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New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • Little Demon Tristana Little Demon Tristana
    Chromaskins Chromas: Amethyst, Aquamarine, Citrine, Obsidian, Pearl, Rose Quartz, Ruby, Turquoise

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V9.11[]

Client[]

Essence Emporium
  • The Essence Emporium is once again available from June 4th, 2019 to June 18th, 2019.
Rainbow Fluft
  • The Rainbow Fluft profileicon Rainbow Fluft icon's store availability and the Homeguard activation will be on until June 30th, 2019, at 23:59 PST to last all of Pride Month. The profile background will be removed in patch 9.14.
Loading Screen
  • A loading bar is added to the screen.

Game[]

Challenger Recall
  • In all unranked queues, Challenger players will now see a special recall animation in-game.
  • In ranked queues, Challenger players will only see the special recall animation in the particular queue they are Challenger in.
  • The Challenger Recall appears any time the normal recall would play, but does not override Baron-buffed recalls nor the blue effect on the minimap, to preserve gameplay readability.
  • If a player demotes out of Challenger, the Challenger Recall will go away and only reappear if the player gets back into the rank.

Champions[]

Akali Akali
  • Assassin's Mark Assassin's Mark
    • Energy restoration reduced to 10 / 15 / 20 (based on level) from 10 / 20 / 30 (based on level).
    • Bonus AD ratio reduced to 60% bonus AD from 90%.
    • AP ratio reduced to 50% AP from 70% AP.
Amumu Amumu
Diana Diana
Draven Draven
  • Whirling Death Whirling Death
    • Bug Fix: Now properly decreases in damage based on how many units are hit.
Ekko Ekko
  • Phase Dive Phase Dive
    • Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
Galio Galio
  • Shield of Durand Shield of Durand
    • Minimum base damage reduced to 10 / 20 / 30 / 40 / 50 from 20 / 30 / 40 / 50 / 60.
    • Minimum AP ratio increased to 30% AP from 20% AP.
      • Maximum base damage reduced to 30 / 60 / 90 / 120 / 150 from 60 / 90 / 120 / 150 / 180.
      • Maximum AP ratio increased to 90% AP from 60% AP.
  • Justice Punch Justice Punch
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 100 / 135 / 170 / 205 / 240.
Gragas Gragas
  • Stats
    • Base health increased to 600 from 583.52.
    • Health growth increased to 95 from 89.
    • Base attack damage increased to 64 from 61.38.
Illaoi Illaoi
  • Leap of Faith Leap of Faith
    • Undocumented: Hitting the Spirit no longer spawns two tentacles.
Janna Janna
  • Zephyr Zephyr
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 at all ranks.
    • Base damage reduced to 55 / 90 / 125 / 160 / 195 from 55 / 100 / 145 / 190 / 235.
  • Eye of the Storm Eye of the Storm
    • New Effect: Each ability that Slow icon slows or Airborne icon knocks an enemy champion airborne reduces Eye of the Storm's cooldown by 20%, up to once per ability cast.
    • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16 / 14 / 12 / 10.
    • Base shield strength increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
Jayce Jayce
  • Shock Blast Shock Blast
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 / 295 from 70 / 120 / 170 / 220 / 270 / 320.
    • Bonus AD ratio reduced to 100% bonus AD from 120%.
Karthus Karthus
  • Requiem Requiem
    • Base damage reduced to 200 / 350 / 500 from 250 / 400 / 550.
    • AP ratio reduced to 65% AP from 75% AP.
Lissandra Lissandra
Master Yi Master Yi
  • Stats
    • No longer has 0.054 additional attack speed at level one.
  • Alpha Strike Alpha Strike
    • Repeated strike damage reduced to 15% from 25%.
Rammus Rammus
  • Spiked Shell Spiked Shell
    • Bonus magic damage changed to 10 at all levels from 8 − 20 (based on level).
  • Tremors Tremors
    • Base damage per second reduced to 30 / 60 / 90 from 40 / 80 / 120.
Shaco Shaco
  • Hallucinate Hallucinate
    • Bug Fix: Clone's auto-attack no longer deals 60% of Shaco's AD instead of 75% on champions.
