New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
Client[]
- Nexus Blitz
- Nexus Blitz returns to live servers from December 6th, 2018 to January 21, 2019 (11:59 p.m. PT).
- Map
- Map art has been updated to be prettier and more polished using SR assets.
- Added a ton of announcer VO to tell you what's going on.
- Map has been adjusted to increase jungle variance, reduce snowball, and enforce a longer laning phase.
- Jungle
- Added a new middle jungle with a gromp beween the lanes.
- There is no longer a river, and will be swapped for . The river may come back if we make Nexus Blitz permanent.
- Red buff has been moved down towards top lane.
- Blue buff has been moved into the middle jungle to encourage fights around bot lane.
- Jungle experience and gold has been decreased over game time to account for the 4th camp.
- Jungle camp damage/health/resist scaling has been reduced. This should make it easier to jungle alone as the game progresses. Jungling together is still important early and still gives bonus gold/XP for the entire game.
- no longer takes bonus damage from single target spells or when CC'd
- still explode because it is the biologically correct thing for wolves to do.
- Lane
- Minions now spawn slightly more often.
- Minions are worth slightly less gold and experience.
- Bug Fix: Fixed a bug where minion global gold wasn't granted to people who were dead.
- Global gold from minions and monsters has been slightly reduced (should help with snowball).
- Minion late game MS has been reduced.
- Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
- Added a second nexus turret and decreased Nexus turret health.
- Events
- Time between events has been slightly normalized.
- The first event of the game is now announced in champion select.
- The next event will be now revealed 30 seconds before it starts (instead of on event start).
- Certain events have received updated score meters to better represent what is going on.
- New Event - Arena: Series of speedy 2v2s and 1v1s in the center of the map. Matchups are balanced around how much gold you have.
- New Event - URF Deathmatch: Everyone has URF powers and everyone has 3 lives. Brawl until only one team remains.
- Removed Event: Snowball Fight.
- Sudden Death
- Death timers are set to 15 seconds during Sudden Death.
- Nexus minions will now wait for each other near the middle of the map instead of pathing into the enemy base.
- Added new models for the Nexus male/female.
- Push the Cart
- Added an Attack/Defend variant.
- Push the Cart now has overtime.
- Standing in the cart circle is now guaranteed to stop it pushing.
- Bardle Royale
- Circle center should no longer spawn directly behind enemy towers.
- Event rewards
- New Reward - All aboard for a wild sled ride from your base to almost anywhere on the map. :
- New Reward - Your team gets chain lightning zaps on their auto attacks to mow down waves (and champions) with ease. :
- New Reward -
- New Reward -
- regeneration increased.
- missile speed reduced.
- Removed Rewards: , , and .
- Systems
- New Effect: On Fire! buff now reduces incoming shields and healing by 15%.
- On Fire! buff now gives less mana and energy regeneration.
- Death timers are slightly longer early and slightly shorter late.
- New 10-bans system in champion select.
- MMR's for Nexus Blitz queue are now seeded from your normal Summoner's Rift MMR. This should result in games feeling more even right out the gate.
- Items
- Champions
- Stats
- Base health increased to 630 from 550.
- Base attack damage increased to 65 from 62.
- Attack damage growth increased to 4 from 3.3.
- Base armor increased to 28 from 23.
- Stats
- Bug Fix: Fixed a bug where bard got too many chimes.
- Ivern can damage jungle monsters.
-
- Transforms are now easier to obtain in Nexus Blitz.
-
- Stats
- Base health increased to 620 from 560.
- Attack damage growth increased to 4 from 3.5.
- Attack speed growth increased to 4% from 3.5%.
- Stats
- Stats
- Base health increased to 620 from 560.
- Base armor reduced to 31 from 36.
- Base magic resistance increased to 32 from 27.
- Stats
- New Effect: Now deals bonus damage to the and Walking Nexus.
- New Effect: Now gains a stack whenever her team wins an event.
- Runes
- Damage per Soul reduced to 2 from 5.
- Cooldown reduced to 40 seconds from 60.
- Bonus 2.5% maximum health reduced to 80 monsters or minions from 120.
- Flat health per stack increased to 5 from 3.
- Ranked
- See a provisional rank after just one Ranked game. It's only visible to you until your placements are complete.
- In your remaining placement games, you earn bonus LP in wins and can't lose LP.
- After your placement games, your rank will be available for all to see.
- There's no reset during preseason, so you'll need to be unranked in a queue to try new placements before season start.
