mNo edit summary |
No edit summary |
||
Line 401: | Line 401: | ||
** +40 Armor |
** +40 Armor |
||
** +40 Magic Resistance |
** +40 Magic Resistance |
||
− | ** {{sbc|Passive:}} Grants {{pp|5|0 to 120|5000 to 1000|type='''current''' health|color=health |
+ | ** {{sbc|Passive:}} Grants {{pp|5|0 to 120|5000 to 1000|type='''current''' health|color=health}} '''bonus''' armor and magic resistance. |
− | ** {{sbc|Passive - Bulwark:}} When the turret's health is reduced to {{as|4000|health}}, {{as|3000|health}}, {{as|2000|health}} and {{as|1000 health}}, grants a [[stack]] of '''Bulwark''' for 20 seconds. Each stack of '''Bulwark''' grants {{pp|5|0 to 100|type=nearby enemy champions |
+ | ** {{sbc|Passive - Bulwark:}} When the turret's health is reduced to {{as|4000|health}}, {{as|3000|health}}, {{as|2000|health}} and {{as|1000 health}}, grants a [[stack]] of '''Bulwark''' for 20 seconds. Each stack of '''Bulwark''' grants {{pp|5|0 to 100|type=nearby enemy champions}} '''bonus''' armor and magic resistance, up to a maximum of {{pp|5|0*4 to 100*4|type=nearby enemy champions}} at 4 stacks. |
*** The value changes dynamically based on the number of {{tt|nearby|775 range}} enemy champions. |
*** The value changes dynamically based on the number of {{tt|nearby|775 range}} enemy champions. |
||
** Triggering '''Bulwark''' grants {{g|160}} gold divided among {{tt|nearby|1200 range, estimated}} champions. |
** Triggering '''Bulwark''' grants {{g|160}} gold divided among {{tt|nearby|1200 range, estimated}} champions. |
Revision as of 21:54, 26 February 2019
New Cosmetics
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
General
- The Essence Emporium is open from November 20th to December 3rd, 2018.
Client
- Lobbies
- We've reworked the lobby to include the new past rank banners to get ready for Ranked armor in 8.24. There’s no new functionality, we just wanted to give you a heads-up that buttons will be in slightly different places.
- Missions
- The missions log will only hang on to missions for a maximum of 45 days.
- Ranked
- A new way to show off your current rank now appears on your profile, hovercard, and in game lobbies.
- Switch between Ranked and level armor by clicking on your summoner icon on the profile page.
- Toggle between your past rank’s banner or a plain one by clicking your summoner icon on the profile page.
- The small profile trim displaying your past season’s rank has been removed.
League of Legends V8.23
Game
- Bounties
- Four kills bounty increased to 400 from 375.
- Five kills bounty increased to 500 from 450.
- Six kills bounty increased to 600 from 500.
- Bounty reward beyond six kills increased to 100 per additional kill from 50.
- If, since their last death, a champion has earned 250 more gold from minions and monsters than the enemy team's average during that time, their bounty increases by 50 gold, plus another 50 gold for each additional 150 gold their advantage grows by thereafter.
- Average is determined by dividing the enemy team's minion and monster gold by four, rather than five, based on the four sources of income on Summoner's Rift (top/mid/bot/jungle). Modes with smaller teams divide by the number of champs per team instead (ex. 3 for Twisted Treeline).
- Bounties over 150 gold are now visible in the scoreboard to both allies and enemies.
- Bounties no longer increase mid-combat. If a champion earns multiple kills and then immediately dies, those kills will count toward their next death instead.
- Bounty payouts for killing members of the losing team are reduced, down to a minimum of 20% normal values if the losing team is massively behind.
- A single kill can no longer grant more than 1000 total gold to the killer. Any bounty gold past the cap rolls over to that champion's next death.
- A champion's bounty can still stack to greater values, but any remaining gold will carry over. Enemies can now be 'Shutdown' multiple times in succession.
- Six deaths bounty increased to 100 from 90.
- Seven deaths bounty increased to 100 from 72.
- Eight deaths bounty increased to 100 from 58.
- Nine and more deaths bounty increased to 100 from 50.
- In-Game Stats Panel
- We've changed the colors and slightly adjusted several Icons in the character stats panel ("C" menu) for easier readability. This change is in preparation for broader tooltip readability improvements coming this season.
Champions
- Active duration reduced to 10 seconds from 12.
