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New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • Coven Camille Coven Camille
    Chromaskins Chromas: Aquamarine, Obsidian, Pearl, Rose Quartz, Ruby, Tanzanite, Turquoise
  • Coven Lissandra Coven Lissandra
    Chromaskins Chromas: Aquamarine, Meteorite, Obsidian, Rose Quartz, Ruby, Sandstone, Tanzanite

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

The following Ward skins have been added to the store:

Client[]

Lobbies
  • We've reworked the lobby to include the new past rank banners to get ready for Ranked armor in 8.24. There's no new functionality, we just wanted to give you a heads-up that buttons will be in slightly different places.
Missions
  • The missions log will only hang on to missions for a maximum of 45 days.
Ranked
  • A new way to show off your current rank now appears on your profile, hovercard, and in game lobbies.
  • Switch between Ranked and level armor by clicking on your summoner icon on the profile page.
  • Toggle between your past rank's banner or a plain one by clicking your summoner icon on the profile page.
  • The small profile trim displaying your past season's rank has been removed.

League of Legends V8.23[]

Game[]

Bounties
  • Four kills bounty increased to 400 Gold 400 from 375 Gold 375.
  • Five kills bounty increased to 500 Gold 500 from 450 Gold 450.
  • Six kills bounty increased to 600 Gold 600 from 500 Gold 500.
  • Bounty reward beyond six kills increased to 100 Gold 100 per additional kill from 50 Gold 50.
  • If, since their last death, a champion has earned 250 more gold Gold 250 more gold from minions and monsters than the enemy team's average during that time, their bounty increases by 50 gold Gold 50 gold, plus another 50 gold Gold 50 gold for each additional 150 gold Gold 150 gold their advantage grows by thereafter.
    • Average is determined by dividing the enemy team's minion and monster gold by four, rather than five, based on the four sources of income on Summoner's Rift (top/mid/bot/jungle). Modes with smaller teams divide by the number of champs per team instead (ex. 3 for Twisted Treeline).
  • Bounties over 150 gold Gold 150 gold are now visible in the scoreboard to both allies and enemies.
  • Bounties no longer increase mid-combat. If a champion earns multiple kills and then immediately dies, those kills will count toward their next death instead.
  • Bounty payouts for killing members of the losing team are reduced, down to a minimum of 20% normal values if the losing team is massively behind.
  • A single kill can no longer grant more than 1000 total gold Gold 1000 total gold to the killer. Any bounty gold past the cap rolls over to that champion's next death.
    • A champion's bounty can still stack to greater values, but any remaining gold will carry over. Enemies can now be 'Shutdown' multiple times in succession.
  • Six deaths bounty increased to 100 Gold 100 from 90 Gold 90.
  • Seven deaths bounty increased to 100 Gold 100 from 72 Gold 72.
  • Eight deaths bounty increased to 100 Gold 100 from 58 Gold 58.
  • Nine and more deaths bounty increased to 100 Gold 100 from 50 Gold 50.
In-Game Stats Panel
  • We've changed the colors and slightly adjusted several Icons in the character stats panel ("C" menu) for easier readability. This change is in preparation for broader tooltip readability improvements coming this season.

Champions[]

