New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
General[]
- Client
- Resolved an issue where the League Client was using more resources than it should have been while it was in the background. Higher end systems should see increased FPS.
- Hextech Crafting
- Can now consume 1 Gemstone to craft a Masterwork Chest instead of a regular Hextech Chest. This still grants a Hextech Key.
- League Voice
- League Voice will now be more respectful of your default communications device.
- Replays
- Clash matches will be available for download from an individual's Match History pages in the client.
- Ranked matches are now available for download from an individual's Match History pages in the client.
League of Legends V8.10[]
General[]
- Bounties
- Assists on bounty kills no longer grant bonus gold.
- One kill bounty removed from 100 split among team.
- Two kills bounty removed from 150 split among team.
- Three kills bounty changed to 200 to killer from 300 split among team.
- Four kills bounty changed to 250 to killer from 350 split among team.
- Five kills bounty changed to 300 to killer from 450 split among team.
- Six-plus kills bounty changed to 300 (+ 25 per kill beyond 5) to killer from 450 split among team.
- Bounty on being killed changed to (resets bounty to 0) from (removes 3 bounty level).
Champions[]
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- Bug Fix: Familiar no longer echos during her joke.
- Bug Fix: Can no longer stun units against with his Cosmic Binding.
- Mana cost reduced to 70 from 90.
-
- Bug Fix: Now sound more in line with the skin's theme.
- Cooldown increased to 110 / 100 / 90 seconds from 100 / 85 / 70.
- Health cost increased to 25% of current health from 20%.
- Bug Fix: Now correctly damages .
- Bug Fix: Killing a unit with Shunpo will no longer lock out your buffered abilities or basic attack.
- Bug Fix: Passive damage now correctly appears on Death Recap.
- New Effect: If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack.
- Bug Fix: No longer causes her to reveal stealthed champions.
- Bug Fix: now increases second shot's critical strike damage correctly.
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- Bug Fix: SFX now only play once during her dance.
- Stats
- Base movement speed increased to 345 from 340.
- Stats
- Base health regeneration reduced to 9 from 10.
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 70 / 105 / 140 / 175 / 210.
- AP ratio increased to 55% AP from 40% AP.
- Removed: Enemies that the knocked back unit collides with take 30% bonus damage.
- Armor reduction now applies to all units hit, not just the primary target.
- Armor reduction duration increased to 4 seconds from 2.5. Slow duration remains 2.5 seconds.
- New Effect: Is no longer obstructed by an allied .
- Bug Fix: No longer incorrectly deals double damage to epic monsters.
- Bug Fix: Will now be less likely to vault him in the opposite direction than was intended.
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- Bug Fix: Now flies out of the fountain at game start using Homeguard.
- Removed: Health ratio scaling with 2% per 100 AP.
- AP ratio increased to 90% AP from 70% AP.
- AP ratio increased to 90% AP from 70% AP.
Items[]
- General
- Gold Income and Jungle items now share the same limitation (i.e. up to 1 of either, rather than each having a separate limitation).
- Active cooldown reduced to 90 seconds from 92.
- On-hit physical damage increased to 35 from 25.
- Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
- New Effect: The first large monster killed grants +120 bonus experience.
- Magic damage over the duration increased to 60 from 45.
- Health restored per second and per enemy increased to 6 from 5.
- Removed: Kindle: The damage is increased to 75 if you have bonus health from runes or items.
- Removed: +150% base mana regeneration while in the jungle.
- New Effect: While in the jungle or river, regenerate 0 − 8 (based on missing mana) mana per second.
- New Effect: The first large monster killed grants +120 bonus experience.
- Bug Fix: Activating it will no longer cancel channels.
- Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
- On-hit physical damage increased to 40 from 30.
- Removed: +225% base mana regeneration while in the jungle.
- New Effect: While in the jungle or river, regenerate 0 − 8 (based on missing mana) mana per second.
- New Effect: The first large monster killed grants +120 bonus experience.
- Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
- On-hit physical damage increased to 40 from 30.
- Removed: +225% base mana regeneration while in the jungle.
- New Effect: While in the jungle or river, regenerate 0 − 8 (based on missing mana) mana per second.
- New Effect: The first large monster killed grants +120 bonus experience.
- New Recipe: + 325 = 1625.
- Now grants 10% cooldown reduction.
- Now grants 300 mana.
- Removed: +7% movement speed.
- Ward duration increased to 90 − 180 (based on level) seconds from 60 − 120 (based on level).
- Cooldown increased to 240 − 120 (based on level) seconds from 180 − 90 (based on level).
Summoner's Rift[]
- General
- Experience is no longer reduced by 5% per level champion is ahead of the camp being taken.
- Experience reduced to 115 − 180 (based on level) from 180 at all levels.
- Experience reduced to 115 − 180 (based on level) from 200 at all levels.
- Removed: Granting 37.5% reduced experience on first clear.
- Experience changed to 100 − 157 (based on level) from 125 at all levels.
- First clear experience reduction reduced to 30% from 50%.
- Experience increased to 35 − 55 (based on level) from 35 at all levels.
- Removed: Granting 25% reduced experience on first clear.
- Experience increased to 7 − 11 (based on level) from 7 at all levels.
- Removed: Granting 25% reduced experience on first clear.
- Experience changed to 65 − 102 (based on level) from 100 at all levels.
- Experience reduced to 25 − 39 (based on level) from 40 at all levels.
- Experience increased to 20 − 31 (based on level) from 15 at all levels.
- Experience reduced to 19 − 30 (based on level) from 35 at all levels.
- Experience reduced to 115 − 180 (based on level) from 180 at all levels.
- Health changed to 1200 − 2480 (based on level) from 800 − 3920 (based on level).
- Experience increased to 115 − 230 (based on level) from 10 at all levels.
- Gold increased to 70 − 140 (based on level) from 70 − 85 (based on level).
- Initial spawn time reduced to 2:00 from 2:15.
- New Effect: At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
- Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
- Respawn time reduced to 135 seconds from 180.
- New Effect: Extra defenses now have a particle to indicate when she's protected and when the shield has been broken.
- Chance of trying to steal a is significantly decreased.
Runes[]
- Damage reduction reduced to 15 − 40 (based on level) from 20 − 50 (based on level).
- Damage increased to 15 − 40 (based on level) from 12 − 30 (based on level).
- Bonus health reduced to 50 from 60.
- Base damage increased to 175 from 125.
- Bug Fix: Fixed a bug where swapping to a different summoner would prevent that summoner spell from being used while in-combat.
- Base active item CDR increased to 15% from 10%.
- Additional active item CDR per stack reduced to 5% from 6%.
- Stopwatch transform time reduced to 8 minutes from 10.
- Bonus movement speed increased to 25% to 40% (based on level) from 15% to 40% (based on level).
- Bug Fix: Now correctly reduces cooldowns for kills or assists while dead.