New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Chromas packs have been added to the store:
The following Summoner Icons have been added to store:
The following Ward skins have been added to the store:
The following Champions and Skins have received a new splash art:
League of Legends V7.9[]
General[]
- Contribution Clarity
- Crowd control name display
- New Effect: When champions are crowd controlled, the name of the status effect replaces their summoner or champion name above their health bar until the effect ends.
- New Effect: Crowd control icons have been updated.
- End of Game Stats
- New Stat: Damage mitigated on self (how much damage you reduced or blocked on yourself through your abilities and shields).
- New Stat: Damage dealt to objectives (damage dealt to epic monsters and structures).
- New Stat: Damage dealt to turrets.
- New Stat: Vision score (measuring how effective your vision contribution and denial was).
- Spell attribution VFX
- New Effect: Adds a small VFX trail from caster to castee.
- Death VFX more clear and distinct.
- Active Item HUD updated.
- Displacement effects
- Bug Fix: Enemies knocked out of a dash by displacement effects are now properly locked out of other actions (ex. ) for the duration of the displacement.
- Magic resistance
- All ranged champions,
- Magic resistance increased to 30 − 38.5 (based on level) from 30.
- , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
and magic resistance growth increased to 0.5 from 0.
- Recall VFX
- Cleaned up some excess particles.
- Recall VFX no longer clip into the ground.
Monsters[]
- - Rework
- New appearance and animations.
- Attack damage changed to 100 - 250 (based on level) from 119 − 361 (based on level).
- Attack speed reduced to 0.5 from 0.667.
- Attack range increased to 250 from 150.
- Eye opening cadence increased to 10 seconds from 3.
- New Effect: Eye's opening cooldown reduced by 2.5 seconds for every champion attack.
- New Effect: Eye will not open if the Rift Herald is below 15% health.
- New Effect: Can walk outside of the pit without losing aggro.
- Rift Herald is more lenient towards swapping targets and leashing.
- Gold reward changed to 25 to the killer from 50 globally.
- New Effect: At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.
- New Effect: At certain health thresholds, Rift Herald winds up for an attack that deals 300% AD in a cone in front of her.
- Removed: Droping buff.
- New Effect: Rift Herald is captured in the Eye of the Herald when killed. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket. Eye of the Herald grants Empowered Recall while held and expires after 4 minutes if not used. Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team's ally.
- Has 4000 - 6400 health, 425 movement speed, 80 - 200 attack damage.
- Basic attacks deal 3% of Herald's current health bonus damage, in addition to base AD.
- When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage (+ 25% of her current health) to the turret and herself.
- Eye opens every 3 seconds.
- Poking Rift Herald's eye deals 20% of her maximum health as damage.
- Rift Herald can be affected by most forms of crowd control.
- Rift Herald disables turret backdoor defenses even when no allied minions are nearby.
- Bug Fix: Damage can no longer be avoided by standing in very specific spots along the wall.
Champions[]
- Bug Fix: VFX no longer appear in the wrong place if he flashes during its cast time.
- Bug Fix: VFX no longer stay on the map forever if he dies while casting it.
- Undocumented: Tooltip now mentions spikes apply spell effects.
- New Effect: Damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like ).
- General
- Removed: Queue multiple spells during his basic attack animation.
- Bug Fix: Fixed a bug preventing from reliably proccing soul-mark damage if he attacked too quickly after the mark was applied.
-
- Bug Fix: Fixed channeling animation (ex. when capturing ).
- Undocumented: Tooltip now mentions active apply spell effects.
- General
- New splash artwork for , and .
- Stats
- Base health reduced to 540 from 572.2.
- Health growth increased to 95 from 90.
- Health regeneration reduced to 5 from 7.
- Base armor increased to 30 from 28.72.
- Rework: Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for 10 − 130 (based on level) (+ 4.5 − 10.5 (based on level)% maximum health). Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if above 95% health.
- Static Cooldown: 30 / 25 / 20 (based on level) seconds
- Renamed Bramble Smash from Arcane Smash.
- Cast time reduced to 0.35 seconds from 0.383.
- New Effect: Closer targets are knocked back slightly more.
- Slow increased to 99% at all ranks from 20 / 27 / 34 / 41 / 48%.
- Slow duration reduced to 0.25 seconds from 1.5.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 75.
- Damage changed to 50 / 75 / 100 / 125 / 150 (+ 40% AP) from 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health.
- Root duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- New Effect: New ability icon.
- Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 11 seconds from 12.
- Sapling duration reduced to 30 seconds at all ranks from 40 / 45 / 50 / 55 / 60.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 80 / 120 / 160 / 200 / 240.
