- For the Teamfight Tactics patch, see V9.20 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends 10 year anniversary[]
- 10 Days of Gifting
- From October 17th until October 27th, 2019, players can play a game to receive a reward each day. These missions last until November 19th, 2019, and are only available for accounts created before October 16th, 2019 at 2:00 AM BST.
- Day 1: 10 Year Chocolate Orb that contains: Anniversary icon, Anniversary emote, and ward skin.
- Day 2: 6300 blue essences.
- Day 3: Masterwork chest and key.
- Day 4: Little Legends rare egg.
- Day 5: 3000 orange essences.
- Day 6: 10 Year Vanilla Orb that contains: one skin shard, one skin shard, one skin shard, one skin shard.
- Day 7: 25 Prestige points.
- Day 8: 200 Worlds 2019 tokens.
- Day 9: 2 gemstones.
- Day 10: One random legendary skin.
- Day 11: 10 Year Surprise Bundle that contains: , Birthday Border, and Annie-Versary icon.
League of Legends V9.20[]
Client[]
- Friends
- As of 9.20, players will no longer be able to find and add friends through social media. When clicking on the "Add Friends" icon, there will no longer be an option to click on "By Social Network" and connect to your Facebook account to find friends.
- Your Shop
- Your Shop returns from October 16th to November 18th, 2019. Discounts can now apply to legendary skins as well.
Champions[]
- General
- New voice over.
- Stats
- Base armor reduced to 40 from 44.
- Armor growth reduced to 3.5 from 4.
- Bug Fix: Execute indicator now properly appears on clones' health bars.
- Bug Fix: Explosion VFX no longer can be seen in Fog of War.
- Bug Fix: Cooldown now successfully refreshes even if the ability hits an enemy at the edge of an explosion from her .
- Stats
- Attack speed growth increased to 3.65% from 2.9%
- Base health increased to 620 from 616.28.
- Health growth reduced to 84 from 84.25.
- Health regeneration changed to 1.5% − 10.1% (based on level) of his maximum health from 2 / 8% (based on level).
- Removed: Regeneration no longer doubles while below 25 / 50% (based on level) of his maximum health.
- Cooldown changed to 7 seconds at all levels from 9 / 4 (based on level).
- Removed: Non-epic monsters no longer interrupt regeneration before level 11.
- New Effect: Now scales with his attack speed, behaving more similarly to a basic attack.
- Bug Fix: Fixed a bug where when he is slowed, Decisive Strike's lockout time dramatically increased.
- Resistances per stack reduced to 0.25 from 0.33.
- Resistances cap reduced to 30 from 50.
- Minion kills to max stacks reduced to 120 from 150.
- New Active Effect: Grants a 10% of maximum health shield for the first 0.75 seconds.
- Removed: No longer reduces damage by 60% for the first 0.75 seconds.
- Number of spins changed to 7 plus 1 per 20% bonus attack speed from 5 − 10 (based on level).
- Only counts bonus attack speed from items and levels.
- Base damage per spin reduced to 8 / 12 / 16 / 20 / 24 from 14 / 18 / 22 / 26 / 30.
- New Effect: Now has an additional base damage per spin of 0 − 8.2 (based on level).
- AD ratio per spin reduced to 32 / 34 / 36 / 38 / 40% AD from 36 / 37 / 38 / 39 / 40% AD.
- Removed: No longer deals 33% bonus damage when hitting a single target.
- New Effect: Now deals 25% bonus damage per tick to the nearest enemy.
- Hits needed to shred armor increased to 6 from 4.
- New Effect: Now grants stacks of on each spin.
- Number of spins changed to 7 plus 1 per 20% bonus attack speed from 5 − 10 (based on level).
- Removed: No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and no longer deal 1% of the Villain's maximum health as bonus true damage. Demacian Justice's damage is no longer converted to true damage against the Villain.
- New Effect: Now grants vision of the target for 1 second.
- Damage type changed to true from magic.
- Base damage reduced to 150 / 300 / 450 from 175 / 350 / 525.
- Health ratio reduced to 20 / 25 / 30% of the target's missing health from 28.6 / 34.3 / 40%.
- Stats
- Removed: No longer grants him 325 bonus attack range.
- Stats
- Base armor increased to 22 from 20.216.
- AP ratio increased to 50% AP from 30% AP.
- AP ratio increased to 70% AP from 50% AP.
- Bug Fix: When she polymorphs just before he transforms back from Mega to base form, will no longer acquire extra buffs and have Mega Gnar's attack and crit animations and particles.
- Bug Fix: Is now properly tagged as a single target ability.
-
- Bug Fix: No longer loses a significant amount of base stats and the ability to basic attack when uses on her as Neeko is using Pop Blossom while disguised.
- Bug Fix: Is no longer able to slow enemies more than once within the same cast of snowballs.
- Base damage reduced to 75 / 110 / 145 / 180 / 215 from 75 / 115 / 155 / 195 / 235.
- Bug Fix: Now properly work when taking within 0.2 seconds or less.
