New Cosmetics
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
General
- Rotating Game Mode: One for All returns from 3/30/18 (8:00 AM PT) to 4/16/18 (11:59 PM PT).
- All champions now start at level 3.
- Experience and gold gain increased by 30%.
- and spawn sooner and more often.
- All champions gain bonus out-of-combat movement speed.
- Disabled Champions: and .
- is gained automatically at 10 minutes, instead of 20.
- is exchanged with .
- is exchanged with .
- is exchanged with .
- is exchanged with .
- Content Efficiency Tools Update
- Content Efficiency Tools part two update.
- Game Volume
- Bug Fix: Game audio volume slider behavior has been restored to normal.
- Bug Fix: Various loud SFX, such as end of game banner, recall, level up, and gold collection, have been restored to their proper volume level.
- Hextech Crafting
- Key fragment image updated.
- Honor
- The requirements to move up from Dishonorable to Honor level 2 have been lowered.
- Runes
- New or reworked runes will now have an indicator and the drawer they're in will auto-pop open.
- Last patch we added a feature where we auto-swapped removed runes and put an indicator on the affected pages. This patch, we're adding an indicator to the specific rune so it's easier to see what has been auto-swapped.
- Fixed some buggy behavior in substyle selection (in particular, the ring which shows you which rune will be replaced was often wrong).
- Voice Chat
- Voice chat only works for parties that queue together.
- Your party connects to voice chat automatically right from the lobby.
- Every player can adjust their team's volume in-game by clicking the mic icon at the bottom of their screen.
League of Legends V8.6
Champions
-
- Bug Fix: VFX are no longer misplaced when picked up.
- Bug Fix: Fixed a bug where his basic attack, when empowered by , would detonate his barrels.
- Stats
- Attack damage growth increased to 3 from 2.41.
- Magic resistance growth increased to 1 from 0.5.
- Wind-up duration reduced to 0.15 seconds from 0.25.
- New Effect: Vision reduction now applies more quickly.
- Bug Fix: Tentacles no longer count as wards for the purpose of placing and destroying them.
- VFX particles upon slaming on low graphics removed.
- Undocumented: Illaoi and her enemies can no longer see the maximum range which breaks Test of the Spirit's tether on low graphics.
-
- Bug Fix: VO processing has been restored.
-
- Bug Fix: Music once again plays at the beginning of the game upon first move.
- Stats
- Base attack range increased to 525 from 500.
- General
- Bug Fix: Now correctly swaps out for if she is equipped with an rune page.
- AP ratio per stack increased to 20% − 40% (based on Plasma stacks) AP from 10% − 30% (based on Plasma stacks) AP.
- Plasma detonation AP ratio increased to (3.75% per 100 AP) of target's missing health from (2.5% per 100 AP).
- Range increased to 600 from 575.
- AP ratio increased to 40% AP from 20% AP.
- AP ratio reduced to 45% AP from 65% AP.
- Charge duration reduced to 1.2 − 0.6 (based on bonus attack speed) from 1.5 − 0.75 (based on bonus attack speed).
- Minimum movement speed increased to 55 / 60 / 65 / 70 / 75% from 40 / 45 / 50 / 55 / 60%.
- Radius around enemy champions increased to 525 from 500.
- New Effect: The shield is now granted on-cast. Still lingers for 3 seconds after dash ends.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Bonus AD ratio increased to 175% bonus AD from 150%.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 65 / 90 / 115 / 140 / 165.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Isolation bonus damage increased to 100% from 65%.
- Removed: Dealing 20% increased damage to monsters.
- Energy restored on first hit increased to 20 / 25 / 30 (based on level) from 20 at all levels.
- Energy restored on second hit increased to 10 / 12.5 / 15 (based on level) from 10 at all levels.
- Range increased to 1200 from 1100.
- Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.
- Base damage increased to 85 / 125 / 165 / 205 / 245 from 60 / 100 / 140 / 180 / 220.
- AD ratio per bullet increased to 25% AD from 20% AD.
- Stats
- Attack damage growth increased to 2 from 1.
-
- Bug Fix: Special stack count interaction VOs have been restored.
- New Effect: Tooltip now mentions that it remains active during flight.
- Base damage increased to 150 / 275 / 400 from 150 / 250 / 350.
- Bonus AD ratio increased to 150% bonus AD from 120%.