- Heal on revive changed to (0.5% of maximum health per 1% Blood Well, up to 80% Blood Well, and 50% of maximum health for 80% Blood Well or higher) from (0.5% of maximum health per 1% Blood Well).
- New Effect: Resource bar now turns red when Blood Well reaches 80%.
- Base damage increased to 80 / 135 / 190 / 245 / 300 from 75 / 125 / 175 / 225 / 275.
- AP ratio increased to 70 / 75 / 80 / 85 / 90% AP from 70% AP at all ranks.
- Removed: The total damage is no longer reduced to Error: Parameter '3' is not accepted..
- New Effect: The total damage is now reduced by 50% against minions and non-epic monsters.
- Bug Fix: Size increased and decal added inside the orb.
-
- Bug Fix: Clone now has proper particle effects.
- Bug Fix: Size increased.
- Bug Fix: Darkened.
-
- Bug Fix: Clone now has proper particle effects.
- Bug Fix: Now has pink effects.
- General
- Animations adjusted to better match missile timing.
- Basic attack missile speed increased to 2200 from 2000.
- Stats
- New: Now has 5% bonus attack speed at level 1.
- Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse.
- Frozen Thralls chase nearby enemies, prioritizing champions, slowing nearby enemies by 25% and shattering after 4 seconds, dealing 120 − 520 (based on level) (+ 30% AP) magic damage. Frozen Thralls initially have X movement speed, which increases to Y over the duration.
(New Innate)
- Mana cost reduced to 60 / 63 / 66 / 69 / 72 from 75 at all ranks.
- Mana cost reduced to 40 from 50.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230.
- AP ratio reduced to 30% AP from 40% AP.
- Missile speed starts at 1200 and decelerates to 640 from 850 all the time. Time to reach maximum distance is still 1.25 seconds.
- Damage AP ratio reduced to 60% AP from 70% AP.
- Bug Fix: Restored volume on leap roar.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 11 / 9 / 7 / 5 / 3.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Subsequent hit on the same target damage reduction now applies to all enemies, instead of just enemy champions.
- Worked Ground duration reduced to 45 seconds from 120.
- Removed: Worked Ground duration no longer scales with cooldown reduction.
- General
- Bug Fix: Basic attack once again plays audio at max range.
- General
- Bug Fix: Mistwalkers and The Maiden now draw minion and turret aggro onto Yorick if they damage an enemy champion.
Items
- Maximum amount carried in inventory reduced to 2 from 3.
- Bonus health regeneration over 10 seconds changed to Error: Parameter '3' is not accepted. from 20.
- Cooldown now scales with the average level of all champions instead of the owner's level.
- Total cost reduced to 3100 from 3300.
- Removed Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- New Passive: Basic attacks deal 15 magic damage on-hit.
- New Unique Passive - Last Whisper: Grants 6.5% − 15% (based on level) total armor penetration.
- New Unique Passive - Dissolve: Grants 6.5% − 15% (based on level) magic penetration.
- Removed: Basic attacks no longer grant 2.5% bonus AD and 2.5% AP for 5 seconds, stacking up to 6 times, granting a maximum of 15% bonus AD and 15% AP. Still grants the 8% attack speed per stack.
- Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Cooldown now scales with the average level of all champions instead of the owner's level.
- Spoils of War base health threshold increased to 350 − 860 (based on level) from 340 − 680 (based on level).
- Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Spoils of War base health threshold increased to 215 − 470 (based on level) from 210 − 380 (based on level).
- Unique magic penetration passive is now named Dissolve.
- Ward duration reduced to 90 − 120 (based on level) seconds from 90 − 180 (based on level).
- Ward duration and cooldown now scales with the average level of all champions instead of the owner's level.
Runes
- Removed
- Shards
- Summoners may now choose 3 shards alongside their Primary and Secondary paths. This is mechanically similar to a tertiary path whereby you have 3 sets of triplets and from each you may only choose one.
Option 1 | Option 2 | Option 3 | |
---|---|---|---|
Slot 1 (Offense) | 6 AD or 10 AP (Adaptive) | 9% attack speed | 1% − 10% (based on level) CDR |
Slot 2 (Flex) | 6 AD or 10 AP (Adaptive) | 5 armor | 6 magic resistance |
Slot 3 (Defense) | 15 − 90 (based on level) health | 5 armor | 6 magic resistance |
- Replaces .
- Moved to Slot 2 from Slot 1.
- Duration reduced to 1.5 seconds from 3.
- Damage reduction increased to 25 − 50 (based on level) from 15 − 40 (based on level).
- - Removed
- Removed from the game.
