second delay.
  • Removed: The bonus movement speed no longer decays over the last 1 second.
  • Removed: No longer has a 60 second cooldown, affected by cooldown reduction.
Presence of Mind rune Presence of Mind
  • Removed: No longer refunds 10% of your ultimate's maximum cooldown on takedown.
  • New Effect: Now also restores 20% of your maximum energy on takedown.
  • New Effect: Now grants 100 maximum mana or 10 maximum energy on takedown, stacking up to 5 times.

Game

Caster minion
  • Minion solo experience multiplier increased to 0.93 from 0.92.
    • Solo XP increased to 29.76 from 29.44.
  • Minion shared experience multiplier reduced to 1.16 from 1.2.
    • Shared XP reduced to 37.12 from 38.4.
Melee minion
  • Base XP increased to 65 from 64.
  • Minion solo experience multiplier increased to 0.93 from 0.92.
    • Solo XP increased to 60.45 from 58.88.
  • Minion shared experience multiplier reduced to 1.16 from 1.2.
    • Shared XP reduced to 75.4 from 76.8.
Siege minion
  • Minion solo experience multiplier increased to 0.93 from 0.92.
    • Solo XP increased to 93 from 92.
  • Minion shared experience multiplier reduced to 1.16 from 1.2.
    • Shared XP reduced to 116 from 120.
Super minion
  • Minion solo experience multiplier increased to 0.93 from 0.92.
    • Solo XP increased to 93 from 92.
  • Minion shared experience multiplier reduced to 1.16 from 1.2.
    • Shared XP reduced to 116 from 120.

Monsters

Elemental Drakes
  • New Spawning Rules:
    • First Drake: At 5:00 into the game, an elemental drake (Cloud DrakeSquare Infernal DrakeSquare Mountain DrakeSquare Ocean DrakeSquare) of a random type spawns in the dragon camp.
    • Second Drake: If it is slain, an elemental drake of another type spawns after 5 minutes.
    • Rift Changes: After the second drake has been slained, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be the only one to spawn.
    • Rift Drake: 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake.
    • Elder Dragon: Once a team has killed their fourth drake:
      • The remaining elemental buffs will be Locked Dragon buff locked.
      • The next dragon to spawn with be the Elder DragonSquare Elder Dragon, which spawns 6 minutes after the last drake has been killed. If it is killed, another Elder DragonSquare Elder Dragon spawns after 6 minutes, and so on.
    • Example: First drake: Cloud DrakeSquare Cloud Drake. Second drake: Infernal DrakeSquare Infernal Drake. Rift changes: Mountain Rift. Rift drake: Mountain DrakeSquare Mountain Drake. Afterwards: only Elder DragonSquare Elder Dragons.
  • Old Spawning Rules:
    • At 5:00 into the game, an elemental drake (Cloud DrakeSquare Infernal DrakeSquare Mountain DrakeSquare Ocean DrakeSquare) of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the Elder DragonSquare Elder Dragon. If it is killed, another Elder DragonSquare Elder Dragon spawns after 6 minutes, and so on.
  • Elemental Drake health changed:
    • New Health: 2650 (+ 240 per level, minimum level 6) before the Rift transforms; 4350 (+ 240 per level, minimum level 6) for the third drake onward.
    • Old Health: 3500 (+240 per level, minimum level 6).
Elemental Rift
  • The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
    • Cloud DrakeSquare Cloud Rift: The Cloud winds quicken! Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside. Dragon Pit also becomes a speed boosting wind tunnel.
    • Infernal DrakeSquare Infernal Rift: The Inferno blazes! Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
