New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V9.12[]
Client[]
- Essence Emporium returns from June 4th to June 18th, 2019.
- Split rewards
- Bug Fix: Split rewards now display on Ranked Armor on the Loading Screen.
Game[]
- Surrender
- Bug Fix: The "End-of-Vote" flash on the Surrender box no longer re-appears when the timer expires for those who have already voted.
- Bug Fix: The Surrender box can now be properly be moved around.
Champions[]
- Cooldown changed to 24 − 12 (based on level) seconds from 15 at all levels.
- Bonus healing changed to self-healing only from all incoming healing.
- General
- New visual effects.
- New basic attack hit effects.
- All skins cleaned up to match the new effects on the base skin.
- Cleaned up existing effects.
- Added a subtle effect to show the width of his missile and brightened the tip of it.
- Now displays a reflection and has a better representation of the hitbox.
- New, more condensed impact effect.
- New AoE, now with sand, and a better representation of the hitbox.
- More sand and actual Shuriman runes.
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- New, robot-y effects across all his abilities.
- Cooldown reduced to 14 / 11.5 / 9 / 6.5 / 4 seconds from 15 / 12.5 / 10 / 7.5 / 5.
- Stats
- Base attack damage increased to 60 from 58.
- Cooldown increased to 18 / 16.5 / 15 / 13.5 / 12 seconds from 14 / 13 / 12 / 11 / 10.
- Target range reduced to 775 from 850.
- Bug Fix: Now properly bounces to other targets even after its damage is consumed by .
- Slow strength increased to 35% from 25%.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- Bonus movement speed duration increased to 2.5 seconds from 1.5.
- General
- New visual effects.
- New purple-ier basic attack missiles and hit effects.
- All skins cleaned up to match the new effects on the base skin.
- Cleaned up Pix's VFX bolts.
- New purple-ier VFX missiles and hit effects.
- Cleaned up VFX buff effect (for allies) and missiles/hit effects (on enemies).
- Base shield strength increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- VFX fairy dust, an entirely new and pretty AoE.
- Cleaned up enemy VFX hit and slow effects.
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- Pix now shoots out small pink fireballs.
- Bug Fix: Fixed a bug where stacks were lasting 3 seconds instead of 4.
- - Full Relaunch
- General
- Complete visual upgrade across all skins.
- New artwork for , , , and .
- Tweaked artwork for and .
- New voice over.
- New lore.
- Stats
- Base movement speed increased to 335 from 325.
- Base attack speed increased to 0.625 from 0.601.
- Base attack damage increased to 65 from 61.
- Base armor increased to 39 from 25.
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 575 from 530.
- Attack speed growth reduced to 1% from 2.2%.
- Attack damage growth reduced to 4 from 5.
- Armor growth increased to 4 from 3.75.
- Magic resistance growth increased to 1.5 from 1.25.
- Health growth increased to 90 from 78.
- Health regeneration growth increased to 0.75 from 0.3.
- Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
- After 3 basic attacks or abilities against enemy champions and epic monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and epic monsters refresh the duration.
- Darkness Rise: Mordekaiser deals 10 − 35.5 (based on level) (+ 30% AP) (+ 1% − 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5% − 10% (based on level) bonus movement speed.
(Innate)
- Active: Mordekaiser smashes the area in the target direction, dealing 5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP) magic damage to all enemies hit, increased by 20 / 25 / 30 / 35 / 40% if it hits only one enemy.
- Cooldown: 9 / 7.75 / 6.5 / 5.25 / 4 seconds.
(Q)
- Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
- Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
- Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40 / 42.5 / 45 / 47.5 / 50% of the shield.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
(W)
- Passive: Mordekaiser gains 5 / 10 / 15 / 20 / 25% magic penetration.
- Active: After a small delay, Mordekaiser pulls enemies in the targeted area over a fixed distance, dealing 80 / 95 / 110 / 125 / 140 (+ 60% AP) magic damage.
- Cooldown: 24 / 21 / 18 / 15 / 12 seconds.
(E)
- Active: Mordekaiser slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they cannot leave.
- Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
- For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
- If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
- Target Range: 650.
- Effect Radius: 1200.
- Cooldown: 140 / 130 / 120 / 110 / 100 seconds.
(R)
- Base damage reduced to 80 / 130 / 180 / 230 / 280 from 100 / 145 / 190 / 235 / 280.
-
- Bug Fix: Javelins have been adjusted for colorblind players to better see them.
- Stats
- Base mana reduced to 300 from 400.
- Base mana regeneration increased to 8 from 6.
- Spell ranks reduced to 5 from 6.
- Base damage changed to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160 / 185.
- Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 − 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
- Bonus damage changed to 10 / 40 / 70 / 100% (based on Realm Warp's rank) from 40 / 50 / 60 / 70 / 80% (based on Spell Flux's rank).
- Bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 25 / 28 / 31 / 34 / 37 / 40%.
- Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150.
- Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
- New Effect: Now always bounces off the primary target.
- Removed: Bounces no longer damages secondary enemies hit for half damage.
- Removed: No longer spreads Spell Flux on kill.
- Spell ranks increased to 3 from 2.
- New Effect: Now increases increased damage to 40 / 70 / 100% against targets with .
- New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
- Minimum cast range increased to 1000 units from 730.
- Maximum cast range increased to 3000 units at all ranks from 1750 / 3000.
- Cooldown changed to 210 / 180 / 150 seconds from 180 at all ranks.
- New Effect: Now can store up to 2 charges.
- Base damage increased to 9 − 60 (based on level) from 5 − 47.5 (based on level).
- New Effect: Now deals 30% damage to minions who aren't his primary targets.
- Detonation base damage reduced to 40 / 60 / 80 / 100 / 120 from 45 / 70 / 95 / 120 / 145.
- Detonation AP ratio reduced to 40% AP from 60% AP.
- Detonation radius against minions reduced to 180 units from 200.
- Base heal strength increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
- Heal AP ratio increased to 50% AP from 40% AP.
- Removed: No longer shields for 60 / 90 / 120 / 150 / 180 (+ 90% AP) for 2 seconds upon dashing.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 18 / 16 / 14 / 12 / 10.
- New Effect: Now shields for 80 / 115 / 150 / 185 / 220 (+ 100% AP) for 2 seconds if he hits an enemy champion or monster.
- Bug Fix: Fixed a bug where casting during Devour against non-champions would have no mana cost.
- New Effect: Allies can no longer release themselves from Devour early while affected by immobilizing crowd control.
- Champion regurgitate lockout time after animation reduced to 0.25 seconds from 1.
- Allied champion regurgitate range reduced to 250 units from 400.
- Regurgitate base damage reduced to 60 / 105 / 150 / 195 / 240 from 100 / 135 / 170 / 205 / 240.
- Regurgitate health ratio increased to 9 / 10 / 11 / 12 / 13% of target's maximum health from 5 / 7 / 9 / 11 / 13%.
- General
- New visual effects.
- New basic attack hit effects and adjusted weapon trails.
- All skins cleaned up to match the new effects on the base skin.
- New rage indicator effect.
- More visible heal effect with reduced noise.
- Added a cast effect that shows range.
- New effect that shows the actual width of the AoE.
- New activation and buff effects.
-
- New fiery effects.
- Bug Fix: Tooltip now lists the correct AP ratio.
- General
- No longer shows and range rings and gutters in spectator.
- Stats
- Base health increased to 480 to 432.26.
- Mana restored reduced to 30 − 160 (based on level) from 40 − 160 (based on level).
- Shield strength reduced to 80 − 300 (based on level) from 80 − 360 (based on level).
- Shield AP ratio reduced to 30% AP from 40% AP.
- Bug Fix: Fixed a bug where the missile would not spawn towards the cursor as intended.
- Missile spawns in the appropriate place while attached.
- New Effect: Enemies now gain an assist on Yuumi if they damage an attached ally.
- Adaptive force changed to 5 / 7 / 9 / 11 / 13 (+ 4 / 7 / 10 / 13 / 16%) from 5 / 9 / 13 / 17 / 21%.
