New Cosmetics[]
The following Champion skins have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
General[]
- Rotating Game Mode: ARURF returns from June 27, 2018 (8:00 AM PT) to July 10, 2018 (11:59 PM PT).
- Instant Feedback
- Inappropriate name detection improved.
- Now better prevents the creation of inappropriate names.
- Now better prevents changing to inappropriate names.
- Rune pages
- Bug Fix: Fixed a bug where closing a rune page after making an edit didn't prompt for a save.
- Summoner icons
- Can now see your collection of icons on your profile.
- Legacy Client Retirement
- Undocumented: The Legacy Client is now retired starting with patch 8.13. This means you can no longer launch or patch the game using the legacy client.
- VS. 2018 event
- Event-exclusive loot (available from June 27 to July 10, 2018)
- Lion Orb - or 80 VS Tokens
- Wolf Orb - or 80 VS Tokens
- VS Bag
- They randomly drop from Wolf and Lion Orb.
- They contain five skin shards for champions from the same faction (Bandle City, Bilgewater, Demacia, Freljord, Ionian, Mount Targon, Noxus, Piltover, Runeterra, Shadow Isles, Shurima, Vastaya, Void, Zaun).
League of Legends V8.13[]
Game[]
- Bots
- Bug Fix: Bots can no longer purchase , since it has been removed from the game.
- Bounties
- New: Two kills bounty now grant an additional 150.
- Three kills bounty increased to 300 from 200.
- Four kills bounty increased to 375 from 250.
- Five kills bounty increased to 450 from 300.
- Six kills bounty increased to 500 from 325.
- Bounty reward beyond six kills increased to 50 per additional kill from 25.
- Champion Select
- Failing to ban a champion no longer kicks you from champ select.
- Death Timers
- Death timer at level 1 to 6 reduced to 6 − 16 (based on level) seconds from 10 − 22.5 (based on level).
- Death timer at level 7 reduced to 21 seconds from 25.
- Death timer beyond level 8 unchanged.
- Last-Hit Assistance
- On patch V8.13, if a basic attack would fail to kill a minion by 2 health or less, it will kill that minion.
- On patch V8.14, this is reduced to 1.
- On patch V8.15, the last-hit assistance is removed.
- Pets
- Bug Fix: Pet attacks more accurately draw turret aggro.
- Turret
Champions[]
- - Full Relaunch
- General
- Complete visual upgrade across all skins.
- New artwork for .
- Tweaked artwork for , , and .
- New voice over.
- New lore.
- Stats
- Base attack range increased to 175 from 150.
- Attack speed growth reduced to 2.5% from 3%.
- Base attack damage reduced to 60 from 70.
- Attack damage growth increased to 5 from 3.2.
- Armor growth reduced to 3.25 from 3.8.
- Health growth reduced to 80 from 85.
- Base health regeneration reduced to 5 from 6.5.
- Health regeneration growth reduced to 0.25 from 0.5.
- Innate: Aatrox's next basic attack gains 50 bonus range and deals 8% − 16% (based on level) of the target's maximum health bonus physical damage, capped at 400 against monsters. Against enemy champions also Mutilates the target for 3 seconds, reducing all healing and shielding on them by 40%.
- Deathbringer Stance's cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of .
- Static Cooldown: 25 seconds.
(Innate)
- Active: Aatrox swings his greatsword in the target direction, striking enemies in a line. The Darkin Blade can then be reactivated twice within 4 seconds, with the second cast refreshing the timer. The second cast strikes enemies in a cone and the third in the target area.
- Each cast deals 15 / 30 / 45 / 60 / 75 (+ 64 / 68 / 72 / 76 / 80% AD) physical damage, increasing by 25% on the second cast and 50% on the third. The Darkin Blade deals 65% − 100% (based on level) damage to minions.
- Hitting enemies at the far end of the first two casts and the center of the third deals 50% bonus damage and knocks up enemies for 0.25 seconds.
- Monsters take 10% AD bonus damage and are knocked up for 0.5 seconds instead.
- Cooldown: 16 / 15 / 14 / 13 / 12 seconds.
(Q)
- Active: Aatrox smashes the ground in the target direction, creating a chain that stops on the first enemy hit, dealing 30 / 40 / 50 / 60 / 70 (+ 40% AD) physical damage, doubled against minions, and slowing them for 1.5 seconds.
- If Infernal Chains hits a champion or large monster, they are chained to the impact area. If the chained enemy is still in the impact area after 1.5 seconds, they are dragged to the center and take the same damage again.
- Cooldown: 18 / 17 / 16 / 15 / 14 seconds.
(W)
- Passive: Aatrox heals for 15 / 16.25 / 17.5 / 18.75 / 20% of the premitigation-physical damage he deals, with a 33% effectiveness against non-champions.