- All players currently in Master and Challenger will be moved to Master at 0 LP.
- Grandmaster and Iron will be added.
- Grandmaster and Challenger will be locked, no one can promote into it.
- After one week, Grandmaster unlocks and you can promote into it.
- After two weeks, Challenger unlocks and you can promote into it.
- This change does not impact underlying MMR at all, so matchmaking will be unaffected.
- Preseason is the time of year to build technical confidence in Grandmaster ahead of season start on January 24.
- Players who are in Division V of a tier will move to Division IV until the standard season reset.
- Your ranked armor is a new way to show off your current rank now appears on your profile, Ranked dashboard, hovercard, and in-game lobbies.
- Switch between Ranked and level armor by clicking on your summoner icon.
- The end-of-game screen is rejiggered to make your LP gains more clear.
- The Ranked dashboard for Master, Grandmaster, and Challenger now more clearly shows promotion and demotion cutoffs.
- Loading screen borders now reflect your current rank in the selected queue; you can click player cards to see their past rank banner.
- Your Shop
- Your Shop returns from December 6, 2018 (8:00 AM PT) to January 7, 2019 (11:59 PM PT).
League of Legends V8.24[]
General[]
- Bonus attack speed at level 1
- Bonus attack speed at level 1 no longer counts as bonus attack speed.
- Bounty System
- The new bounty system has been fixed on non-Summoner's Rift maps.
- Champion Clones
- If a champion is affected with a debuff when they create a clone, the clone will now also have that debuff.
- Hotkeys
- New hotkeys have been added for champions with extra buttons, like
- Default keybinding: Shift+F1 through Shift+F5.
hunt bar and shapeshift bar. These hotkeys won't do anything for champions without extra actions.
- These new bindings can be changed via Options -> Hotkeys -> Additional Hotkeys -> Abilities and Summoner Spells.
- Summoner's Rift
- Summoner's Rift is once again covered in snow for the Snowdown Showdown 2018 event.
Champions[]
- Removed: Monsters no longer take 10% AD bonus damage.
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires in target direction.
- Base duration reduced to 4 / 4.5 / 5 / 5.5 / 6 seconds from 5 / 5.5 / 6 / 6.5 / 7.
- Maximum duration reduced to 6 / 6.5 / 7 / 7.5 / 8 seconds from 8 / 8.5 / 9 / 9.5 / 10.
-
- Bug Fix: Transition into her slowed animation has been restored.
- Bug Fix: SFX volume no longer stacks when hitting multiple targets.
- Bug Fix: Fixed a bug causing it to stun his target without displacing them if he cast recall in the middle of his W+Q combo to cancel the combo.
- New run animation during Trample.
-
- Bug Fix: Ruby Chroma's head flame VFX are now much more visible on all graphics settings.
-
- Bug Fix: Particles no longer separate and clip through elevated terrain.
- General
- Updated sound and visual effects.
- SFX have been cleaned up for her joke, taunt, dance, laugh, death, and idle actions.
- New basic attack missile and hit VFX.
- Glow VFX increase the closer she is to revival and the hatching moment is more impactful.
- VFX more clearly indicate the hitbox and center zone.
- Updated wall model and frosty ground VFX.
- SFX updated for clarity and icy thematics.
- Missile is more distinct from Anivia's basic attack.
- "Crit" hit is brighter and better defined.
- Freljord range indicator added.
- Blizzard VFX improved.
- New SFX added for when the storm is fully formed and when Glacial Storm deactivates.
-
- Visuals updated to retain impact of a legendary skin.
- Visuals updated to retain impact of a legendary skin.
-
- Gold range indicator adjusted to better match hitbox.
- Stats
- Base attack speed reduced to 0.625 from 0.644.
- General
- Updated sound and visual effects.
- New basic attack trail and hit VFX.
- New basic attack hit SFX.
- New trail VFX added.
- Hit VFX improved.
- Clearer throw and hit SFX.
- VFX now shows actual area of effect.
- Enemies are visually set on fire when damaged.
- Activation SFX is clearer.
- New buff VFX on wrists.
- Zaun SFX elements added.
- Initial burst VFX are bigger.
- Effect VFX are easier to see and read more as a heal.
- Zaun SFX elements added.
-
- General
- Basic attacks now have paper/briefcase SFX.
- New idle sounds added.
- Now has paper/briefcase SFX.
- Now has "buy/sell" arrow and paper VFX.
- Now has digital SFX.
- Now has "buy/sell" arrow and paper VFX.
