- For the Teamfight Tactics patch, see V9.17 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V9.17[]
Client[]
- Champion Collection
- Champion Collection was updated.
- The Progression tab under Collection that will allow players to check their Eternals and Champion Mastery progress on the client has been disabled.
- Champions' portraits are now larger and matches what's shown in the loading screen and Skins tab more closely, with some space for additional information in the future.
- Champion portraits no longer have a gold border to indicate that a Mastery Chest was earned on that champion for the season. Now, portraits will have a loot chest icon, matching what's in the champion tooltip.
- Champions are now viewable in groups by different categories, including most popular position, similar to Champion Select.
- Bug Fix: Blank champion portraits, labeled "None", are no longer showing up in the Champions tab.
- Bug Fix: Mastery levels are properly showing on the champion portraits in the Champions tab.
- Bug Fix: Fixed some text on the Champion tab and Collection so that they do not incorrectly wrap to the next line
- Free-to-Play Champion Rotation
- With , League of Legends now has a total of 145 champions. As promised, the number of free champions increased to 15 in the free-to-play rotation on the first week of September 2019.
Game[]
- Eternals
- The in-game stat panel button that will allow players to check their Eternals progress during a game has been disabled.
Champions[]
- Base damage reduced to 16 − 120 (based on level) from 20 − 130 (based on level).
- AP ratio changed to 25% AP at all levels from 18% − 35% (based on level) AP.
- Removed: Immobilizing crowd controls no longer disable Center of the Universe.
- Cooldown changed to 11 / 10 / 9 / 8 / 7 seconds from 10 at all ranks.
- Bonus movement speed increased to 20% from 10%.
- New Effect: If Aurelion Sol is faster than the missile, the missile speed will increase to keep up.
- New Active: Aurelion Sol pushes his stars out to the Outer Limit, dealing 50% increased damage and rotating at a high, but decaying speed. Upon reactivating or after 3 seconds, the stars retract and grant him 40% bonus movement speed, decaying over 1.5 seconds.
- Removed Toggle: Aurelion Sol pushes his stars out to the Outer Limit and increases their total damage by 50%.
- Cooldown changed to 8 / 6.5 / 5 / 3.5 / 2 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Mana cost changed to 70 / 80 / 90 / 100 / 110 from 40 + 22 / 24 / 26 / 28 / 30 per second.
- Removed Passive: Moving in the same direction for more than 1.75 seconds no longer grants Aurelion Sol increasing bonus movement speed every 0.25 seconds over the next 5 seconds which decays every 0.25 seconds over 1 second when he changes direction or stops, up to a maximum of 25% − 45% (based on level) bonus movement speed.
- Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units from 3000 / 4000 / 5000 / 6000 / 7000.
- Cooldown increased to 80 / 75 / 70 / 65 / 60 seconds from 60 / 55 / 50 / 45 / 40.
- Speed increased to 600 / 650 / 700 / 750 / 800 from 600 at all ranks.
- Bug Fix: Is now properly disabled when grounded.
- Bug Fix: Is now properly disabled when grounded.
- Stats
- Base mana regeneration increased to 9.5 from 9.335.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Minimum base damage increased to 20 / 35 / 50 / 65 / 80 from 10 / 20 / 30 / 40 / 50.
- Maximum base damage increased to 60 / 105 / 150 / 195 / 240 from 30 / 60 / 90 / 120 / 150.
- Bug Fix: Is now properly disabled when grounded.
- Stats
- Base attack damage increased to 69 from 67.
- Base mana increased to 250 from 231.8.
- Mana growth increased to 45 from 35.
- General
- eye glow removed.
- New Effects:
- Innate: Upon reaching levels 1, 6, 11, and 16, along with spending another skill point, Kayle ascends into a new form, gaining additional bonuses.
- Zealous (1): Kayle's basic attacks grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At maximum stacks, Kayle becomes Exalted, gaining 8% bonus movement speed. Can stack against turrets.
- Arisen (6): Kayle becomes a ranged champion with 525 attack range.
