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Udyr DragonOracleSkin.jpg|Udyr |
Udyr DragonOracleSkin.jpg|Udyr |
||
</gallery> |
</gallery> |
||
− | |Caption = {{sm2| |
+ | |Caption = {{sm2|Pantheon02.joke.01.ogg|''"I call upon the stars... to bake my bountiful breads!"''|Pantheon|Original}} |
|Highlights = |
|Highlights = |
||
* Champion Update: {{ci|Pantheon}} |
* Champion Update: {{ci|Pantheon}} |
||
* New skins: {{csl|Rammus|Hextech}} and {{csl|Udyr|Dragon Oracle}} |
* New skins: {{csl|Rammus|Hextech}} and {{csl|Udyr|Dragon Oracle}} |
||
* New Honor 5 rewards |
* New Honor 5 rewards |
||
− | |TFT = |
||
− | * [[Teamfight Tactics:V9.16]] |
||
|Release = August {{NumberSup|14}}, 2019 |
|Release = August {{NumberSup|14}}, 2019 |
||
− | |Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-916-notes 9.16 Patch Notes] |
+ | |Related = [https://web.archive.org/web/0/http://na.leagueoflegends.com/en/news/game-updates/patch/patch-916-notes 9.16 Patch Notes] |
|Prev = V9.15 |
|Prev = V9.15 |
||
− | |Next = |
+ | |Next = V9.17 |
}} |
}} |
||
− | :''For the {{tip|Teamfight Tactics}} patch, see [[ |
+ | :''For the {{tip|Teamfight Tactics}} patch, see [[V9.16 (Teamfight Tactics)]].'' |
== New Cosmetics == |
== New Cosmetics == |
||
Line 40: | Line 38: | ||
Pirate's Bounty profileicon.png|Pirate's Bounty |
Pirate's Bounty profileicon.png|Pirate's Bounty |
||
What's in the Box profileicon.png|What's in the Box |
What's in the Box profileicon.png|What's in the Box |
||
− | Honor 5 2019 Medieval Twitch Chroma profileicon.png| |
+ | Honor 5 2019 Medieval Twitch Chroma profileicon.png|Medieval Twitch Chroma |
− | Honor 5 2019 Grey Warwick Chroma profileicon.png| |
+ | Honor 5 2019 Grey Warwick Chroma profileicon.png|Grey Warwick Chroma |
</gallery> |
</gallery> |
||
− | ==League of Legends V9.16== |
+ | == League of Legends V9.16 == |
=== Client === |
=== Client === |
||
;Honor |
;Honor |
||
Line 51: | Line 49: | ||
* If you hit Honor 5 before '''9.16''' and already owned both {{csl|Twitch|Medieval}} and {{csl|Warwick|Grey}} prior to getting your capsule, we'll add your two Honor 5 tokens directly to your account during patch '''9.16'''. |
* If you hit Honor 5 before '''9.16''' and already owned both {{csl|Twitch|Medieval}} and {{csl|Warwick|Grey}} prior to getting your capsule, we'll add your two Honor 5 tokens directly to your account during patch '''9.16'''. |
||
− | ;Matchmaking<ref>[https://twitter.com/jonmoormann/status/1163581069775405056 |
+ | ;Matchmaking<ref>[https://twitter.com/jonmoormann/status/1163581069775405056 Jonathan Moormann on Twitter]</ref><ref>[https://twitter.com/MarkYetter/status/1163581767300734976 Mark Yetter on Twitter]</ref> |
* Changes made to give high MMR players closer games with longer queue times. The average high MMR game got slightly better, but in the worst cases, teams are 1-2 divisions worth of MMR closer to each other (which means a better match). |
* Changes made to give high MMR players closer games with longer queue times. The average high MMR game got slightly better, but in the worst cases, teams are 1-2 divisions worth of MMR closer to each other (which means a better match). |
||
* We've also seen skill within a team get closer. In an average high mmr game, the lowest rated player is about half a division closer to the rest of the team than before, and in the worst cases, they're 2-3 divisions worth of MMR closer. |
* We've also seen skill within a team get closer. In an average high mmr game, the lowest rated player is about half a division closer to the rest of the team than before, and in the worst cases, they're 2-3 divisions worth of MMR closer. |
||
* This also resulted in longer waits for games, though less than we would have expected. Seems like increases of 30 seconds on the low end to an extra 5 minutes on the high end. |
* This also resulted in longer waits for games, though less than we would have expected. Seems like increases of 30 seconds on the low end to an extra 5 minutes on the high end. |
