- For the Teamfight Tactics patch, see V9.18 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends V9.18[]
Client[]
- New game launcher/patcher.
Game[]
- Stasis
- Bug Fix: Champions affected by Stasis no longer move during the effect.
- Video Accessibility Options
- On by default, but turning it off will remove the screen shake caused by things like or .
- Allows players to control the Color Level, Gamma, Brightness, and Contrast of games. These options will change the overall appearance of the game except for the UI, allowing you to either diminish or highlight visual differences in-game quickly.
Champions[]
- Healing against minions reduced to 25% from 100%.
- Damage against minions reduced to 40% at all levels from 50% − 100% (based on level).
- Removed: No longer stuns for 0.5 seconds on first cast.
- Second cast minimum base damage reduced to 65 / 140 / 215 from 85 / 150 / 215.
- Second cast maximum base damage reduced to 195 / 420 / 645 from 255 / 450 / 645.
- Cooldown increased to 160 / 130 / 100 seconds from 120 / 110 / 100.
- New Effect: Now grants 25% − 50.5% (based on level) bonus movement speed that decays over 1.5 seconds.
- Damage reduction reduced to 10 / 13 / 16 / 19 / 22% from 16 / 22 / 28 / 34 / 40%.
- Cooldown increased to 15 seconds from 10.
- Undocumented: Summon AP ratio increased to 75% AP from 65% AP.
- Stats
- Base health increased to 575 from 510.
- Bug Fix: Meep cone attacks now properly break spell shields.
- Stats
- Base attack damage increased to 62 from 60.
- Bug Fix: Tooltip now properly updates when she ranks up .
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
- Stun duration increased to 2.25 seconds from 1.75.
- Bonus damage against low-health targets increased to 140% from 100%.
- Bug Fix: Can no longer issue an attack command before casting the ability to dash while rooted.
- Bug Fix: Now properly functions when cast on top of him.
- Stats
- Base attack damage increased to 59 from 57.
- Bug Fix: Now properly prevent from moving when she uses through them.
- Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
- Bug Fix: When in Death Defied, now properly grants vision around the wall.
- Aflame base damage increased to 15 − 35 (based on Starfire Spellblade's Rank) from 10 − 30 (based on Starfire Spellblade's Rank).
- Passive base damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30.
- Bug Fix: Wolf no longer grants additional, non-functional vision to Kindred when circling her.
- Stats
- Base health increased to 575 from 570.8.
- Base attack damage increased to 70 from 69.18.
- Base damage increased to 175 / 400 / 625 from 150 / 375 / 600.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 28 / 31 / 34 / 37 / 40%.
- Stats
- Health growth reduced to 82 from 90.
- Armor growth reduced to 3 from 3.5.
- Base mana reduced to 280 from 283.56.
- Base mana regeneration reduced to 7 from 7.44.
- Slow strength reduced to 30 / 35 / 40 / 45 / 50% from 50% at all ranks.
- Bug Fix: Pinging the ability now tells his teammates which enemies are in range.
- Bug Fix: Fearing a target with a box now properly grants an assist if the target is killed shortly after.
- Bug Fix: Allies on their way to enter Abyssal Voyage will no longer be stuck when Tahm Kench is hit by an enemy.
- Bug Fix: Her position upon entering or leaving Worked Ground is now updated instantly instead of after 0.15 seconds. No longer causes the mana refund to trigger when launching 5 stone shards, or not cause it to trigger when launching one.
- New EFfect: Enemies now have a green tint on their screens when blinded.
- New Effect: Ability icon now has a bar above it to show its active duration.
- Mushrooms will now trigger more responsively, especially on enemies dashing through them quickly.
- Removed: No longer detonates against who aren't in combat.
- New Effect: Mushrooms can now bounce infinitely off of each, rather than once off of each other.
- Charges increased to 3 / 4 / 5 from 3 at all ranks.
- Bug Fix: Now properly gains bonus attack speed against all Blood Hunted enemies.
- Stats
- Base armor reduced to 25 from 28.
- Cooldown increased to 160 / 145 / 130 seconds from 140 / 125 / 110.
- Base damage increased to 16 − 130 (based on level) from 10 − 124 (based on level).