New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Chroma sets have been added to the store:
General[]
- Pings
- Pings' design rework, made smoother.
- Profile Background Picker
- On your profile, you can now select the background image, which is one of the champion or champion skins you own.
- You can also define the background as dynamic.
League of Legends V8.9[]
Game[]
- Turrets
- Basic attack AP ratio against turrets increased to 60% AP from 50% AP.
- New Effect: If a basic attack uses ability power bonus to turrets, the whole attack will convert to magic damage, rather than only the ability power scaling portion.
Monsters[]
- Base attack damage reduced to 285 − 435 (based on game time). from 400 − 550 (based on game time).
- Base health increased to 9000 from 6400.
- Baron corruption changed to (120 (+ 30% AD) every basic attack and spike attack, these occur every 0.75 seconds) from (30 (+ 5% AD) every 0.5 seconds to the target with the lowest corruption stacks).
- Baron corruption attack is also represented with different visual particles now to make the difference more clear. Champions gain corruption by being hit by his attacks/spells.
- Summoned Rift Herald:
- Damage to self upon charging turret reduced to 25% of current health from 150 (+ 25% of current health).
- Damage to turret upon charging changed to (40% of current health or 1500, whichever is greater) from (150 (+ 25% of current health)).
- Eye damage increased to 40% of maximum health from 20%.
Champions[]
- Stats
- Base mana increased to 418 from 334.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 80 / 90 / 100 / 110 / 120.
- Stats
- Base mana increased to 495 from 396.04.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base mana increased to 418 from 334.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base mana increased to 438 from 350.56.
- Mana growth reduced to 21 from 42.
- Base mana regeneration increased to 8 from 6.
- Bug Fix: Is no longer missing VO lines.
- Bug Fix: VO lines have been added that are now consistent on all skins and base.
- Stats
- Base mana increased to 469 from 375.6.
- Mana growth reduced to 21 from 42.
- Base mana regeneration increased to 10.665 from 8.008.
- Bonus damage to non-champions increased to 100% (+ 100% (+ AD ) critical strike chance) from 50% AD.
- Stats
- Base mana increased to 418 from 334.
- Mana growth reduced to 31.5 from 63.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base mana increased to 372 from 297.2.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 8 from 6.
- Total health regenerated increased to 50 / 75 / 100% of maximum health from 40 / 50 / 60%.
-
- Bug Fix: Particles are no longer base and have been restored to orange fists.
- Stats
- Base mana increased to 500 from 400.12.
- Mana growth reduced to 28 from 56.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base mana increased to 500 from 400.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 9.335 from 7.
-
- Bug Fix: Is no longer incorrectly listed as a Mythic skin.
- Base damage increased to 30 / 65 / 100 / 135 / 170 from 30 / 55 / 80 / 105 / 130.
- Maximum bonus resistances increased to 40 from 30.
- Total unit kill required increased to 160 from 120.
- Maximum bonus resistances increased to 40 from 30.
- Stats
- Base mana increased to 385 from 307.2.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 8 from 6.
- New Effect: Duration now also refreshes when attacking large monsters.
- Health cost reduced to 22.5% - 5.5% (based on level) of base health from 25% - 8% (based on level).
- Grove mature duration reduced to 40 − 1 (based on level) from 40 − 6 (based on level).
- Missile width increased to 80 from 65.
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- Bug Fix: Umbrella no longer gets burnt before the lightning strikes her during her joke animation.
- Bug Fix: Fixed a bug where they would trigger repeatedly against intro bots.
- Upgraded missiles fired reduced to 10 from 12.
- Missile damage is now flagged as AoE in all cases.
- Bonus attack speed duration reduced to 4 seconds from 5.
- bolts no longer grant Supercharge's cooldown reduction.
- Stats
- Base mana increased to 467 from 372.48.
- Mana growth reduced to 30.5 from 61.
- Base mana regeneration increased to 8 from 6.
- Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 40 / 70 / 100 / 130 / 160.
- Bug Fix: Fixed a bug where it could not be cast if enemies in range could not be seen.
- Bug Fix: Can now correctly ping her Death Lotus if no valid targets are nearby.
- Stats
- Base mana increased to 375 from 322.2.
- Mana growth reduced to 25 from 40.
- Base mana regeneration increased to 8 from 6.
- Passive base damage changed to 10 / 20 / 30 / 40 / 50 from 15 / 20 / 25 / 30 / 35.
- Passive bonus AD ratio increased to 60 / 70 / 80 / 90 / 100% bonus AD from 60% at all ranks.
