- For the League of Legends patch, see V9.15.
Teamfight Tactics V9.15[]
Client[]
- Play Again Button
- Bug Fix: The play again button will take you back to the same queue you just played.
- Voice Chat and Party
- Bug Fix: Voicechat and party will persist through multiple games.
Game[]
- Carousel
- Available units during Carousel reduced to 9 from 10.
- Loading
- Bug Fix: Fixed a bug that delayed players loading in to game until after the first carousel round.
- Player Damage
- Damage from Spiderlings and Elemental Golem reduced to 1 from 2.
- Damage from 1 Star Tier 4 reduced to 2 from 3.
- Damage from 1 Star Tier 5 reduced to 3 from 4.
- Damage from 2 Star Tier 3 reduced to 3 from 4.
- Damage from 2 Star Tier 4 reduced to 4 from 5.
- Damage from 2 Star Tier 5 reduced to 5 from 6.
- Damage from 3 Star Tier 4 reduced to 6 from 7.
- Win/Loss Streak
- One additional gold earned at 2–3 win/lose streak rather than 2–4.
- Two additional gold earned at 4–6 win/lose streak rather than 5–7.
- Three additional gold earned at 7+ win/lose streak rather than 8+.
Champions[]
- Base health reduced to 700 from 750.
- Ability damage reduced to 250 / 600 / 950 from 400 / 700 / 1000.
- Ability damage reduced to 150 / 275 / 400 from 200 / 375 / 550.
- Adjusted her ability VFX to closer resemble its real hitbox.
- Base attack damage increased to 65 from 60.
- Base health increased to 650 from 600.
- Ability damage increased to 250 / 500 / 750 from 250 / 450 / 650.
- Maximum mana reduced to 125 from 150.
- Ability damage increased to 200 / 375 / 550 from 175 / 325 / 475.
- Base armor increased to 75 from 25.
- Base attack speed increased to 0.6 from 0.55.
- Starting mana increased to 50 from 0.
- Ability damage increased to 250 / 500 / 750 from 200 / 400 / 600.
- Knockup duration reduced to 1.5 / 1.75 / 2 seconds from 1.5 / 2 / 2.5.
- Base armor increased to 40 from 25.
- Base attack damage increased to 70 from 60.
- Ability damage increased to 200 / 300 / 400 from 200 / 275 / 350.
- Improved barrel placement logic, and they persist if he dies while the fuse is lit.
- Base armor increased to 40 from 35.
- Base attack damage reduced to 50 from 55.
- Base attack speed increased to 0.6 from 0.55.
- Ability damage changed to 360 / 585 / 810 from 450 / 585 / 720.
- Bug Fix: Fixed a bug where he wouldn't move while spinning.
- Base attack damage increased to 50 from 45.
- Base attack speed increased to 0.55 from 0.5.
- Ability damage increased to 400 / 700 / 1000 from 350 / 600 / 850.
- Number of targets hit increased to 5 / 9 / 13 from 4 / 7 / 10.
- Base attack damage increased to 55 from 45.
- Base attack speed reduced to 0.6 from 0.65.
- Number of targets hit increased to 4 / 6 / 8 from 3 / 5 / 7.
- Base health reduced to 750 from 800.
- Base armor increased to 40 from 35.
- Starting mana increased to 50 from 0.
- Added cast VFX and adjusted auto-attack missile VFX.
- Starting mana increased to 50 from 0.
- Ability damage reduced to 225 / 450 / 675 from 400 / 650 / 900.
- Changed which animation plays while casting his ability.
- Base attack damage increased to 55 from 50.
- Ability damage increased to 150 / 300 / 450 from 150 / 250 / 350.
- Base attack damage increased to 60 from 55.
- Starting mana increased to 50 from 0.
- Base armor increased to 100 from 55.
- Starting mana increased to 50 from 0.
- Starting mana increased to 50 from 0.
- Ability damage increased to 150 / 275 / 400 from 150 / 200 / 250.
- Starting mana increased to 50 from 0.
- Base armor reduced to 20 from 25.
- Base armor increased to 40 from 35.
- Starting mana increased to 50 from 0.
- Ability damage reduced to 200 / 325 / 450 from 300 / 375 / 450.
- Ability cast time increased to 0.5 seconds from 0.35.
- Base attack damage increased to 50 from 40.
- Starting mana increased to 50 from 0.