Aatrox Aatrox
  • World Ender World Ender
    • Active duration reduced to 10 seconds from 12.
    • Heal on revive changed to (0.5% of maximum health per 1% Blood Well, up to 80% Blood Well, and 50% of maximum health for 80% Blood Well or higher) from (0.5% of maximum health per 1% Blood Well).
    • New Effect: Resource bar now turns red when Blood Well reaches 80%.
Ezreal Ezreal
  • Essence Flux Essence Flux
    • Base damage increased to 80 / 135 / 190 / 245 / 300 from 75 / 125 / 175 / 225 / 275.
    • AP ratio increased to 70 / 75 / 80 / 85 / 90% AP from 70% AP at all ranks.
  • Trueshot Barrage Trueshot Barrage
    • Removed: The total damage is no longer reduced to 100% − 30% (based on enemy hit).
    • New Effect: The total damage is now reduced by 50% against minions and non-epic monsters.
LeBlanc LeBlanc
Lissandra Lissandra
  • General
    • Animations adjusted to better match missile timing.
    • Basic attack missile speed increased to 2200 from 2000.
  • Stats
    • New: Now has 5% bonus attack speed at level 1.
  • Iceborn Subjugation Iceborn Subjugation (New Innate)
    • Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse.
    • Frozen Thralls chase nearby enemies, prioritizing champions, Slow icon slowing nearby enemies by 25% and shattering after 4 seconds, dealing 120 − 520 (based on level) (+ 30% AP) magic damage. Frozen Thralls initially have X movement speed, which increases to Y over the duration.
  • Ice Shard Ice Shard
    • Mana cost reduced to 60 / 63 / 66 / 69 / 72 from 75 at all ranks.
  • Ring of Frost Ring of Frost
    • Mana cost reduced to 40 from 50.
    • Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230.
    • AP ratio reduced to 30% AP from 40% AP.
  • Glacial Path Glacial Path
    • Missile speed starts at 1200 and decelerates to 640 from 850 all the time. Time to reach maximum distance is still 1.25 seconds.
  • Frozen Tomb Frozen Tomb
    • Damage AP ratio reduced to 60% AP from 70% AP.
Rengar Rengar
Taliyah Taliyah
  • Threaded Volley Threaded Volley
    • Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 11 / 9 / 7 / 5 / 3.
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
    • Subsequent hit on the same target damage reduction now applies to all enemies, instead of just enemy champions.
    • Worked Ground duration reduced to 45 seconds from 120.
    • Removed: Worked Ground duration no longer scales with cooldown reduction.
Thresh Thresh
  • General
    • Bug Fix: Basic attack once again plays audio at max range.
Yorick Yorick
  • General
    • Bug Fix: Mistwalkers and The Maiden now draw minion and turret aggro onto Yorick if they damage an enemy champion.

Items[]

Control Ward Control Ward
  • Maximum amount carried in inventory reduced to 2 from 3.
Doran's Shield Doran's Shield
  • Bonus health regeneration over 10 seconds changed to 0 − 30 (based on missing health) from 20.
Farsight Alteration Farsight Alteration
  • Cooldown now scales with the average level of all champions instead of the owner's level.
Guinsoo's Rageblade Guinsoo's Rageblade
  • Total cost reduced to 3100 Gold 3100 from 3300 Gold 3300.
    • Combine cost reduced to 790 Gold 790 from 990 Gold 990.
  • Removed Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
  • New Passive: Basic attacks deal 15 magic damage on-hit.
  • New Unique Passive - Last Whisper: Grants 6.5% − 15% (based on level) total armor penetration.
  • New Unique Passive - Dissolve: Grants 6.5% − 15% (based on level) magic penetration.
  • Removed: Basic attacks no longer grant 2.5% bonus AD and 2.5% AP for 5 seconds, stacking up to 6 times, granting a maximum of 15% bonus AD and 15% AP. Still grants the 8% attack speed per stack.
Hunter's Machete Hunter's Machete
  • Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
Hunter's Talisman Hunter's Talisman
  • Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
Oracle Lens Oracle Lens
  • Cooldown now scales with the average level of all champions instead of the owner's level.
Remnant of the Aspect Remnant of the Aspect
  • Spoils of War base health threshold increased to 350 − 860 (based on level) from 340 − 680 (based on level).
Skirmisher's Sabre Skirmisher's Sabre
  • Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
Stalker's Blade Stalker's Blade
  • Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
Targon's Brace Targon's Brace
  • Spoils of War base health threshold increased to 215 − 470 (based on level) from 210 − 380 (based on level).
Void Staff Void Staff
  • Unique magic penetration passive is now named Dissolve.
Warding Totem Warding Totem
  • Ward duration reduced to 90 − 120 (based on level) seconds from 90 − 180 (based on level).
  • Ward duration and cooldown now scales with the average level of all champions instead of the owner's level.

