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New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

The following Ward skins have been added to the store:

Client[]

Nexus Blitz
  • Nexus Blitz icon Nexus Blitz returns to live servers from December 6th, 2018 to January 21, 2019 (11:59 p.m. PT).
  • Map
    • Map art has been updated to be prettier and more polished using SR assets.
    • Added a ton of announcer VO to tell you what's going on.
    • Map has been adjusted to increase jungle variance, reduce snowball, and enforce a longer laning phase.
  • Jungle
    • Added a new middle jungle with a gromp beween the lanes.
    • There is no longer a river, and Waterwalking Waterwalking will be swapped for Scorch Scorch. The river may come back if we make Nexus Blitz permanent.
    • Red buff has been moved down towards top lane.
    • Blue buff has been moved into the middle jungle to encourage fights around bot lane.
    • Jungle experience and gold has been decreased over game time to account for the 4th camp.
    • Jungle camp damage/health/resist scaling has been reduced. This should make it easier to jungle alone as the game progresses. Jungling together is still important early and still gives bonus gold/XP for the entire game.
    • Gromp Gromp no longer takes bonus damage from single target spells or when CC'd
    • Wolves Wolves still explode because it is the biologically correct thing for wolves to do.
  • Lane
    • Minions now spawn slightly more often.
    • Minions are worth slightly less gold and experience.
    • Bug Fix: Fixed a bug where minion global gold wasn't granted to people who were dead.
    • Global gold from minions and monsters has been slightly reduced (should help with snowball).
    • Minion late game MS has been reduced.
    • Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
    • Added a second nexus turret and decreased Nexus turret health.
  • Events
    • Time between events has been slightly normalized.
    • The first event of the game is now announced in champion select.
    • The next event will be now revealed 30 seconds before it starts (instead of on event start).
    • Certain events have received updated score meters to better represent what is going on.
    • New Event - Arena Arena: Series of speedy 2v2s and 1v1s in the center of the map. Matchups are balanced around how much gold you have.
    • New Event - URF Deathmatch URF Deathmatch: Everyone has URF powers and everyone has 3 lives. Brawl until only one team remains.
    • Removed Event: Snowball Fight Snowball Fight.
    • Sudden Death Sudden Death
      • Death timers are set to 15 seconds during Sudden Death.
      • Nexus minions will now wait for each other near the middle of the map instead of pathing into the enemy base.
      • Added new models for the Nexus male/female.
    • Push the Cart Push the Cart
      • Added an Attack/Defend variant.
      • Push the Cart now has overtime.
      • Standing in the cart circle is now guaranteed to stop it pushing.
    • Bardle Royale Bardle Royale
      • Circle center should no longer spawn directly behind enemy towers.
  • Event rewards
  • Systems
    • New Effect: On Fire! buff now reduces incoming shields and healing by 15%.
    • On Fire! buff now gives less mana and energy regeneration.
    • Death timers are slightly longer early and slightly shorter late.
    • New 10-bans system in champion select.
    • MMR's for Nexus Blitz queue are now seeded from your normal Summoner's Rift MMR. This should result in games feeling more even right out the gate.
  • Items
  • Champions
    • Akali Akali
      • Stats
        • Base health increased to 630 from 550.
        • Base attack damage increased to 65 from 62.
        • Attack damage growth increased to 4 from 3.3.
        • Base armor increased to 28 from 23.
    • Bard Bard
    • Ivern Ivern
    • Lux Lux
    • Nasus Nasus
      • Stats
        • Base health increased to 620 from 560.
        • Attack damage growth increased to 4 from 3.5.
        • Attack speed growth increased to 4% from 3.5%.
    • Sejuani Sejuani
      • Stats
        • Base health increased to 620 from 560.
        • Base armor reduced to 31 from 36.
        • Base magic resistance increased to 32 from 27.
    • Shyvana Shyvana
  • Runes
    • Dark Harvest Dark Harvest
      • Damage per Soul reduced to 2 from 5.
    • Ghost Poro Ghost Poro
      • Cooldown reduced to 40 seconds from 60.
    • Overgrowth Overgrowth
      • Bonus 2.5% maximum health reduced to 80 monsters or minions from 120.
      • Flat health per stack increased to 5 from 3.
Ranked
  • See a provisional rank after just one Ranked game. It's only visible to you until your placements are complete.
  • In your remaining placement games, you earn bonus LP in wins and can't lose LP.
  • After your placement games, your rank will be available for all to see.
  • There's no reset during preseason, so you'll need to be unranked in a queue to try new placements before season start.
  • All players currently in Master and Challenger will be moved to Master at 0 LP.
  • Grandmaster and Iron will be added.
  • Grandmaster and Challenger will be locked, no one can promote into it.
  • After one week, Grandmaster unlocks and you can promote into it.
  • After two weeks, Challenger unlocks and you can promote into it.
  • This change does not impact underlying MMR at all, so matchmaking will be unaffected.
  • Preseason is the time of year to build technical confidence in Grandmaster ahead of season start on January 24.
  • Players who are in Division V of a tier will move to Division IV until the standard season reset.
  • Your ranked armor is a new way to show off your current rank now appears on your profile, Ranked dashboard, hovercard, and in-game lobbies.
  • Switch between Ranked and level armor by clicking on your summoner icon.
  • The end-of-game screen is rejiggered to make your LP gains more clear.
  • The Ranked dashboard for Master, Grandmaster, and Challenger now more clearly shows promotion and demotion cutoffs.
  • Loading screen borders now reflect your current rank in the selected queue; you can click player cards to see their past rank banner.
Your Shop
  • Your Shop returns from December 6, 2018 (8:00 AM PT) to January 7, 2019 (11:59 PM PT).

