New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
The following champion has received a new splash art:
On February 1st, the following Summoner icons have been added to store for or 1500:
Client[]
- Champion Select
- You can now see your allies' skin selections in the finalization phase of Champ Select.
- Parties
- You can now invite any player to your party. Instead of restricting players from being invited from the lobby screen, there will now be a notification next to the Queue button indicating if every player can queue for that mode.
- Runes
- Using the "hide preset" option on the Inventory page will now also hide your preset pages in champ select.
- You can now drag and drop your rune pages to rearrange them in both the Inventory and Dropdown.
League Displays[]
- Computer usernames not containing alphanumeric characters no longer cause League Displays to BugSplat on startup.
- Fixed a bug that caused wallpapers on Windows 7 to rotate too rapidly.
- Fixed an issue which caused images to load as a solid color instead of art.
- Fixed an issue where power settings weren't functioning properly.
- Removed the Default Screensavers collection from League Displays. Now if players do not select a screensaver or wallpaper, nothing will change.
- Added a large amount of art, including updated splashes for champions like and . We will continue to update the art selection.
League of Legends V8.2[]
Game[]
- Healthbars
- Moment of death is now punctuated by a brief, team colored animation. This displays on players, epic objectives, and structures. Player healthbar animations can be toggled off in the options menu.
- Ticks are more evenly spaced and readable for champions with very high amounts of health.
- Minions
- Minions now have an inventory with cosmetic items that explains game mechanics and buffs.
- New Item:
- Unique Passive - Reinforced Armor: This unit takes 30% less damage from turrets. They're a little stinky, but effective.
- Affects siege minions and super minions.
- New Item:
- Unique Passive - Gusto: This units takes 45% of its health per turret shot. Go hard or go home.
- Affects melee minions.
- New Item:
- Unique Passive - Phreakish Gusto: This units takes 70% of its health per turret shot. Maybe go a little less hard.
- Affects caster minions.
- New Item:
- Unique Passive - Super Mech Armor: This unit takes reduced damage from AoE effects. Anything can be used as armor if you pile it on.
- Affects super minions.
- New Item:
- Unique Passive - Super Mech Power Field: Grants nearby minions 70% increased damage, 35 magic resistance, and 35 armor.
- Affects super minions.
- Scoreboard
- Hovering over a player in the scoreboard now shows the name of the skin.
- You can now chat ping ultimate abilities for all players from the scoreboard, though you'll only be able to see timers for allies.
- Targeted spells
- New Effect: Targeted champion abilities, item actives and summoner spells now draws nearby minion aggro when targeting an enemy champion.
Champions[]
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Hard crowd control effects no longer incorrectly interrupt the channel when the spell applying the crowd control had been blocked by a spell shield.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: No longer procs spell shields when flying through champions out of her self-vision.
- Bug Fix: Hard crowd control effects no longer incorrectly interrupt the channel when the spell applying the crowd control had been blocked by a spell shield.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: Is no longer missing his purchase and champion-specific taunt VO.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- New: Now has +10% bonus attack speed at level 1.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Health ratio reduced to 3% (+ 1.5% per 100 AP) of target's maximum health from 4% (+ 2.5% per 100 AP).
- Empowered health ratio reduced to 4% (+ 2.5% per 100 AP) of target's maximum health from 6% (+ 3.5% per 100 AP).
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Base damage reduced to 15 / 40 / 65 / 90 / 115 from 35 / 55 / 75 / 95 / 115.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Shield now correctly returns out of combat after falling off.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: No longer incorrectly knocks back champions who are protected by spell shields.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: No longer disables and when used on a champion with shortly after they have flashed.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base health reduced to 515 from 517.76.
- Base mana reduced to 245 from 245.6.
- Base attack damage reduced to 61 from 66.
- Attack damage growth increased to 2.7 from 2.41.
- Base mana regeneration increased to 6.7 from 6.68.
- Bonus attack speed no longer stacks.
- New Effect: Removes the attack speed cap for 6 seconds.