- Removed: Damage scaling with 60% AP.
- New Effect: Damage now scales with 6 / 6.5 / 7 / 7.5 / 8% (+ 2% per 100 AP) of target's maximum health.
- Slow reduced to 35% from 50%.
- Slow duration increased to 2 seconds from 1.
- New Effect: Sapling duration is increased to 30 / 40 / 50 / 60 / 70 seconds when placed in brush.
- New Effect: Sapling placed in brush deals double damage over 2 seconds to all enemies hit.
- New Effect: Damage is capped at 300 against non-champions, and 600 when placed in brush.
- Rework: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150 / 225 / 300 (+ 75% AP) magic damage and rooting any enemies struck for 0.6 − 2.4 (based on distance traveled) seconds.
- Mana Cost: 100
- Cooldown: 120 / 110 / 100 seconds
- Range: 2500
-
- Bug Fix: Fixed a Mac bug causing and visual effects to flicker rapidly in some situations.
-
- Bug Fix: No longer leaves behind a purple ghost of himself after .
- Bug Fix: No longer turns himself purple when his is cancelled.
- Bug Fix: Fixed and death audio.
- Bug Fix: Fixed a bug that could cause it to cost no mana in certain situations.
- General
- No longer ignores inputs during his ability's cast times. Once an ability has completed, he'll move on to the next queued action.
- Various buffs and timers tracked in the buff bar (ex. remaining time to cast ) are now tracked on their respective ability icons instead.
- Bug Fix: First attack when (re)entering combat now properly grants the full 5 Fury.
- Bug Fix: Range now properly scales with all size-modifying effects, not just .
- Bug Fix: Fixed a bug where it wasn't hitting invisible units.
- Bug Fix: Fixed a bug where he could basic attack at the same time as Cull the Meek's damage was dealt.
- Bug Fix: Fixed a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through.
- Bug Fix: No longer deals an extra tick of damage on-cast.
- New Effect: If target dies while the projectile is traveling, Spell Flux will still spread to nearby enemies.
- General
- Title changed to Fury of the North from The Winter's Wrath.
- New splash artwork for , and .
- Stats
- Base health regeneration reduced to 8.5 from 8.675.
- Base mana regeneration reduced to 7 from 7.205.
- Mana regeneration increased to 0.7 from 0.45.
- Base armor reduced to 27 from 29.54.
- Armor growth increased to 4 from 3.
- Base attack range increased to 150 from 125.
- Base attack damage reduced to 56 from 57.544.
- Attack damage growth reduced to 3 from 3.3.
- Base attack speed reduced to 0.625 from 0.67.
- Attack speed growth increased to 3% from 1.45%.
- Renamed Fury of the North from Frost Armor.
- Frost Armor: Sejuani receives Frost Armor if she hasn't taken damage in the last 9 seconds, lingering for 1 / 2 / 3 (based on level) seconds after taking damage from enemy champions. Frost Armor engulfs in True Ice, becoming immune to slows and gains 100 (+ 100% total armor) bonus armor and 100 (+ 100% total magic resistance) bonus magic resistance.
- Icebreaker: Enemies stunned by Sejuani are frozen. Sejuani's next basic attack or ability against them deals 10 / 15 / 20 (based on level)% of their maximum health as bonus magic damage, or 400 against minions and monsters.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 125 / 170 / 215 / 260.
- Knockup duration reduced to 0.5 seconds from 0.75.
- Removed: No longer knocks up enemies around the first target hit.
- Renamed Winter's Wrath from Flail of the Northern Winds.
- New Effect: New ability icon.
- Mana cost increased to 60 at all ranks from 40 / 35 / 30 / 25 / 20.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
- Damage type changed to physical from magic.
- Rework: After a 0.25-seconds delay, Sejuani swings her flail in a cone in the target direction, dealing 30 / 35 / 40 / 45 / 50 (+ 1.5% maximum health) physical damage to all enemies hit and knocking back minions and monsters. She then lashes out with her flail after 0.75 seconds in a straight line in the same direction, dealing 40 / 75 / 110 / 145 / 180 (+ 4.5% maximum health) additional physical damage and briefly slowing to all enemies hit. Sejuani can move freely during Winter's Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani's movement.
- New Effect: New ability icon.
- Mana cost reduced to 20 from 55.
- Cooldown reduced to 1.5 seconds at all ranks from 10 / 9 / 8 / 7 / 6.
- New Effect: , Sejuani's and nearby melee allied champions' basic attacks now apply Frost to enemy champions and large monsters.
- New Effect: Require 4 stacks of Frost to activate.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 80 / 105 / 130 / 155 / 180.