League of Legends V8.24[]

General[]

Bonus attack speed at level 1
  • Bonus attack speed at level 1 no longer counts as bonus attack speed.
Bounty System
  • The new bounty system has been fixed on non-Summoner's Rift maps.
Champion Clones
  • If a champion is affected with a debuff when they create a clone, the clone will now also have that debuff.
Hotkeys
  • New hotkeys have been added for champions with extra buttons, like Kindred's Kindred's hunt bar and Neeko's Neeko's shapeshift bar. These hotkeys won't do anything for champions without extra actions.
    • Default keybinding: Shift+F1 through Shift+F5.
  • These new bindings can be changed via Options -> Hotkeys -> Additional Hotkeys -> Abilities and Summoner Spells.
Summoner's Rift

Champions[]

Aatrox Aatrox
  • The Darkin Blade The Darkin Blade
    • Removed: Monsters no longer take 10% AD bonus damage.
  • Infernal Chains Infernal Chains
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires in target direction.
Akali Akali
  • Twilight Shroud Twilight Shroud
    • Base duration reduced to 4 / 4.5 / 5 / 5.5 / 6 seconds from 5 / 5.5 / 6 / 6.5 / 7.
    • Maximum duration reduced to 6 / 6.5 / 7 / 7.5 / 8 seconds from 8 / 8.5 / 9 / 9.5 / 10.
  • K/DA Akali K/DA Akali
    • Bug Fix: Transition into her slowed animation has been restored.
    • Perfect Execution Perfect Execution
      • Bug Fix: SFX volume no longer stacks when hitting multiple targets.
Alistar Alistar
  • Headbutt Headbutt
    • Bug Fix: Fixed a bug causing it to stun his target without displacing them if he cast recall in the middle of his W+Q combo to cancel the combo.
  • Headbutt Headbutt
    • New run animation during Trample.
Amumu Amumu
  • Infernal Amumu Infernal Amumu
    • Bug Fix: Ruby Chroma's head flame VFX are now much more visible on all graphics settings.
  • Sad Robot Amumu Sad Robot Amumu
    • Despair Despair
      • Bug Fix: Particles no longer separate and clip through elevated terrain.
Anivia Anivia
  • General
    • Updated sound and visual effects.
    • SFX have been cleaned up for her joke, taunt, dance, laugh, death, and idle actions.
    • New basic attack missile and hit VFX.
  • Rebirth Rebirth
    • Glow VFX increase the closer she is to revival and the hatching moment is more impactful.
  • Flash Frost Flash Frost
    • VFX more clearly indicate the hitbox and center zone.
  • Crystallize Crystallize
    • Updated wall model and frosty ground VFX.
    • SFX updated for clarity and icy thematics.
  • Frostbite Frostbite
    • Missile is more distinct from Anivia's basic attack.
    • "Crit" hit is brighter and better defined.
  • Glacial Storm Glacial Storm
    • Freljord range indicator added.
    • Blizzard VFX improved.
    • New SFX added for when the storm is fully formed and when Glacial Storm deactivates.
  • Blackfrost Anivia Blackfrost Anivia
    • Flash Frost Flash Frost
      • Visuals updated to retain impact of a legendary skin.
    • Glacial Storm Glacial Storm
      • Visuals updated to retain impact of a legendary skin.
  • Festival Queen Anivia Festival Queen Anivia
    • Gold range indicator adjusted to better match hitbox.
Camille Camille
  • Stats
    • Base attack speed reduced to 0.625 from 0.644.
Dr Dr. Mundo
  • General
    • Updated sound and visual effects.
    • New basic attack trail and hit VFX.
    • New basic attack hit SFX.
  • Infected Cleaver Infected Cleaver
    • New trail VFX added.
    • Hit VFX improved.
    • Clearer throw and hit SFX.
  • Burning Agony Burning Agony