- Bonus attack speed increased to 30 / 55 / 80 / 105 / 130% from 30 / 40 / 50 / 60 / 70%.
- Removed: Bonus attack speed scaling with her level (0% − 70% (based on level)).
- New Effect: The first attack after switching from rockets to minigun comes out within 0.4 seconds of swapping instead of waiting for the full attack timer.
- Rocket attack animations updated to be more dynamic.
-
- Bug Fix: Now uses skin-specific SFX, as opposed to base.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bonus AD ratio reduced to 20% bonus AD from 40%.
- Bonus AD ratio increased to 120% bonus AD from 110%.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: Staff is no longer missing its glow.
- AP ratio reduced to 65% AP from 80% AP.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: SFX have been toned down and are now less noisy.
- Bug Fix: SFX have been toned down and are now less noisy.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- General
- New splash artwork for , , , , , and .
-
- Bug Fix: Beam VFX have been restored during her animation.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Well Fed now also grants 3 / 5 / 7 / 9 / 11 (+ 5% AP) bonus magic damage on basic attacks per stack, up to 15 / 25 / 35 / 45 / 55 (+ 25% AP) at 5 stacks.
- New Effect: Now also grants for both targets 40% of the target's ability power, capped at 40 / 60 / 80 / 100 / 120.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: Once again makes a cymbal crash sound.
- Removed: Being displacement immune during the march.
- Cooldown increased to 140 / 120 / 100 seconds from 130 / 100 / 70.
- No longer blocks or is consumed by siege minion attacks.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: Chromas true sight SFX no longer persist on an enemy target.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: Camouflage VO lines have been restored.
- Stats
- Attack speed growth reduced to 3.3% from 4%.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bonus attack damage reduced to 20 / 30 / 40 from 30 / 50 / 70.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Items[]
- Quest gold value reduced to 500 from 750. Still requires to upgrade to .
- Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Removed from Twisted Treeline.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- - Removed
- Removed from the game.
- Quest gold value reduced to 500 from 750.
- New Effect: Tribute recharge pause now also applies on non-epic monster kill.
- Tribute pause duration for minion and non-epic monster kill increased to 12 seconds from 8.
- Removed Quest Reward: Tribute is upgraded to Queen's Tribute, giving you 50% bonus movement speed for 1 second (additional stacks extend duration) for each charge consumed.
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- New Effect: Completing the quest permanently upgrades to and to .
- New Effect: Completing the quest now send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- Removed from Twisted Treeline.
- - Removed
- Removed from the game.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Quest gold value reduced to 500 from 750.
- Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- New Effect: Completing the quest permanently upgrades to and to .
- New Effect: Completing the quest now send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- Removed from Twisted Treeline.
- Quest gold value reduced to 500 from 750. Still requires to upgrade to .
- New Effect: Spoils of War healing is reduced by 50% if the item wielder is a ranged champion.
- Removed Quest Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Removed from Twisted Treeline.
- - Rework
- Renamed Remnant of the Ascended from Eye of the Oasis.
- New Recipe: + + 250 = 1500.
- Quest gold value reduced to 500 from 750.
- Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
- New Effect: Quest reward now grants the active Warding with 4 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- New Effect: Completing the quest permanently upgrades to and to .
- New Effect: Completing the quest now send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- - Rework
- Renamed Remnant of the Aspect from Eye of the Equinox.
- New Recipe: + + 650 = 1900.
- Quest gold value reduced to 500 from 750.
- New Effect: Spoils of War healing is reduced by 50% if the item wielder is a ranged champion.
- Removed Quest Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- New Effect: Quest reward now grants the active Warding with 4 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- New Effect: Completing the quest permanently upgrades to and to .
- New Effect: Completing the quest now send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- - Rework
- Renamed Remnant of the Watchers from Eye of the Watchers.
- New Recipe: + + 550 = 1800.
- Quest gold value reduced to 500 from 750.
- Removed Quest Reward: Tribute is upgraded to Queen's Tribute, giving you 50% bonus movement speed for 1 second (additional stacks extend duration) for each charge consumed.
