New Cosmetics
The following Champion skins have been added to the store:
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
General
- Audio Engine Update
- Audio engine's part one update.
- Client
- Hextech Crafting
- Now Hextech chests will only drop shards for champions worth 4800 or more.
- When you get a ward skin shard from a Hextech Chest, it'll now come with 150.
- Ultimate and Mythic skins will now drop as auto-redeeming permanents (no orange essence required to upgrade them). If you already own the skin, you'll be able to disenchant the permanent for orange essence.
- Blue Essence cost to upgrade a champion's mastery level to 6 reduced to 2450 from 3250.
- Blue Essence cost to upgrade a champion's mastery level to 7 reduced to 2950 from 3900.
- Open Parties
- Friends can now join your parties by default without needing an invite.
- Open parties can be turned off on the party screen with one click. The client remembers your setting.
- When your friend joins an open party, their friends can then see the open party.
- Your Shop
- "Your Shop" returns from 3/8/18 to 3/27/18.
League of Legends V8.5
Game
- Turret
- Damage to melee minions increased to 45% of their maximum health from 43%.
Champions
- Bug Fix: Can now correctly queue up orders other than during Headbutt.
- Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 95 / 120 / 145 / 170.
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- Bug Fix: No longer use classic SFX when he has 10+ stacks of .
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 70 / 75 / 80 / 85 / 90.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 / 9 / 8 / 7 / 6.
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- Bug Fix: "I'm live at the scene and it's just... cats and dogs here" VO line once again plays at the beginning of the match if conditions are met.
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- Bug Fix: Recall VFX no longer appear underground when he uses .
- Passive attack damage increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- AD ratio increased to 40 / 47.5 / 55 / 62.5 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
- New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the root with Deadly Flourish.
- - New Champion
- Innate: Kai'Sa's basic attacks deal Template:Passive progression/deprecated version (+ Template:Passive progression/deprecated version per Plasma stack) (+ Template:Passive progression/deprecated version AP) bonus magic damage.
- Caustic Wounds: Kai'Sa's basic attacks, and nearby allies' immobilizing effects mark enemies with Plasma for 4 seconds, stacking up to 4 times. At 4 Plasma, Kai'Sa's next attack ruptures the target, dealing Template:Passive progression/deprecated version (+ 2.5% per 100 AP) of target's missing health as bonus magic damage, capped at 400 against monsters.
- Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore.
(Innate)
- Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 45 / 61.25 / 77.5 / 93.75 / 110 (+ 40% bonus AD) (+ 20% AP) physical damage. Non-minions take 30% damage from missiles beyond their first. Minions below 35% health take 100% increased damage.
- Requires :100 bonus attack damage to upgrade – Icathian Rain fires 12 missiles.
- Mana Cost: 55
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds
(Q)
- Active: After a 0.5-second delay, Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing 20 / 45 / 70 / 95 / 120 (+ 150% AD) (+ 65% AP) magic damage, revealing for 4 seconds and applying 2 Plasma.
- Requires :100 ability power to upgrade – Void Seeker applies 3 Plasma and refunds 50% of the cooldown against enemy champions.
- Target Range: 2500
- Mana Cost: 55 / 60 / 65 / 70 / 75
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds
(W)
- Active: Kai'Sa charges for Template:Passive progression/deprecated version seconds, during which gains 40 / 45 / 50 / 55 / 60% bonus movement speed, increased by Template:Passive progression/deprecated version.
- After charging up, Kai'Sa gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
- Kai'Sa's basic attacks reduce Supercharge's cooldown by 0.5 seconds.
- Requires :100% bonus attack speed to upgrade – Supercharge grants invisibility for 0.5 seconds.
- Mana Cost: 30
- Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
(E)
- Active: Kai'Sa dashes to a target location near an enemy champion with Plasma and shields herself for 75 / 100 / 125 (+ 100 / 150 / 200% AD) (+ 75% AP) for 3 seconds.
- Target Range: 1500 / 2000 / 2500
- Mana Cost: 100
- Cooldown: 110 / 90 / 70 seconds
(R)
- Bug Fix: Projectile now visually disappears after it hits a second target, since it doesn't actually do anything after that point.
- Base heal changed to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- New Effect: Basic attacks against enemy champion now instead reduces the cooldown by 2 seconds per hit.
- Missile speed increased to 1600 from 1400.
- New Effect: If Shroud of Darkness is active when Nocturne re-casts to dash to a target, it'll stay active until Nocturne reaches his target.
- Enemy nearsight and recast duration increased to 6 seconds from 4.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- AD ratio increased to 50% AD from 40% AD.
- Active bonus AD reduced to 15 / 20 / 25 from 40 / 60 / 80.
- New Effect: Active bonus AD now scales with 30% AD.
- Ferocity fall-off timer increased to 8 seconds from 6.
- New Effect: Only the spell used to gain full Ferocity is locked out.
- Lockout duration on gaining full Ferocity for and reduced to 0.1 seconds from 0.25.
- Base damage increased to 30 / 60 / 90 / 120 / 150 from 20 / 50 / 80 / 110 / 140.
