New Cosmetics[]
The following champion skins have been added to the store:
- ( )
- ( )
The following summoner icons have been added to store:
The following emotes have been added to the store:
General[]
- Rotating Game Mode: One for All returns from 3/30/18 (8:00 AM PT) to 4/16/18 (11:59 PM PT).
- All champions now start at level 3.
- Experience and gold gain increased by 30%.
- and spawn sooner and more often.
- All champions gain bonus out-of-combat movement speed.
- Disabled Champions: and .
- is gained automatically at 10 minutes, instead of 20.
- is exchanged with .
- is exchanged with .
- is exchanged with .
- is exchanged with .
- Content Efficiency Tools Update
- Content Efficiency Tools part three update.
- Hextech Crafting
- New Masterwork Chest (cosmetics only chests).
- When in possession of multiple key fragments (more than 6), can now craft multiple Hextech Keys at once.
- Voice Chat
- Audio notifications for when a player joins your party and voice chat now work more consistently across the client.
- Audio notifications now play when a party member reconnects to voice.
- In settings, you can now separate the in-game voice control panel from the scoreboard.
- If you're away from the client (that's 10 minutes without touching anything), your mic will auto-mute. Your mic sparks back up once you're back.
League of Legends V8.7[]
Game[]
- Attack Move
- The 'Attack Move on Cursor' setting now checks a larger area for a valid target before defaulting to attacking the closest unit to your champion.
- Minions
- Melee minions
- Caster minions
- Siege minions
- Super minions
Champions[]
-
- Bug Fix: Base joke no longer plays if there's an enemy Ahri on the opposite team.
-
- Bug Fix: The chain anchors in his recall animation no longer change positions if Triumphant Roar is triggered while recalling.
- General
- Bug Fix: No longer T-poses when laughing.
- Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
- and
- Bug Fix: No longer use base VFX when placing Caretaker's Shrine.
-
- Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
- General
- Bug Fix: Now correctly plays the on-hit VFX for her basic attacks.
-
- Bug Fix: Maw is no longer rigged improperly when using his emotes.
-
- Bug Fix: Recall VFX have been restored.
-
- Bug Fix: Loincloth texture is now more consistent across various graphics settings.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 14 / 13 / 12 / 11 / 10.
-
- Bug Fix: Fade out VFX are no longer misplaced when ability is cast from lower to higher elevation change.
- Bug Fix: No longer has redundant white trail VFX after using Justice Punch.
- AP ratio increased to 70% AP from 60% AP.
- AP ratio increased to 50% AP from 30% AP.
- New Effect: Damage reduction now scales with 4% per 100 AP.
-
- Bug Fix: Seam lines have been minimized.
-
- Bug Fix: On-ground indicator now properly renders over elevation change.
-
- Bug Fix: Visor is now fully opaque.
- Heal increased to 30% from 20%.
- - Full Relaunch
- General
- Title changed to the Blade Dancer from the Will of the Blades.
- Complete visual upgrade across all skins.
- New artwork for , , , , , and
- New voice over.
- New lore.
- Stats
- Base movement speed reduced to 340 from 345.
- Base attack range increased to 200 from 125.
- Base attack damage reduced to 63 from 70.
- Base attack speed reduced to 0.656 from 0.665.
- Base health reduced to 580 from 607.2.
- Base mana increased to 350 from 338.8.
- Base magic resistance reduced to 32 from 32.1.
- Base mana regeneration reduced to 8 from 8.1.
- Attack speed growth reduced to 2.5% from 3.2%.
- Attack damage growth increased to 4 from 3.3.
- Armor growth reduced to 3 from 3.75.
- Health growth reduced to 85 from 90.
- Mana growth reduced to 30 from 32.
- Health regeneration growth increased to 0.85 from 0.65.
- Mana regeneration growth increased to 0.8 from 0.65.
- Innate: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions refreshing the duration.
- Ionian Fervor: Irelia's basic attacks deal 2.5 − 16.5 (based on level) (+ 2% − 4% (based on level) AD) bonus magic damage per stack. At maximum stacks, Irelia gains 20% / 30% / 40% (based on level) bonus attack speed and deals an additional 20 − 132 (based on level) (+ 16% − 32% (based on level) AD) magic damage against shields.
(Innate)
- Passive: Enemy champions and monsters hit by and initial barrage are marked for 6 seconds.
- Active: Irelia dashes to the target enemy, dealing 10 / 30 / 50 / 70 / 90 (+ 80% AD) physical damage, applying on-hit effects and healing herself for 12 / 14 / 16 / 18 / 20% AD. Bladesurge deals 60% increased damage to minions.
- Bladesurge's cooldown is refunded if the target was marked or dies to Bladesurge.
- Target Range: 625.
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds.
- Mana Cost: 20.
(Q)
- First Cast: Irelia aligns her blades around her, gaining 1 stack and channelling for X seconds, during which she reduces incoming damage by 45 / 50 / 55 / 60 / 65% (+ 10% per 100 AP). Defiant Dance cannot be interrupted.
