New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Champions and Skins have received a new splash art:
The following Emotes have been added to the store:
General[]
- Champion select
- Bug Fix: Trading champions now correctly selects the correct skin (last one used).
- Honor
- You now see unique stats about your recent honors any time you earn an Honor reward like a key fragment, orb, or capsule.
League of Legends V8.4[]
General[]
- Champion's resource
- Bug Fix: Fixed a bug where a champion's primary ability resource bar remains under the champion portrait after their first death (and only their first death).
- Minion
- Removed: Basic attacks dealing 5 bonus physical damage to minions.
- Scoreboard
- V8.3 visual changes to scoreboard have been reverted.
Champions[]
- Bug Fix: Now correctly trigger .
- Bug Fix: Now correctly deactivates when he runs out of mana.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
- AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 40% AD at all ranks.
- Bug Fix: Fixed a bug where it sometimes failed to damage certain units (e.g. ).
- Armor penetration increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
- Base damage increased to 55 / 70 / 85 / 100 / 115 from 40 / 55 / 70 / 85 / 100.
- Empowered base damage increased to 95 / 115 / 135 / 155 / 175 from 70 / 90 / 110 / 130 / 150.
- Cooldown reduced to 10 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Bonus damage against monsters increased to 100% from 50%.
- Removed: Dealing 50% bonus damage to minions.
- Cooldown reduced to 140 / 110 / 80 seconds from 150 / 140 / 130.
- Mana cost increased to 60 / 55 / 50 / 45 / 40 from 40 at all ranks.
- Removed: Barrels granting vision of other units.
- Keg duration reduced to 25 seconds from 60.
- Base on-catch cooldown reduction reduced to 40% from 45%.
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 20 / 60 / 100 / 140 / 180.
- Removed: Passively increasing on-catch cooldown reduction to 50 / 55 / 60%.
- Bug Fix: Activating it while attacking an inhibitor will no longer cause him to path towards the blue side fountain.
- Bug Fix: Fixed a bug where the buff could take up to 0.25 seconds to take effect.
- Stats
- Base attack range reduced to 525 from 550.
- Base attack damage reduced to 66 from 71.
- Base attack speed increased to 0.694 from 0.644.
- Attack speed delay reduced to -0.1 from -0.03.
- Attack speed growth increased to 3.5% from 2.5%.
- Bug Fix: No longer path towards the blue side fountain if given a movement command to dash while attacking an enemy inhibitor.
- Removed: Gaining 10% − 27% (based on level) bonus attack speed while near her Oathsworn.
- New Effect: While near her Oathsworn now gains 5 / 10 / 15 / 20 / 25 bonus attack damage.
- Mana refund reduced to 10 / 15 / 20 / 25 / 30 from 30 at all ranks.
-
- Bug Fix: Chromas' VFX are now always visible to the enemy when used.
- Bonus magic damage maximum health ratio increased to 3 / 3.75 / 4.5 / 5.25 / 6% of target's maximum health from 3 / 3.5 / 4 / 4.5 / 5%.
- Cooldown increased to 17 / 15 / 13 / 11 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- Target's maximum health ratio changed to 12 / 13 / 14 / 15 / 16% of target's maximum health from 10 / 12 / 14 / 16 / 18%.
- Shield duration increased to 3.5 seconds from 2.5.
- Brittle duration reduced to 3 seconds from 6.
- Charge base damage increased to 80 / 125 / 170 / 215 / 260 from 30 / 50 / 70 / 90 / 110.
- Charge bonus armor ratio increased to 40% bonus armor from 30%.
- Charge bonus magic resistance ratio increased to 40% bonus magic resistance from 30%.
- Shockwave base damage increased to 80 / 125 / 170 / 215 / 260 from 50 / 90 / 130 / 170 / 210.
- Shockwave bonus armor ratio increased to 40% bonus armor from 30%.
- Shockwave bonus magic resistance ratio increased to 40% bonus magic resistance from 30%.