||
* We're going to keep making tweaks to make matchmaking better. At this point, teams are close enough that we think we'll get more improvements by focusing on Autofill. |
* We're going to keep making tweaks to make matchmaking better. At this point, teams are close enough that we think we'll get more improvements by focusing on Autofill. |
||
− | * Queues are a bit longer but lowest player should be {{fd|0.5}} - 3 divisions closer to |
+ | * Queues are a bit longer but lowest player should be {{fd|0.5}} - 3 divisions closer to the highest than before. |
;Ranked |
;Ranked |
||
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** '''Pantheon''' gains full stacks upon starting the game and upon respawning. |
** '''Pantheon''' gains full stacks upon starting the game and upon respawning. |
||
* {{ai|Comet Spear|Pantheon}} (Q) |
* {{ai|Comet Spear|Pantheon}} (Q) |
||
− | ** {{sbc|First Cast:}} '''Pantheon''' {{ |
+ | ** {{sbc|First Cast:}} '''Pantheon''' {{tip|channel|charges}} for up to 4 seconds, increasing ''Comet Spear's'' range while being {{tip|slow|slowed}} by 10%. |
** {{sbc|Second Cast:}} '''Pantheon''' {{tip|projectile|hurls}} his spear, dealing {{ap|75 to 235}} {{as|(+ 100% '''bonus''' AD)}} {{as|physical damage}} to all enemies hit, increased to {{ap|155 to 495}} {{as|(+ 200% '''bonus''' AD)}} against enemies below {{as|25% of their '''maximum''' health}}, and with the total damage reduced to 50% against enemies beyond the first. |
** {{sbc|Second Cast:}} '''Pantheon''' {{tip|projectile|hurls}} his spear, dealing {{ap|75 to 235}} {{as|(+ 100% '''bonus''' AD)}} {{as|physical damage}} to all enemies hit, increased to {{ap|155 to 495}} {{as|(+ 200% '''bonus''' AD)}} against enemies below {{as|25% of their '''maximum''' health}}, and with the total damage reduced to 50% against enemies beyond the first. |
||
** Releasing the ability within {{fd|0.35}} seconds causes '''Pantheon''' to instead thrust his spear, dealing {{ap|75 to 235}} {{as|(+ 100% '''bonus''' AD)}} {{as|physical damage}} to all enemies hit and {{sti|cooldown reduction|refunding}} 50% of ''Comet Spear's'' cooldown. |
** Releasing the ability within {{fd|0.35}} seconds causes '''Pantheon''' to instead thrust his spear, dealing {{ap|75 to 235}} {{as|(+ 100% '''bonus''' AD)}} {{as|physical damage}} to all enemies hit and {{sti|cooldown reduction|refunding}} 50% of ''Comet Spear's'' cooldown. |
||
** If '''Pantheon''' is interrupted during the charge, or the charge completes without reactivation, ''Comet Spear'' is cancelled and the ability is put on full cooldown but refunds {{sti|mana|{{as|half the mana cost}}}}. ''Comet Spear's'' total damage is reduced by 10% against {{tip|minions}} and by 15% against {{tip|monsters}}. |
** If '''Pantheon''' is interrupted during the charge, or the charge completes without reactivation, ''Comet Spear'' is cancelled and the ability is put on full cooldown but refunds {{sti|mana|{{as|half the mana cost}}}}. ''Comet Spear's'' total damage is reduced by 10% against {{tip|minions}} and by 15% against {{tip|monsters}}. |
||
− | ** {{sbc|{{ai|Mortal Will|Pantheon}}:}} Deals an additional {{ |
+ | ** {{sbc|{{ai|Mortal Will|Pantheon}}:}} Deals an additional {{passive progression/deprecated version|20 to 240}} {{as|(+ 100% '''bonus''' AD)}} {{as|'''bonus''' physical damage}}, affected by the previous damage reductions, to all enemies hit and {{tip|slow|slows}} them by {{ap|20 to 40}}% for {{fd|2.5}} seconds. |
** {{sbc|Mana Cost:}} 40. |
** {{sbc|Mana Cost:}} 40. |
||
** {{sbc|Cooldown:}} {{ap|10 to 8}} seconds. |
** {{sbc|Cooldown:}} {{ap|10 to 8}} seconds. |
||
− | ** {{sbc|Target Range:}} {{ |
+ | ** {{sbc|Target Range:}} {{passive progression/deprecated version|type=channel time|575;1200|0;0.35+}}. |
** {{sbc|Width:}} 120. |
** {{sbc|Width:}} 120. |
||
** {{sbc|Speed:}} 1500. |
** {{sbc|Speed:}} 1500. |
||