Warwick Warwick
  • Jaws of the Beast Jaws of the Beast
    • Healing percentage increased to 30 / 45 / 60 / 75 / 90% from 30 / 40 / 50 / 60 / 70%.
Wukong Wukong
  • Cyclone Cyclone
    • Bug Fix: Cooldown now starts on cast rather than after Cyclone ends.
Yuumi Yuumi
  • General
    • Bug Fix: Fixed a bug where her minimap icon would sometimes not show that she's attached to an ally.
    • Bug Fix: Fixed her missing stats display on her strengths/weaknesses radial menu in the client.
  • Prowling Projectile Prowling Projectile
    • New Effect: Range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally.
    • Bug Fix: Now properly gets knocked towards her Fountain if she gets hits by Poppy's Poppy's Keeper's Verdict Keeper's Verdict while channeling Prowling Projectile.
  • You and Me! You and Me!
    • New Effect: Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally.
    • Bug Fix: Fixed a bug where she was not sending Summon Aery Summon Aery when hopping between allies with You and Me!.
    • Bug Fix: Fixed a bug where her ally would gain Approach Velocity's Approach Velocity's bonus movement speed whenever she was attached.
  • Zoomies Zoomies
    • Flattened Yuumi's movement speed decay to herself and to the ally she's attached to based on ability power.
  • Final Chapter Final Chapter
    • Bug Fix: Now properly gets knocked towards her Fountain if she gets hits by Poppy's Poppy's Keeper's Verdict Keeper's Verdict while channeling Final Chapter.
Zac Zac
  • Stretching Strikes Stretching Strikes
    • Slow strength reduced to 40% from 60%.
    • Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
  • Unstable Matter Unstable Matter
    • New Effect: Health ratio now scales for 2% per 100 AP.
  • Let's Bounce! Let's Bounce! - Rework
    • New Effect:
      • Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) bonus movement speed as he does so but becoming unable to use basic attacks, Stretching Strikes Stretching Strikes, or Elastic Slingshot Elastic Slingshot for the duration. There is a 1-second delay between each bounce.
      • Each bounce deals 140 / 210 / 280 (+ 40% AP) magic damage to all nearby enemies, Airborne icon knocking them back for 1 second and subsequently Slow icon slowing them by 20% for the same duration.
      • Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not Airborne icon displacing them.
      • Effect Radius: 300 / 400.
      • Cooldown: 130 / 115 / 100 seconds.
    • Old Effect:
      • Active - First Cast: Zac squishes himself down while charging for up to 2.5 seconds, during which he is Unstoppable icon displacement immune, and Slow icon slowing by 30 / 40 / 50% any enemies standing on top of him.
      • Second Cast: Zac Airborne icon knocks back nearby enemies 275 units over 1 second and deals 150 / 250 / 350 (+ 90% AP) magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, Airborne icon carrying them towards the target location. While flying through the air, Zac is immune to Stun icon crowd control.
      • Upon landing, nearby and transported enemies take the same magic damage and are Slow icon slowed by 25% for 0.5 seconds.
      • Target Range: 700 / 850 / 1000.
      • Effect Radius: 300.
      • Cooldown: 130 / 115 / 100 seconds.

Items[]

Death's Dance Death's Dance
  • Bug Fix: Getting damaged by an Aery Aery user while having Death's Dance equipped no longer causes Aery Aery to continuously deal damage to the player.
Titanic Hydra Titanic Hydra
  • Bug Fix: On-hit damage is no longer able to hit towers.

Runes[]

Guardian Guardian
  • Bug Fix: Tooltip now properly indicates an ability power ratio of 0.25% instead of 0.25 or 25%.

Hotfixes[]

May 30th Hotfix[]

Karthus Karthus
  • Requiem Requiem
    • AP ratio increased to 75% AP from 65% AP.
Master Yi Master Yi
  • Alpha Strike Alpha Strike
    • Repeated strike damage increased to 25% from 15%.
Vayne Vayne

References[]

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