New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
General[]
- Custom game
- Bug Fix: Players are no longer blocked from creating custom games if they have dodged from champ select.
- End of game lobby
- When playing with a premade group, the status of each player will display above the "Play Again" button.
- Nexus Blitz
- New experimental game mode, open for alpha playtesting.
- Features a new map, new in-game events, double jungling.
- Exclusive items:
- Summoner level
- You can now show off your summoner level and borders on banners in game lobbies.
- Your Shop
- Your Shop returns from August 16, 2018 (11:AM PT) to August 30, 2018 (11:59 p.m. PT).
League of Legends V8.16[]
Champions[]
- Healing effectiveness against non-champions reduced to 15% from 33%.
- Charges gained when first learning the ability reduced to 1 from 2.
- Cooldown increased to 160 / 140 / 120 seconds from 140 / 130 / 120.
- New Effect: Reduced physical damage now scales with 3% bonus armor and 3% bonus magic resistance.
- Active AP ratio reduced to 50% AP from 60% AP.
- On-hit magic damage AP ratio reduced to 35% AP from 40% AP.
- Guppy AP ratio reduced to 80% AP from 90% AP.
- Chomper AP ratio reduced to 100% AP from 110% AP.
- Gigalodon AP ratio reduced to 120% AP from 130% AP.
- Base damage increased to 55 / 95 / 135 / 175 / 215 from 55 / 90 / 125 / 160 / 195.
- Bonus AD ratio increased to 70% bonus AD from 60%.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 14 at all ranks.
- Base shield strength changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85.
- Shield health ratio reduced to 9 / 10 / 11 / 12 / 13% maximum health from 9 / 11 / 13 / 15 / 17%.
- Duration reduced to 6 seconds from 10.
- Cooldown reduced to 12 seconds from 18.
- Stats
- Base magic resistance reduced to 26 from 30.
- Stats
- Attack damage growth reduced to 2.4 from 3.
- Stats
- Base health reduced to 480 from 510.
- Base armor reduced to 33 from 36.
- Armor ratio increased to 60 / 70 / 80 / 90 / 100% armor from 50 / 60 / 70 / 80 / 90%.
- Magic resistance ratio increased to 30 / 35 / 40 / 45 / 50% magic resistance from 25 / 30 / 35 / 40 / 45%.
- Bonus health on enemy kill increased to 4 from 3.
- Bonus health on large-enemies and champion takedowns increased to 15 from 10.
- Slow duration reduced to 1.5 seconds from 2.
- Cooldown reduced to 5 seconds from 6.
- Devour duration reduced to 4 seconds at all ranks from 4 / 4.5 / 5 / 5.5 / 6.
- Enemy devour duration reduced to 2 seconds at all ranks from 2 / 2.25 / 2.5 / 2.75 / 3.
- Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 14 / 13 / 12 / 11 / 10.
- New Effect: Refunds 50% of its cooldown if cast against an enemy.
- Mana cost reduced to 60 from 90.
- Stats
- Base movement speed reduced to 335 from 340.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 12 at all ranks.
- Removed: The wall no longer grants vision.
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 20 / 40 / 60 / 80 / 100.
- AD ratio increased to 0 / 10 / 20 / 30 / 40% AD from 0 / 5 / 10 / 15 / 20% AD.
- Bonus attack damage duration reduced to 5 seconds from 8.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Base damage reduced to 10 / 40 / 70 / 100 / 130 from 30 / 60 / 90 / 120 / 150.
- AD ratio reduced to 0 / 10 / 20 / 30 / 40% AD from 10 / 20 / 30 / 40 / 50% AD.
- Base damage reduced to 10 − 124 (based on level) from 12 − 135 (based on level).
- AP ratio reduced to 20% AP from 32.5% AP.
- AP ratio reduced to 40% AP from 55% AP.
Runes[]
- Bonus movement speed conversion into AP reduced to 10% from 16%.
- Bonus movement speed conversion into AD reduced to 6% from 9.6%.
- Damage reduced to 8 − 40 (based on level) from 15 − 40 (based on level).
- Base damage reduced to 30 − 180 (based on level) from 50 − 220 (based on level).
- Bonus AD ratio reduced to 40% bonus AD from 50%.
- AP ratio reduced to 25% AP from 30% AP.
- Cooldown reduced to 25 − 20 (based on level) seconds from 50 − 25 (based on level).
- Damage reduced to 10 − 30 (based on level) from 20 − 60 (based on level).
- Cooldown reduced to 10 seconds from 20.
- Lethality reduced to 7 from 10.
- Magic penetration reduced to 6 from 8.
- Base damage reduced to 10 − 40 (based on level) from 15 − 40 (based on level).
- Base shield strength increased to 35 − 80 (based on level) from 30 − 80 (based on level).
Summoner spells[]
- Cooldown reduced to 240 seconds from 270.