    • VFX now shows actual area of effect.
    • Enemies are visually set on fire when damaged.
    • Activation SFX is clearer.
  • Masochism Masochism
    • New buff VFX on wrists.
    • Zaun SFX elements added.
  • Sadism Sadism
    • Initial burst VFX are bigger.
    • Effect VFX are easier to see and read more as a heal.
    • Zaun SFX elements added.
  • Corporate Mundo Corporate Mundo
    • General
      • Basic attacks now have paper/briefcase SFX.
      • New idle sounds added.
    • Infected Cleaver Infected Cleaver
      • Now has paper/briefcase SFX.
    • Burning Agony Burning Agony
      • Now has "buy/sell" arrow and paper VFX.
      • Now has digital SFX.
    • Sadism Sadism
      • Now has "buy/sell" arrow and paper VFX.
      • Now has digital SFX.
Evelynn Evelynn
  • Blood Moon Evelynn Blood Moon Evelynn
    • Bug Fix: Left lasher no longer shrinks at the end of her death animation.
Ezreal Ezreal
  • Mystic Shot Mystic Shot
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires toward target position.
  • Essence Flux Essence Flux
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires toward target position.
  • Pulsefire Ezreal Pulsefire Ezreal
    • Bug Fix: Recall VO has been restored.
Fiora Fiora
  • General
    • New walk animation added without boots.
Galio Galio
  • Winds of War Winds of War
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 85 / 100 / 115 / 130.
    • Gust base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 80 / 110 / 140 / 170.
    • Gust AP ratio increased to 90% AP from 80% AP.
    • Total tornado damage changed to 6% (+ 4% per 100 AP) of target's maximum health from 30 / 40 / 50 / 60 / 70 (+ 60% AP) (+ 3% per 100 AP of target's maximum health).
  • Justice Punch Justice Punch
    • Windup before dash reduced to 0.4 seconds from 0.45.
    • Dash speed increased to 2300 from 1900.
    • New Effect: Now deals 50% reduced damage to non-champions.
  • Hero's Entrance Hero's Entrance
    • Removed: The targeted ally no longer gains 20 / 25 / 30% (+ 8% per 100 bonus magic resistance) damage reduction.
    • Removed: Enemies hit in the center of the impact zone are no longer knocked up for 1.25 seconds. All enemies hit are now knocked up for 0.75 seconds.
Gragas Gragas
  • General
    • Updated sound and visual effects.
    • New basic attack hit VFX.
  • Barrel Roll Barrel Roll
    • Range indicator and grog VFX more clearly indicate area of effect.
  • Drunken Rage Drunken Rage
    • He now glows to indicate the damage reduction effect.
    • Bubble VFX reduced.
  • Body Slam Body Slam
    • Added new dash VFX to indicate area of effect.
    • Hit VFX are more impactful.
  • Explosive Cask Explosive Cask
    • Grog and barrel trail VFX improved to indicate area of effect and feel more impactful.
    • VFX and SFX changed to be more distinct from Barrel Roll Barrel Roll.
  • Oktoberfest Gragas Oktoberfest Gragas
Graves Graves
Heimerdinger Heimerdinger
  • H-28G Evolution Turret H-28G Evolution Turret
    • Turret beam attack cooldown now actually scales with cooldown reduction.
    • Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger's ability power.
  • Hextech Micro-Rockets Hextech Micro-Rockets
    • Now states the actual damage rockets deal to minions instead of "60%" (which was lower than actual damage dealt due to additional AP scaling).
  • Hextech Rocket Swarm Hextech Rocket Swarm
    • Maximum base damage increased to 503 / 697.5 / 892 from 499 / 687 / 862.