- New Effect: Quest reward now grants the active Warding with 4 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- New Effect: Completing the quest permanently upgrades to and to .
- New Effect: Completing the quest now send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- - Removed
- Removed from the game.
- Echo large monster hit mana restoration increased to 25% of missing mana from 15%.
- - Removed
- Removed from the game.
- Quest gold value reduced to 500 from 750. Still requires to upgrade to .
- New Effect: Tribute recharge pause now also applies on non-epic monster kill.
- Tribute pause duration for minion and non-epic monster kill increased to 12 seconds from 8.
- Removed Quest Reward: Tribute is upgraded to Queen's Tribute, giving you 50% bonus movement speed for 1 second (additional stacks extend duration) for each charge consumed.
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Removed from Twisted Treeline.
- - Removed
- Removed from the game.
- Quest gold value reduced to 500 from 750.
- New Effect: Spoils of War healing is reduced by 50% if the item wielder is a ranged champion.
- Removed Quest Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- New Effect: Completing the quest permanently upgrades to and to .
- New Effect: Completing the quest now send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- Removed from Twisted Treeline.
- - New item
- Tier: Basic item.
- Cost: 350.
- Stats: + 2 per 10 seconds, +5% cooldown reduction.
- Unique Passive - Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant 25 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item and upgrade to . Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
- Builds into:
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
- - New item
- Tier: Finished item.
- Recipe: + + 550 = 2200.
- Stats: + 2 per 10 seconds, +450 health, +100% base health regeneration, +10% cooldown reduction.
- Unique Passive - Spoils of War: Melee basic attacks execute minions below 340 − 680 (based on level) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item. Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- Unique Active: Grant a shield to yourself and an ally equal to 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 second cooldown).
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
- - New item
- Tier: Advanced item.
- Recipe: + + 375 = 850.
- Stats: + 2 per 10 seconds, +20 ability power, +10% cooldown reduction, +50% base mana regeneration.
- Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants 15. Killing a minion or non-epic monster pauses Tribute generation for 12 seconds per unit slain.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item. Reward: Tribute is upgraded to Queen's Tribute, giving you 50% bonus movement speed for 1 second (additional stacks extend duration) for each charge consumed.
- Builds into:
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
- - New item
- Tier: Finished item.
- Recipe: + + 500 = 2200.
- Stats: + 2 per 10 seconds, +60 ability power, +10% cooldown reduction, +50% base mana regeneration.
- Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants 15.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item. Reward: Tribute is upgraded to Queen's Tribute, giving you 50% bonus movement speed for 1 second (additional stacks extend duration) for each charge consumed.
- Unique Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions (4500 range). Ghosts reveal enemies on contact and slow them by 40% for 2 - 5 seconds (90 second cooldown).
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
- - New item
- Tier: Advanced item.
- Recipe: + + 350 = 850.
- Stats: + 2 per 10 seconds, +50% base health regeneration, +10% cooldown reduction.
- Unique Passive - Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant 40 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item. Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
- Builds into:
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
- - New item
- Tier: Basic item.
- Cost: 350.
- Stats: + 2 per 10 seconds, +75 health.
- Unique Passive - Spoils of War: Melee autoattacks execute minions below 200 − 285 (based on level) health. Killing a minion by any means heals you and the nearest allied champion for 15 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 40 seconds. Max 2 charges.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item and upgrade to . Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- Builds into:
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
- - New item
- Tier: Basic item.
- Cost: 350.
- Stats: + 2 per 10 seconds, +10 ability power, +25% base mana regeneration.
- Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 13 bonus magic damage and grants 10. Killing a minion or non-epic monster pauses Tribute generation for 12 seconds per unit slain.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item and upgrade to . Reward: Tribute is upgraded to Queen's Tribute, giving you 50% bonus movement speed for 1 second (additional stacks extend duration) for each charge consumed.
- Builds into:
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
- - New item
- Tier: Finished item.
- Recipe: + + 450 = 2200.
- Stats: + 2 per 10 seconds, +45 armor, +175% base health regeneration, +10% cooldown reduction.
