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For the League of Legends icon League of Legends patch, see V9.15.

Teamfight Tactics V9.15[]

Client[]

Play Again Button
  • Bug Fix: The play again button will take you back to the same queue you just played.
Voice Chat and Party
  • Bug Fix: Voicechat and party will persist through multiple games.

Game[]

Carousel
  • Available units during Carousel reduced to 9 from 10.
Loading
  • Bug Fix: Fixed a bug that delayed players loading in to game until after the first carousel round.
Player Damage
  • Damage from Spiderlings and Elemental Golem reduced to 1 from 2.
  • Damage from 1 Star Tier 4 reduced to 2 from 3.
  • Damage from 1 Star Tier 5 reduced to 3 from 4.
  • Damage from 2 Star Tier 3 reduced to 3 from 4.
  • Damage from 2 Star Tier 4 reduced to 4 from 5.
  • Damage from 2 Star Tier 5 reduced to 5 from 6.
  • Damage from 3 Star Tier 4 reduced to 6 from 7.
Win/Loss Streak
  • One additional gold earned at 2–3 win/lose streak rather than 2–4.
  • Two additional gold earned at 4–6 win/lose streak rather than 5–7.
  • Three additional gold earned at 7+ win/lose streak rather than 8+.

Champions[]

Aatrox Aatrox
  • Base health reduced to 700 from 750.
  • Ability damage reduced to 250 / 600 / 950 from 400 / 700 / 1000.
Akali Akali
  • Ability damage reduced to 150 / 275 / 400 from 200 / 375 / 550.
  • Adjusted her ability VFX to closer resemble its real hitbox.
Ashe Ashe
  • Base attack damage increased to 65 from 60.
Aurelion Sol Aurelion Sol
  • Base health increased to 650 from 600.
  • Ability damage increased to 250 / 500 / 750 from 250 / 450 / 650.
Blitzcrank Blitzcrank
  • Maximum mana reduced to 125 from 150.
Brand Brand
  • Ability damage increased to 200 / 375 / 550 from 175 / 325 / 475.
Braum Braum
  • Base armor increased to 75 from 25.
Cho'Gath Cho'Gath
  • Base attack speed increased to 0.6 from 0.55.
  • Starting mana increased to 50 from 0.
  • Ability damage increased to 250 / 500 / 750 from 200 / 400 / 600.
  • Knockup duration reduced to 1.5 / 1.75 / 2 seconds from 1.5 / 2 / 2.5.
Darius Darius
  • Base armor increased to 40 from 25.
Evelynn Evelynn
  • Base attack damage increased to 70 from 60.
  • Ability damage increased to 200 / 300 / 400 from 200 / 275 / 350.
Gangplank Gangplank
  • Improved barrel placement logic, and they persist if he dies while the fuse is lit.
Garen Garen
  • Base armor increased to 40 from 35.
  • Base attack damage reduced to 50 from 55.
  • Base attack speed increased to 0.6 from 0.55.
  • Ability damage changed to 360 / 585 / 810 from 450 / 585 / 720.
  • Bug Fix: Fixed a bug where he wouldn't move while spinning.
Gnar Gnar
  • Base attack damage increased to 50 from 45.
Graves Graves
  • Base attack speed increased to 0.55 from 0.5.
Karthus Karthus
  • Ability damage increased to 400 / 700 / 1000 from 350 / 600 / 850.
  • Number of targets hit increased to 5 / 9 / 13 from 4 / 7 / 10.
Kassadin Kassadin
  • Base attack damage increased to 55 from 45.
  • Base attack speed reduced to 0.6 from 0.65.
Katarina Katarina
  • Number of targets hit increased to 4 / 6 / 8 from 3 / 5 / 7.
Kayle Kayle
  • Base health reduced to 750 from 800.
  • Base armor increased to 40 from 35.
  • Starting mana increased to 50 from 0.
  • Added cast VFX and adjusted auto-attack missile VFX.
Kennen Kennen
  • Starting mana increased to 50 from 0.
  • Ability damage reduced to 225 / 450 / 675 from 400 / 650 / 900.
  • Changed which animation plays while casting his ability.
Kha'Zix Kha'Zix
  • Base attack damage increased to 55 from 50.
  • Ability damage increased to 150 / 300 / 450 from 150 / 250 / 350.
Kindred Kindred
  • Base attack damage increased to 60 from 55.
  • Starting mana increased to 50 from 0.
Leona Leona
  • Base armor increased to 100 from 55.
  • Starting mana increased to 50 from 0.
Lissandra Lissandra
  • Starting mana increased to 50 from 0.
  • Ability damage increased to 150 / 275 / 400 from 150 / 200 / 250.
Lulu Lulu
  • Starting mana increased to 50 from 0.
  • Base armor reduced to 20 from 25.
Mordekaiser Mordekaiser
  • Base armor increased to 40 from 35.
Morgana Morgana
  • Starting mana increased to 50 from 0.
  • Ability damage reduced to 200 / 325 / 450 from 300 / 375 / 450.
  • Ability cast time increased to 0.5 seconds from 0.35.
Rek'Sai Rek'Sai
  • Base attack damage increased to 50 from 40.
  • Starting mana increased to 50 from 0.
  • Ability damage increased to 200 / 350 / 500 from 150 / 250 / 350.
  • Ability heal reduced to 150 / 300 / 450 from 300 / 400 / 500.
  • Bug Fix: Is now healed by Redemption Redemption while burrowed.
Rengar Rengar
  • Base attack damage increased to 70 from 65.
  • Base attack speed increased to 0.6 from 0.55.
  • Ability bonus attack speed increased to 40 / 70 / 100% from 30 / 50 / 70%.
Sejuani Sejuani
  • Base armor increased to 40 from 35.
  • Starting mana increased to 50 from 0.
  • Ability stun duration increased to 2 / 4 / 6 seconds from 2 / 3.5 / 5.
  • Changed which animation plays while casting her ability.
Shen Shen
  • Base attack speed increased to 0.7 from 0.6.
Shyvana Shyvana
  • Base armor increased to 30 from 20.
Twisted Fate Twisted Fate
  • Improved cast speed.
  • Ability damage increased to 150 / 250 / 350 from 100 / 150 / 200.
Varus Varus
  • Ability damage reduced to 300 / 550 / 800 from 400 / 600 / 800.
Vayne Vayne
  • Base attack damage reduced to 40 from 45.
  • Base attack speed increased to 0.75 from 0.65.
  • Bug Fix: Can no longer apply Silver Bolts onto units in Shen's Shen's Spirit Refuge.
Veigar Veigar
  • Base health increased to 500 from 450.
  • Undocumented: Base attack damage increased to 50 from 45.
Volibear Volibear
  • Changed which animation plays when he crits.
Warwick Warwick
  • Starting mana increased to 50 from 0.
Yasuo Yasuo
  • Base attack damage increased to 75 from 65.
Zed Zed
  • Base attack damage increased to 65 from 60.
  • Base attack speed increased to 0.65 from 0.6.