- New Effect: The shockwave damage is only applied to units not hit by the initial charge.
- Brittle duration reduced to 3 seconds from 6.
- Base damage increased to 20 − 180 (based on level) from 10 − 180 (based on level).
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
-
- Bug Fix: Health bar has been adjusted so it no longer obscures several animations.
- Bug Fix: Fixed a bug where his abilities failed to grant him the correct amount of Fury when initiating combat.
- Base damage increased to 65 / 100 / 135 / 170 / 205 from 65 / 95 / 125 / 155 / 185.
- Empowered base damage increased to 100 / 150 / 200 / 250 / 300 from 95 / 140 / 185 / 230 / 275.
- Stats
- Base attack damage reduced to 65 from 68.
- Attack damage growth increased to 3 from 1.5.
- Base attack speed increased to 0.666 from 0.625.
- Attack speed growth reduced to 3% from 3.5%.
- Base health reduced to 585 from 586.2.
- Bonetooth Necklace trophy bonuses change:
- 1 Trophy: Changed to 1% bonus AD from 1 (+ 1% bonus AD).
- 2 Trophies: Changed to 4% bonus AD from 3 (+ 3% bonus AD).
- 3 Trophies: Changed to 9% bonus AD from 7 (+ 7% bonus AD).
- 4 Trophies: Changed to 16% bonus AD from 13 (+ 13% bonus AD).
- 5 Trophies: Changed to 25% bonus AD from 20 (+ 20% bonus AD).
- New Effect: Once Rengar's gained Bonetooth Necklace stacks from all three enemy champions on Twisted Treeline, the per-target lockout now resets so he can get his fourth and fifth stacks, capped at 5 stacks.
- Distance from target upon landing reduced to 50 from 100.
- Leap speed reduced to 1450 from 1600.
- New Effect: Now has a voice response to gaining a Bonetooth Necklace stack and generating Ferocity.
- Bonetooth Necklace trophy bonuses change:
- Removed Active: Rengar slashes all enemies in an arc in the target direction before piercing all enemies in line, dealing 30 / 50 / 70 / 90 / 110 (+ 20 / 30 / 40 / 50 / 60% bonus AD) physical damage per strike.
- Removed Empowered Active: Savagery's total physical damage is increased to 120 − 392 (based on level) (+ 220% bonus AD).
- New Active: Rengar's next two basic attacks gain 40% bonus attack speed, with the first within 3 seconds also dealing 20 / 50 / 80 / 110 / 140 (+ 10% AD) bonus physical damage. The first basic attack also gains 25 bonus range ( range unaffected).
- New Empowered Active: Savagery's bonus physical damage is increased to 30 − 240 (based on level) (+ 30% AD) and applying it grants Rengar 50% − 101% (based on level) bonus attack speed for 5 seconds.
- It grants Ferocity and attack speed against turrets, but does not deal bonus damage.
- Ability icon reverted to the icon before V6.22.
- Particles and sounds have been added/re-added to support the old ability animation and buffs. This includes stuff for skins.
- Rework
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 20 / 18 / 16 / 14 / 12.
- Enemy vision range reduced to 1600 at all ranks from 2000 / 3000 / 4000.
- Rengar vision range changed to 2500 / 3000 / 3500 from 2000 / 3000 / 4000.
- Bonus movement speed increased to 40 / 50 / 60% from 40% at all ranks.
- Removed: Closest enemy leap guarantees a critical strike.
- New Effect: Closest enemy leap deals 30% AD bonus physical damage and shred the target's armor by 12 / 18 / 24 for 4 seconds.
- New Effect: The closest enemy to Rengar alerts all allies within 1200 range about his presence.
- New Effect: Enemies revealed by Thrill of the Hunt stay revealed for the spell's duration.
- Bug Fix: Now correctly spreads to nearby units when it kills units who have any form of life after death.
- Stats
- Attack damage growth reduced to 2.8 from 3.4.
- AD ratio reduced to 20 / 35 / 50 / 65 / 80% AD from 40 / 55 / 70 / 85 / 100% AD.