- Now has digital SFX.
- General
-
- Bug Fix: Left lasher no longer shrinks at the end of her death animation.
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires toward target position.
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires toward target position.
-
- Bug Fix: Recall VO has been restored.
- General
- New walk animation added without boots.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 85 / 100 / 115 / 130.
- Gust base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 80 / 110 / 140 / 170.
- Gust AP ratio increased to 90% AP from 80% AP.
- Total tornado damage changed to 6% (+ 4% per 100 AP) of target's maximum health from 30 / 40 / 50 / 60 / 70 (+ 60% AP) (+ 3% per 100 AP of target's maximum health).
- Windup before dash reduced to 0.4 seconds from 0.45.
- Dash speed increased to 2300 from 1900.
- New Effect: Now deals 50% reduced damage to non-champions.
- Removed: The targeted ally no longer gains 20 / 25 / 30% (+ 8% per 100 bonus magic resistance) damage reduction.
- Removed: Enemies hit in the center of the impact zone are no longer knocked up for 1.25 seconds. All enemies hit are now knocked up for 0.75 seconds.
- General
- Updated sound and visual effects.
- New basic attack hit VFX.
- Range indicator and grog VFX more clearly indicate area of effect.
- He now glows to indicate the damage reduction effect.
- Bubble VFX reduced.
- Added new dash VFX to indicate area of effect.
- Hit VFX are more impactful.
- Grog and barrel trail VFX improved to indicate area of effect and feel more impactful.
- VFX and SFX changed to be more distinct from .
-
- Pretzel dash VFX restored.
-
- Bug Fix: Minimized clipping during his run animation.
- Turret beam attack cooldown now actually scales with cooldown reduction.
- Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger's ability power.
- Now states the actual damage rockets deal to minions instead of "60%" (which was lower than actual damage dealt due to additional AP scaling).
- Maximum base damage increased to 503 / 697.5 / 892 from 499 / 687 / 862.
- Missiles 2 to 5 base damage increased to 32 / 45 / 58 from 28 / 39 / 49.
- Missiles 6 to 20 base damage reduced to 16 / 22.5 / 29 from 16.8 / 23.4 / 29.4.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Cooldown reduced to 120 / 95 / 70 seconds from 120 / 105 / 90.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage reduction reduced to 40% from 50%.
- Removed: No longer grants 1 additional stack of .
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires in target direction.
- General
- Bug Fix: Fixed a bug causing the audio on his basic attacks to sometimes be missing.
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires toward target position.
- General
- New fast run animation added.
- and
- Bug Fix: Model no longer use classic skin textures upon death.
-
- Bug Fix: On-hit VFX are no longer significantly louder than base.
-
- Bug Fix: Restored self and ally view bubble VFX and enemy view bubbles are now more red.
- Passive base damage reduced to 100 / 140 / 180 from 100 / 160 / 220.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Bug Fix: Basic attack no longer cancels if Double Strike's stack counter expires mid-attack.
- - New Champion
- Innate: Neeko is offered a selection of allied champions to take their appereance for up to X seconds. Once selected, there's a 2.5 seconds delay before another champion can be selected.
- Damaging or taking damage from enemy champions or casting either 25 − 10 (based on level) second cooldown. or breaks the illusion and puts Inherent Glamour on a static
(Innate)
- Active: Neeko propels a seed into a target area, which blooms after a short delay, dealing 80 / 125 / 170 / 215 / 260 (+ 50% AP) magic damage to enemies within.
- If the burst kills an enemy unit or damages a champion or large monster, it will bloom again to deal 40 / 60 / 80 / 100 / 120 (+ 20% AP) magic damage. This cannot happen more than twice per Blooming Burst.
- Mana Cost: 50 / 60 / 70 / 80 / 90.
- Cooldown 7 seconds.
(Q)
- Passive: Neeko resonates with spiritual energy every third basic attack, dealing 50 / 80 / 110 / 140 / 170 (+ 60% AP) bonus magic damage and granting her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second.
- Active: Neeko becomes invisible for 0.5 seconds, sending a temporary clone of her sprinting in a target direction for 2 seconds.
- Both Neeko and the clone gain 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.
- Mana Cost: No mana cost.
- Cooldown 20 / 19 / 18 / 17 / 16 seconds.
(W)
- Active: Neeko slings a magical spiral in a target direction, dealing 80 / 115 / 150 / 185 / 220 (+ 40% AP) magic damage and rooting enemies it passes through for 0.5 seconds.