- Second Cast: Irelia swipes with her blades in the target direction, dealing 10 / 30 / 50 / 70 / 90 (+ 60% AD) (+ 40% AP) physical damage to all enemies around her and in a line, increased by 0% − 100% (based on channel time), up to 20 / 60 / 100 / 140 / 180 (+ 120% AD) (+ 80% AP).
- The Second Cast activates automatically toward the cursor's direction at the end of the duration.
- Target Range: 825.
- Cooldown: 16 / 15 / 14 / 13 / 12 seconds.
- Mana Cost: 70 / 75 / 80 / 85 / 90.
(W)
- Active: Irelia sends a blade to the target location for 3.5 seconds. While active, Irelia may re-activate Flawless Duet to send another blade toward another location.
- Once both blades have been placed and after a X-second delay, they fly toward each other, dealing 80 / 120 / 160 / 200 / 240 (+ 80% AP) magic damage and stunning enemies caught in the crossfire. Monsters receive 50% reduced damage.
- If Irelia does not re-activate Flawless Duet the second blade will automatically be placed at her current location unless she is affected by crowd control.
- Target Range: 900.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
- Mana Cost: 50.
(E)
- Irelia launches a barrage of blades through a wide line in the target direction, exploding outwards upon hitting a champion, dealing 150 / 275 / 400 (+ 70% AP) magic damage to all enemies struck.
- The blades form into a spade-shaped perimeter around the explosion for a 2.5 / 3 / 3.5 seconds, knocking aside all enemies. Enemies that pass the blades are dealt 125 / 200 / 275 (+ 70% AP) magic damage, and are disarmed while being slowed by 60% for 2 seconds.
- Target Range: 1000.
- Cooldown: 120 / 105 / 90 seconds.
- Mana Cost: 100.
(R)
- Bug Fix: Dashing over walls to jungle monsters now works more consistently.
- Range increased to 1000 from 800.
- New Effect: Daisy more aggressively acquires enemies to attack.
- New Effect: Daisy's AoE damage reduction now also protects her from epic monsters.
- Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
- Passive points gained based on minutes changed to 2.5 − 7 (based on minutes) from 0.5 − 15 (based on minutes).
- New Effect: Other abilities can now be queued up while casting Q.
-
- Bug Fix: Weapon textures are no longer misaligned on his blade.
- General
- Leona defaults to attack damage as her default adaptive stat.
- General
- Bug Fix: Once again has her shiny staff VFX.
- Cooldown refund increased to 30 / 40 / 50% from 10 / 30 / 50%.
- New Effect: Cooldown refund now also applies on enemy champions who die within 1.75 seconds of being hit by Final Spark.
- , , , and
- Bug Fix: Once again have their shiny staff VFX.
-
- Bug Fix: Once again has her light VFX on death.
- Stats
- Attack damage growth increased to 4 from 3.375.
- AP ratio increased to 60% AP from 20% AP.
- Cooldown reduced to 130 / 105 / 80 seconds from 130 / 115 / 100.
-
- Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
-
- Bug Fix: Leg no longer stretches during several animations.
- Bug Fix: Arms are no longer weighted improperly during her dance animation.
-
- Bug Fix: Recall signature has been restored.
-
- Bug Fix: Seam lines have been minimized.
- Trail bonus attack damage increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
- Bonus movement speed towards enemy champion reduced to 20 / 45 / 70% from 50 / 60 / 70%.
-
- Bug Fix: Seam lines have been minimized.
- Bug Fix: Fixed a bug where would fail to activate when cast after respawning.
- Bug Fix: Fixed a bug where Behind Enemy Lines could not be cast until she respawned or returned to the summoning platform if she got interrupted during her dash.
- Bug Fix: Fixed a bug where would visually pass through targets if cast during Behind Enemy Lines.
- Bug Fix: Has been optimized, which will eliminated reported frame drops.
-
- Bug Fix: Has been optimized, which will eliminated reported frame drops.
- Stats
- Base attack damage increased to 68 from 65.
- General
- Bug Fix: Fixed a number of cases where he would stop attacking and stand still after using on an enemy champion.
-
- Bug Fix: Player screen once again has a blue overlay when it is active.
- Total base damage increased to 175 / 210 / 245 / 280 / 315 from 135 / 180 / 225 / 270 / 315.
- Damage to minions changed to 60 / 65 / 70 / 75 / 80% from 75%.
-
- Bug Fix: Eagle screech can once again be heard when he uses Realm Warp.
- Stats
- Health growth reduced to 88 from 95.
- Stun duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Empowered basic attack delay after exiting stealth reduced to 0.25 seconds from 2.5. Cooldown reduction stills trigger within 2.5 seconds.
- Bonus AD ratio reduced to 40% bonus AD from 70%.