- Passive AP ratio reduced to 20% AP from 30% AP.
- Active base damage reduced to 60 / 85 / 110 / 135 / 160 from 65 / 95 / 125 / 155 / 185.
- Active AP ratio increased to 80% AP from 55% AP.
- New Effect: If Lightning Rush damages an enemy champion, he gains 30 / 40 / 50 / 60 / 70% bonus attack speed for 4 seconds upon exiting Lightning Rush.
- Bonus resistances now only persists while in lightning form, from a static 4 seconds.
-
- Bug Fix: Wings no longer lose textures and transparency when recalling.
- Base damage increased to 60 / 100 / 140 / 180 / 220 from 40 / 80 / 120 / 160 / 200.
- Stats
- Base mana increased to 475 from 304.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 8 from 5.672.
- Stats
- Health growth reduced to 85 from 91.
- Base mana increased to 480 from 384.
- Mana growth reduced to 23.5 from 47.
- Base mana regeneration increased to 8 from 6.
- New: Now has 7% bonus attack speed at level 1.
- Attack speed growth reduced to 1% from 1.36%.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 100 / 150 / 200 / 250.
- Cooldown reduced to 10 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Returning wand now always shields for twice as much, instead of needing to hit an ally first.
- Now shields herself and fires the missile at the start of cast, instead of after the 0.25 second cast time. She is still rooted for the cast time.
- Missile speed reduced to 1200 from 1300.
- Radius reduced to 310 from 350.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Stats
- Base mana increased to 375 from 300.
- Mana growth reduced to 27.5 from 55.
- Base mana regeneration increased to 8 from 6.
- Bug Fix: VFX no longer flicker.
-
- Bug Fix: Shoulders no longer clip through her coat during her recall animation.
- Stats
- Base mana regeneration increased to 15 from 11.5.
- Stats
- Base mana increased to 418 from 334.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
-
- Bug Fix: Cape now moves more naturally during all of his animations.
- Stats
- Base movement speed reduced to 340 from 345.
- Buckler total range increased to 350 from 300.
- Bonus movement speed reduced to 30% at all ranks from 32 / 34 / 36 / 38 / 40%.
- Increased armor ratio reduced to 10% total armor from 15%.
- Increased magic resistance ratio reduced to 10% total magic resistance from 15%.
- Range increased to 475 from 425.
- New Effect: Uncharged attack now makes the enemies targetable.
- Uncharged attack knockup duration reduced to 0.75 seconds from 1.
- Base damage reduced to 200 / 300 / 400 from 210 / 310 / 410.
- Charged missile speed increased to 2000 from 1600.
- Bug Fix: Rammus Bot no longer becomes dormant while in Powerball.
- Base armor increased to 30 from 20.
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- Bug Fix: Tunnels now properly use the correct textures and base tunnels can no longer be seen through the deflated tunnels.
-
- Bug Fix: Trail is no longer invisible on lower graphics settings.
- Removed: Damage per second scaling with 10% AP.
- Removed: On-hit damage scaling with 2.5% AP.
- Removed: Damage per second scaling with 10% AP.
- Fireball AP ratio increased to 70% AP from 30% AP.
- AP ratio increased to 100% AP from 70% AP.
- Bug Fix: Shyvana Bot no longer becomes dormant while in Dragon form.
- Stats
- Base attack damage increased to 49 from 46.
- Base damage increased to 20 − 240 (based on level) from 15 − 235 (based on level).
- Stats
- Base mana increased to 468 from 374.
- Mana growth reduced to 28.5 from 57.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base mana increased to 480 from 384.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 8 from 6.
- bonus changed to (15% bonus damage against champions) from (2 seconds bonus duration).
- Stats
- Base mana increased to 425 from 340.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 9.335 from 7.
- Bug Fix: Range increased to 575 from 500.
- Stats
- Base mana increased to 334 from 267.2.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 9.6 from 7.206.
- Bug Fix: Fixed a bug where mushrooms would trigger repeatedly against intro bots.
- Error: Skin Championship for Thresh is not specified in Module:SkinData/data.
- Bug Fix: VFX are no longer misplaced if the ability is cast while moving.
- Stats
- Base mana increased to 333 from 265.84.
- Mana growth reduced to 19 from 38.
- Base mana regeneration increased to 8 from 6.
- Bug Fix: Fixed a bug where the basic attack played the base skin's sound effects instead of those for whatever skin was in use.
- Bug Fix: Unique SFX have been restored for Varus and all skins.
- Stats
- Base mana increased to 490 from 392.4.