    • Mountain DrakeSquare Mountainous Rift: The Mountains rise! Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
    • Ocean DrakeSquare Ocean Rift: The Oceans bring life! Brings new life to the Rift. Most of the brush in the jungle grows larger and new HoneyfruitSquare Honeyfruit spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with Qiyana OriginalSquare Qiyana's Terrashape Terrashape and Waterwalking rune Waterwalking. New brush patches sprout up around the Dragon pit.
Monster camps
  • If your team had vision of a small camp when it was killed, you'll see a respawn icon on the minimap 15 seconds before respawn.
  • Buff camp respawn icon change from gray to yellow 15 seconds before respawn, instead of 20 seconds.
Ancient KrugSquare Krug camp
  • Respawn time reduced to 2:00 from 2:30.
  • Ancient KrugSquare Ancient Krug
    • Gold reduced to Gold 65 from Gold 70.
    • Experience reduced to 55 − 68.75 (based on monster's level) from 100 − 125 (based on monster's level).
    • Removed: No longer grants 30% reduced experience on the first clear.
  • KrugSquare Krug
    • Experience reduced to 15 − 18.75 (based on monster's level) from 35 − 43.75 (based on monster's level)
  • KrugSquare Mini Krug
    • Gold reduced Gold 5 from Gold 10.
    • Experience increased to 10 − 12.5 (based on monster's level) from 7 − 8.75 (based on monster's level).
Greater Murk WolfSquare Murk Wolf camp
  • Respawn time reduced to 2:00 from 2:30.
  • Greater Murk WolfSquare Greater Murk Wolf
    • Gold reduced to Gold 55 from Gold 68.
    • Experience changed to 65 − 81.25 (based on monster's level) from 65 − 81.25 (based on monster's level).
  • Murk WolfSquare Murk Wolf
    • Gold reduced to Gold 15 from Gold 16.
    • Experience reduced to 15 − 18.75 (based on monster's level) from 25 − 31.25 (based on monster's level).
GrompSquare Gromp
  • Respawn time reduced to 2:00 from 2:30.
  • Base health increased to 2100 from 1800.
  • Gold increased to Gold 105 from Gold 86.
  • Experience increased to 135 − 168.75 (based on monster's level) from 115 − 143.75 (based on monster's level).
Crimson RaptorSquare Raptor camp
  • Respawn time reduced to 2:00 from 2:30.
  • Crimson RaptorSquare Crimson Raptor
    • Gold reduced to Gold 45 from Gold 62.
    • Experience increased to 45 − 56 (based on monster's level) from 20 − 25 (based on monster's level).
  • RaptorSquare Raptor
    • Gold reduced to Gold 8 from Gold 10.
    • Experience reduced to 10 − 12.5 (based on monster's level) from 20 − 25 (based on monster's level).
Rift HeraldSquare Rift Herald
  • Spawn time reduced to 8:00 from 10:00.
  • New Effect: Can now respawn after 6 minutes.
  • Health changed to 8250 − 16500 (based on level) from 10000 − 16000 (based on level).
  • Base attack speed reduced to 0.4 from 0.5.
  • Eye of the Herald item Eye of the Herald pick-up window reduced to 20 seconds from 40.
  • Eye of the Herald item Eye of the Herald channel time reduced to 1 second from 4.
  • Summoned Rift Herald level is now determined on picking up the Eye of the Herald item Eye of the Herald, rather than on using the Eye of the Herald item Eye of the Herald.
  • Summoned Rift Herald health changed to 3180 − 6360 (based on level) from 4000 − 6400 (based on level).
  • Headbutt turret damage changed to 1500 − 2250 (based on level) from (40% of Herald's current health or 1500, whichever is greater).
  • Headbutt self damage increased to 66% of Herald's curent health from 25%.