Line 205: | Line 203: | ||
** {{sbc|Target Range:}} 600. |
** {{sbc|Target Range:}} 600. |
||
* {{ai|Aegis Assault|Pantheon}} (E) |
* {{ai|Aegis Assault|Pantheon}} (E) |
||
− | ** {{sbc|Active:}} '''Pantheon''' braces his shield for {{fd|1.5}} seconds in the target direction while striking in a cone, during which he is slowed for between {{ |
+ | ** {{sbc|Active:}} '''Pantheon''' braces his shield for {{fd|1.5}} seconds in the target direction while striking in a cone, during which he is slowed for between {{passive progression/deprecated version|0; 0 to 50|key=%|0° (Forward); 60; 90°(Strafe Left/Right); 120; 150; 180° (Backward)|type=Angle|showtype=false|key1={{degree}}}} based on his movement direction relative to the shield's facing direction. ''Aegis Assault'' cannot be interrupted by crowd control. |
** For the duration, '''Pantheon''' is {{tip|invulnerability|invulnerable}} against damage dealt by enemies in the target direction, and deals {{ft|up to {{as|100% AD}} {{as|physical damage}} over the duration|{{as|{{fd|8.{{recurring|3}}}}% AD}} {{as|physical damage}} every {{fd|0.125}} seconds}} to all enemies struck, reduced by 50% against {{tip|minions}}, and by {{fd|33.{{recurring|3}}}}% against {{tip|monsters|non-epic monsters}}. |
** For the duration, '''Pantheon''' is {{tip|invulnerability|invulnerable}} against damage dealt by enemies in the target direction, and deals {{ft|up to {{as|100% AD}} {{as|physical damage}} over the duration|{{as|{{fd|8.{{recurring|3}}}}% AD}} {{as|physical damage}} every {{fd|0.125}} seconds}} to all enemies struck, reduced by 50% against {{tip|minions}}, and by {{fd|33.{{recurring|3}}}}% against {{tip|monsters|non-epic monsters}}. |
||
** At the end of the duration or upon reactivation after {{fd|0.3}} seconds, '''Pantheon''' slams with his shield after a {{fd|0.25}} second delay, dealing {{ap|55 to 255}} {{as|(+ 150% '''bonus''' AD)}} {{as|physical damage}}. |
** At the end of the duration or upon reactivation after {{fd|0.3}} seconds, '''Pantheon''' slams with his shield after a {{fd|0.25}} second delay, dealing {{ap|55 to 255}} {{as|(+ 150% '''bonus''' AD)}} {{as|physical damage}}. |
||
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** {{sbc|Target Range:}} 400. |
** {{sbc|Target Range:}} 400. |
||
* {{ai|Grand Starfall|Pantheon}} (R) |
* {{ai|Grand Starfall|Pantheon}} (R) |
||
− | ** {{sbc|Active:}} '''Pantheon''' {{ |
+ | ** {{sbc|Active:}} '''Pantheon''' {{tip|channel|channels}} for 2 seconds to leap high into the air, then marks and reveals his destination before crashing down along the target area {{fd|2.4}} seconds later. He remains {{tip|vanish|vanished}} until the landing is complete. |
** The landing deals {{ap|300 to 700 3}} {{as|(+ 100% AP)}} {{as|magic damage}}, decreased by up to 50% at the edges of the area. |
** The landing deals {{ap|300 to 700 3}} {{as|(+ 100% AP)}} {{as|magic damage}}, decreased by up to 50% at the edges of the area. |
||
** ''Grand Starfall'' instantly readies {{ai|Mortal Will|Pantheon}}. |
** ''Grand Starfall'' instantly readies {{ai|Mortal Will|Pantheon}}. |
||
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** {{ai|Dark Sphere|Syndra}} bonus champion damage increased to 25% from 15%. |
** {{ai|Dark Sphere|Syndra}} bonus champion damage increased to 25% from 15%. |
||
* {{ai|Scatter the Weak|Syndra}} |
* {{ai|Scatter the Weak|Syndra}} |
||
− | ** Base damage |
+ | ** Base damage increased to {{ap|85 to 265}} from {{ap|70 to 250}}. |
;{{ci|Tahm Kench}} |
;{{ci|Tahm Kench}} |
||
Line 356: | Line 354: | ||
{{Release history}} |
{{Release history}} |
||
− | [[de: |
+ | [[de:V9.16]] |
− | [[es: |
+ | [[es:V9.16]] |
− | [[pl: |
+ | [[pl:V9.16]] |
[[Category:Season 2019 patch]] |
[[Category:Season 2019 patch]] |
||
− | [[Category: |
+ | [[Category:LoL patch notes]] |
Revision as of 00:26, 5 August 2020
- For the Teamfight Tactics patch, see V9.16 (Teamfight Tactics).