- Additionally, Aatrox periodically stores a Umbral Dash charge, up to 2 stored at once.
- Active: Aatrox dashes in the target direction, gaining 15 / 25 / 35 / 45 / 55 bonus attack damage for 1.5 seconds.
- Umbral Dash can be cast during his other spellcasts without interrupting them.
- Cost: 1 charge.
- Cooldown: 3 / 2.5 / 2 / 1.5 / 1 seconds.
- Recharge: 20 / 18 / 16 / 14 / 12 seconds.
(E)
- Active: After a small delay, Aatrox unleashes his true demonic form for 12 seconds, fearing nearby minions for 3 seconds, and for the first second gaining 120 / 180 / 240 bonus movement speed.
- While transformed Aatrox gains increased size and (20% AD) bonus attack damage, refreshing the bonus movement speed when out-of-combat with champions and turrets.
- Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the first 10 seconds. Taking lethal damage during World Ender revives Aatrox over 3.25 seconds, during which he is untargetable, invulnerable, slowed by 25%, unable to basic attack, cast abilities, or use summoner spells or item actives and consumes the Blood Well to recover the same amount of health.
- Cooldown: 160 / 140 / 120 seconds.
(R)
- Bug Fix: No longer interacts with to deal extra damage while the buff is inactive.
- Bug Fix: Now correctly updates its range for the first use after leveling it.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 75 / 120 / 175 / 210 / 255.
- Minimum bonus attack damage reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
- Maximum bonus attack damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
- Cooldown changed to 5 seconds at all ranks from 8 / 7 / 6 / 5 / 4.
- New Effect: Now gains 50 bonus range for his next attack.
- Base on-hit damage per stack reduced to 1 − 12 (based on level) from 2.5 − 16.5 (based on level).
- On-hit AD ratio per stack changed to 4% bonus AD from 2% − 4% (based on level) AD.
- Bonus attack speed increased to 30% / 40% / 50% (based on level) from 20% / 30% / 40% (based on level).
- Minimum base damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 30 / 50 / 70 / 90.
- Minimum AD ratio reduced to 50% AD from 60% AD.
- Maximum base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180.
- Maximum AD ratio reduced to 100% AD from 120% AD.
- Mark duration reduced to 5 seconds from 6.
- Mark duration reduced to 5 seconds from 6.
- New Effect: Now does a minimum of 20 damage.
- Cooldown reduced to 11 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
- Bug Fix: No longer fails to play sound and animation if the trap is triggered in brush.
- New Effect: The 10% AD bonus damage from Fishbones can now critically strike.
- AD ratio increased to 160% AD from 140% AD.
- Additional spear AD ratio increased to 20 / 23.75 / 27.5 / 31.25 / 35% AD from 20 / 22.5 / 25 / 27.5 / 30% AD.
- New Effect: Now has a mana cost of 1.
- Active AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 40% AP from 30% AP.
- New Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Kindred's missing health.
- Removed: No longer reduces monster attack speed by 50% for 2 seconds.
- Bug Fix: Wolf's attack speed now appropriately scales with items.
- Bug Fix: No longer gets two marks for assisting on epic monster kills.
-
- Bug Fix: Shields and bindings on his model are now appropriately sized.
- Stats
- Attack damage growth reduced to 2.75 from 3.11.
- Minion damage reduced to 200% from 400%.
- Removed: No longer deals 75 / 100 / 125 / 150 / 175 bonus damage to minions.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
-
- Bug Fix: Hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her.
- Bonus attack speed reduced to 20 / 24 / 28 / 32 / 36% from 25 / 30 / 35 / 40 / 45%.
- New Effect: Bonus attack speed now scales at 5% per 100 AP of Nunu's AP.
- Ability power percentage reduced to 20% from 40%.
- New Effect: Bonus ability power now scales at 5% per 100 AP of Nunu's AP.
- Cooldown reduced to 7 seconds from 9.
- Stats
- Base health regeneration reduced to 7 from 9.
- Flame width reduced to 175 from 225.
- Flame length reduced to 500 from 550.
- Stats
- Health growth reduced to 100 from 110.
- Armor growth increased to 5 from 4.
- Magic resistance growth increased to 2 from 1.25.
- Base damage reduced to 95 / 125 / 155 / 185 / 215 from 95 / 130 / 165 / 200 / 235.
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Base execute threshold changed to 200 − 605 (based on level) from 190 − 655 (based on level).
- Bonus AD ratio increased to 80% bonus AD from 60%.
- Stats
- Base health regeneration increased to 7 from 5.5.
- Cooldown reduced to 120 / 90 / 60 seconds from 130 / 95 / 60.
