New Cosmetics[]
The following Champion skins have been added to the store:
- ( ) (Legacy)
- ( ) (Legacy)
- ( ) (Legacy)
- ( ) (Legacy)
- ( ) (Legacy)
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
General[]
- Rotating Game Mode: Hunt of the Blood Moon returns from 02/08/2018 (8:00 PST) to 2/19/2018 (23:59 PST).
- Rune Features
- Hide Preset Pages works in Champ Select.
- The keystones chosen now show up in the end of game screen.
- If you switch out your primary style while editing runes, your selections for the secondary style will persist.
- There will be new animations in the page editing screen if you don't have low-spec mode on.
- Skin Collections
- Story blurbs were added for a lot of skins. These short descriptions can be found in the skin viewer.
League of Legends V8.3[]
Game[]
- Revive voiceovers
- Bug Fix: Revive voiceovers are now correctly heard even if the camera does not have vision of the fountain before certain champions revive.
- Scoreboard
- Vision score now displays for your team. Find it on the trinket slot.
- Minor changes to give stats more breathing room for comparison.
- The scoreboard mirrored mode has had its layout changed for clearer direct comparison of CS and KDA.
- Star Guardian map
- Bug Fix: Map specific and Star Guardian music no longer plays simultaneously on The Twisted Treeline, Howling Abyss and The Crystal Scar maps.
- Turrets
- Bug Fix: Turret icons on the minimap are now correctly destroyed when the tower is destroyed, not after the healthbar animation completes.
Champions[]
- Stats
- Base health regeneration reduced to 6.5 from 6.59.
- Stats
- Base health regeneration reduced to 6.5 from 6.508.
- Stats
- Base health regeneration increased to 8.5 from 8.342.
- Stats
- Base health regeneration reduced to 8.5 from 8.678.
- Stats
- Base health regeneration increased to 9 from 8.878.
- Stats
- Base health regeneration reduced to 5.5 from 5.574.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health regeneration increased to 7 from 6.9.
- Cooldown increased to 15 / 12.5 / 10 / 7.5 / 5 seconds from 11 / 9.5 / 8 / 6.5 / 5.
- New Effect: Soldier attacks now draw minion aggro to Azir.
- Stats
- Base health regeneration reduced to 8.5 from 8.51.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health regeneration reduced to 8 from 8.18.
- Stats
- Base health regeneration reduced to 5.5 from 5.65.
- Stats
- Base health regeneration reduced to 5.5 from 5.69.
- General
- Complete VFX update.
- Stats
- Base health regeneration increased to 9 from 8.928.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- General
- New lore.
- Stats
- Base health regeneration increased to 10 from 9.846.
- Stats
- Base health regeneration increased to 7.5 from 7.428.
- Stats
- Base health regeneration reduced to 6 from 6.176.
- Stats
- Base health regeneration increased to 8 from 7.76.
- Stats
- Base health regeneration reduced to 5.5 from 5.708.
- Stats
- Base health regeneration increased to 6.5 from 6.424.
- Stats
- Base health regeneration reduced to 5.5 from 5.608.
- Stats
- Base health regeneration increased to 8.5 from 8.25.
- Stats
- Base health regeneration reduced to 8 from 8.176.
- Stats
- Base health regeneration increased to 8 from 7.84.
- Stats
- Base health regeneration reduced to 8.5 from 8.592.
- Stats
- Base health regeneration increased to 7 from 6.9.
- Bug Fix: Fixed a bug where recasting Rootcaller counted as casting his ultimate for the purposes of stacking rune.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health regeneration reduced to 8 from 8.176.
- Base armor reduced to 34 from 38.
- Stats
- Base health regeneration increased to 8.5 from 8.374.
- Stats
- Base health regeneration increased to 7.5 from 7.344.
- Base damage increased to 50 / 125 / 200 from 50 / 115 / 180.
- Stats
- Base health regeneration increased to 6 from 5.84.
- Bug Fix: Fixed a bug where it could fail to trigger at high attack speeds.
- Stats
- Base health regeneration reduced to 5.5 from 5.624.
- Stats
- Base health regeneration increased to 6.5 from 6.424.
- Stats
- Base health regeneration increased to 8 from 7.79.
- Base dagger damage reduced to 68 − 240 (based on level) from 75 − 287 (based on level).
- Stats
- Base health regeneration increased to 8.5 from 8.26.
- Stats
- Base health regeneration reduced to 5.5 from 5.592.
- Stats
- Base health regeneration reduced to 7.5 from 7.51.
- Stats
- Base health regeneration increased to 6 from 5.924.
- Bonus magic damage maximum health ratio reduced to 3 / 3.5 / 4 / 4.5 / 5% of target's maximum health from 3 / 4 / 5 / 6 / 7%.
