New Cosmetics[]
The following Champion skins have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V8.14[]
Game[]
- Champion Select
- Failing to ban a champion no longer kicks you from champ select.
- Cursor
- New in-game cursor.
- All cursor states have been updated.
- Cleaner and simpler, so it's easier to track as it moves across your screen.
- Adjusted across all states prevent blending in with the map or with particles in chaotic team fights.
- Can now be scaled up and down in the Options > Interface menu.
- You can still switch back to the old cursor via a toggle in the Options > Interface menu.
- Last-Hit Assistance
- On patch V8.14, if a basic attack would fail to kill a minion by 1 health or less, it will kill that minion.
- On patch V8.15, the last-hit assistance is removed.
Champions[]
- General
- New: Can now toggle his banner-style wings on top of switching his sword stance [default: Ctrl + 5].
- Stats
- Base health reduced to 580 from 610.
- First swing base damage reduced to 10 / 25 / 40 / 55 / 70 from 20 / 35 / 50 / 65 / 80.
- Minion damage reduced to 50% − 100% (based on level) from 65% − 100% (based on level).
- Recharge time changed to 24 / 20 / 16 / 12 / 8 seconds from 20 / 18 / 16 / 14 / 12.
- Bonus attack damage increased to 20 / 22.5 / 25% AD from 20% AD.
- New Effect: While reviving, now locks recast timer.
- Mana cost reduced to 70 from 85.
- Charm duration increased to 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 120 / 165 / 210 / 255.
- AP ratio increased to 80% AP from 70% AP.
- Total base damage increased to 120 / 170 / 220 / 270 / 320 from 80 / 140 / 200 / 260 / 320.
- Total resistance reduction increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20.
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- Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.
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- Bug Fix: No longer causes frame drops when used on an enemy from Fog of War.
- Health cost refund on cleaver hit reduced to 20 / 24 / 28 / 32 / 36 from 25 / 30 / 35 / 40 / 45.
- Health cost refund on kill reduced to 40 / 48 / 56 / 64 / 72 from 50 / 60 / 70 / 80 / 90.
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- Bug Fix: Skin-specific SFX have been restored.
- Stats
- Health growth increased to 93 from 85.
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- Bug Fix: Shields are no longer misplaced during his dancing animation.
- Removed: No longer applies bleed effect to units it passes through. Still applies the bleed to its main target.
- Active base damage increased to 40 / 50 / 60 / 70 / 80 from 20 / 30 / 40 / 50 / 60.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Mana refund increased to 20 / 28 / 36 / 44 / 52 from 20 / 28 / 36 / 42 / 50.
- Removed: Basic attacks no longer marks the target for 6 seconds.
- Removed: Active no longer deals triple damage when hitting a mark-primed target.
- New Effect: If the active doesn't kill its target, Fizz gains 10 / 15 / 20 / 25 / 30 (+ 30% AP) bonus on-hit magic damage for 5 seconds.
- Removed: No longer applies bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
- General
- Updated mixing and mastering for current SFX.
- Stats
- Base health increased to 581 from 531.
- Health growth reduced to 84 from 88.
- Tooltip now shows details on additional spear damage.
- Stats
- Base mana regeneration increased to 11.5 from 8.5.
- Mana regeneration growth reduced to 0.5 from 0.8.
- Base armor increased to 26 from 20.384.
- Splash radius increased to 280 from 250.
- Base detonation damage reduced to 35 / 140 / 245 / 350 from 50 / 150 / 250 / 350.
- General
- New SFX on entire kit.
- General
- Updated mixing and mastering for current SFX.
- General
- Updated mixing and mastering for current SFX.
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- Bug Fix: VFX no longer pass through .
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- Bug Fix: Laugh SFX no longer stack when the emote is spammed.
- Bonus lifesteal increased to 12% / 18% / 24% (based on level) from 10% / 15% / 20% (based on level).
- Undocumented: ARAM-specific lockout reduced to 2 minutes from 5.
- Stats
- New: Now has 8% bonus attack speed at level 1.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
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- Bug Fix: No longer display base skin VFX when an enemy destroys the buckler.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 12 / 10.5 / 9 / 7.5 / 6.