Runes[]

Removed
New Shards
  • Summoners may now choose 3 shards alongside their Primary and Secondary paths. This is mechanically similar to a tertiary path whereby you have 3 sets of triplets and from each you may only choose one.
Option 1 Option 2 Option 3
Slot 1 (Offense) 6 AD or 10 AP (Adaptive) 9% attack speed 1% − 10% (based on level) CDR
Slot 2 (Flex) 6 AD or 10 AP (Adaptive) 5 armor 6 magic resistance
Slot 3 (Defense) 15 − 90 (based on level) health 5 armor 6 magic resistance
Bone Plating Bone Plating
  • Replaces Chrysalis Chrysalis.
  • Moved to Slot 2 from Slot 1.
  • Duration reduced to 1.5 seconds from 3.
  • Damage reduction increased to 25 − 50 (based on level) from 15 − 40 (based on level).
Chrysalis Chrysalis - Removed
Celerity Celerity
  • New Effect: Movement speed bonuses are 8% more effective on you. For example, a 50% bonus is increased to 54%.
  • Old Effect: Gain 1.5% bonus movement speed. Additionally, you gain bonus Attack Damage or Ability Power (Adaptive) based on your bonus movement speed. Grants (6% bonus MS) Attack Damage or (10% bonus MS) Ability Power.
Dark Harvest Dark Harvest
  • New Effects:
    • Damaging a champion below 50% of their maximum health by any mean deals 50 − 80 (based on level) (+ 8 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus Attack damageMagic damage Adaptive damage and reaps 1 Soul. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion Damage rating takedown.
    • On ARAM, souls increase the damage by 4 instead of 8.
  • Old Effects:
    • Enemy and allied, champions, large minions and large monsters that die nearby drop Soul Essences on the ground. These last for 10 seconds or until picked by moving close to it. If you kill the target yourself, the Soul Essence will be automatically picked up. Champions grant 6 Soul Essence; large minions grant 4 Soul Essence; and large monsters grant 2 Soul Essence. Select champion summoned units are classified as large minions.
    • Collecting a Soul Essence empowers your next basic attack against an enemy champion or structure within the next 20 seconds to deal 20 − 60 (based on level) (+ Total Soul Essence) (+ 25% bonus AD) (+ 20% AP) bonus Attack damageMagic damage Adaptive damage.
    • After collecting 150 Soul Essences you become Soul Charged, increasing the time to trigger the empowered attack to 300 seconds.
    • Range: 1400 / 300
Demolish Demolish
  • Charge duration reduced to 3 seconds from 4.
  • Base damage reduced to 100 from 175.
Fleet Footwork Fleet Footwork
  • AP ratio reduced to 30% AP from 50% AP.
Kleptomancy Kleptomancy
Overgrowth Overgrowth
  • Health gained per stack changed to 3 (flat) from 0.2% maximum health.
  • New Effect: After gaining 15 stacks (120 monsters or minions), you gain an additional 2.5% maximum health.
Ravenous Hunter Ravenous Hunter
  • Base healing reduced to 1.5% from 2.5%. Healing per Bounty Hunter stack remains at 2.5%.
Shield Bash Shield Bash - New rune
  • Resolve icon Resolve Slot 1 rune.
    • Passive: While shielded, gain 1 − 10 (based on level) bonus armor and bonus magic resistance.
    • Whenever you gain a shield, your next basic attack against a champion deals 4 − 21 (based on level) (+ 1.5% bonus health) (+ 8.5% shield amount) bonus Attack damageMagic damage Adaptive damage. The empowered attack lasts up to 2 seconds after the shield expires.
    • Shield Bash's shield scaling only interact with the most recently applied shield; gaining a new shield while Shield Bash is active will replace the previous empowerment. Unknown if shield scaling is based on remaining or full shield strength.

Summoner Spells[]

Teleport Teleport
  • Channel duration reduced to 4 seconds from 4.5.
  • New Effect - Commit: Teleport can't be canceled by its caster once cast.