New Cosmetics
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
(Honor 5 token)
(Honor 5 token)
The following Summoner icons have been added to store:
League of Legends V9.16
Client
- Honor
- Honor 5 capsule will contain a random emote or ward skin, as well as an Honor 5 token you can redeem for , , or one of the two new chromas if you already own the base skin. You don't need to own both skins before being able to pick a chroma for a skin you own.
- This season only, your Honor 5 capsule will contain two Honor 5 tokens because we promised you two chromas this season, not one.
- If you hit Honor 5 before 9.16 and already owned both and prior to getting your capsule, we'll add your two Honor 5 tokens directly to your account during patch 9.16.
- Changes made to give high MMR players closer games with longer queue times. The average high MMR game got slightly better, but in the worst cases, teams are 1-2 divisions worth of MMR closer to each other (which means a better match).
- We've also seen skill within a team get closer. In an average high mmr game, the lowest rated player is about half a division closer to the rest of the team than before, and in the worst cases, they're 2-3 divisions worth of MMR closer.
- This also resulted in longer waits for games, though less than we would have expected. Seems like increases of 30 seconds on the low end to an extra 5 minutes on the high end.
- We're going to keep making tweaks to make matchmaking better. At this point, teams are close enough that we think we'll get more improvements by focusing on Autofill.
- Queues are a bit longer but lowest player should be 0.5 - 3 divisions closer to the highest than before.
- Ranked
- Losing a game at 0 LP in Grandmaster or Challenger now demotes you to Diamond 1 with 75, 50, or 0 LP based on whether your MMR is higher than the Master cutoff, between the Master and Diamond 1 cutoffs, or lower than the Diamond 1 cutoff. Previously it demoted to Master, 0 LP.
Game
- Items
- Bug Fix: Selling any stacking consumable item will no longer sell two of them at a time if there are more than one.
Champion
- Cooldown increased to 15 / 13 / 11 / 9 / 7 seconds from 15 / 12.5 / 10 / 7.5 / 5.
- Stats
- Base attack damage reduced to 55 from 60.
- Attack damage growth reduced to 2.5 from 3.
- Bug Fix: No longer incorrectly displays a ranged indicator.
- Tenacity increased to 30% at all ranks from 10 / 15 / 20 / 25 / 30%.
- Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 6 at all ranks.
- Base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
- Cooldown reduced to 110 / 80 / 50 seconds from 110 / 90 / 70.
- AP ratio reduced to 15% AP from 30% AP.
- Cooldown increased to 25 / 22 / 19 / 16 / 13 seconds from 19 / 17.5 / 16 / 14.5 / 13.
- Cooldown reduced to 11 / 9.5 / 8 / 6.5 / 5 seconds from 13 / 11 / 9 / 7 / 5.
- Bonus attack speed increased to 50 / 60 / 70 / 80 / 90% from 50% at all ranks.
- Bug Fix: Can no longer change the direction of Hop after transforming through before bouncing on a minion.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
-
- Slayer Jinx renamed to Zombie Slayer Jinx.
- Bug Fix: Now properly lowers cooldown while damaging enemy champions.
- Increased bonus magic damage increased to 70 / 95 / 120 / 145 / 170 from 40 / 65 / 90 / 115 / 140.
- Bug Fix: If she drops a dagger near a wall and then casts Shunpo so that she can blink to the other side of the wall, she now properly gets a reset on the ability.
- AP ratio increased to 40% AP from 30% AP.