- Replaced by .
- New Effect: Movement speed bonuses are 8% more effective on you. For example, a 50% bonus is increased to 54%.
- Old Effect: Gain 1.5% bonus movement speed. Additionally, you gain bonus Attack Damage or Ability Power (Adaptive) based on your bonus movement speed. Grants (6% bonus MS) Attack Damage or (10% bonus MS) Ability Power.
- New Effects:
- Damaging a champion below 50% of their maximum health by any mean deals 50 − 80 (based on level) (+ 8 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus Adaptive damage and reaps 1 Soul. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion takedown.
- On ARAM, souls increase the damage by 4 instead of 8.
- Old Effects:
- Enemy and allied, champions, large minions and large monsters that die nearby drop Soul Essences on the ground. These last for 10 seconds or until picked by moving close to it. If you kill the target yourself, the Soul Essence will be automatically picked up. Champions grant 6 Soul Essence; large minions grant 4 Soul Essence; and large monsters grant 2 Soul Essence. Select champion summoned units are classified as large minions.
- Collecting a Soul Essence empowers your next basic attack against an enemy champion or structure within the next 20 seconds to deal 20 − 60 (based on level) (+ Total Soul Essence) (+ 25% bonus AD) (+ 20% AP) bonus Adaptive damage.
- After collecting 150 Soul Essences you become Soul Charged, increasing the time to trigger the empowered attack to 300 seconds.
- Range: 1400 / 300
- Charge duration reduced to 3 seconds from 4.
- Base damage reduced to 100 from 175.
- AP ratio reduced to 30% AP from 50% AP.
- New Effect: Can now gain the bonus gold or consumable on the next two basic attacks.
- Consumable item loot chance reduced.
- After 20 minutes, can no longer loot , , or .
- Health gained per stack changed to 3 (flat) from 0.2% maximum health.
- New Effect: After gaining 15 stacks (120 monsters or minions), you gain an additional 2.5% maximum health.
- Base healing reduced to 1.5% from 2.5%. Healing per Bounty Hunter stack remains at 2.5%.
- - New rune
- Resolve Slot 1 rune.
- Passive: While shielded, gain 1 − 10 (based on level) bonus armor and bonus magic resistance.
- Whenever you gain a shield, your next basic attack against a champion deals 4 − 21 (based on level) (+ 1.5% bonus health) (+ 8.5% shield amount) bonus Adaptive damage. The empowered attack lasts up to 2 seconds after the shield expires.
- Shield Bash's shield scaling only interact with the most recently applied shield; gaining a new shield while Shield Bash is active will replace the previous empowerment. Unknown if shield scaling is based on remaining or full shield strength.
Summoner Spells
- Channel duration reduced to 4 seconds from 4.5.
- New Effect - Commit: Teleport can't be canceled by its caster once cast.
Summoner's Rift
Minions
- General
- Damage to turrets reduced to 50% from 60%.
- Damage to champions reduced to 50% from 60%.
- Bonus movement speed based on game-time increased to Error: Parameter '3' is not accepted. from 25 at 20:00.
- Melee Minions
- Health changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Maximum health (at 37:00) increased to 1300 from 1200.
- Armor increased to Error: Parameter '3' is not accepted. from 0 at all times.
- Maximum armor (at 37:00) increased to 16 from 0.
- Attack damage increased to Error: Parameter '3' is not accepted. from 12 at all times.
- Maximum attack damage (at 37:00) increased to 80 from 12.
- Incoming champion damage reduction reduced to 70% from 75%.
- Removed: 30% reduced damage from turrets.
- Caster Minions
- Health changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Time threshold to trigger health cap increased to 37 minutes from 27 minutes.
- Maximum health increased to 485 from 425 (previous maximum at 27 minutes). Value at 27 minutes remains 425.
- Attack damage changed to Error: Parameter '3' is not accepted. from 22.5 (+1.5 / 90s).
- Attack damage now has a maximum threshold instead of scaling infinitely.
- Maximum attack damage implemented at 120.5 (at 37 minutes). Previous value at 37 minutes was 60.5.
- Incoming champion damage reduction increased to 70% from 50%.
- Cannon Minions
- Health changed to Error: Parameter '3' is not accepted. from 900 (+ (Error: Parameter '3' is not accepted.) / 90s).
- Maximum health implemented at 2900 at 37 minutes. Previous value at 37 minutes was 2300.
- Time threshold to spawn every 2 waves reduced to 15 minutes from 20.