    • Missiles 2 to 5 base damage increased to 32 / 45 / 58 from 28 / 39 / 49.
    • Missiles 6 to 20 base damage reduced to 16 / 22.5 / 29 from 16.8 / 23.4 / 29.4.
Illaoi Illaoi
  • Test of Spirit Test of Spirit
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
  • Leap of Faith Leap of Faith
    • Cooldown reduced to 120 / 95 / 70 seconds from 120 / 105 / 90.
Irelia Irelia
  • Defiant Dance Defiant Dance
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 15 / 14 / 13 / 12.
    • Base damage reduction reduced to 40% from 50%.
    • Removed: No longer grants 1 additional stack of Ionian Fervor Ionian Fervor.
  • Vanguard's Edge Vanguard's Edge
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires in target direction.
Jayce Jayce
  • General
    • Bug Fix: Fixed a bug causing the audio on his basic attacks to sometimes be missing.
Kai'Sa Kai'Sa
  • Void Seeker Void Seeker
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires toward target position.
Karma Karma
  • General
    • New fast run animation added.
Kindred Kindred
Kha'Zix Kha'Zix
Kog'Maw Kog'Maw
  • Pug'Maw Pug'Maw
    • Void Ooze Void Ooze
      • Bug Fix: Restored self and ally view bubble VFX and enemy view bubbles are now more red.
Jax Jax
LeBlanc LeBlanc
  • Distortion Distortion
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
Master Yi Master Yi
  • Double Strike Double Strike
    • Bug Fix: Basic attack no longer cancels if Double Strike's stack counter expires mid-attack.
Neeko Neeko - New Champion
  • Inherent Glamour Inherent Glamour (Innate)
    • Innate: Neeko is offered a selection of allied champions to take their appereance for up to X seconds. Once selected, there's a 2.5 seconds delay before another champion can be selected.
    • Damaging or taking damage from enemy champions or casting either Blooming Burst Blooming Burst or Tangle-Barbs Tangle-Barbs breaks the illusion and puts Inherent Glamour on a static 25 − 10 (based on level) second cooldown.
  • Blooming Burst Blooming Burst (Q)
    • Active: Neeko propels a seed into a target area, which blooms after a short delay, dealing 80 / 125 / 170 / 215 / 260 (+ 50% AP) magic damage to enemies within.
    • If the burst kills an enemy unit or damages a champion or large monster, it will bloom again to deal 40 / 60 / 80 / 100 / 120 (+ 20% AP) magic damage. This cannot happen more than twice per Blooming Burst.
    • Mana Cost: 50 / 60 / 70 / 80 / 90.
    • Cooldown 7 seconds.
  • Shapesplitter Shapesplitter (W)
    • Passive: Neeko resonates with spiritual energy every third basic attack, dealing 50 / 80 / 110 / 140 / 170 (+ 60% AP) bonus magic damage and granting her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second.
    • Active: Neeko becomes Twilight Shroud old2 invisible for 0.5 seconds, sending a temporary clone of her current form current form sprinting in a target direction for 2 seconds.
    • Both Neeko and the clone gain 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.
    • Mana Cost: No mana cost.
    • Cooldown 20 / 19 / 18 / 17 / 16 seconds.
  • Tangle-Barbs Tangle-Barbs (E)
    • Active: Neeko slings a magical spiral in a target direction, dealing 80 / 115 / 150 / 185 / 220 (+ 40% AP) magic damage and Root icon rooting enemies it passes through for 0.5 seconds.
    • The last champion hit is rooted for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds. If Tangle-Barbs hits at least two enemies, it grows in size and speed, and the root duration against the last champion hit is further increased to 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds.