- AP ratio reduced to 30% AP from 50% AP.
- New Effect: Now has a per-target cooldown of 10 / 9 / 8 (based on level) seconds.
- Removed: Slowing for 50 / 55 / 60 / 65 / 70% for 1.5 seconds.
- New Effect: Activating Permafrost now stuns them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 115 / 100.
- Rework: Sejuani throws a True Ice bola in a line, dealing 100 / 125 / 150 (+ 40% AP) magic damage and stunning for 1 second the first enemy champion that collides with. The bola's base damage increases the further it travels, up to 150 / 187.5 / 225. If the bola travels before exploding it stuns enemies hit for 2 seconds. The bola shatters upon collision or reaching maximum range, creating a storm for 2 seconds, slowing other enemies by 30%. At the end of the duration the storm shatters the ground, deals 150 / 250 / 350 (+ 80% AP) magic damage and slowing by 80% for 3 seconds.
- Bug Fix: Clone no longer crashes the game if it dies in the fountain on ARAM.
- Removed: Empowered attacks counting as spell hits.
- Bug Fix: Damage now increases as soon as he puts another skill point in it, rather than waiting until he toggles it off and on again.
- Bug Fix: Damage over time no longer melts wards.
- Bug Fix: Attack speed bonus now increases as soon as he puts another skill point into it, rather than waiting until the buff falls off and is reapplied.
-
- Bug Fix: Splash art has been flipped in Xayah's AIR client champion info page so she's not covered up by the interface.
- General
- Zac's voice now changes in pitch and speed based on his current size.
- Many of Zac's idle, movement, and emote animations have also been updated.
- Stats
- Base attack damage increased to 60 from 59.67.
- Base armor increased to 24 from 23.88.
- Base health increased to 615 from 614.6.
- Base health regeneration increased to 8 from 7.92.
- Health regeneration growth reduced to 0.5 from 0.55.
- New Effect: New ability icon.
- Renamed Stretching Strikes from Stretching Strike.
- New Effect: New ability icon.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Rework: Zac's arm stretches and grabs the first enemy it hits, dealing 50 / 70 / 90 / 110 / 130 (+ 30% AP) magic damage and slowing them by 60% for 0.25 seconds. Zac's next basic attack has 100 bonus attack range and is replaced with a long range smack that repeats the initial magic damage and slow effect. If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing 50 / 70 / 90 / 110 / 130 (+ 30% AP) magic damage in an area if they collide.
- New Effect: New ability icon.
- New Effect: New ability icon.
- Channel duration to reach maximum range reduced to 0.9 / 1 / 1.1 / 1.2 / 1.3 seconds from 0.9 / 1.05 / 1.2 / 1.35 / 1.5.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
- Knockup duration reduced to 0.5 seconds from 1.
- New Effect: New ability icon.
- Rework:
- First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Any enemies standing on top of him are slowed by 30 / 40 / 50%.
- Second cast: Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is unstoppable. Upon landing nearby enemies take 150 / 250 / 350 (+ 70% AP) magic damage and are slowed by 25% for 0.5 seconds. Reactivating before Zac charges up knocks back nearby enemies instead.
Items[]
- New Recipe: + + 880 = 2800
- Health increased to 300 from 0.
- Base health regeneration increased to 100% from 0%.
- Magic resistance increased to 65 from 60.
- Ability power reduced to 0 from 60.
- added
- Recipe: + + + 1000 = 2800
- +300 health.
- +55 magic resistance.
- +100% base health regeneration.
- +10% cooldown reduction.
- Unique Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 15% for 4 seconds.
- Undocumented: Base mana regeneration reduced to 0% from 25%.
- Gold per 10 seconds increased to 2 from 0.
- Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 20 or restore 8% missing mana (minimum 15).
- Coin pickup range scales moderately with champion attack range.
- Removed: Unique Passive - Favor: Grants 4 and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- New Effect: Quest.
- Immolate radius reduced to 325 from 400.
- New Recipe: + + + 500 = 2500
- Ability power increased to 70 from 0.
- Magic resistance reduced to 45 from 70.
- Health reduced to 0 from 300.
- Base health regeneration reduced to 0% from 100%.
- Immolate damage changed to 12 − 29 (based on level) from 9 − 43 (based on level).
- New Effect: Immolate now also deals 200% bonus damage to minions.
- Immolate bonus damage to monsters increased to 200% from 100%.
- Immolate damage to monsters increased to 36 − 87 (based on level) from 18 − 86 (based on level).
- Immolate radius reduced to 325 from 400.
- Health reduced to 425 from 500.
- Armor increased to 60 from 50.