- Bug Fix: Now correctly stun targets afflicted by Fracture's Crystal Venom if they received the debuff in between when he began and initiated the attack.
- Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 90 / 100 / 110 / 120 / 130.
- Heal per second increased to 20 / 35 / 50 from 15 / 30 / 45.
- New Effect: Cooldown and Soul fragments are fully refunded if Swain dies during the channel time of Demonic Ascension.
- Bug Fix: now properly reduces Demonic Ascension's cooldown.
- Health restored require to cast 125 / 300 / 450 (based on level) from 150 / 300 / 450 (based on level). reduced to
- Area of effect starts slightly more in the direction of Swain's movement at high movement speeds.
- Bug Fix: Fixed a bug where he could remain in Demonic Ascension when affected by .
- Stats
- Base magic resistance increased to 39 from 32.1.
- Base armor reduced to 30 from 32.
- Cooldown increased to 120 / 110 / 100 seconds from 100 / 85 / 70.
- Base damage reduced to 20 / 25 / 30 / 35 / 40 from 20 / 35 / 50 / 65 / 80.
- Bug Fix: Now correctly trigger .
- Bonus movement speed while moving towards enemies increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
- New Effect: When he changes direction (from "towards champions" to any other direction), his bonus movement speed now decays over 1 second rather than falling off immediately.
- New Effect: Biting a minions now also halves Frenzy's cooldown.
- New Effect: Now slightly knocks back hit enemies.
- New Effect: Enemies who are dashing or airborne, before Majestic Roar is cast, are dealt an additional 40 / 60 / 80 / 100 / 120 (+ 30% AP).
- Bug Fix: Summoned will now be terrified properly.
- General
- New artwork for .
- Bonus physical damage reduced to 15 / 25 / 35 / 45 (based on level)% AD from 20 / 40 / 60 / 80 (based on level)% AD.
- Base cast time and duration extend of other abilities reduced to 0.5 from 0.6.
- Spear Thrust now originates from Xin Zhao's position at the end of the cast.
- Short-ranged dashes will now correctly move him forward to the target.
- Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
- Stats
- Health increased to 560 from 526.
- Base attack damage increased to 58 from 56.
- Base damage increased to 12 / 15 / 20 / 25 / 30 / 35 / 48 / 53 / 67 / 73 / 79 / 86 / 93 / 100 / 109 / 117 / 126 / 135 (based on level) from 12 / 15 / 18 / 22 / 26 / 31 / 37 / 43 / 49 / 56 / 64 / 73 / 82 / 91 / 101 / 112 / 123 / 135 (based on level).
- AP ratio increased to 32.5% AP from 25% AP.
- Base damage reduced to 45 / 60 / 75 / 90 / 105 from 45 / 75 / 105 / 135 / 165.
- AP ratio reduced to 20% AP from 40% AP.
- Removed: Applying damage to enemies past the first hit.
- Minions can no longer drop shards for .
- Bonus movement speed increased to 30 / 40 / 50 / 60 / 70% from 10 / 25 / 40 / 55 / 70%.
- AP ratio increased to 60% AP from 40% AP.
- Bug Fix: Can now correctly use Portal Jump to get out of drain circle.
- Bug Fix: No longer ignores unit collision for the rest of the game after using Portal Jump.
Items[]
- Added to recipe for and .
- Removed from recipe for .
- Added to recipe for , , and .
- Removed from recipe for and .
- New Effect: Grants 5 bonus movement speed.
- New Recipe: + + + 915 = 3200.
- Ability power reduced to 50 from 80.
- Mana increased to 650 from 250.
- New Effect: Grants 10% cooldown reduction.
- New Unique Passive - Haste: Grants an additional 10% cooldown reduction.
- Added to recipe for and .
- Removed from recipe for .
- Removed from recipe for .
- Bug Fix: Fixed a bug where it could not be used if a was currently in use.
- Added to recipe for .
- Removed from recipe for .