- Stats
- Base health regeneration increased to 7.5 from 7.4.
- Stats
- Base health regeneration increased to 7.5 from 7.426.
- Stats
- Base health regeneration increased to 8.5 from 8.428.
- Stats
- Base health regeneration increased to 7 from 6.924.
- Stats
- Base health regeneration reduced to 6 from 6.192.
- Second shot AD ratio increased to 50 / 55 / 60 (based on level)% AD from 40 / 50 / 60 (based on level)% AD.
- Second shot critical strike damage increased to 75% from 50%.
- Stats
- Base health regeneration reduced to 6 from 6.008.
- Stats
- Base health regeneration increased to 5.5 from 5.4.
- Stats
- Base health regeneration reduced to 7.5 from 7.592.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Bonus true damage increased to 18 / 26 / 34 / 42 / 50 from 14 / 23 / 32 / 41 / 50.
- Active bonus AD ratio increased to 35% bonus AD from 25%.
- Stats
- Base health regeneration reduced to 6 from 6.192.
- Stats
- Base health regeneration reduced to 5.5 from 5.708.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health regeneration reduced to 9 from 9.012.
- Stats
- Base health regeneration increased to 8.5 from 8.374.
- Stats
- Base health regeneration reduced to 6 from 6.008.
- Stats
- Base health regeneration increased to 8.5 from 8.26.
- Stats
- Base health regeneration reduced to 8.5 from 8.512.
- Stats
- Base health regeneration increased to 7 from 6.874.
- Stats
- Base health regeneration increased to 8 from 7.842.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
-
- Bug Fix: No longer has a receding hairline. VFX no longer reveal the bottom of his head.
- Stats
- Base health regeneration increased to 8 from 7.924.
- Stats
- Base health regeneration increased to 7.5 from 7.342.
- Stats
- Base health regeneration increased to 8 from 7.96.
- Stats
- Base health regeneration increased to 5.5 from 5.34.
- Stats
- Base health regeneration reduced to 8 from 8.008.
- New Effect: Stasis effects now cancels the channel.
- Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- Stats
- Base health regeneration increased to 8.5 from 8.374.
- Stats
- Base health regeneration reduced to 8.5 from 8.594.
- Stats
- Base health regeneration reduced to 8 from 8.024.
- Stats
- Base health regeneration reduced to 10 from 10.18.
- Bug Fix: Now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast.
- Bug Fix: Fixed a bug where levelling Soul Furnace while in his caused issues with the amount of maximum health he gains from killing enemy units.
- Bug Fix: Fixed a bug where the minion targeted by Roar of the Slayer was incorrectly not made invulnerable to minion attacks.
- Stats
- Base health regeneration reduced to 5 from 5.174.
- Stats
- Base health regeneration increased to 9 from 8.928.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- - Relaunch
- General
- Title changed to the Noxian Grand General from the Master Tactician.
- Complete visual upgrade across all skins.
- New artwork for , , , and .
- New voice over.
- New lore.
- Stats
- Base attack damage increased to 58 from 52.04.
- Base health reduced to 525 from 528.
- Base health regeneration reduced to 7 from 7.842.
- Attack damage growth reduced to 2.7 from 3.
- Health growth reduced to 90 from 102.
- Mana growth increased to 57 from 47.
- Base attack range increased to 550 from 500.
- Ravenous: Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing 20 − 105 (based on level) (+ 30% AP) magic damage and pulling them X-units towards him.
- Flock: Enemy champion takedowns leave a Soul Fragment behind. Swain restores 4% / 5.5% / 7% (based on level) maximum health whenever he collects a Soul Fragment, and can store up to 5 at once.
- Static Cooldown: 12 / 9 / 6 (based on level) seconds
(Innate)
- Active: Swain unleashes five bolts of eldritch power in the target direction, dealing 65 / 85 / 105 / 125 / 145 (+ 40% AP) magic damage to the first enemies they hit. Enemies can intercept multiple bolts, taking 15 / 20 / 25 / 30 / 35% bonus damage per additional bolt.
- Bolts that kill their targets continue onward and restore 3% maximum mana. This can repeat indefinitely until the bolts reach their maximum distance.
- Mana Cost: 65 / 70 / 75 / 80 / 85
- Cooldown: 7.5 / 6.25 / 5 / 3.75 / 2.5 seconds
(Q)
- Active: Swain summons a demonic eye at the target area that reveals it for 2 seconds before exploding, dealing 100 / 150 / 200 / 250 / 300 (+ 70% AP) magic damage to all enemies hit, halved against non-champions, and slowing them by 25 / 35 / 45 / 55 / 65% for 2.5 seconds.