- Stats
- Base attack damage reduced to 59 from 62.
- Attack damage growth increased to 3 from 2.41.
- New Effect: Basic attacks that are already in-flight will now trigger and consume the Harrier mark.
- New audio cues have been added for hitting a target with a Vulnerable mark.
- New Effect: now marks as all enemy champions hit.
- New Effect: Taking damage while channeling no longer breaks channel.
- New Effect: Taking damage from non-minions while Behind Enemy Lines is active no longer breaks the channel or form. Instead, the movement speed bonus is removed for 3 seconds.
- New Effect: Taking damage from minions no longer has any effect.
- New Effect: Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned.
- Removed: No longer goes on 3-second cooldown when in combat.
- Bug Fix: no longer fails to cast if cast within the last 10 seconds.
- Bug Fix: no longer deals double damage when cast by reactivating R.
- Bug Fix: Behind Enemy Lines no longer ends immediately when used near a turret that Quinn had been attacking.
- Bug Fix: Canceling Behind Enemy Lines while is active no longer refunds mana that was never consumed.
- Bug Fix: Behind Enemy Lines no longer removes existing movement orders or ignores new movement orders given during its cast and channel.
- AP ratio increased to 60% AP from 50% AP.
- AP ratio increased to 70% AP from 50% AP.
- Range increased to 700 from 600.
- Range towards unchanged at 1000.
- Lockout duration after using
- Lockout only applies to the slot of the empowered ability.
and reduced to 0.1 seconds from 0.25.
- Bug Fix: Fixed a bug where gaining 4 ferocity from a leap while in the middle of cast time would cause Rengar to lose all ferocity without getting an empowered spell.
- Bug Fix: Can no longer leap after out of a brush.
- Added 5 more VO lines for when Rengar gains a Bonetooth stack.
- Lockout duration after using
- Empowered AD ratio increased to 40% AD from 30% AD.
- Adjusted the animation cast frame to make canceling the animation feel better.
- Bug Fix: Fixed a bug where he would get 3 fast attacks if he cast Q while leaping (should only get 2).
- Bug Fix: Fixed a bug where he would attack again instantly after landing if he cast Q while leaping.
- Bug Fix: Fixed a bug where Savagery would not grant ferocity when it missed because of dodge/blind.
- Bonus AD ratio increased to 80% bonus AD from 70%.
- Empowered bonus AD ratio increased to 80% bonus AD from 70%.
- Bug Fix: Fixed a bug where casting Bola Strike when leaping with three ferocity would sometimes consume all ferocity without granting an empowered spell.
- AD ratio increased to 50% AD from 30%.
- and
- Bug Fix: Fixed a bug where he wasn't playing particles on the ability.
- New Effect: Next basic attack after using Deceive's now deals 10 / 20 / 30 / 40 / 50 (+ 70% bonus AD) (+ 30% AP) bonus physical damage.
- Bug Fix: Boxes no longer count as wards for the purpose of placing and destroying them.
-
- Bug Fix: No longer plays his base VO lines after killing an objective.
- Bug Fix: Now correctly makes untargetable while they are held.
- Base damage increased to 75 − 245 (based on level) from 75 − 175 (based on level).
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Bug Fix: Traps no longer count as wards for the purpose of placing and destroying them.
- , and
- Bug Fix: VFX have been fully restored.
- Bug Fix: Fixed a bug where the empowered attack was being blocked by spell shields.
- Stats
- Attack damage growth increased to 4 from 3.2.
- AD ratio increased to 10 / 20 / 30 / 40 / 50% AD from 10% AD at all ranks.
- While Deadly Plumage is active on both Xayah and , when one of them basic attacks an enemy only their own Deadly Plumage strikes that enemy, from both of their Deadly Plumage.
- Bug Fix: No longer stops attacking after casting the ability.
- Secondary base damage reduced to 40 / 57.5 / 75 / 92.5 / 110 from 48 / 69 / 90 / 111 / 132.
- Secondary bonus AD ratio reduced to 45% bonus AD from 54%.
- Removed: Damage being reduced on shurikens that hit the same enemy.
- Percentage of damage stored increased to 25 / 40 / 55% from 20 / 35 / 45%.
Items
- Aura range reduced to
325 from
700.
- Aura bonus magic damage increased to 15% from 10%.
- Bug Fix: No longer counts as a spell for the purposes of or 3 unique spell requirement.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Crushing Blow damage changed to magic from physical.
