- For the League of Legends patch, see V9.16.
Teamfight Tactics V9.16b[]
Game[]
- Matchmaking
- Bug Fix: Further adjustments to in game matchmaking to prevent seeing the same opponents as often.
Champions[]
- Ability damage changed to 300 / 600 / 900 from 250 / 600 / 950.
- Base health increased to 700 from 650.
- Base health reduced to 650 from 700.
- Base attack damage reduced to 70 from 75.
- Ability bonus AD increased to 50 / 100 / 150 from 30 / 60 / 90.
- Ability bonus attack speed reduced to 60 / 80 / 100% from 75 / 100 / 125%.
- Rocket bonus damage reduced to 100 / 200 / 300 from 100 / 225 / 350.
- Ability invulnerability duration reduced to 2 / 2.5 / 3 seconds from 2 / 3 / 4.
- Ability second shot damage reduced to 100 / 225 / 350 from 150 / 250 / 350.
- Ability damage increased to 900 / 1300 / 1700 from 800 / 1250 / 1700.
- Base armor increased to 30 from 20.
- Ability damage reduced to 175 / 300 / 425 from 200 / 325 / 450.
- Base health increased to 700 from 650.
- Maximum mana increased to 150 from 125.
- Starting mana increased to 75 from 50.
Traits[]
- Bonus health reduced to 250 / 500 / 900 (based on the number of Brawlers) from 300 / 600 / 1000.
- Bug Fix: The trait now disables for the appropriate 8 seconds instead of a whole round.
Items[]
- Damage reduced to 180 from 200.