- Target's health ratio reduced to 4 / 5 / 6 / 7 / 8% of target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
- Bonus stats reduced to 30 / 55 / 80 from 35 / 60 / 85.
- Removed: no longer grants movement speed during Insanity Potion.
- Bug Fix: Fixed a bug where it was granting more armor than intended.
- Base damage reduced to 90 / 130 / 170 / 210 / 250 from 105 / 150 / 195 / 240 / 285.
- Bonus armor ratio increased to 50% bonus armor from 30%.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
- Bonus AD ratio increased to 50 / 65 / 80 / 95 / 110% bonus AD from 50 / 60 / 70 / 80 / 90%.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 13 / 12 / 11 / 10 / 9.
- Bonus AD ratio increased to 35% bonus AD from 25%.
- Maximum AP ratio reduced to 80% AP from 100% AP.
- AP ratio reduced to 65% AP from 75% AP.
- Bonus movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
Items[]
- New Effect: Immolate can now kill non-buff camp large monsters.
- New Effect: Immolate can now kill non-buff camp large monsters.
- Bonus AD percentage per stack reduced to 2.5% bonus AD from 4%.
- Maximum bonus AD percentage reduced to 15% bonus AD from 24%.
- Ability power percentage per stack reduced to 2.5% AP from 4% AP.
- Maximum ability power percentage reduced to 15% AP from 24% AP.
- New Effect: Tooth can now kill non-buff camp large monsters.
Runes[]
- Cooldown reduced to 4 seconds out-of-combat for 5.
- Time between attacks increased to 2 seconds from 1.5.
- Bug Fix: Active cooldown is no longer incorrectly refreshed by completing the gold income item's quest clear.
- Bug Fix: Now correctly partially refunds the cooldown of and .
- Precision secondary:
- Ability power increased to 14 from 13.
- Bonus attack damage increased to 8.4 from 7.8.
- Sorcery secondary:
- Ability power increased to 20 from 18.
- Bonus attack damage increased to 12 from 10.8.
- Resolve secondary:
- Ability power increased to 10 from 9.
- Bonus attack damage increased to 6 from 5.4.
- Inspiration secondary:
- Ability power increased to 20 from 18.
- Bonus attack damage increased to 12 from 10.8.
- New Effect: Cooldown now caps after swapping to 6 unique spells.
- Swap cooldown reduction increased to 20 seconds from 15.
Hotfixes[]
June 27th Hotfix[]
- Stats
- Base health increased to 610 from 580.
- Base damage increased to 20 / 35 / 50 / 65 / 80 from 15 / 30 / 45 / 60 / 75.
- Healing increased to 20 / 21.25 / 22.5 / 23.75 / 25% from 15 / 16.25 / 17.5 / 18.75 / 20%
- Dash range increased to 300 from 250.
- New Effect: Now resets Aatrox's autoattack timer.
- Cooldown reduced to 140 / 130 / 120 seconds from 160 / 140 / 120.
July 3rd Hotfix[]
Champions[]
- First cast length increased to 650 from 625.
- First cast width increased to 200 from 175.
- Second cast length increased to 525 from 500. Sweet spot size unchanged.
- Champion headshot damage increased to 50% / 75% / 100% (based on level) (+ 125% critical strike chance) AD from 50% (+ 100% critical strike chance) AD.
- Non-champion headshot damage increased to 100% (+ 125% critical strike chance) AD from 100% (+ 100% critical strike chance) AD.
- Stats
- Base attack reduced to 62 from 65.
- Bonus AD ratio reduced to 120% bonus AD from 150%.
- Bonus movement speed reduced to 20% − 45% (based on level) from 30% − 45% (based on level).
- Cooldown increased to 11 / 9 / 7 / 5 / 3 seconds from 9 / 7.5 / 6 / 4.5 / 3.
- Bonus attack speed increased to 50 / 65 / 80 / 95 / 110% from 30 / 50 / 70 / 90 / 110%.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
- Minimum AD ratio increased to 110% AD from 100% AD.
- Maximum AD ratio increased to 165% AD from 150% AD.
- On-hit base damage increased to 7 / 10.5 / 14 / 17.5 / 21 from 5 / 9 / 13 / 17 / 21.
- Health ratio per stack increased to 3 / 3.5 / 4 / 4.5 / 5% of target's maximum health from 2 / 2.75 / 3.5 / 4.25 / 5%.
Items[]
- New Recipe: + + + + 425 = 3200.
- Increased damage percent reduced to 0.75% critical strike chance from 1.5%. Reaches 200% damage at 30% critical strike chance instead of 60%.
- Formula changed to 160% − 200% (based on critical strike chance) from 160% − 200% (based on critical strike chance).