- Removed: Being slow or basic attacking discharging stacks.
- New Effect: Basic attacks can now discharge all stacks to deal 1 bonus damage per stack. Slow remains at 100 stacks and for melee only.
- New Effect: Basic attacking now locks out Momentum generation until your attack timer resets.
- Melee Nightstalker damage reduced to 30 − 200 (based on level) from 65 − 320 (based on level).
- Ranged Nightstalker damage reduced to 30 − 200 (based on level) from 45 − 300 (based on level).
- New Effect:
Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
- New Effect: Blackout won't be triggered if the owner is currently using a
Sweeper Drone.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Recipe: + + +
690 =
3000.
- Attack damage reduced to 25 from 35.
- Ability power reduced to 25 from 50.
- Removed Passive: Basic attacks dealing 15 on-hit magic damage.
- New Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- New Unique Passive: Basic attacks grant 8% attack speed, 4% bonus AD, and 4% AP for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, 24% bonus AD, and 24% AP. At 6 stacks, gain Guinsoo's Rage. While at half stacks,
melee champions' next basic attack fully stack Rageblade.
- Removed Unique Passive: Basic attacks grant 8% attack speed, 3 attack damage and 4 ability power for 5 seconds, stacking up to 6 times, granting a total of 48% attack speed, 18 attack damage and 24 ability power. At 6 stacks, gain Guinsoo's Rage.
- Aura range reduced to
325 from
700.
- Aura bonus magic damage increased to 15% from 10%.
- Bug Fix: No longer counts as a spell for the purposes of or 3 unique spell requirement.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Firecannon damage increased to 60 − 140 (based on level) from 50 − 120 (based on level).
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Mana Shield mana cost reduced to 15% of current mana from 20%.
- Mana Shield duration reduced to 2 seconds from 3.
- - New item
- Recipe: + +
450 =
2100.
- Stats: +40 ability power, +200 health.
- Unique Passive: +10% cooldown reduction.
- Unique Passive: +8% movement speed.
- Unique Active: Grants yourself and nearby allies 40% bonus movement speed for 3 seconds (60 second cooldown).
- Availability: Summoner's Rift and Howling Abyss.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Shiv Lightning damage reduced to 60 − 140 (based on level) from 60 − 160 (based on level).
- Removed: Dealing 65% bonus damage to minions.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Effect: Grants 5 bonus movement speed.
- Removed: Granting
Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Total cost reduced to
2100 from
2200.
- Health reduced to 300 from 450.
- Passive gold per 10 seconds increased to
4 from
2.
- Removed: Granting
Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
- Tribute gold generated increased to
20 from
15.
- Removed: Granting
Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
- Tribute gold generated increased to
20 from
15.
- Removed: Granting
Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Gold per coin increased to
45 from
40.
- New Effect: Grants 10 bonus movement speed.
- Removed: Granting
Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Health reduced to 50 from 75.
- Removed: Granting
Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Gold per coin increased to
45 from
40.
- New Effect: Grants 10 bonus movement speed.
- Removed: Granting
Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
- Removed: Granting
Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Passive gold per 10 seconds increased to
4 from
2.
- Health reduced to 125 from 175.
- Removed: Granting
Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
Runes
- Duration reduced to 3 seconds from 5.
- - New rune
Precision Keystone rune.
- Passive: Dealing or receiving damage generates one stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack within 3 seconds against an enemy champion grants 10 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. Dealing or receiving damage will refresh the triggering attack duration.
Melee champions refresh the bonus damage duration when damaging enemy champions.
- - New rune
Resolve Slot 2 rune.
- Passive: Start the game with 60 bonus health. At 4
takedowns, consume that health to gain 9 bonus Attack Damage or 15 Ability Power (Adaptive).
- Passive: Start the game with 60 bonus health. At 4
- - Removed
- Removed from the game.
- - Removed
- Removed from the game.
- Bug Fix: Now correctly plays its lock-in sound when selected.
- Bug Fix: Out of combat movement speed now correctly falls off when its user is dealt damage.
Summoner Spells
- Cooldown increased to 270 seconds from 240.
- Total true damage increased to 80 − 505 (based on level) from 70 − 410 (based on level).
Hotfixes
March 21st Hotfix
- Stats
- Base attack damage reduced to 63 from 65.
- Mana cost increased to 55 from 45.