- Bug Fix: Hitbox will no longer warp across the map when casting it.
- Shield strength increased to 50 / 75 / 100 / 125 / 150 from 50 / 65 / 80 / 95 / 110.
- Bug Fix: Now adds a revealed marker to the target, including stealthed targets.
- Bug Fix: Basic attack immediately following his Alpha Strike now properly grants an additional stack of or .
- Missile visual effect now lasts the full duration.
- Indicator length increased.
- Bug Fix: Now properly triggers instead of granting only one stack while active.
- Stats
- Base armor increased to 38 from 36.
- Base health increased to 585 from 582.8.
- Base mana increased to 275 from 273.8.
- Base mana regeneration increased to 7 from 6.756.
- Bonus attack speed increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
- Bug Fix: Allies with Command: Protect on them will now see an indicator centered on her.
- - Full Relaunch
- General
- Title changed to the Unbreakable Spear from the Artisan of War.
- Complete visual upgrade across all skins.
- New artwork for , , , , , and .
- Tweaked artwork for , , and .
- Slayer Pantheon renamed to Zombie Slayer Pantheon.
- New voice over.
- New lore.
- Stats
- Base attack range increased to 175 from 150.
- Base armor increased to 40 from 37.
- Base health increased to 580 from 579.16.
- Base health regeneration increased to 10 from 8.
- Attack damage growth increased to 3.3 from 2.9.
- Armor growth reduced to 3.75 from 3.9.
- Health growth increased to 95 from 87.
- Innate: Pantheon gains a stack when he lands a basic attack or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consume the stacks to gain additional effects.
- Pantheon gains full stacks upon starting the game and upon respawning.
(Innate)
- First Cast: Pantheon charges for up to 4 seconds, increasing Comet Spear's range while being slowed by 10%.
- Second Cast: Pantheon hurls his spear, dealing 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD) physical damage to all enemies hit, increased to 155 / 240 / 325 / 410 / 495 (+ 200% bonus AD) against enemies below 25% of their maximum health, and with the total damage reduced to 50% against enemies beyond the first.
- Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear, dealing 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD) physical damage to all enemies hit and refunding 50% of Comet Spear's cooldown.
- If Pantheon is interrupted during the charge, or the charge completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds half the mana cost. Comet Spear's total damage is reduced by 10% against minions and by 15% against monsters.
- Deals an additional :Template:Passive progression/deprecated version (+ 100% bonus AD) bonus physical damage, affected by the previous damage reductions, to all enemies hit and slows them by 20 / 25 / 30 / 35 / 40% for 2.5 seconds.
- Mana Cost: 40.
- Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds.
- Target Range: Template:Passive progression/deprecated version.
- Width: 120.
- Speed: 1500.
(Q)
- Active: Pantheon dashes to the target enemy unit, dealing them 60 / 80 / 100 / 120 / 140 (+ 100% AP) physical damage and stunning them for 1 second.
- Pantheon's next basic attack within 4 seconds strikes his target 3 times, dealing :50% AD physical damage per hit, up to 150% AD. Each hit applies on-hit effects.
- The ability can be dodged if the target moves 800 units away.
- Mana Cost: 55.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- Target Range: 600.
(W)
- Active: Pantheon braces his shield for 1.5 seconds in the target direction while striking in a cone, during which he is slowed for between Template:Passive progression/deprecated version based on his movement direction relative to the shield's facing direction. Aegis Assault cannot be interrupted by crowd control.
- For the duration, Pantheon is invulnerable against damage dealt by enemies in the target direction, and deals 「 up to 100% AD physical damage over the duration 」「 8.3% AD physical damage every 0.125 seconds 」 to all enemies struck, reduced by 50% against minions, and by 33.3% against non-epic monsters.
- At the end of the duration or upon reactivation after 0.3 seconds, Pantheon slams with his shield after a 0.25 second delay, dealing 55 / 105 / 155 / 205 / 255 (+ 150% bonus AD) physical damage.
- Aegis Assault's duration is increased to 2.5 seconds, dealing :「 up to 166.6% AD physical damage over the duration 」「 13.8% AD physical damage every 0.125 seconds 」.
- Mana Cost: 80.
- Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds.
- Target Range: 400.
(E)
- Active: Pantheon channels for 2 seconds to leap high into the air, then marks and reveals his destination before crashing down along the target area 2.4 seconds later. He remains vanished until the landing is complete.