- Enemy champions are revealed for 4 / 5 / 6 / 7 / 8 seconds and each grant Swain a Soul Fragment.
- Mana Cost: 90 / 100 / 110 / 120 / 130
- Cooldown: 22 / 21 / 20 / 19 / 18 seconds
(W)
- Active: Swain launches a demonic wave in the target direction, dealing 35 / 70 / 105 / 140 / 175 (+ 25% AP) magic damage to enemies it passes through.
- Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing 35 / 45 / 55 / 65 / 75 (+ 25% AP) magic damage to all nearby enemies and rooting them for 1.5 seconds.
- Mana Cost: 60 / 65 / 70 / 75 / 80
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds
(E)
- Active: Swain frees the demon within for 12 seconds, gaining 150 / 275 / 400 bonus health.
- While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing 35 / 50 / 65 (+ 14.167% AP) magic damage to them each second, and healing himself for 15 / 30 / 45 (+ 16% AP) health for each enemy hit, reduced by 80% against minions and monsters.
- After restoring 150 / 300 / 450 (based on level) health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration.
- Demonflare: Swain consumes all of his Soul Fragments, dealing 45 / 60 / 75 (+ 27% AP) magic damage per fragment to all nearby enemies based on their number.
- Second Cast Cost: All Soul Fragments
- Cooldown: 120 seconds
(R)
- Stats
- Base health regeneration reduced to 6.5 from 6.508.
- Bug Fix: Fixed a bug where it failed to make grabbed targets invulnerable to minion attacks.
- Stats
- Base health regeneration reduced to 8.5 from 8.51.
- Bug Fix: Fixed a bug where it failed to make devoured targets invulnerable to minion attacks.
- Stats
- Base health regeneration reduced to 5.5 from 5.742.
- Stats
- Base health regeneration increased to 7 from 6.924.
- Stats
- Base health regeneration reduced to 6 from 6.192.
- Stats
- Base health regeneration reduced to 8.5 from 8.512.
- Attack damage growth increased to 3.7 from 3.2.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Stats
- Base health regeneration reduced to 5.5 from 5.508.
- Stats
- Base health regeneration reduced to 6 from 6.008.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health regeneration reduced to 9 from 9.012.
- Stats
- Base health regeneration increased to 8 from 7.842.
- New Effect: now increases the shield strength by 60% to 12.8% of his maximum mana (+ 24% AP) for the duration.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- Stats
- Base health regeneration reduced to 7 from 7.008.
- Stats
- Base health regeneration reduced to 8 from 8.092.
- Stats
- Base health regeneration increased to 4 from 3.75.
-
- Bug Fix: Gem glow on his gauntlet is no longer misplaced.
- Stats
- Base health regeneration reduced to 6 from 6.192.
-
- Bug Fix: Model no longer disappears when landing after using Featherstorm.
- Bug Fix: Daggers are no longer misplaced underneath her model when returning to her.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health regeneration reduced to 8 from 8.176.
- Stats
- Base health regeneration reduced to 6.5 from 6.512.
- Stats
- Base health regeneration reduced to 7 from 7.092.
- Stats
- Base health regeneration increased to 6.5 from 6.258.
- Stats
- Base health regeneration increased to 5.5 from 5.44.
- Cooldown increased to 8.5 / 8 / 7.5 / 7 / 6.5 seconds from 7.5 / 7 / 6.75 / 6.5 / 6.25.
- Stats
- Base health regeneration reduced to 5.5 from 5.69.
Items[]
- Bug Fix: Now correctly continue to show how much gold has been accumulated with the item after its quest completes.
- Bug Fix: Now correctly continue to show how much gold has been accumulated with the item after its quest completes.
- Bug Fix: Now correctly continue to show how much gold has been accumulated with the item after its quest completes.
- Bug Fix: Now correctly continue to show how much gold has been accumulated with the item after its quest completes.
- Bug Fix: Now correctly continue to show how much gold has been accumulated with the item after its quest completes.
- Bug Fix: Now correctly continue to show how much gold has been accumulated with the item after its quest completes.
Runes[]
- Swapped position with
- Moved to Slot 2 from Slot 1.
- Moved to the Tomorrow Slot from Contraption Slot.
.
- Swapped position with
- Moved to Slot 1 from Slot 2.
- Moved to the Contraption Slot from Tomorrow Slot.
.
- Removed: Upgrades to tiers 2 boots costing 50 less.
- Summoner spell cooldown reduction reduced to 15% from 25%.
- Bug Fix: No longer incorrectly creates Zombie Wards when killing a player-summoned trap.
Bots[]
- Bot removed