- Cooldown increased to 130 / 110 / 90 seconds from 120 / 100 / 80.
- Bonus AD ratio increased to 50% bonus AD from 40%.
- Bonus AD ratio increased to 50% bonus AD from 40%.
- Bonus AD ratio increased to 200% bonus AD from 185%.
- Maximum stun duration reduced to 1.5 seconds from 2.
- Spirit Blade collision slow reduced to 15 / 20 / 25 / 30 / 35% from 35% at all ranks.
- Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 30 / 47.5 / 65 / 82.5 / 100.
- Maximum base damage increased to 90 / 150 / 210 / 270 / 330 from 90 / 142.5 / 195 / 247.5 / 300.
- Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 45 / 50 / 55 / 60 / 65% AD.
- Maximum AD ratio increased to 135 / 157.5 / 180 / 202.5 / 225% AD from 135 / 150 / 165 / 180 / 195% AD.
- Cooldown reduced to 7 seconds from 9.
- AP ratio per fragment reduced to 21% AP from 27% AP.
- Maximum AP ratio reduced to 105% AP from 135% AP.
- AP ratio per fragment reduced to 21% AP from 27% AP.
- Return base damage reduced 70 / 85 / 100 / 115 / 130 from 70 / 95 / 120 / 145 / 170.
- Bug Fix: Empowered attacks now correctly deal their bonus damage if he dies while they are traveling.
- Bug Fix: Counter no longer gets confused after he is affected by a revival effect.
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- Bug Fix: Updates have been made to increase gameplay clarity.
- Stats
- Base health increased to 582 from 542.
- Health growth reduced to 84 from 87.
- Target's health ratio increased to 4 / 6.5 / 9 / 11.5 / 14% of target's maximum health from 4 / 6 / 8 / 10 / 12%.
- AP ratio increased to 80% AP from 60% AP.
- Stats
- Base attack speed increased to 0.644 from 0.625.
- Cooldown reduced to 110 / 85 / 60 seconds from 130 / 100 / 70.
- Target range increased to 800 from 700.
- Bug Fix: Now correctly takes true damage from champions with .
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 110 / 155 / 200 / 245.
- Total base damage reduced to 75 / 105 / 135 / 165 / 195 from 75 / 120 / 165 / 210 / 255.
- AP ratio reduced to 55% AP from 65% AP.
Items[]
- New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Spellblade VFX updated.
- Spellblade VFX updated.
- Bug Fix: No longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers.
- Spellblade VFX updated.
- New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Spellblade VFX updated.
Runes[]
- Bug Fix: Fixed a bug where the cooldown was incorrectly reset when revive effects were triggered.
- Bug Fix: Fixed a bug where it would cause to revive if all of his were killed at the same time.
- Bonus attack damage reduced to 6 − 35 (based on level) from 10 − 35 (based on level).
- New Effects:
- Entering a brush instigates a 1-second channel that, upon completion, swaps your current trinket for a Ghost Poro. You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage. The Ghost Poro can be placed at your feet, granting sight over a 450-unit area for 300 seconds, or until you place a new one.
- If an enemy enters brush with a Ghost Poro in it, they scare it away, making it ping its team and putting it on a 60-second cooldown.
- Whilst either you or your Ghost Poro is in enemy territory, gain 5 − 20 (based on level) Ability Power or 3 − 12 (based on level) bonus Attack Damage (Adaptive).
- Old Effects:
- Entering a brush instigates a channel that, upon completion, summons a Ghost Poro. You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage.
- The Poro grants sight over a 450-unit area until a new one is summoned or until an enemy champion enters the brush. If an enemy champion scares away the Poro, he will ping his team and then go on cooldown for a short while.
- Cooldown: 3 seconds.
- Removed: Zombie Wards no longer spawn from friendly wards which time out.
- New Effect: After taking down an enemy ward, your next damage against an enemy champion deals 30 − 90 (based on level) bonus magic damage.
- Duration increased to 120 seconds from 30 − 120 (based on level).
Summoner's spells[]
- Cooldown increased to 360 seconds from 300.
- Canceled cooldown increased to 240 seconds from 200.
Summoner's Rift[]
- Bug Fix: Charm effects now correctly cause Rift Scuttler to take increased damage.