    • Mana Cost: 60 / 65 / 70 / 75 / 80.
    • Cooldown 12 / 11.5 / 11 / 10.5 / 10 seconds.
  • Pop Blossom Pop Blossom (R)
    • Active: Neeko begins Channeling icon charging herself with spiritual essence over 1.25 seconds. If Neeko is disguised disguised, enemies won't see her channel.
    • Neeko Hybrid resistances icon shields herself for 50 / 80 / 110 (+ 50% AP) for X seconds, increased by 40 / 60 / 80 (+ 40% AP) for each enemy champion nearby, as she leaps into the air for 0.75 seconds, during which enemies are Slow icon slowed by 40%.
    • Upon landing, Neeko bursts with spiritual energy, dealing 250 / 425 / 650 (+ 130% AP) magic damage and Stun icon stunning nearby enemies for 1.25 seconds.
    • Mana Cost: 100.
    • Cooldown 90 seconds.
Rammus Rammus
Rek'Sai Rek'Sai
  • Pool Party Rek'Sai Pool Party Rek'Sai
    • Bug Fix: Recall ground water VFX no longer clip through elevated terrain.
Renekton Renekton
  • General
    • Updated sound and visual effects.
    • New basic attack hit VFX.
  • Reign of Anger Reign of Anger
    • Glowing hand VFX are more clear when empowered.
    • Eyes now glow red as well.
  • Cull the Meek Cull the Meek
    • VFX more clearly indicate area of effect, scaling with Dominus Dominus.
  • Ruthless Predator Ruthless Predator
    • Mostly unchanged.
  • Slice and Dice Slice and Dice
    • VFX cleaned up; ground sand added.
    • Empowered cast VFX are much clearer.
  • Dominus Dominus
    • New sandstorm and range indicator VFX.
    • Dragonflies changed to scarabs.
    • Outback and Prehistoric use base VFX. Galactic and Bloodfury use recolored base VFX. Rune Wars, Scorched Earth, Pool Party, SKT T1, and Renektoy have unique ult effects.
  • Pool Party Renekton Pool Party Renekton and SKT T1 Renekton SKT T1 Renekton
Shaco Shaco
  • General
    • New run animation added.
Swain Swain
Tahm Kench Tahm Kench
  • Devour Devour
    • Bug Fix: SFX have fully been restored.
Teemo Teemo
  • General
    • Updated sound and visual effects.
    • New basic attack missile and hit VFX.
  • Blinding Dart Blinding Dart
    • Missile is more distinct from Teemo's basic attack; hit VFX improved.
  • Move Quick Move Quick
    • Run trail VFX added with skin-specific effects.
  • Toxic Shot Toxic Shot
  • Noxious Trap Noxious Trap
    • Explosion now shows actual area of effect.
    • Skin-specific explosion effects added for Astronaut, Cottontail, Super, and Panda skins.
  • Beemo Beemo
    • Bug Fix: Now properly plays his channel animation.
Thresh Thresh
Tristana Tristana
  • Dragon Trainer Tristana Dragon Trainer Tristana
    • Bug Fix: Champion-specific taunt and joke VO lines are now properly synchronized with her animations.
Varus Varus
  • Blighted Quiver Blighted Quiver
    • Bug Fix: Fixed a bug that allowed his allies to detonate it.
Vi Vi
  • PROJECT: Vi PROJECT: Vi
    • Bug Fix: Recall particles are now timed properly with the animation.
Viktor Viktor
  • General
    • New walk animation added without boots (currently base skin only).
  • Siphon Power Siphon Power
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
    • Base damage reduced to 50 / 65 / 80 / 95 / 110 from 60 / 80 / 100 / 120 / 140.
  • Death Ray Death Ray
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
    • Damage AP ratio increased to 60% AP from 50% AP.
Warwick Warwick
  • Urfwick Urfwick
    • Bug Fix: Empowered recall no longer ignores forced facing/orientation.
Yasuo Yasuo