- Unique Passive - Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant 40 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item. Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
- Unique Passive - Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
- Unique Active: Grants nearby allies +40% movement speed for 3 seconds (60 second cooldown) (600 range).
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
- - New item
- Tier: Advanced item.
- Recipe: + + 350 = 850.
- Stats: + 2 per 10 seconds, +175 health, +50% base health regeneration.
- Unique Passive - Spoils of War: Melee autoattacks execute minions below 210 − 380 (based on level) health. Killing a minion by any means heals you and the nearest allied champion for 40 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item. Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- Builds into:
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
Runes[]
- Removed: Armor ratio of 30% armor.
- Bonus armor increased to 70 − 120 (based on level) from 20 at all levels.
- Removed: Magic resistance ratio of 30% magic resistance.
- Bonus magic resistance increased to 70 − 120 (based on level) from 20 at all levels.
- Shockwave base damage reduced to 10 − 120 (based on level) from 40 − 140 (based on level).
- Shockwave health ratio reduced to 3% of maximum health from 3.5%.
- New Effect: Shockwave damage now scales with 15% bonus AD.
- New Effect: Shockwave damage now scales with 10% AP.
- New Effect: Champions who take the Aftershock keystone but lack the hard crowd control to activate it will have their keystone swapped to .
- Bug Fix: Fixed a bug where if it had already been triggered, the owning champion's death would cause the damage effect to apply early.
- Bug Fix: Fixed a bug where if a champion with Aftershock immobilized a champion after their death, their corpse would trigger it as normal.
- Damage amplifier reduced to 7% from 9%.
- Vision radius increased to 450 from 350.
- Minimum ranged attack slow increased to 30% from 20%.
- Minimum melee attack slow increased to 45% from 40%.
- Maximum melee attack slow increased to 55% from 50%.
- Freeze ray slow increased to 60% from 50%.
- Damage reduction on ranged champions reduced to 40% from 50%.
- Health ratio on damage for ranged champions increased to 2.4% of maximum health from 2%.
- Healing reduction on ranged champions reduced to 40% from 50%.
- Health ratio on heal for ranged champions increased to 1.2% of maximum health from 1%.
- Permanent health on ranged champion reduction reduced to 40% from 60%.
- Permanent health gained for ranged champions increased to 3 from 2.
- Cooldown changed to 70 − 40 (based on level) seconds from 45 at all levels.
- Base shield strength increased to 70 − 150 (based on level) from 60 − 150 (based on level).
- AP ratio increased to 25% AP from 20% AP.
- Bonus health ratio increased to 12% of bonus health from 10%.
- Drop rate significantly reduced in the first 15 minutes of the game.
- After 15 minutes, drop rate slightly decreased for melee, significantly decreased for ranged.
- 12 from 14. selling price reduced to
- 16 from 20. selling price reduced to
- 24 from 30. selling price reduced to
- 32 from 40. selling price reduced to
- 24 from 53. selling price reduced to
- 24 from 30. selling price reduced to
- 32 from 40. selling price reduced to
- 32 from 40. selling price reduced to
- 32 from 40. selling price reduced to
- Maximum bonus damage reduced to 11% from 12%.
- Ward duration reduced to 60 − 180 (based on level) seconds from 180 at all levels.
- When a Zombie Ward user reveals a ward via sweeper, control ward, or scrying bloom, they no longer have to actually hit the ward to spawn a Zombie Ward (if the ward then dies).
Summoner spells[]
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Hotfixes[]
January 25th Hotfix[]
- Well Fed bonus on-hit magic damage reduced to 1 / 2 / 3 / 4 / 5 from 3 / 5 / 7 / 9 / 11.
- Maximum bonus on-hit magic damge reduced to 5 / 10 / 15 / 20 / 25 from 15 / 25 / 35 / 45 / 55.
- Well Fed bonus on-hit magic damage reduced to 1 / 2 / 3 / 4 / 5 from 3 / 5 / 7 / 9 / 11.
- Turret
- Base resistances increased to 55 from 40.
- Scaling resistances reduced to +15 over 15 minutes from +30 over 15 minutes.