-
- Bug Fix: When in a mirror match, the opposing Singed no longer steals Beekeeper Singed's Fling VFX.
-
- Bug Fix: No longer uses classic VFX and SFX when using her auto attacks.
- Bug Fix: Auto attack projectile is no longer misaligned.
-
- Bug Fix: Concussive form VO lines are no longer cut off when played.
- Icon can now be pinged to show allies the remaining cooldown on the pull.
- Cooldown increased to 7.5 / 6.25 / 5 / 3.75 / 2.5 seconds from 5.5 / 4.75 / 4 / 3.25 / 2.5.
- Base damage reduced to 55 / 75 / 95 / 115 / 135 from 65 / 85 / 105 / 125 / 145.
-
- Bug Fix: Seam lines have been minimized.
-
- Bug Fix: Seam lines have been minimized.
-
- Bug Fix: Idle blood orb VFX have been restored.
- Bug Fix: Fixed a bug where sometimes it would deal damage twice.
-
- Bug Fix: No longer keeps a stone overlay once reviving.
- Bug Fix: Homeguard animation has been restored.
-
- Bug Fix: Seam lines have been minimized.
- Secondary bonus AD ratio increased to 54% bonus AD from 45%.
- Secondary base damage increased to 48 / 69 / 90 / 111 / 132 from 40 / 57.5 / 75 / 92.5 / 110.
-
- Bug Fix: The back side of Thorn Spitters' leaves are now fully textured.
Items[]
- and
- New Effect: The aura now increases in size if their users increase in size.
- New Effect: The aura now increases in size if their users increase in size.
- New Effect: The aura now increases in size if their users increase in size.
- and
- Cooldown increased to 120 seconds from 90.
- Base shield strength reduced to 45 − 300 (based on highest level between target and caster) from 60 − 434 (based on highest level between target and caster).
- Bonus health ratio changed to 20% of caster's bonus health at all level from 2% − 36% (based on level).
- Lockout time after being affected by another Locket of the Iron Solari increased to 20 seconds from 8.
- Lockout shield strength after being affected by another Locket of the Iron Solari reduced to 25% from 50%.
- Bug Fix: Fixed a bug where Circlet of the Iron Solari would not grant shields to units affected by a recent cast of Locket or Circlet of the Iron Solari.
- and
- New Effect: The aura now increases in size if their users increase in size.
- Armor reduced to 20 from 30.
- Unique passive effect increased to 12% from 10%.
- New Effect: The proximity check now increases in size if their users increase in size.
Runes[]
- Tooltip now read the adaptive stats granted at level 1.
- Bonus movement speed increased to 15% from 10%.
- Maximum bonus damage increased to 12% from 10%.
- Tenacity per stack increased to 2.5% from 1.5%.
- Tenacity at 10 stacks increased to 30% from 20%.
- New Effect: Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana (15 second cooldown). After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
- Removed Effect: Your next ability with a mana or energy cost has its mana or energy cost refunded, and restores 8% of your missing mana or 8% of your missing energy.
- New Effect: Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
- Removed Effect: You restore mana equal to 100% of mana expended for 7 seconds whenever you score a champion takedown or level up.
- Resolve secondary:
- Bonus health changed to 15 − 135 (based on level) from 65.
- Resolve secondary:
- Bonus health changed to 35 − 300 (based on level) from 145.
- Resolve secondary:
- Bonus health changed to 15 − 135 (based on level) from 65.
- Precision secondary:
- Bonus health changed to 15 − 135 (based on level) from 65.
- Domination secondary:
- Bonus health changed to 15 − 135 (based on level) from 65.
- Sorcery secondary:
- Bonus health changed to 15 − 135 (based on level) from 65.
- Inspiration secondary:
- Bonus health changed to 30 − 270 (based on level) from 130.
- Resolve secondary:
- Bonus health changed to 15 − 135 (based on level) from 65.
- Duration reduced to 30 − 120 (based on level) seconds from 60 − 180 (based on level).
Buffs[]
- Removed: Dealing true damage to turrets.
Hotfixes[]
April 5th Hotfix[]
- General
- Bug Fix: Fixed a bug where she could partially resist displacement by spamming her joke.
- Stats
- Base attack damage reduced to 60 from 63.
- Base armor reduced to 31 from 34.
- Base health reduced to 550 from 580.
- AD ratio reduced to 70% AD from 80% AD.
- Stun duration reduced to 0.75 seconds at all ranks from 0.8 / 0.9 / 1 / 1.1 / 1.2.
- Disarm and slow duration reduced to 1.5 seconds from 2.
- Bug Fix: Fixed a bug where he would cancel move orders if he was in the middle of his Savagery attack.
- Bug Fix: Fixed a bug where Zombie States could interrupt and prevent the stacking of Manaflow Band.
- Bug Fix: Fixed a bug where it took bonus damage from behind periodically, as though it had Eye mechanic.
Bots[]
- Bot removed
References