- The landing deals 300 / 500 / 700 (+ 100% AP) magic damage, decreased by up to 50% at the edges of the area.
- Grand Starfall instantly readies .
- Grand Starfall's cooldown is reduced to 30 seconds if the channel is interrupted or canceled.
- Mana Cost: 100.
- Cooldown: 180 / 165 / 150 seconds.
- Target Range: 5500 / 2000.
- Effect Radius: 450.
- Inner Radius: 125.
(R)
- Bug Fix: and activates properly when she casts Heroic Charge in specific combos.
- Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Bonus armor changed to 10 (+ 35% bonus armor) from 20 (+ 25% bonus armor).
- Bonus magic resistance changed to 10 (+ 35% bonus magic resistance) from 20 (+ 25% bonus magic resistance).
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 17 / 15.5 / 14 / 12.5 / 11.
- Increased health ratio increased to 5 / 5.5 / 6 / 6.5 / 7% of his target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Stats
- Base mana increased to 330 from 290.6.
- Base attack damage increased to 63 from 62.32.
- Base mana regeneration reduced to 7.5 from 7.524.
- Attack speed growth increased to 1.9% from 1.81%.
- Bonus stats increased to 30 / 60 / 90 from 30 / 55 / 80.
- Stats
- Base mana increased to 330 from 325.6.
- Base health increased to 545 from 542.64.
- Base mana regeneration reduced to 8 from 8.008.
- Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
- Maximum base damage increased to 70 / 135 / 200 / 265 / 330 from 60 / 120 / 180 / 240 / 300
- Removed: No longer deals 20% reduced damage against monsters.
- AD ratio reduced to 30 / 40 / 50 / 60 / 70% AD from 50 / 55 / 60 / 65 / 70% AD.
- New Effect: The detonation now deals 45% reduced damage to monsters.
- Bug Fix: Now properly heals himself when casting a Hijacked from .
- bonus champion damage increased to 25% from 15%.
- Base damage increased to 85 / 130 / 175 / 220 / 265 from 70 / 115 / 160 / 205 / 250.
- Stats
- Base movement speed reduced to 335 from 345.
- Shield duration reduced to 2 seconds from 3.
- Bug Fix: Is no longer able to cast Ambush without consuming any mana 3 seconds after its cooldown resets when an enemy champion dies from his .
- Bug Fix: Basic attacks now properly spawn feathers behind her target and not around her.
- Empowered base damage reduced to 50 / 85 / 120 / 155 / 190 / 225 from 50 / 95 / 140 / 185 / 230 / 275.
- Slow reduced to 20 / 32 / 44 / 56 / 68 / 80% from 40 / 48 / 56 / 64 / 72 / 80%.
- Slow duration changed to 1.5 seconds at all ranks from 1.25 / 1.35 / 1.45 / 1.55 / 1.65 / 1.75.
- Cooldown increased to 13 / 11.6 / 10.2 / 8.8 / 7.4 / 6 seconds from 11 / 10 / 9 / 8 / 7 / 6.
- AP ratio increased to 50% AP from 35% AP.
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 24 / 21 / 18 / 15 / 12.
- Cooldown reduced to 120 / 95 / 70 seconds from 120 / 105 / 90.
Items
- Health ratio reduced to 10% of missing health from 15%.
- Mana ratio reduced to 10% of missing mana from 15%.
- Manaless health ratio reduced to 12% of missing health from 20%
- Healing duration reduced to 5 seconds from 15.
Runes
- Biscuit received at (2:00, 4:00 and 6:00) from (3:00, 6:00, 9:00 and 12,00).
- Increase to maximum mana increased to 50 from 40.
Howling Abyss
- Map-specific balancing
- Incoming damage modifier changed to 0% from +6%.
- Bonus damage dealt changed to -6% from -5%.
- Increases incoming damage by 6%.
- Incoming damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
Bots
- Bot removed.
Hotfixes
August 14th Hotfix
- Bug Fix: Now properly breaks his stealth when he uses his , , and .
August 15th Hotfix
- Removed: No longer deals 15% reduced damage against monsters.
- Reduced damage against non-epic monsters reduced to 15% from 33.3%.
August 16th Hotfix
- Stun range now matches the legacy stun range. Unavoidable with most dashes, Flashes, and blinks, but with some exceptions.