- Time threshold to spawn every wave reduced to 25 minutes from 35.
- Incoming turret damage modulator changed to Error: Parameter '3' is not accepted. (based on turret) shots-to-die from 8 shots-to-die from all turrets.
- Super Minions
- Base attack damage reduced to 225 from 306.
- Base attack speed increased to 0.85 from 0.694.
- Removed: Aura that grants nearby minions +70% damage.
- Super minions now show up on the minimap through fog of war.
Monsters
- Respawn time reduced to 6 minutes from 7.
- Elemental Drakes ( , , , )
- Respawn time reduced to 5 minutes from 6.
- First drake spawn increased to 5:00 from 2:30.
- Kill gold increased to 100 from 25.
- Experience increased to 150 − 330 (based on level) from 75 − 300 (based on level).
- 3% (based on stacks) bonus AD and AP from 3% (based on stacks). changed to
- 3% (based on stacks) bonus damage to objectives from 3% (based on stacks). changed to
- 3% (based on stacks) bonus regeneration from 3% (based on stacks). changed to
- 3% (based on stacks) movement speed from 3% (based on stacks). changed to
- Respawn time reduced to 6 minutes from 8.
- Bug Fix: Dying to the summoned Rift Herald with Blue and/or Red buff now properly transfers the buff to the enemy who summoned Rift Herald.
- Experience reduced to Error: Parameter 'displayformula' is not accepted. from Error: Parameter 'displayformula' is not accepted..
- Experience reduced to Error: Parameter 'displayformula' is not accepted. from Error: Parameter 'displayformula' is not accepted..
- Experience reduced to Error: Parameter 'displayformula' is not accepted. from Error: Parameter 'displayformula' is not accepted..
- Experience reduced to Error: Parameter 'displayformula' is not accepted. from Error: Parameter 'displayformula' is not accepted..
- Experience reduced to Error: Parameter 'displayformula' is not accepted. from Error: Parameter 'displayformula' is not accepted..
- Experience reduced to Error: Parameter 'displayformula' is not accepted. from Error: Parameter 'displayformula' is not accepted..
- Experience reduced to Error: Parameter 'displayformula' is not accepted. from Error: Parameter 'displayformula' is not accepted..
- Experience reduced to Error: Parameter 'displayformula' is not accepted. from Error: Parameter 'displayformula' is not accepted..
Turrets
- General
- Outer Turrets
- Base health increased to 5000 from 3800.
- AD per minute increased to 9 from 4.
- AD cap changed to (278 at 15:00) from (180 at 7:30).
- Base resistances reduced to 0 from 55.
- Base resistances per level reduced to 0 from 1.
- New item: Turret Plating
- +40 Armor
- +40 Magic Resistance
- Passive: Grants Error: Parameter '3' is not accepted. bonus armor and magic resistance.
- Passive - Bulwark: When the turret's health is reduced to 4000, 3000, 2000 and 1000 health, grants a stack of Bulwark for 20 seconds. Each stack of Bulwark grants 5 (based on nearby enemy champions) bonus armor and magic resistance, up to a maximum of 5 (based on nearby enemy champions) at 4 stacks.
- The value changes dynamically based on the number of nearby enemy champions.
- Triggering Bulwark grants 160 gold divided among nearby champions.
- Turret Plating is removed after 14:00.
- Inner Turrets
- AD per minute increased to 9 from 4.
- AD cap changed to (305 at 18:00) from (250 at 28:00).
- Global gold reduced to 50 from 100.
- Inhibitor Turrets
- AD per minute increased to 9 from 4.
- AD cap changed to (305 at 18:00) from (250 at 28:00).
- Global gold reduced to 50 from 150.
- Nexus Turrets
- AD per minute increased to 9 from 4.
- AD cap changed to (285 at 18:00) from (230 at 28:00).
- Global gold reduced to 50 from 75.
Hotfixes
November 20th Hotfix
- Base damage reduced to 40 − 80 (based on level) from 50 − 80 (based on level)
- Bonus damage per Soul reduced to 5 from 8.
November 21st Hotfix
- General
- Bug Fix: Fixed a bug that made her attack speed higher than intended.
- Bug Fix: Fixed a bug causing it to always deal rank 1 damage.
- General
- Bug Fix: Mistwalkers and The Maiden no longer draw minion aggro onto Yorick if they damage an enemy champion. The turret aggro portion of the fix is still in place.
November 26th Hotfix
- ARAM-only Balancing:
- Bonus damage per Soul reduced to 2 from 4.