- The last champion hit is rooted for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds. If Tangle-Barbs hits at least two enemies, it grows in size and speed, and the root duration against the last champion hit is further increased to 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown 12 / 11.5 / 11 / 10.5 / 10 seconds.
(E)
- Active: Neeko begins charging herself with spiritual essence over 1.25 seconds. If Neeko is , enemies won't see her channel.
- Neeko shields herself for 50 / 80 / 110 (+ 50% AP) for X seconds, increased by 40 / 60 / 80 (+ 40% AP) for each enemy champion nearby, as she leaps into the air for 0.75 seconds, during which enemies are slowed by 40%.
- Upon landing, Neeko bursts with spiritual energy, dealing 250 / 425 / 650 (+ 130% AP) magic damage and stunning nearby enemies for 1.25 seconds.
- Mana Cost: 100.
- Cooldown 90 seconds.
(R)
-
- Bug Fix: Recall SFX are no longer heard globally if he is in vision.
-
- Bug Fix: Recall ground water VFX no longer clip through elevated terrain.
- General
- Updated sound and visual effects.
- New basic attack hit VFX.
- Glowing hand VFX are more clear when empowered.
- Eyes now glow red as well.
- VFX more clearly indicate area of effect, scaling with .
- Mostly unchanged.
- VFX cleaned up; ground sand added.
- Empowered cast VFX are much clearer.
- New sandstorm and range indicator VFX.
- Dragonflies changed to scarabs.
- Outback and Prehistoric use base VFX. Galactic and Bloodfury use recolored base VFX. Rune Wars, Scorched Earth, Pool Party, SKT T1, and Renektoy have unique ult effects.
- and
- Unempowered casts are recolored.
- General
- New run animation added.
-
- Bug Fix: Skin-specific VO has been restored.
- Bug Fix: SFX have fully been restored.
- General
- Updated sound and visual effects.
- New basic attack missile and hit VFX.
- Missile is more distinct from Teemo's basic attack; hit VFX improved.
- Run trail VFX added with skin-specific effects.
- Missile is more distinct from basic attack and .
- Explosion now shows actual area of effect.
- Skin-specific explosion effects added for Astronaut, Cottontail, Super, and Panda skins.
-
- Bug Fix: Now properly plays his channel animation.
-
- Bug Fix: No longer has classic particles when breaking the chain.
-
- Bug Fix: Champion-specific taunt and joke VO lines are now properly synchronized with her animations.
- Bug Fix: Fixed a bug that allowed his allies to detonate it.
-
- Bug Fix: Recall particles are now timed properly with the animation.
- General
- New walk animation added without boots (currently base skin only).
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
- Base damage reduced to 50 / 65 / 80 / 95 / 110 from 60 / 80 / 100 / 120 / 140.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- Damage AP ratio increased to 60% AP from 50% AP.
-
- Bug Fix: Empowered recall no longer ignores forced facing/orientation.
- and
- Bug Fix: Audio cues have been restored.
Items[]
- Healing changed to all types of damage from only physical damage.
- New Effect: Now goes on a 3-second cooldown during combat with non-minions.
- - Removed
- Removed from the game.
Runes[]
- Base damage reduced to 20 − 60 (based on level) from 40 − 80 (based on level).
- Removed: Can no longer trigger off other procs (e.g. , ) aside from , whose effect is built to behave like a separate ability.
Summoner's Rift[]
- Initial spawn time increased to 1:30 from 1:29.
- Initial spawn time increased to 1:30 from 1:28.
Hotfixes[]
December 5th Hotfix[]
- Bug Fix: Dying while third turret charge is stockpiling no longer allows him to get a fourth charge.
- Bug Fix: Once again shares a cooldown with .
- Bug Fix: Stun duration has been fixed.
- Bug Fix: Stun duration has been fixed.
- Bug Fix: Can no longer cast it immediately after if timed exactly.
December 13th Hotfix[]
- These changes are Nexus Blitz-exclusive.
- Stats
- Base attack damage increased 70 from 65.
- Attack speed growth increased to 4% from 3.2%.
- Health growth increased to 95 from 85.
- Base health increased to 700 from 630.
- Armor growth increased to 4 from 3.5.
- Base armor increased to 32 from 28.
- Stats
- Stats
- Base health reduced to 490 from 519.
- Health growth reduced to 70 from 80.
- Armor growth reduced to 2.5 from 3.
- Stats
- Stats
- Base health increased to 600 from 540.