Traits[]

Assassin Assassin
  • New Effect: Assassins now jump earlier and their jumps are quicker.
  • New Effect: Non-assassin champion movement is now slowed for the start of combat.
  • New Effect: Assassins can now be targeted sooner.
Blademaster Blademaster
  • Additional strikes changed to 1 / 2 / 4 (based on the number of Blademasters) from 1 / 2.
Brawler Brawler
  • Bonus health changed to 300 / 700 / 1200 (based on the number of Brawlers) from 300 / 700.
Demon Demon
  • Mana burn chance reduced to 20 / 35 / 60% (based on the number of Demons) from 25 / 50 / 85%.
Dragon Dragon
  • Magic damage reduction reduced to 83% from 100%.
Guardian Guardian
  • Bonus armor increased to 50 from 40.
  • New Effect: Guardians do not buff themselves.
Gunslinger Gunslinger
  • Extra units hit changed to 1 / 2 / 3 (based on the number of Gunslingers) from 1 / 2.
Knight Knight
  • Damage blocked reduced to 15 / 30 / 55 (based on the number of Knights) from 20 / 40 / 80.
  • New Effect: Now reduces all damage instead of only from basic attacks.
  • New Effect: Now affects all allies instead of Knights only.
Ninja Ninja
  • Bonus attack damage changed to Champions stunned with Pyromania (P)40 / 60 (based on the exact number of Ninjas) flat AD from Champions stunned with Pyromania (P)40 / 80% total AD.
  • New Effect: Now also grants Multiple champions hit with Between Worlds (R)40 / 60 (based on the exact number of Ninjas) AP.
Noble Noble
  • Bonus armor reduced to 60 from 100.
  • New Effect: Now also grants 60 bonus magic resistance.
Pirate Pirate
  • Average gold per chest increased to 1 1.75 from 1 1.6.
Shapeshifter Shapeshifter
  • Bonus health changed to Champions killed with Comeuppance (R)60 / 120% (based on the number of Shapeshifters) of maximum health from inherit60% at 3 Shapeshifters.
Void Void
  • New Effect: While 3 Void units are in play, Void units deal Skillshots dodged with Void Surge (Q) true damage.
  • Removed Effect: While 3 Void units are in play, your team gains Champion skillshot and targetted missiles evaded with Hallowed Mist (W)50% armor penetration.
Yordle Yordle
  • Dodge chance changed to 30 / 55% (based on the number of Yordles) from 25 / 60%.
  • New Effect: Now also dodges on-hit effects.

Items[]

Darkin Darkin
  • Bug Fix: No longer gives mana to Demons when equipping during combat phase.
Dragon's Claw Dragon's Claw
  • Bug Fix: No longer reduces damage from champion abilities that deal true damage.
Frozen Heart Frozen Heart
  • Bug Fix: No longer breaks for a round when selling its host unit.
Hush Hush
  • Silence duration reduced to 3 seconds from 4.
Ionic Spark Ionic Spark
  • Damage reduced to 150 from 200.
Locket of the Iron Solari Locket of the Iron Solari
  • Base shield strength increased to 250 from 200.
  • New Effect: The shield now only lasts for 4 seconds.
Statikk Shiv Statikk Shiv
  • Damage reduced to 90 from 100.

Hotfixes[]

July 31st Hotfix[]

Frozen Heart Frozen Heart
  • Bug Fix: Can now only apply its debuff to any enemy once. If the Frozen Heart holder leaves and returns to an affected unit, the debuff will be refreshed not stacked.
Ionic Spark Ionic Spark
  • Bug Fix: Now works against Assassins as intended.
Thornmail Thornmail
  • Damage type changed to magic from true.
Akali Akali
  • Bug Fix: Ability now critically strikes according to her crit chance as intended, down from always.
Cho'Gath Cho'Gath
  • Ability damage reduced to 200 / 400 / 600 from 250 / 500 / 750.
Mordekaiser Mordekaiser
  • Base health increased to 550 from 500.

August 1st Hotfix[]

Imperial Imperial
  • Bug Fix: Imperial bonus no longer incorrectly affects items.
Void Void
  • Bug Fix: Void bonus no longer incorrectly grants the pre-update armor penetration to non-Void allies.

References[]

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