- For the League of Legends patch, see V9.16.
Teamfight Tactics V9.16[]
Cosmetics[]
- Arena Maps
- New Icons
- Little Legends
- Series 3 Little Legends egg and 3 new default eggs added.
- 3 Little Legends added.
- Silverwing Tier-3 gets VFX updated.
- Bug Fix: Fixed Little Legends having collision after dying (and subsequently body blocking players in the shared roulette).
Client[]
- Ranked
- As intended, everyone will now be demoted if you lose LP in any game you start at 0 LP.
- For Grandmaster and Challenger players, if you're demoted you will now skip Master and go directly to Diamond 1.
- We've also made adjustments to LP gains and losses underneath the hood for extreme edge cases. For the most part, you will not see or feel any changes based on this optimization.
Game[]
- Item Drop
- In rare instances it's now possible to drop a full completed item instead of a basic item.
- Item Slot
- Bug Fix: Fixed some item slots not showing up or being in weird spots.
- Matchmaking
- We've improved how the player matching works to prevent the streaky scenarios where you would face the same player (or ghost army) two or more times in a row. Now this should happen almost never.
- Player Damage
- Base player damage now scales with current stage, instead of 2 at all stages.
- Stages 1–2: 1 damage.
- Stage 3-4: 2 damage.
- Stage 5: 3 damage.
- Stage 6: 4 damage.
- Stage 7+: 5 damage.
- URF Overtime Mode
- After 30 seconds into every battle, instead of a draw, now URF Overtime kicks in and speeds things up for 15 seconds. Draws are still possible but there should be a lot less of them.
- 300% attack speed.
- 200% ability damage.
- 66% reduced crowd control duration.
- 66% healing reduction.
- 30% increased affection towards maritime mammals.
- Win/Lose Streak
- Bug Fix: Fixed Win/Lose streak gold being granted after PvE Rounds instead of after the PvP Round that happened before (streak gold should be granted at the end of all PvP rounds and no PvE rounds).
Champions[]
- Undocumented: Attack speed increased to 0.6 from 0.55.
- No longer casts his ability if there are no enemies in range at the start of the cast time.
- Base attack damage increased to 80 from 70.
- Bug Fix: Fixed Blitzcrank attempting (and failing) at targeting untargetable enemies, and therefore not casting.
- Ability damage increased to 250 / 450 / 650 from 200 / 375 / 550.
- Maximum mana increased to 150 from 125.
- Starting mana increased to 50 from 0.
- Base health reduced to 650 from 750.
- Ability damage reduced to 175 / 350 / 525 from 200 / 400 / 600.
- - New champion
- Tier 1 Hextech Blademaster.
- Active - The Hextech Ultimatum: Singles out an enemy, dealing 200 / 325 / 450 magic damage and rooting them for 4 / 5 / 6 seconds. Her team will prioritize attacking that enemy.
- Base health increased to 500 from 450.
- Spiderling attack speed increased to 0.7 from 0.6.
- Bug Fix: Spiderlings can now properly be the target of , Kindred, Swain, Karthus, Shen, and Veigar.
- New Effect: Now prioritizes her current target with her ability.
- No longer casts her ability if there are no enemies in range at the start of the cast time.
- Bug Fix: Now properly gains range with .
- - New champion
- Tier 2 Hextech Shapeshifter.
- Active - Mercury Cannon: Knock away an enemy in melee range, dealing 200 / 350 / 500 magic damage and stunning them for 2.5 / 4.25 / 6 seconds. Then transforms into a ranged attacker with 4-hex range for 60 seconds, gaining maximum attack speed for his next 3 / 5 / 7 basic attacks.
- - New champion
- Tier 4 Hextech Gunslinger.
- Passive - Get Excited!: After her first takedown, gains 75 / 100 / 125% attack speed. After her second takedown, she pulls out Fishbones enhancing her basic attacks to deal 100 / 225 / 350 bonus magic damage in an explosion that covers 3 hexes in total.
