New Cosmetics[]
The following Champion skins have been added to the store:
- ( ) (Legacy)
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
Client[]
- Rotating Game Mode: Odyssey: Extraction, the new PvE game mode, is still available from September 12th, 2018, to October 9, 2018 (11:59 p.m. PT).
- Profile page
- In preparation for the 2019 ranked changes and the return of Clash, the profile page design has been revamped. A couple of the profile icons will remain empty for a while, but that should change soon.
- Normal Draft matchmaking
- Also in preparation for Ranked 2019, we're now previewing positional matchmaking in Normal Draft only.
- This means you'll be matched based on the position you were assigned instead of just having one rating in the background.
- This should make matchmaking better across the board, and tangibly better when playing secondary and autofilled games.
- We're also testing position detection, which determines what position you actually played on the end of game screen.
League of Legends V8.19[]
General[]
- Movement speed slow VFX
- The default visual effect for movement speed slow effects has been updated.
- Objective Steal Announcements
- , , and steals are now celebrated (or "celebrated", depending on which side of the steal you were on) via chat call-outs and announcement banners.
Champions[]
- AD ratio increased to 50 / 55 / 60 / 65 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
- Armor penetration increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- V8.21) (Announced in
- Bug Fix: Fixed a bug where he would lose his Spinning Axe if his basic attack switched to a Q-empowered attack during wind-up and was then cancelled due to Draven's target dying the instant the attack would have fired.
- Cooldown reduced to 10 seconds from 12.
- Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18.
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- Bug Fix: Ability VFX have received a clarity pass.
- Heal increased to 35 − 110 (based on level) from 25 − 110 (based on level).
- Bug Fix: Now once again correctly prioritize champions and vital procs over killable minions.
- General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
- New Effect: Now has a visual effect indicating its per target cooldown.
- Per-target cooldown reduced to 6 seconds at all levels from 10 / 8 / 6 (based on level).
- Bug Fix: passive will now consistently work when hitting a target with Martial Cadence.
- Bug Fix: Now properly plays his dunk animation.
- Bonus movement speed ratio increased to 25% / 35% (based on level) from 15% / 25% / 35% (based on level).
- Bonus AD ratio increased to 40% bonus AD from 20%.
- Evolved Spike Racks slow increased to 60% from 40%.
- Isolated target slow increased to 90% from 80%.
- Stats
- Base movement speed increased to 330 from 325.
- Target range increased to 1300 / 1550 / 1800 from 1200 / 1500 / 1800.
- General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
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- Bug Fix: Marker has been updated.
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- Bug Fix: Shield VFX have been updated.
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- Bug Fix: VFX more clearly indicate the hitbox.
- Minions and monsters heal AP ratio increased to 70% AP from 50% AP.
- Champion heal AP ratio increased to 35% AP from 25% AP.
- Tooltip now accurately reflects how much healing Nunu and Willump get from champions. Previously listed the AP ratio incorrectly.
- Willump's transition to walking after he finishes rolling his snowball will now feel smoother.
- Snowball AP ratio increased to 6% AP from 5% AP.
- Willump's Turn AP ratio increased to 80% AP from 50% AP.
- Base damage increased to 250 − 605 (based on level) from 200 − 605 (based on level).
- Stats
- Base health reduced to 540 from 610.
- Health growth increased to 102 from 95.
- Bug Fix: Allies Tahm Kench has devoured will no longer sometimes be targetable when first swallowed.
- Mana cost reduced to 60 from 80.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
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- VFX updated.
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- VFX updated.
- General
- Basic attack and ability visual effects have been cleaned up for base skin and all skins using base VFX. This update also optimizes her to run more smoothly on slower computers.
Items[]
- Ability power reduced to 75 from 80.
- Torment damage per second increased to 1.5% of target's maximum health from 1%.
- Movement-impaired Torment damage per second increased to 2.5% of target's maximum health from 2%.
Runes[]
- Bug Fix: Dropped Soul Essence particle is now brighter and clearer for colorblind players.
Hotfixes[]
September 26th Hotfix[]
- Heal increased to 40 − 115 (based on level) from 35 − 110 (based on level).