- Aflame (11): While Exalted, Kayle's basic attacks against non-structures additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on Starfire Spellblade's Rank) (+ 10% bonus AD) (+ 25% AP) magic damage to enemies hit. The waves can critically strike for (100% + . ) bonus magic damage
- Transcendent (16): Zealous is permanently set to maximum stacks and Kayle gains 50 bonus attack range, for a total of 575 attack range.
- Old Effects:
- Innate: Upon reaching levels 1, 6, 11, and 16, along with spending another skill point, Kayle ascends into a new form, gaining additional bonuses.
- Zealous (1): Kayle's basic attacks against non-structures grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At maximum stacks, Kayle becomes Exalted, gaining 15% bonus movement speed when moving toward enemies.
- Aflame (6): While Exalted, Kayle's basic attacks against non-structures additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on Starfire Spellblade's Rank) (+ 10% AD) (+ 20% AP) magic damage to enemies hit. The waves can critically strike for (100% + . ) bonus magic damage
- Arisen (11): Kayle becomes a ranged champion with 550 attack range. Additionally, Zealous's bonus attack speed is increased to 10% bonus attack speed per stack, for a maximum of 50% bonus attack speed.
- Transcendent (16): Zealous is permanently set to maximum stacks. Additionally, Aflame's fiery waves now deal true damage instead.
- New Effects:
- New Effect: Now refunds 50% of mana cost for each champion hit with it.
- Cast delay reduced to 0.25 seconds from 0.5.
- Cast time changed to 0.25 seconds, rather than scaling with basic attack timer.
- Missile speed reduced to 1600 from 2000.
- Target range reduced to 900 units from 950.
- Resistances shred reduced to 15% from 20%.
- Resistances shred duration increased to 4 seconds from 3.
- Bug Fix: Fixed a bug where it wouldn't pierce as far if it hit its target at point-blank range.
- Bonus magic damage reduced to 8 / 9 / 10 / 11 / 12% of target's missing health from 8 / 10 / 12 / 14 / 16%.
- AP ratio increased to 2% per 100 AP from 1% per 100 AP.
- Passive on-hit damage AD ratio reduced to 10% bonus AD from 10% total AD.
- Passive on-hit damage AP ratio increased to 25% AP from 20% AP.
- Mana cost reduced to 100 / 50 / 0 from 100 at all ranks.
- AoE radius increased to 500 units from 475.
- Bug Fix: Dash speed is now at its proper speed.
- Cooldown reduced to 5 seconds from 6.
- Stats
- Base attack damage increased to 64 from 61.
- Bug Fix: Is now properly disabled when grounded.
- Bug Fix: will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
- New Effect: When disguised, Neeko can select herself to deactivate her disguise, putting it on a 2-second cooldown.
- New Effect: Thrust damage now critically strikes for 155 / 240 / 325 / 410 / 495 (+ 200% bonus AD) physical damage against targets below 25% of their maximum health.
- Removed: No longer deals 15% reduced damage against non-epic monsters.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 105 / 140 / 175 / 210.
- Cooldown increased to 120 seconds at all ranks from 120 / 100 / 80.
- Bug Fix: No longer gains a short "Can't Be Displaced" buff if her target dies as she starts Void Rush.
- Stats
- Base magic resistance increased to 34 from 30.
- Bug Fix: Now properly bounces when recast when she reaches 45% CDR by holding or .
- Bug Fix: Now properly heals herself for more when she is under 40% of her maximum health.
- Bug Fix: If he dies immediately after casting via Hijack, he will no longer be locked out of using items and basic abilities.
- Bug Fix: When he dies while using Devour on another unit, that unit's health can now properly go below 1 health.
- Bug Fix: Is now properly disabled when grounded.
- Bug Fix: Stun is now properly cleared from .
- Bug Fix: Is now properly disabled when grounded.
- Mana cost reduced to 100 at all ranks from 100 / 120 / 140.
- Cooldown reduced to 110 / 100 / 90 seconds from 130 / 120 / 110.
Items[]
- Bug Fix: Will no longer hit nearby targets outside of when the holder attacks him within it.
Summoner spells[]
- Bug Fix: Now properly clears the stun from .