Items[]

Death's Dance Death's Dance
  • Healing changed to all types of damage from only physical damage.
Eye of the Herald Eye of the Herald
  • New Effect: Now goes on a 3-second cooldown during combat with non-minions.
Poacher's Dirk Poacher's Dirk - Removed
  • Removed from the game.

Runes[]

Dark Harvest Dark Harvest
  • Base damage reduced to 20 − 60 (based on level) from 40 − 80 (based on level).
  • Removed: Can no longer trigger off other procs (e.g. Scorch Scorch, Liandry's Torment Liandry's Torment) aside from Luden's Echo Luden's Echo, whose effect is built to behave like a separate ability.

Summoner's Rift[]

Greater Murk WolfSquare Murk Wolves
  • Initial spawn time increased to 1:30 from 1:29.
Crimson RaptorSquare Raptors
  • Initial spawn time increased to 1:30 from 1:28.

Hotfixes[]

December 5th Hotfix[]

Heimerdinger Heimerdinger

December 13th Hotfix[]

These changes are Nexus Blitz-exclusive.
  • Akali Akali
    • Stats
      • Base attack damage increased 70 from 65.
      • Attack speed growth increased to 4% from 3.2%.
      • Health growth increased to 95 from 85.
      • Base health increased to 700 from 630.
      • Armor growth increased to 4 from 3.5.
      • Base armor increased to 32 from 28.
  • Brand Brand
    • Stats
      • Base health reduced to 490 from 519.
      • Health growth reduced to 70 from 80.
      • Armor growth reduced to 2.5 from 3.
  • Braum Braum
    • Stats
      • Base health increased to 600 from 540.
      • Health growth increased to 100 from 87.
  • Cassiopeia Cassiopeia
    • Stats
      • Base health reduced to 537 from 580.
      • Base mana reduced to 418 from 500.
      • Base mana regeneration reduced to 8 from 11.
  • Corki Corki
    • Stats
      • Base attack damage increased to 65 from 60.
      • Attack damage growth increased to 4 from 3.
      • Attack speed growth increased to 3% from 2.3%.
      • Base mana increased to 400 from 350.
      • Base mana regeneration increased to 10 from 7.4.
  • Evelynn Evelynn
    • Stats
      • Base health increased to 700 from 600.
      • Attack damage growth increased to 4 from 3.
      • Attack speed growth increased to 3% from 2.1%.
      • Armor growth increased to 4 from 3.5.
  • Gnar Gnar
    • Stats
      • Base attack damage increased to 63 from 59.
      • Base armor increased to 35 from 32.
  • Illaoi Illaoi
    • Stats
      • Attack damage growth reduced to 4 from 5.
      • Armor growth reduced to 3.5 from 3.8.
      • Base health reduced to 550 from 585.
      • Health growth reduced to 90 from 95.
  • Ivern Ivern
    • Stats
      • Base health increased to 620 from 585.
      • Base attack damage increased to 55 from 50.
      • Attack speed growth increased to 4% from 3.4%.
      • Base armor increased to 33 from 27.
  • Kayle Kayle
    • Stats
      • Health growth reduced to 90 from 105.
      • Base attack damage reduced to 48 from 51.
      • Base armor reduced to 20 from 26.9.
  • LeBlanc LeBlanc
    • Stats
      • Base attack damage increased to 60 from 55.
      • Base health increased to 620 from 528.
      • Base armor increased to 28 from 22.
  • Lee Sin Lee Sin
    • Stats
      • Attack speed growth increased to 3.5% from 3%.
      • Base health increased to 600 from 570.
      • Base armor increased to 36 from 33.
  • Lux Lux
    • Stats
      • Health growth reduced to 70 from 75.
      • Armor growth reduced to 2.5 from 3.
  • Maokai Maokai