- New Effect: Dash is now interrupted by any immobilizing crowd control.
- Bug Fix: Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range.
- New Effect: Now gets visuals when her ally is stealthed.
- New Effect: Now sees a ring around the ally she's attached to.
- Base damage increased to 25 / 40 / 55 / 70 / 85 from 15 / 30 / 45 / 60 / 75.
- Knockback changed to 250 units away from where target is hit from 400 units away from Zac's center.
- New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks).
- General
- New visual effects.
- New basic attack sparky missiles and hit effects.
- Empowered hits are more explode-y; missiles are more sparky.
- More sparks, new missile, and the explosion now leaves a crater that shows the size of the AoE.
- New explosion that leaves behind a crater.
- New upward movement to reinforce the knock-up feel.
- New hit effects.
- Adjusted AoE indicators to match hitbox.
- Subtle trail on the missiles and range indicator on the mines.
- Leaves small craters on impact.
- More sparks.
- Mushroom cloud and more sparks.
- New cast, indicators, missile, AoE, and hit effects.
-
- Now with more bubbles and green goo.
-
- Cleaned up the noise on his abilities and adjusted to better match the rest of the skin line.
-
- Cleaned up the noise on his abilities and added some warmth to his missiles and explosions.
-
- Added the crater in his ultimate and updated the indicator to match the base skin's.
-
- Added the crater in his ultimate.
Items[]
- Touch of Corrupting damage-over-time reduced to 15 at all levels from 15 − 30 (based on level).
Howling Abyss[]
- End of game mastery grade changed calculations to be more accurate for ARAM.
- Map-specific balancing
- Damage dealt increased by 5%.
- Decreases incoming damage by 5%.
- Decreases incoming damage by 5%.
- Bonus damage dealt changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -8%.
- Decreases incoming damage by 5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 5%.
- Bonus damage dealt changed to -8% from -5%.
- Bonus damage dealt changed to -6% from -8%.
- Bonus damage dealt changed to 0% from +10%.
- Bonus damage dealt changed to +5% from +8%.
- Incoming damage modifier changed to -5% from -8%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 5%.
- Incoming damage modifier changed to +10% from +8%.
- Bonus damage dealt changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Bonus damage dealt changed to +12% from +15%.
- Bonus damage dealt changed to +10% from +5%.
- Incoming damage modifier changed to -12% from -10%.
- Bonus damage dealt changed to +8% from +10%.
- Incoming damage modifier changed to -8% from -10%.
- Bonus damage dealt changed to +12% from +18%.
- Decreases incoming damage by 5%.
- Incoming damage modifier changed to -8% from -10%.
- Bonus damage dealt changed to -15% from -10%.
- Incoming damage modifier changed to +15% from +12%.
- Healing modifier changed to -18% from -15%.
- Shielding modifier changed to -18% from -15%.
- Bonus damage dealt changed to -5% from -6%.
- Incoming damage modifier changed to 0% from +6%.
- Bonus damage dealt changed to 0% from +8%.
- Incoming damage modifier changed to -5% from -8%.
- Bonus damage dealt changed to 0% from +10%.
- Increases incoming damage by 5%.
- Incoming damage modifier changed to +5% from +8%.
Hotfixes[]
June 12th Hotfix[]
- Bug Fix: Fixed a bug where the mana cost would be doubled while attached to an ally.
- Bug Fix: Fixed a bug where Yuumi would be locked out of her spells if her dash was interrupted.
June 13th Hotfix[]
- Stats
- Base attack damage reduced to 61 from 65.
- Base armor reduced to 37 from 39.
- Magic resistance growth reduced to 1.25 from 1.5.
- Armor growth reduced to 3 from 4.
- Base damage reduced to 8 − 25 (based on level) from 10 − 35.5 (based on level).
- Bonus movement speed reduced to 3% − 9% (based on level) from 5% − 10% (based on level).
- Health ratio reduced to 1% − 5% (based on level) of target's maximum health from 1% − 6.1% (based on level).
- Bug Fix: After Dark Passage expires, the enemy team's no longer heals for an excessive amount of health.