- Ranged attack slow reduced to 20% from 30%.
- Ability power increased to 35 from 25.
- Removed Unique Passive - Eyes of Pain: +15 magic penetration.
- New Unique Passive - Madness: Deal 2% increased damage for each second in combat with champions, up to a maximum of 10%.
- New Recipe: + + 850 = 3000.
- Mana increased to 500 from 400.
- Removed: +300 health.
- Removed Unique Passive - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
- New Effect: Grants 10% cooldown reduction.
- New Unique Passive - Haste: Grants an additional 10% cooldown reduction.
- Active Frost Bolt base damage reduced to 75 − 150 (based on level) from 100 − 200 (based on level).
- Active Frost Bolt AP ratio reduced to 20% AP from 35% AP.
- New Effect: Active Frost Bolt now only damages and slows first unit hit (per missile).
- Active Frost Bolt slow duration increased to 1 second from 0.5.
- Active Frost Bolt angle reduced to 40° from 50°.
- Active Frost Bolt range increased by 200 units.
- Active Frost Bolt slow reduced to 40% from 65%.
- Active Frost Bolt missile speed reduced to 1600 from 2000.
- Removed Unique Passive - Eyes of Pain: +15 magic penetration.
- New Unique Passive - Madness: Deal 2% increased damage for each second in combat with champions, up to a maximum of 10%.
- New Effect: Unique passive dealing bonus magic damage is now named Torment.
- Torment damage per second changed to 1% of target's maximum health from 2% of target's current health.
- Total cost increased to 1100 from 900.
- New Unique Passive - Haste: Grants 10% cooldown reduction.
- Added to recipe for , , and .
- Removed from recipe for .
- New Recipe: + + + 915 = 3300.
- Ability power reduced to 90 from 100.
- Removed: +10% bonus movement speed.
- New Effect: Grants 500 mana.
- New Effect: Grants 10% cooldown reduction.
- New Unique Passive - Haste: Grants an additional 10% cooldown reduction.
- - Rework
- New Recipe: + + 650 = 3000.
- New item icon.
- New stats:
- Stats: +80 ability power, +300 health.
- Unique Passive - Touch of Death: +15 magic penetration.
- Unique Passive - Cursed Strike: Dealing magic damage to an enemy champion inflicts them with Grievous Wounds for 3 seconds.
- Old stats:
- Stats: +100 ability power, +400 mana.
- Unique Passive: +20% cooldown reduction.
- Unique Passive: Enemy champion takedown restore 20% of maximum mana.
- Unique Passive: Dealing magic damage to an enemy champion below 35% health inflicts Grievous Wounds to them for 8 seconds.
- Added to recipe for .
- Removed from recipe for and .
- New Effect: Grants 10 bonus movement speed.
- - New item
- Recipe: + + 665 = 1500.
- Stats: +25 ability power, +200 health.
- Unique Passive - Touch of Death: +15 magic penetration.
- Builds into: .
- Availability: All maps.
- Health reduced to 50 from 75.
- New Effect: Grants 10 bonus movement speed.
- Bug Fix: Now is correctly filtered under health, not armor.
- Added to recipe for .
- Ability power increased to 85 from 75.
- Ability power reduced to 50 from 80.
- Mana increased to 1400 from 1000.
- New Effect: Grants 10% cooldown reduction.
- New Unique Passive - Haste: Grants an additional 10% cooldown reduction.
- - New item
- Recipe: + + 700 = 2800.
- Stats: +100 ability power, +10% movement speed.
- Unique Passive - Spellsteal: Gains a Spellbinder charge each time a nearby enemy or allied champion, including yourself, uses an ability, up to a maximum of 100 charges.
- Unique Active - Spellburst: Grants 1 − 100 (based on charges) ability power for 4 seconds, and 0.3% − 30% (based on charges) bonus movement speed decaying over 4 seconds (60 second cooldown).
- Health reduced to 125 from 175.
- Bug Fix: Now correctly applies the cripple debuff to minions and monsters attacking its owner.