- Ability damage increased to 200 / 350 / 500 from 150 / 250 / 350.
- Ability heal reduced to 150 / 300 / 450 from 300 / 400 / 500.
- Bug Fix: Is now healed by while burrowed.
- Base attack damage increased to 70 from 65.
- Base attack speed increased to 0.6 from 0.55.
- Ability bonus attack speed increased to 40 / 70 / 100% from 30 / 50 / 70%.
- Base armor increased to 40 from 35.
- Starting mana increased to 50 from 0.
- Ability stun duration increased to 2 / 4 / 6 seconds from 2 / 3.5 / 5.
- Changed which animation plays while casting her ability.
- Base attack speed increased to 0.7 from 0.6.
- Base armor increased to 30 from 20.
- Improved cast speed.
- Ability damage increased to 150 / 250 / 350 from 100 / 150 / 200.
- Ability damage reduced to 300 / 550 / 800 from 400 / 600 / 800.
- Base attack damage reduced to 40 from 45.
- Base attack speed increased to 0.75 from 0.65.
- Bug Fix: Can no longer apply Silver Bolts onto units in Spirit Refuge.
- Base health increased to 500 from 450.
- Undocumented: Base attack damage increased to 50 from 45.
- Changed which animation plays when he crits.
- Starting mana increased to 50 from 0.
- Base attack damage increased to 75 from 65.
- Base attack damage increased to 65 from 60.
- Base attack speed increased to 0.65 from 0.6.
Traits[]
- New Effect: Assassins now jump earlier and their jumps are quicker.
- New Effect: Non-assassin champion movement is now slowed for the start of combat.
- New Effect: Assassins can now be targeted sooner.
- Additional strikes changed to 1 / 2 / 4 (based on the number of Blademasters) from 1 / 2.
- Bonus health changed to 300 / 700 / 1200 (based on the number of Brawlers) from 300 / 700.
- Mana burn chance reduced to 20 / 35 / 60% (based on the number of Demons) from 25 / 50 / 85%.
- Magic damage reduction reduced to 83% from 100%.
- Bonus armor increased to 50 from 40.
- New Effect: Guardians do not buff themselves.
- Extra units hit changed to 1 / 2 / 3 (based on the number of Gunslingers) from 1 / 2.
- Damage blocked reduced to 15 / 30 / 55 (based on the number of Knights) from 20 / 40 / 80.
- New Effect: Now reduces all damage instead of only from basic attacks.
- New Effect: Now affects all allies instead of Knights only.
- Bonus attack damage changed to 40 / 60 (based on the exact number of Ninjas) flat AD from 40 / 80% total AD.
- New Effect: Now also grants 40 / 60 (based on the exact number of Ninjas) AP.
- Bonus armor reduced to 60 from 100.
- New Effect: Now also grants 60 bonus magic resistance.
- Bonus health changed to 60 / 120% (based on the number of Shapeshifters) of maximum health from 60% at 3 Shapeshifters.
- New Effect: While 3 Void units are in play, Void units deal true damage.
- Removed Effect: While 3 Void units are in play, your team gains 50% armor penetration.
- Dodge chance changed to 30 / 55% (based on the number of Yordles) from 25 / 60%.
- New Effect: Now also dodges on-hit effects.
Items[]
- Bug Fix: No longer gives mana to Demons when equipping during combat phase.
- Bug Fix: No longer reduces damage from champion abilities that deal true damage.
- Bug Fix: No longer breaks for a round when selling its host unit.
- Silence duration reduced to 3 seconds from 4.
- Damage reduced to 150 from 200.
- Base shield strength increased to 250 from 200.
- New Effect: The shield now only lasts for 4 seconds.
- Damage reduced to 90 from 100.
Hotfixes[]
July 31st Hotfix[]
- Bug Fix: Can now only apply its debuff to any enemy once. If the Frozen Heart holder leaves and returns to an affected unit, the debuff will be refreshed not stacked.
- Bug Fix: Now works against Assassins as intended.
- Damage type changed to magic from true.
- Bug Fix: Ability now critically strikes according to her crit chance as intended, down from always.
- Ability damage reduced to 200 / 400 / 600 from 250 / 500 / 750.
- Base health increased to 550 from 500.
August 1st Hotfix[]
- Bug Fix: Imperial bonus no longer incorrectly affects items.
- Bug Fix: Void bonus no longer incorrectly grants the pre-update armor penetration to non-Void allies.