- Health growth increased to 100 from 87.
- Stats
- Stats
- Base health reduced to 537 from 580.
- Base mana reduced to 418 from 500.
- Base mana regeneration reduced to 8 from 11.
- Stats
- Stats
- Base attack damage increased to 65 from 60.
- Attack damage growth increased to 4 from 3.
- Attack speed growth increased to 3% from 2.3%.
- Base mana increased to 400 from 350.
- Base mana regeneration increased to 10 from 7.4.
- Stats
- Stats
- Base health increased to 700 from 600.
- Attack damage growth increased to 4 from 3.
- Attack speed growth increased to 3% from 2.1%.
- Armor growth increased to 4 from 3.5.
- Stats
- Stats
- Base attack damage increased to 63 from 59.
- Base armor increased to 35 from 32.
- Stats
- Stats
- Attack damage growth reduced to 4 from 5.
- Armor growth reduced to 3.5 from 3.8.
- Base health reduced to 550 from 585.
- Health growth reduced to 90 from 95.
- Stats
- Stats
- Base health increased to 620 from 585.
- Base attack damage increased to 55 from 50.
- Attack speed growth increased to 4% from 3.4%.
- Base armor increased to 33 from 27.
- Stats
- Stats
- Health growth reduced to 90 from 105.
- Base attack damage reduced to 48 from 51.
- Base armor reduced to 20 from 26.9.
- Stats
- Stats
- Base attack damage increased to 60 from 55.
- Base health increased to 620 from 528.
- Base armor increased to 28 from 22.
- Stats
- Stats
- Attack speed growth increased to 3.5% from 3%.
- Base health increased to 600 from 570.
- Base armor increased to 36 from 33.
- Stats
- Stats
- Health growth reduced to 70 from 75.
- Armor growth reduced to 2.5 from 3.
- Stats
- Stats
- Base health reduced to 530 from 565.
- Base attack damage reduced to 57 from 63.5.
- Base armor reduced to 34 from 39.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Base health increased to 650 from 590.
- Health growth increased to 100 from 90.
- Base armor increased to 36 from 32.
- Armor growth increased to 4 from 3.5.
- Attack speed growth increased to 3% from 2.25%.
- Stats
- Stats
- Base health increased to 650 from 565.
- Health growth increased to 105 from 95.
- Base armor increased to 40 from 33.
- Stats
- Stats
- Base attack damage increased to 70 from 65.
- Base armor increased to 40 from 38.
- Armor growth increased to 4 from 3.75.
- Stats
- Stats
- Base health reduced to 465 from 482.
- Base armor reduced to 24 from 28.
- Armor growth reduced to 2.5 from 3.
- Mana growth reduced to 35 from 45.
- Stats
- Stats
- Health growth reduced to 80 from 94.
- Armor growth reduced to 3 from 3.75.
- Stats
- Stats
- Base health increased to 600 from 560.
- Health growth increased to 100 from 92.
- Base armor increased to 25 from 20.8.
- Stats
- Base damage reduced to 15 − 55 (based on level) from 20 − 60 (based on level).
- Cooldown reduced to 20 − 15 (based on level) seconds from 25 − 20 (based on level).
- Cooldown reduced to 25 seconds from 40.
- Initial cooldown reduced to 120 seconds from 180.
- Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
- Health increased to 100 from 80.
- Passive health regeneration increased to 15 health per 5 seconds from 12.
- Attack damage increased to 65 from 60.
- URF Deathmatch out-of-combat burn ramps up over 20 seconds instead of 30.
- Bug Fix: Teams can no longer win Bardle Royale events by hopping in the Battle Sled and doing donuts in their fountain until the other team burns to death.
- Bug Fix: Tanks with tons of regen can no longer outheal the burn from URF Deathmatch and Prize Fight, making those events take an eternity to complete.
- Bug Fix: , , and can no longer leave the URF Deathmatch and Prize Fight rings.
- Bug Fix: Riders in the Battle Sled now properly get mission credit for enemy champion knockups.
- Bug Fix: health bar no longer bugs out if he dies during URF Deathmatch with gray health available.
- Bug Fix: no longer sometimes get stuck above the first rock in the Scuttle Race event.
- Bug Fix: Turret targeting lasers no longer sometimes get stuck on champions.
- Bug Fix: Champions can no longer get more than 80% cooldown reduction in URF Deathmatch.
- Bug Fix: Killing an inhibitor during Sudden Death no longer lets you kill the enemy's actual nexus instead of their walking nexus.