- Maximum mana increased to 125 from 85.
- Starting mana increased to 40 from 0.
- No longer casts her ability if there are no enemies in range at the start of the cast time.
- Base attack damage increased to 65 from 50.
- Base attack speed reduced to 1.0 from 1.1.
- No longer casts his ability if there are no enemies in range at the start of the cast time.
- Non-isolated damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
- Maximum mana reduced to 125 from 150.
- Ability bonus health reduced to 300 / 400 / 500 from 300 / 475 / 650.
- Base health increased to 700 from 650.
- Maximum mana reduced to 75 from 100.
- No longer casts his ability if there are no enemies in range at the start of the cast time.
- Bug Fix: Now always heals two units when she transforms. Previously she would only heal herself if she had the lowest health on your team.
- Leap AI improved to better kite away from her target.
- Base attack speed reduced to 0.7 from 0.75.
- Ability health ratio increased to 8 / 12 / 16% of target's maximum health from 8 / 10 / 12%.
- - New champion
- Tier 3 Hextech Brawler.
- Active - Assault and Battery: Charges down the furthest enemy, knocking aside anyone in her way and dealing 250 / 450 / 650 magic damage to them. Upon reaching her target, knocks them up for 2 / 2.5 / 3 seconds and deals the same magic damage.
- Base health increased to 550 from 500.
- Base attack speed increased to 0.7 from 0.65.
- Ability damage increased to 200 / 350 / 500 from 200 / 300 / 400.
Traits[]
- Bonus health reduced to 300 / 600 / 1000 (based on the number of Brawlers) from 300 / 700 / 1200.
- - Rework
- New Effect:
- Demon have a 40% chance on-hit to burn 20 mana from their target and return 15 / 30 / 45 (based on the number of Demons) mana to the attacker.
- Old Effect:
- Demons have a 20 / 35 / 60% (based on the number of Demons) chance on-hit to deplete the target's current mana and deal true damage equal to the mana depleted.
- - New Origin
- At the start of combat, throws a bomb at an enemy unit with an item, and disables all nearby items for 8 seconds.
- 2 Hextech: within a 1 hex radius
- 4 Hextech: within a 2 hex radius
- Bonus AD and AP increased to 50 / 70 (based on the exact number of Ninjas) from 40 / 60 (based on the exact number of Ninjas).
- Bonus resistances increased to 75 from 60.
- Bonus ability power reduced to 40 / 100 (based on the number of Sorcerers) from 45 / 100.
- Attack speed per stack increased to 12% from 10%.
Items[]
- Bug Fix: No longer applies too many slows when stacked.
- Health on revive reduced to 500 from 800.
- Tooltip updated to reflect functionality (i.e. does not interrupt abilities or remove positive buffs).
- Bug Fix: It now properly removes Grievous Wounds and resurrects properly.
- - Rework
- New Effect:
- Basic attacks have a 33% chance to mana-lock the target for 4 seconds, preventing the target from gaining mana.
- Old Effect:
- Basic attacks have a 50% chance to silence the target for 3 seconds, preventing them from casting their Special Ability.
- Critical strike damage increased to 200% from 150%.
- Damage reduced to 125 from 150.
- Bug Fix: Now properly stacks.
- Shield duration increased to 6 seconds from 4.
- Burn duration increased to 10 seconds from 5.
- Health ratio per second reduced to 2% of target's maximum health from 4%.
- Burn duration increased to 10 seconds from 5.
- Health ratio per second reduced to 2% of target's maximum health from 2.5%.
- Heal increased to 1500 from 1000.
- Damage per bounce increased to 100 from 90.
- Numbers of bounces reduced to 3 from 4.
- New Effect: Now heals a maximum of 400 health per tick.
Hotfixes[]
August 16th Hotfix[]
- Bonus resistances reduced to 60 from 75.