- AD ratio changed to 0 / 5 / 10 / 15 / 20% AD from 10% AD at all ranks.
- Bug Fix: Fixed a bug where the empowered attack frame was slightly faster than base Savagery.
- Bug Fix: Fixed a bug where could sometimes cause his basic attacks to use Savagery's animation.
- Bug Fix: If Rengar was basic attacking a target before casting a spell, he'll now continue stabbing them when the spell completes rather than forgetting what he was doing and standing around awkwardly.
- New Effect: If Rengar presses or during Bola Strike's cast time, he'll now buffer those spells and cast them when Bola Strike completes.
- New Effect: Rengar's true vision now lingers on his target until the leap completes, rather than when the leap starts.
- Base damage increased to 70 / 90 / 110 / 130 / 150 from 50 / 75 / 100 / 125 / 150.
- New Effect: Spreading Spell Flux now only deals 50% damage.
- Cooldown increased to 180 seconds from 120.
- Stats
- Attack damage growth increased to 3.4 from 2.8.
- Bug Fix: Fixed a bug that made Roar of the Slayer's pass-through damage radius much wider than intended.
- Bug Fix: Jungle monsters launched by Roar of the Slayer now properly damage enemy champions.
- Stun duration reduced to 1.25 seconds from 1.5.
- Cooldown reduced to 5.5 / 4.75 / 4 / 3.25 / 2.5 seconds from 7.5 / 6.25 / 5 / 3.75 / 2.5.
- Effect radius increased to 325 from 265.
- Radius increased to 100 from 70.
- Bug Fix: Fixed a bug where Nevermove was starting its return a frame too slowly.
- Bug Fix: Fixed a bug where Nevermove would sometimes not root its primary target hit by the return portion.
- New Effect: Demon Flare now passes through champions. Effects like and still block the portion of the nova they intercept.
- Bug Fix: Fixed a bug where his ultimate cooldown indicator was displaying as always available to his allies.
- Stats
- Base attack range reduced to 525 from 550.
- Bonus attack range increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Base damage increased to 85 / 135 / 185 / 235 / 285 from 60 / 110 / 160 / 210 / 260.
- Base damage increased to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40.
- Knockback speed slightly increased.
- Knockback total duration reduced.
- Stats
- Base attack range increased to 550 from 525.
- Base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 60 / 75 / 90 / 105.
- New Effect: Base damage now also increases by Template:Passive progression/deprecated version.
- AP ratio increased to 60% AP from 20% AP.
- Removed: No longer applies damage to the first unit hit.
- New Effect: Now deals 20% reduced damage to enemies not directly hit.
- Bubble acquisition range increased to 550 from 525.
- Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
- AP ratio increased to 75% AP from 60% AP.
Items
- Damage multiplier against turrets no longer stacks with the identical multiplier grants to siege minions.
- Bonus health reduced to 15% from 20%.
- Bug Fix: The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
- Active Frost Bolt base damage increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Active Frost Bolt slow increased to 65% from 40%.
- Bug Fix: The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
- Bug Fix: Fixed a tooltip bug where selling it then undoing the sell would restore the stacks you had before selling, but cause the counter on the buff bar to visually restart.
- Bug Fix: Completing the quest line no longer causes the Spoils of War passive to heal for an incorrect amount.
- Bug Fix: Completing the quest line no longer causes the Spoils of War passive to heal for an incorrect amount.
- Warmog's Heart health threshold increased to 3000 from 2750.
Runes
- Cooldown increased to 35 seconds from 20.
- Bug Fix: No longer goes on cooldown without doing anything when activates.
- New Effect: Healing is now only 30% effective with ranged attacks against minions.
- Bug Fix: Total healing listed in the Runes panel now only increases when it actually heals you.
- New Effect: Now has cooldown indicator on the buff bar.
- Vulnerable bonus damage increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Domination secondary:
- Ability power increased to 10 from 9.
- Bonus attack damage increased to 6 from 5.4.
Buffs
- Removed: Granting Template:Passive progression/deprecated version bonus movement speed while out-of-combat.
- New Effect: Now grants Template:Passive progression/deprecated version% bonus movement speed, tripled to Template:Passive progression/deprecated version% when out-of-combat.
Hotfixes
March 8th Hotfix
- Stats
- Base attack damage increased to 65 from 62.46.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 45 from 55.
- Removed: Granting Bandit.
- New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
- Tribute gold generated increased to 20 from 15.
- Removed: Granting Bandit.
- Gold per coin increased to 45 from 40.
- Removed: Granting Bandit.
- Removed: Granting Bandit.
- Gold per coin increased to 45 from 40.
- Removed: Granting Bandit.
- Passive gold per 10 seconds increased to 4 from 2.
- Removed: Granting Bandit.
- New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
- Tribute gold generated increased to 20 from 15.
- Removed: Granting Bandit.
- New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
- Removed: Granting Bandit.
- Passive gold per 10 seconds increased to 4 from 2.
- Removed: Granting Bandit.