- For the League of Legends patch, see V9.19.
Teamfight Tactics V9.19[]
Cosmetics[]
- New Emotes
Client[]
- Match History
- New TFT tab in Match History.
- The match record shows champions on battlefield and their tiers.
- It also shows synergy tier, contributed by both champions and items.
- Matchamking
- Bug Fix: Matchmaking is less streaky.
Game[]
- Mystery Box
- Common boxes average gold value decreased.
- Uncommon boxes average gold value decreased very slightly.
- Slightly lowered the odds of Gold Boxes showing up.
- Tier 4 units can no longer drop from Uncommon boxes.
- Slightly increased the odds of dropping from all boxes.
- Player Damage
- 1-Star Tier 2 damage reduced to 1 from 2.
- 2-Star Tier 2 damage reduced to 2 from 3.
- 3-Star Tier 1 damage reduced to 3 from 4.
- 3-Star Tier 2 damage reduced to 4 from 5.
- 3-Star Tier 3 damage reduced to 5 from 6.
Champions[]
- Base attack speed increased to 0.85 from 0.7.
- Bug Fix: Now has proper movement speed.
- Base health increased to 750 from 700.
- Base attack speed increased to 0.8 from 0.6.
- Starting mana increased to 50 from 0.
- Maximum mana increased to 125 from 100.
- Ability now targets the furthest enemy, instead of a random one.
- Maximum mana increased to 125 from 100.
- Base health increased to 650 from 600.
- Ability damage increased to 250 / 550 / 850 from 100 / 450 / 800.
- Maximum mana increased to 75 from 50.
- Bug Fix: Spiderlings now have the correct stats.
- Bug Fix: Now has proper movement speed.
- Base health reduced to 700 from 750.
- Mega Gnar bonus health reduced to 250 / 450 / 650 from 300 / 600 / 900.
- Base attack speed increased to 0.7 from 0.65.
- - New champion
- Tier 5 Void Ranger Assassin.
- Active - Killer Instinct: Dashes to the farthest away unit, gaining a 300 / 600 / 900 damage shield and 30 / 60 / 90% bonus attack speed for 3 seconds.
- Base attack damage reduced to 40 from 50.
- Base attack speed reduced to 0.55 from 0.6.
- Base armor increased to 35 from 25.
- Ability mana reduction and shield increased to 25 / 50 / 75 from 20 / 40 / 60.
- Ability total damage increased to 675 / 1050 / 1425 from 600 / 900 / 1200.
- Base attack speed increased to 0.7 from 0.65.
- Ability duration reduced to 3 / 4 / 5 seconds from 4 / 5 / 6.
- Bug Fix: The range of his ability will always equal his attack range.
- Base health increased to 750 from 700.
- Base attack speed increased to 0.95 from 0.85.
- Maximum mana increased to 150 from 75.
- Ability total damage increased to 1300 / 2000 / 2700 from 900 / 1300 / 1700.
- Ability now target the furthest enemy, instead of her current basic attack target.
- Starting mana increased to 50 from 0.
- Maximum mana increased to 150 from 100.
- Ability damage increased to 250 / 500 / 750 from 200 / 325 / 450.
- Base attack speed reduced to 0.6 from 0.65.
- Base health reduced to 800 from 850.
- Ability stun duration reduced to 2 / 3.5 / 5 seconds from 2 / 4 / 6.
- Ability burn damage reduced to 200 / 300 / 400 from 250 / 375 / 500.
- Bug Fix: Ability tooltip no longer says she prevents healing.
- Ability drain damage reduced to 40 / 80 / 120 from 50 / 100 / 150.
- Ability heal reduced to 30 / 60 / 90 from 40 / 70 / 100.
- Ability base damage increased to 70 / 110 / 150 from 60 / 90 / 120.
- Ability damage increased to 350 / 650 / 950 from 300 / 550 / 800.
- Base health increased to 700 from 650.
- Ability damage increased to 300 / 500 / 700 from 250 / 450 / 650.
- Base health increased to 750 from 700.
- Base attack damage reduced to 70 from 75.
- Base attack speed increased to 0.6 from 0.55.
- Base health increased to 750 from 700.
Traits[]
- Bonus critical strike chance reduced to 10 / 20 / 30% (based on the number of Assassins) from 10 / 25 / 40%.
- Magic damage reduction reduced to 75% from 83%.
- Stun duration reduced to 1.5 seconds from 2.