- - Removed
- Removed from the game.
- - New item
- Recipe: + + 650 = 2400.
- Stats: +60 ability power, +7% movement speed, +10% cooldown reduction.
- Unique Active - Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and haunting them on contact. Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel (90 second cooldown).
- Availability: All maps.
- Ability power reduced to 70 from 80.
- Total cost reduced to 2400 from 2500.
- Bonus magic damage on-hit increased to 42 from 40.
- Magic resistance stolen reduced to 3 from 5.
- New Effect: Melee champions instead steal 6 magic resistance per basic attack.
- New Effect: Now stacks up to 30 magic resistance stolen from 25.
Runes[]
- - New rune
- Resolve Slot 1 rune.
- Passive: After taking damage from an enemy champion, for 5 seconds, the next 3 spells or attacks you receive from enemy deal 20 − 50 (based on level) less damage.
- Cooldown: 45 seconds.
- - Removed
- Removed from the game.
- Replaced by .
- Bug Fix: Fixed a bug where takedowns would give a 30-second discount on the timer.
- Stopwatch transform time increased to 10 minutes from 6.
- Trigger damage increased to 40 − 180 (based on level) from 30 − 120 (based on level).
- Exposed damage reduced to 4% − 12% (based on level) from 12% at all levels.
- Moved to Slot 2 from Slot 3.
- Moved to the Resistance Slot from Vitality Slot.
- - New rune
- Replaces .
- Inspiration Slot 3 rune.
- Passive: Potions, biscuits and elixirs last 20% longer.
- Gain 5% bonus movement speed while under the effect of potions or elixirs.
- Precision secondary:
- Ability power reduced to 13 from 18.
- Bonus attack damage reduced to 7.8 from 10.8.
- New Effect: Grants 5.5% bonus attack speed.
- Removed: Potions and elixirs last 20% longer.
- Domination secondary:
- Bonus attack speed reduced to 9% from 18%.
- New Effect: Grants 5.4 attack damage or 9 ability power (Adaptive).
- Sorcery secondary:
- Bonus attack speed reduced to 9% from 18%.
- New Effect: Grants 6 attack damage or 10 ability power (Adaptive).
- Precision secondary:
- Ability power reduced to 14 from 20.
- Bonus attack damage reduced to 8.4 from 12.
- New Effect: Grants 5.5% bonus attack speed.
- Moved to Slot 3 from Slot 1.
- Moved to the Vitality Slot from Strength Slot.
Monsters[]
- General
- Bug Fix: Fixed a bug where jungle monster patience meters would not change color as the player lost aggro.
- Removed: Taking reduced damage from ranged basic attacks.
- Respawn time reduced to 8 minutes from 10.
Buffs[]
- New Effect: beyond the first now grant , which is twice as effective and lasts twice as long.
- Basic attacks against non-turret burn the target for 135 + (90 per Dragon Slain) bonus true damage over 3 seconds.
- Also increases the strength of all buffs by 100%.
- Duration: 300 seconds.
- Bonus attack damage changed to 24 − 48 (based on minutes) from 26 − 40 (based on minutes).
- Ability power increased to 40 − 80 (based on minutes) from 26 − 40 (based on minutes).
- Bug Fix: Fixed a bug where bonus attack damage (e.g. Hand of Baron's +50 and +100) wasn't affecting empowered siege minion attacks against structures at all.
- New Effect: Caster minions now take 50% less damage from champions.
- Bug Fix: Area-of-effect damage reduction buff on minions now properly reduces damage from bolts.
Jungle plants[]
- First outer cone spawn increased to (between 5:00 and 5:30) from (between 2:05 and 2:20).
Hotfixes[]
February 22nd Hotfix[]
- General
- Bug Fix: Can no longer gain from .
- Bug Fix: No longer repeatedly use a VO line when reaching maximum Ferocity stacks.
- Bug Fix: Fixed a bug where the empowered attack fizzled if Savagery's buff expired during the attack animation.