- Mana growth reduced to 26 from 52.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base mana increased to 469 from 375.6.
- Mana growth reduced to 21 from 42.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base mana increased to 405 from 324.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base attack damage reduced to 63 from 66.
- Target's health ratio reduced to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
- Stats
- Base mana increased to 459 from 366.96.
- Mana growth reduced to 22 from 44.
- Base mana regeneration increased to 8 from 6.
- Bug Fix: Fixed a bug where the bonus attack damage did not count towards his bonus attack damage scaling on Razor Shuriken.
-
- Bug Fix: Ruby chroma no longer steals particles from Error: Skin Championship for Zed is not specified in Module:SkinData/data. if both skins are present in the same game.
- Stats
- Base mana increased to 480 from 384.
- Mana growth reduced to 23.5 from 47.
- Base mana regeneration increased to 8 from 6.
- Base damage per mine increased to 40 / 75 / 110 / 145 / 180 from 40 / 65 / 90 / 115 / 140.
- Stats
- Base mana increased to 452 from 360.8.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 11.335 from 8.5.
- Bug Fix: VFX have been restored Time Bomb's expiration.
- Stats
- Base mana increased to 425 from 340.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base mana increased to 418 from 334.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 15.335 from 11.5.
Items[]
- New Recipe: + + 1050 = 3200.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Ability power increased to 75 from 70.
- Removed: +50% base mana regeneration.
- Removed Unique Passive: Restores 4 mana upon killing a unit.
- New Effect: Grants 5 mana regeneration per 5 seconds.
- New Passive: Basic attacks deal 5 on-hit bonus physical damage to minions.
- Ability power increased to 35 from 30.
- Bug Fix: Fixed a bug where it interacted with other bonus attack damage-granting effects to grant more attack damage than intended ( , but also and , etc.).
- Combine cost reduced to 450 from 650. Total cost unchanged at 2800.
- Mana increased to 600 from 500.
- Slow duration increased to 2 seconds from 1.
- Missile speed increased to 2000 from 1600.
- Missile spread time reduced to 0.2 seconds from 0.3.
- Combine cost reduced to 675 from 775. Total cost unchanged at 2400.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Glory needed for bonus movement speed reduced to 10 from 15.
- Ability power increased to 90 from 85.
- Total cost increased to 2900 from 2800.
- Ability power increased to 120 from 100.
- Active ability power reduced to 0 − 80 (based on charges) from 0 − 100 (based on charges).
- Active bonus movement speed increased to 0% − 50% (based on charges) from 0% − 30% (based on charges).
- Total cost increased to 850 from 750.
- Mana cost refund reduced to 10% from 15%.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Ability power increased to 70 from 60.
- Combine cost increased to 300 from 200. Total cost unchanged at 2900.
- Ability power increased to 75 from 70.
Runes[]
- Bug Fix: Adaptive damage bonuses no longer revert to health when in combat with enemy champions.
- Bug Fix: Tooltip now indicates the proper amount of adaptive stats granted once transformed.
- Bug Fix: Can no longer be triggered by certain items.
- Bug Fix: Fixed a bug where certain zombie states prevented future stacking.
- - Reworked
- New Effects:
- While out-of-combat, swap one of your equipped summoner spells to a new, single use summoner spell.
- Your first swap becomes available at the 6 minute mark, with an initial 240 second cooldown. Selecting a summoner spell reduces the swap cooldown by 15 seconds, up to once per unique summoner spell, down to a minimum of 120 second cooldown. You must swap to 3 different summoner spells before returning to one you've already used.
- Selecting a summoner spell puts it on a 5-second cooldown.
- Using a selected summoner spell puts the summoner spell on the same slot on a 10-second cooldown.
- Your original summoner spells continue cooling down in the background while swapped out.
- You can now swap your summoner spells anywhere on the map as long as you're out of combat.
- Closing the Unsealed Spellbook tab while dead no longer prevents you from re-opening it until respawn.
- Old Effects:
- Reduces the cooldown of summoner spells by 15%.
- Additionally, you may swap your Summoner Spells while at the shop by exchanging Summoner Shards. You gain your first Summoner Shard at 2:00, and gain another every 6 minutes thereafter, up to a maximum of 2 at a time.
- Newly acquired summoner spells will inherit any remaining cooldown of the summoner spell it is replacing.
Summoner spells[]
- Bug Fix: Casting Exhaust now correctly puts the caster in combat.
Bots[]
- Bot no longer becomes dormant while in Dragon form.
- Bot no longer becomes dormant while in Q - Power Ball.