- Chance to stun increased to 20 / 33 / 50% (based on the number of Glacials) from 20 / 30 / 45%.
- Bonus AD and AP increased to 50 / 80 (based on the exact number of Ninjas) from 50 / 70.
- On-hit healing increased to 30 from 25.
- Chance to gain double attack speed reduced to 25 / 70% (based on the number of Rangers) from 30 / 70%.
- Bug Fix: Now properly grants 100% extra attack speed.
- Bug Fix: Can no longer stack on itself.
- Bonus health reduced to 60 / 100% (based on the number of Shapeshifters) of maximum health from 60 / 120%.
- New Effect: Basic attacks and Special Abilities from select Void units deal true damage.
- 2 Void units: A random void ally.
- 4 Void units: All Void units.
- Removed Effect: While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal true damage.
- Dodge chance changed to 30 / 60 / 90% (based on the number of Yordles) from 35 / 60%.
Items[]
- Now builds into and .
- No longer builds into , due to the item being removed.
- Now builds into .
- - New item
- Stats: 30 attack damage.
- Passive: Whenever the wearer kills or participes in killing an enemy, gain 15 bonus attack damage for the remainder of combat. This effect can stack any number of times.
- Recipe: + .
- Magic damage reduction reduced to 75% from 83%.
- Attack speed slow increased to 35% from 30%.
- - New item
- Stats: 15 attack damage and 20% attack speed.
- Passive: Basic attacks deal 5% of target's maximum health bonus true damage.
- Recipe: + .
- Now builds into .
- - New item
- Stats: 10% dodge chance, 10% critical strike chance and 20 starting mana.
- Passive: At the start of each round, gains one of the following buffs:
- Basic attacks and Special Abilities deal 40% increased damage.
- Basic attacks heal 40 health on-hit.
- Recipe: + .
- - New item
- Stats: 20% dodge chance chance and 20 armor.
- Passive: Upon dodging an attack, creates a zone of ice. Enemies inside the zone have their attack speed reduced by 35%.
- Recipe: + .
- New Recipe: + .
- Old Recipe: + .
- Attack damage reduced to 15 from 30.
- New Effect: Now grants 20% critical strike chance.
- Critical strike damage reduced to 150% from 200%.
- - New item
- Stats: 20% critical strike chance and 20 ability power.
- Passive: The wearer's Special Ability can critically strike.
- Limitations: Can only equip one of this item.
- Recipe: + .
- - New item
- Stats: 20% dodge chance and 20% critical strike chance.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Limitations: Can only equip one of this item.
- Recipe: + .
- Now builds into .
- Now builds into .
- - New item
- Stats: 20% dodge chance chance and 20 magic resistance.
- Passive: Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 5 seconds.
- Recipe: + .
- Removed Effect: Basic attacks cannot be dodged.
- Now builds into and .
- No longer builds into , due to the item being removed.
- - New item
- Stats: 20% critical strike chance and 20% attack speed.
- Passive: When the wearer dies, Repeating Crossbow is re-equipped to a new ally. Each time the item is re-equipped, it grants an additional 20% attack and 20% critical strike chance for the remainder of combat. This effect can stack any number of times.
- Recipe: + .
- - New item
- Stats: 10% dodge chance and 10% critical strike chance.
- Builds Into: , , , , , , , , .
- Now builds into .
- - Removed
- Removed from the game.
- Now builds into .
- - New item
- Stats: 20% dodge chance and 20% critical strike chance.
- Passive: At the beginning of each round, the wearer equips 2 random items that are removed at the end of the round. The quality of these items are based on player level.
- Limitation: This item cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.
- Recipe: + .
- Damage changed to (3% of maximum health to the target and adjacent enemies behind them) from (10% of maximum health in a splash).
- - New item
- Stats: 20% dodge chance chance and 200 health.
- Passive: At the beginning of each round, gains a spell shield that blocks the first enemy spell that hit. The enemy that breaks the shield is stunned for 5 seconds.
- Recipe: + .
- Is now a Unique item.
Hotfixes[]
September 26th Hotfix[]
- Draws
- Bug Fix: Fixed a bug where a draw would cause truly heinous amounts of damage.
- Bug Fix: Fixed a bug where players could make copies of the item.
- Bug Fix: Can no longer "steal" as it was causing an assortment of issues.
- Bug Fix: Damage is now accurately 3% of maximum health.