Summoner's Rift[]

Minions[]

General
  • Damage to turrets reduced to 50% from 60%.
  • Damage to champions reduced to 50% from 60%.
  • Bonus movement speed based on game-time increased to 25 / 50 / 75 / 100 (based on minutes) from 25 at 20:00.
Melee Minions
  • Health changed to 477 − 1300 (based on upgrades) from 473 − 1200 (based on minutes).
    • Maximum health (at 37:00) increased to 1300 from 1200.
  • Armor increased to 0 − 16 (based on upgrades) from 0 at all times.
    • Maximum armor (at 37:00) increased to 16 from 0.
  • Attack damage increased to 12 − 80 (based on upgrades) from 12 at all times.
    • Maximum attack damage (at 37:00) increased to 80 from 12.
  • Hand of Baron Hand of Baron
    • Incoming champion damage reduction reduced to 70% from 75%.
    • Removed: 30% reduced damage from turrets.
Caster Minions
  • Health changed to 296 − 485 (based on upgrades) from 296 − 425 (based on minutes).
    • Time threshold to trigger health cap increased to 37 minutes from 27 minutes.
    • Maximum health increased to 485 from 425 (previous maximum at 27 minutes). Value at 27 minutes remains 425.
  • Attack damage changed to 24 − 120 (based on upgrades) from 22.5 (+1.5 / 90s).
    • Attack damage now has a maximum threshold instead of scaling infinitely.
    • Maximum attack damage implemented at 120.5 (at 37 minutes). Previous value at 37 minutes was 60.5.
  • Hand of Baron Hand of Baron
    • Incoming champion damage reduction increased to 70% from 50%.
Cannon Minions
  • Health changed to 912 − ∞ (based on upgrades) from 900 (+ (50 / 60 (based on wave)) / 90s).
    • Maximum health implemented at 2900 at 37 minutes. Previous value at 37 minutes was 2300.
  • Time threshold to spawn every 2 waves reduced to 15 minutes from 20.
  • Time threshold to spawn every wave reduced to 25 minutes from 35.
  • Incoming turret damage modulator changed to 8 / 10 / 12 (based on turret) (based on turret) shots-to-die from 8 shots-to-die from all turrets.
Super Minions
  • Base attack damage reduced to 225 from 306.
  • Base attack speed increased to 0.85 from 0.694.
  • Removed: Aura that grants nearby minions +70% damage.
  • Super minions now show up on the minimap through fog of war.

Monsters[]

Baron Nashor Baron Nashor
  • Respawn time reduced to 6 minutes from 7.
Elemental Drakes (Cloud Drake Cloud Drake, Infernal Drake Infernal Drake, Mountain Drake Mountain Drake, Ocean Drake Ocean Drake)
  • Respawn time reduced to 5 minutes from 6.
  • First drake spawn increased to 5:00 from 2:30.
  • Kill gold increased to 100 Gold 100 from 25 Gold 25.
  • Experience increased to 150 − 330 (based on level) from 75 − 300 (based on level).
  • Dragon Slayer Dragon Slayer
    • Infernal Drake Infernal Drake changed to 10 / 17 / 24% (based on stacks) bonus AD and AP from 8 / 16 / 24% (based on stacks).
    • Mountain Drake Mountain Drake changed to 16 / 23 / 30% (based on stacks) bonus damage to objectives from 10 / 20 / 30% (based on stacks).
    • Ocean Drake Ocean Drake changed to 6 / 9 / 12% (based on stacks) bonus regeneration from 4 / 8 / 12% (based on stacks).
    • Cloud Drake Cloud Drake changed to 3 / 4.5 / 6% (based on stacks) movement speed from 2 / 4 / 6% (based on stacks).
Elder Dragon Elder Dragon
  • Respawn time reduced to 6 minutes from 8.
Rift Herald Rift Herald
  • Bug Fix: Dying to the summoned Rift Herald with Blue and/or Red buff now properly transfers the buff to the enemy who summoned Rift Herald.
Gromp Gromp
  • Experience reduced to 115 − 172.5 (based on monster's level) from 115 − 190 (based on monster's level).
Murk Wolf camp Murk Wolf camp
  • Greater Murk Wolf Greater Murk Wolf
    • Experience reduced to 65 − 97.5 (based on monster's level) from 65 − 107 (based on monster's level).
  • Murk Wolf Murk Wolf
    • Experience reduced to 25 − 37.5 (based on monster's level) from 25 − 41.5 (based on monster's level).
Raptor camp Raptor camp
  • Crimson Raptor Crimson Raptor
    • Experience reduced to 20 − 30 (based on monster's level) from 20 − 33 (based on monster's level).
  • Raptor Raptor
    • Experience reduced to 20 − 30 (based on monster's level) from 20 − 33 (based on monster's level).
Krug camp Krug camp
  • Ancient Krug Ancient Krug
    • Experience reduced to 70 − 150 (based on monster's level) from 100 − 165 (based on monster's level).
  • Krug Krug
    • Experience reduced to 35 − 52.5 (based on monster's level) from 35 − 58 (based on monster's level).
  • Mini Krug Mini Krug
    • Experience reduced to 7 − 10.5 (based on monster's level) from 7 − 12 (based on monster's level).