- Bug Fix: Now properly work when taking within 0.2 seconds or less.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 80 / 100 / 120 / 140 / 160.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 80 / 100 / 120 / 140 / 160.
- Bug Fix: No longer breaks stealth when using .
- Stats
- Base attack damage reduced to 63 from 66.
- Attack damage growth reduced to 3 from 3.5.
- New Innate Effect: Basic attacks, , and have additional effects when striking an enemy from behind.
- Basic attacks deal an additional 10 − 25 (based on level) (+ 15% bonus AD) bonus physical damage. This damage can critically strike.
- critically strikes for 30% bonus damage.
- 15 − 50 (based on level) (+ 10% AP) bonus magic damage. deals an additional
- Old Innate: Basic attacking an enemy from behind critically strikes for (30% + ) AD(+ 40% AP) bonus physical damage, increased to (100% + ) AD(+ 40% AP) against monsters.
- New Innate Effect: Basic attacks, , and have additional effects when striking an enemy from behind.
- Stealth duration changed to 2.5 / 2.75 / 3 / 3.25 / 3.5 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- Removed: Cooldown is no longer reduced by 2.5 seconds if Shaco attacks an enemy.
- Base damage increased to 25 / 35 / 45 / 55 / 65 from 10 / 20 / 30 / 40 / 50.
- AD ratio reduced to 25% bonus AD from 40% bonus AD.
- Removed: No longer scales with 30% AP.
- New Effect: Bonus damage can now critically strike.
- New Effect: Now fires at all nearby enemies, dealing 15 / 20 / 25 / 30 / 35 (+ 10% AP) magic damage per attack, but increased to 35 / 50 / 65 / 80 / 95 (+ 20% AP) if it is attacking only one enemy.
- Fear duration against non-champions increased to 2 seconds from 0.5.
- Feared movement speed for minions and monsters reduced to 60 from 100.
- Damage type changed to magic from physical.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 55 / 80 / 105 / 130 / 155.
- AD ratio changed to 80% bonus AD at all ranks from 60 / 75 / 90 / 105 / 120% bonus AD.
- AP ratio reduced to 60% AP from 75% AP.
- Removed: Damage is no longer increased by 0% − 50% (based on target's missing health).
- New Effect: Now deals 50% increased damage to targets below 30% of their maximum health.
- now trigger instantly upon clone death.
- Explosion base damage reduced to 150 / 225 / 300 from 200 / 300 / 400.
- Explosion AP ratio reduced to 70% AP from 100% AP.
- New Effect: now fire at all nearby enemies, dealing 10 / 20 / 30 (+ 10% AP) magic damage per attack, but increased to 25 / 50 / 75 (+ 15% AP) if it is attacking only one enemy.
- Fear duration changed to 1 second at all ranks from 0.75 / 1 / 1.25.
- New Effect: Added a resource bar so that it's easier for Sona to track her own passive (only visible to her).
- undocumented: Damnation no longer starts with one soul when is on the enemy team.
- Stats
- Base attack damage increased to 61 from 59.
- Base mana regeneration increased to 8 from 7.34.
- Base mana reduced to 360 from 360.48.
- Base health increased to 500 from 499.
- Bug Fix: (and its upgrades) stats now update upon purchasing an upgrade rather than when Viktor levels up.
- Removed: Shield no longer scales with 8% of his maximum mana.
- New Effect: Now has a base shield of 30 − 115 (based on level).
- Renamed to Augment: Magnetize from Augment: Implosion.
- Removed: No longer drags stunned units to the center.
- New Effect: Viktor's non-periodic abilities now slow by 20% for 1 second. Does not trigger with .
- Bug Fix: Explosion width increased to 90 units from 80.
- New Effect: Storm now follows the targeted enemy champion even if Viktor dies.
- New Effect: Can now cross walls.
- Tick interval reduced to 1 second from 2.
- Number of ticks increased to 6 from 3.
- Tick base damage reduced to 65 / 105 / 145 from 130 / 210 / 290.
- Tick AP ratio reduced to 45% AP from 85% AP.
- Renamed to Augment: Perfect Storm from Augment: Velocity.
- bonus movement speed increased to 25% from 20%.
- Bug Fix: When casting it as hits and kills him, Cyclone no longer loses its functionality.
- Bug Fix: Fixed a bug where casting it with the cursor exactly below her would cause the ability's rotation lock to be removed.
- Bug Fix: Fixed a bug where after the ally Yuumi is attached to dies while she's in stasis (via or ), she will lose the ability to gain turret aggro for the remainder of the game.
Items[]
- Base shield strength increased to 130 − 300 (based on level) from 45 − 300 (based on level).
- Base shield strength increased to 130 − 300 (based on level) from 45 − 300 (based on level).
Hotfixes[]
October 9th Hotfix[]
- Removed: When disguised, Neeko can no longer select herself to deactivate her disguise, putting it on a 2-second cooldown.
- Bug Fix: Fixed a bug where it wasn't properly increasing shield strength.