Neutral buffs

Aspect of the Dragon buff Aspect of the Dragon
  • New buff icon and VFX.
  • New Effects:
    • Damaging enemies causes them to burn for 90 − 270 (based on minutes) true damage over 3 seconds. Damaging an enemy champion below 20% of their maximum health blasts them with Elder Immolation after 0.5 seconds, dealing 100% of their maximum health as true damage. Elder Immolation has no cooldown. Lasts 180 seconds and is lost on death.
    • Elder Immolation can't execute enemies through invulnerability effects like Zhonya's Hourglass item Zhonya's Hourglass or undying effects like Kindred OriginalSquare Kindred's Lamb's Respite Lamb's Respite.
  • Old Effects:
    • Aspect of the Dragon: Damage to non-turret units burns them for 45 + (45 per Dragon Slayer buff Dragon Slayer stack) bonus true damage over 3 seconds and True Sight icon reveals them for the duration. Also increases the strength of all Dragon Slayer buff Dragon Slayer buffs by 50%. Lasts for 150 seconds.
    • Empowered Aspect of the Dragon: Dealing damage to non-turrets burn the target for 135 + (90 per Dragon Slayer buff Dragon Slayer stack) bonus true damage over 3 seconds and reveals them for the duration. Also increases the strength of all Dragon Slayer buff Dragon Slayer buffs by 100%. Lasts for 300 seconds.
Crest of Cinders buff Crest of Cinders
  • New buff icon and VFX.
Crest of Insight buff Crest of Insight
  • New buff icon and VFX.
Dragon Slayer buff Dragon Slayer
  • New Effects:
    • Cloud Dragon buff Cloudbringer's Grace: + 10 / 20 / 30 / 40% (based on stacks) ultimate cooldown reduction, ignoring the CDR cap.
    • Infernal Dragon buff Infernal Might: + 5 / 10 / 15 / 20% (based on stacks) attack damage and ability power.
    • Mountain Dragon buff Mountainous Vigor: + 8 / 16 / 24 / 32% (based on stacks) armor and magic resistance.
    • Ocean Dragon buff Oceanic Will: Restores 5 / 10 / 15 / 20% (based on stacks) of missing health every 5 seconds.
  • Old Effects:
    • Cloud DrakeSquare Cloud Drake: + 3 / 4.5 / 6% (based on stacks) bonus movement speed, tripled to 9 / 13.5 / 18% (based on stacks) while out-of-combat.
    • Infernal DrakeSquare Infernal Drake: + 10 / 17 / 24% (based on stacks) attack damage and ability power.
    • Mountain DrakeSquare Mountain Drake: + 16 / 23 / 30% (based on stacks) bonus true damage to epic monsters and turrets.
    • Ocean DrakeSquare Ocean Drake: Restores 6 / 9 / 12% (based on stacks) of missing health and missing mana every 5 seconds when you haven't taken damage from champions or turrets within the last 8 seconds.
Dragon Slayer buff Dragon Soul - New neutral buff
  • When a team kills their fourth Elemental Drake, they'll gain a powerful Dragon Soul from the dominant dragon (the one that transformed the Rift). Dragon Souls persist through death and last the remainder of the game.
    • Cloud Dragon Soul buff Cloud Dragon Soul: Grants 10% bonus movement speed, increased to 40% bonus movement speed for 3 seconds after casting your ultimate (30 second cooldown).
    • Infernal Dragon Soul buff Infernal Dragon Soul: Damaging abilities and basic attacks create an explosion around the target, dealing 90 (+ 25% bonus AD) (+ 15% AP) (+ 3% bonus health) Attack damageAbility power adaptive damage to the target and nearby enemies (3 second cooldown).
    • Mountain Dragon Soul buff Mountain Dragon Soul: After not taking champion damage for 5 seconds, gain a shield for 225 (+ 20% bonus AD) (+ 15% AP) (+ 15% bonus health).
    • Ocean Dragon Soul buff Ocean Dragon Soul: Dealing damage to enemies restores 180 (+ 40% bonus AD) (+ 25% AP) (+ 10% bonus health) health and 90 (+ 4% maximum mana) mana over 3 seconds. Damage to minions and monsters regenerates with 30% effectiveness.
Hand of Baron buff Hand of Baron
  • New buff VFX.
  • Buff duration reduced to 180 seconds from 210.

Turrets

  • Penetrating Bullets renamed to Ohmwrecker.
    • Icon updated to Ohmwrecker item Ohmwrecker's icon, instead of Skull Crusher item Skull Crusher's icon.
  • Turret Plating resistances per stack increased to 0 − 130 (based on nearby enemy champions) from 0 − 100 (based on nearby enemy champions).

Bots

Hotfixes

November 20th Hotfix

Fiddlesticks OriginalSquare Fiddlesticks
  • Crowstorm Crowstorm
    • Bug Fix: Visual effects are no longer invisible to the enemy team.
Death's Dance item Death's Dance
Summon Aery rune Summon Aery

November 21st Hotfix

Ezreal OriginalSquare Ezreal
  • Stats
    • Base health increased to 500 from 491.
    • Base mana increased to 375 from 360.
    • Base mana regeneration increased to 8.5 from 8.092.
  • Mystic Shot Mystic Shot
    • Base damage increased to 20 / 45 / 70 / 95 / 120 from 15 / 40 / 65 / 90 / 115.
Sanguine Blade item Sanguine Blade
  • Total cost increased to Gold 3100 from Gold 3000.
    • Combined cost increased to Gold 1100 from Gold 1000.
  • Bonus attack speed reduced to 20% − 80% (based on level) from 40% − 100% (based on level).
Prototype- Omnistone rune Prototype: Omnistone
  • Cooldown for Melee role melee champions reduced to 7 − 3 (based on level) seconds from 8 − 4 (based on level).
  • Cooldown for Ranged role ranged champions reduced to 11 − 7 (based on level) seconds from 12 − 8 (based on level).
Aspect of the Dragon buff Aspect of the Dragon
  • Bug Fix: Elder Immolation now calculates execution threshold post-mitigation from pre-mitigation.

November 25th Hotfix

Thresh OriginalSquare Thresh
  • Flay Flay
    • Increased the ability's indicator width to match the actual hitbox for gameplay clarity.
Elemental Drakes
  • Kill gold reduced to Gold 25 from Gold 100.
Ocean Dragon buff Oceanic Will
  • Health regeneration reduced to 3 / 6 / 9 / 12% (based on stacks) missing health from 5 / 10 / 15 / 20% (based on stacks).
Turret
  • Turret Plating
    • Bonus armor and magic resistance increased to 0 / 40 / 80 / 120 / 160 (based on current health) from 0 / 30 / 60 / 90 / 120 (based on current health).
    • Gold per turret plate reduced to Gold 120 from Gold 160.

References

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