Turrets[]

General
  • First Turret gold reduced to 150 Gold 150 from 300 Gold 300.
Outer Turrets
  • Base health increased to 5000 from 3800.
  • AD per minute increased to 9 from 4.
  • AD cap changed to (278 at 15:00) from (180 at 7:30).
  • Base resistances reduced to 0 from 55.
  • Base resistances per level reduced to 0 from 1.
  • New item: Turret Plating
    • +40 Armor
    • +40 Magic Resistance
    • Passive: Grants 0 / 30 / 60 / 90 / 120 (based on current health) bonus armor and magic resistance.
    • Passive - Bulwark: When the turret's health is reduced to 4000, 3000, 2000 and 1000 health, grants a stack of Bulwark for 20 seconds. Each stack of Bulwark grants 0 / 25 / 50 / 75 / 100 (based on nearby enemy champions) bonus armor and magic resistance, up to a maximum of 0 / 100 / 200 / 300 / 400 (based on nearby enemy champions) at 4 stacks.
      • The value changes dynamically based on the number of nearby enemy champions.
    • Triggering Bulwark grants 160 Gold 160 gold divided among nearby champions.
    • Turret Plating is removed after 14:00.
Inner Turrets
  • AD per minute increased to 9 from 4.
  • AD cap changed to (305 at 18:00) from (250 at 28:00).
  • Global gold reduced to 50 Gold 50 from 100 Gold 100.
Inhibitor Turrets
  • AD per minute increased to 9 from 4.
  • AD cap changed to (305 at 18:00) from (250 at 28:00).
  • Global gold reduced to 50 Gold 50 from 150 Gold 150.
Nexus Turrets
  • AD per minute increased to 9 from 4.
  • AD cap changed to (285 at 18:00) from (230 at 28:00).
  • Global gold reduced to 50 Gold 50 from 75 Gold 75.

Hotfixes[]

November 20th Hotfix[]

Dark Harvest Dark Harvest
  • Base damage reduced to 40 − 80 (based on level) from 50 − 80 (based on level)
  • Bonus damage per Soul reduced to 5 from 8.

November 21st Hotfix[]

Akali Akali
  • General
    • Bug Fix: Fixed a bug that made her attack speed higher than intended.
Gangplank Gangplank
  • Cannon Barrage Cannon Barrage
    • Bug Fix: Fixed a bug causing it to always deal rank 1 damage.
Yorick Yorick
  • General
    • Bug Fix: Mistwalkers and The Maiden no longer draw minion aggro onto Yorick if they damage an enemy champion. The turret aggro portion of the fix is still in place.

November 26th Hotfix[]

Dark Harvest Dark Harvest
  • ARAM-only Balancing:
    • Bonus damage per Soul reduced to 2 from 4.

References[]

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