- For the League of Legends patch, see V9.14.
Teamfight Tactics V9.14b[]
Game[]
- Critical strike damage
- Critical strike damage now stacks additively rather than multiplicatively.
Champions[]
- Ability damage increased to 100 / 200 / 300 from 100 / 175 / 250.
- Base health reduced to 650 from 700.
- Base attack speed reduced to 0.7 from 0.75.
- Base attack damage increased to 60 from 50.
- Base health reduced to 550 from 600.
- Base health increased to 550 from 500.
- Base attack damage reduced to 65 from 70.
- Ability damage increased to 300 / 500 / 700 from 300 / 400 / 500.
- Base attack damage increased to 65 from 55.
- Base attack speed reduced to 0.65 from 0.7.
- Base armor reduced to 30 from 35.
- Base attack speed reduced to 0.55 from 0.65.
Traits[]
- Bonus critical strike damage reduced to 125 / 350% (based on the number of Assassins) from 150 / 350%.
- Golem health reduced to 2200 from 2500.
- Bug Fix: Trait no longer fades when a Guardian dies.
- Bonus ability power increased to 45 / 100 (based on the number of Sorcerers) from 35 / 100.
- Attack speed per stack increased to 10% from 8%.
Items[]
- Change to trigger effect reduced to 20% from 25%.
- Bug Fix: Now triggers in all cases.
- Bonus critical strike damage increased to 150% from 100%.
- Target's health ratio per second increased to 5% of target's maximum health from 3%.
- Bug Fix: Now properly heals 1000 health.
PvE Rounds[]
- Bug Fix: Raptors now always drop a loot box.