    • Stats
      • Base health reduced to 530 from 565.
      • Base attack damage reduced to 57 from 63.5.
      • Base armor reduced to 34 from 39.
      • Armor growth reduced to 3 from 3.5.
  • Nunu & Willump Nunu & Willump
    • Stats
      • Base health increased to 650 from 590.
      • Health growth increased to 100 from 90.
      • Base armor increased to 36 from 32.
      • Armor growth increased to 4 from 3.5.
      • Attack speed growth increased to 3% from 2.25%.
  • Ornn Ornn
    • Stats
      • Base health increased to 650 from 565.
      • Health growth increased to 105 from 95.
      • Base armor increased to 40 from 33.
  • Rek'Sai Rek'Sai
    • Stats
      • Base attack damage increased to 70 from 65.
      • Base armor increased to 40 from 38.
      • Armor growth increased to 4 from 3.75.
  • Sona Sona
    • Stats
      • Base health reduced to 465 from 482.
      • Base armor reduced to 24 from 28.
      • Armor growth reduced to 2.5 from 3.
      • Mana growth reduced to 35 from 45.
  • Veigar Veigar
    • Stats
      • Health growth reduced to 80 from 94.
      • Armor growth reduced to 3 from 3.75.
  • Zoe Zoe
    • Stats
      • Base health increased to 600 from 560.
      • Health growth increased to 100 from 92.
      • Base armor increased to 25 from 20.8.
  • Dark Harvest Dark Harvest
    • Base damage reduced to 15 − 55 (based on level) from 20 − 60 (based on level).
  • Electrocute Electrocute
    • Cooldown reduced to 20 − 15 (based on level) seconds from 25 − 20 (based on level).
  • Ghost Poro Ghost Poro
    • Cooldown reduced to 25 seconds from 40.
  • Minion Dematerializer Minion Dematerializer
    • Initial cooldown reduced to 120 seconds from 180.
  • Predator Predator
    • Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
  • Doran's Lost Shield Doran's Lost Shield
    • Health increased to 100 from 80.
    • Passive health regeneration increased to 15 health per 5 seconds from 12.
  • Stat-Stick of Stoicism Stat-Stick of Stoicism
    • Total cost reduced to 7337 Gold 7337 from 7777 Gold 7777.
      • Combine cost reduced to 687 Gold 687 from 1127 Gold 1127.
  • Warrior Warrior
    • Attack damage increased to 65 from 60.
  • URF Deathmatch out-of-combat burn ramps up over 20 seconds instead of 30.
  • Bug Fix: Teams can no longer win Bardle Royale events by hopping in the Battle Sled and doing donuts in their fountain until the other team burns to death.
  • Bug Fix: Tanks with tons of regen can no longer outheal the burn from URF Deathmatch and Prize Fight, making those events take an eternity to complete.
  • Bug Fix: Sion Sion, Nunu Nunu, and Kled Kled can no longer leave the URF Deathmatch and Prize Fight rings.
  • Bug Fix: Riders in the Battle Sled now properly get mission credit for enemy champion knockups.
  • Bug Fix: Rengar's Rengar's health bar no longer bugs out if he dies during URF Deathmatch with gray health available.
  • Bug Fix: Rift Scuttlers Rift Scuttlers no longer sometimes get stuck above the first rock in the Scuttle Race event.
  • Bug Fix: Turret targeting lasers no longer sometimes get stuck on champions.
  • Bug Fix: Champions can no longer get more than 80% cooldown reduction in URF Deathmatch.
  • Bug Fix: Killing an inhibitor during Sudden Death no longer lets you kill the enemy's actual nexus instead of their walking nexus.

References[]

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