- Maximum stack generation per second increased to 20 from 12.5.
- Crushing Blow's slow no longer decays over the duration.
- New Effect: Now only deal bonus damage on basic attacks when at full stacks.
- New Effect: When not at full stacks, basic attacks now reduces stack count by 15.
- Attack damage increased to 80 from 75.
- Damage taken dealt as a bleed effect increased to 30% from 15%.
- Cost reduced to 400 from 450.
- Removed: Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
- New Effect: Basic attacks deal an additional 5 physical damage to minions on hit.
- New Effect: Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.
- New Effect: Quest.
- Quest: Earn 650 using this item.
- Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
- Shield Battery: Grants a permanent shield for 255 − 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- Undocumented: Base mana regeneration reduced to 0% from 100%.
- Gold per 10 seconds increased to 2 from 0.
- Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 30 or restore 8% missing mana (minimum 15).
- Removed: Unique Passive - Favor: Grants 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- New Effect: Quest.
- New Effect: Can only trigger Tribute once every 1.25 seconds.
- Base mana regeneration reduced to 50% from 100%.
- Ability power increased to 35 from 25.
- New Effect: Quest.
- New Effect: Quest.
- Quest: Earn 650 using this item.
- Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
- Shield Battery: Grants a permanent shield for 255 − 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- New Effect: Can only trigger Tribute once every 1.25 seconds.
- Base mana regeneration reduced to 50% from 75%.
- Ability power increased to 20 from 15.
- Removed: Killing a minion disables Tribute for 12 seconds.
- New Effect: Killing a minion stops you from triggering Tribune for 6 seconds per minion slain.
- New Effect: Quest.
- New Effect: Can only trigger Tribute once every 1.25 seconds.
- Base mana regeneration reduced to 50% from 75%.
- Ability power increased to 60 from 50.
- New Effect: Quest.
- added
- Recipe: + + 980 = 2500
- +40 armor.
- +40 magic resistance.
- Unique Passive - Stone Skin: If 3 or more enemy champions are nearby, grants 40 bonus armor and 40 bonus magic resistance.
- Unique Active - Metallicize: Increases maximum health by 40% and increases champion size, but reduces the damage you deal by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, instead increases maximum health by 100%.
- New Recipe: + + 800 = 2400
- Attack damage increased to 40 from 0.
- Armor reduced to 30 from 60.
- Magic resistance reduced to 0 from 45.
- Revive healing changed to 50% of base health from 700 health or 30% maximum health.
- New Effect: Tooltip now mentions how much damage you redirected and how much healing you've received from your Partner damage.
- Bonus armor penetration reduced to 35% from 45%.
- Total cost reduced to 2600 from 2700.
- Bonus armor penetration reduced to 35% from 45%.
- Giant Slayer bonus damage increased to +2% damage per 100 health difference (+20% maximum) from +1.5% damage per 100 health difference (+15% maximum).
- New Effect: Tooltip now mentions how many successful cleanses you've apply.
- Undocumented: Base mana regeneration reduced to 0% from 75%.
- Gold per 10 seconds increased to 2 from 0.
- Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 30 or restore 8% missing mana (minimum 15).
- Removed: Unique Passive - Favor: Grants 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- New Effect: Quest.
- Total cost reduced to 600 from 750.
- Attack damage reduced to 10 from 15.
- Unique passive cooldown reduced to 50 seconds from 60.
- New Recipe: + + + 1000 = 2900
- Health reduced to 350 from 500.
- Reduced damage taken from critical strikes increased to 20% from 10%.
- Active slow increased to 55% from 35%.
- Active slow duration reduced to 2 seconds from 4.
- Combine cost increased to 600 from 550.
- Energized attack bonus damage reduced to 50 − 120 (based on level) from 50 − 160 (based on level).
- New Effect: Basic attacks becomes Energized 25% faster.
- Attack damage increased to 80 from 75.
- New Effect: Tooltip now mentions how healing and damage you've done.
- Bug Fix: No longer erroneously counts as a spellcast for effects like .
- New Effect: Quest.
- Quest: Earn 650 using this item and upgrade to .
- Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
- Shield Battery: Grants a permanent shield for 255 − 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- New Recipe: + + + 800 = 2600
- Removed: Basic attacks deal an additional 15 physical damage on hit.
- Wind's Fury bolt AD ratio increased to 40% AD from 25% AD.
- Magic resistance reduced to 25 from 30.
- New Effect: Can only trigger Tribute once every 1.25 seconds.
- Removed: Killing a minion disables Tribute for 12 seconds.
- New Effect: Killing a minion stops you from triggering Tribune for 6 seconds per minion slain.
- New Effect: Quest.
- Health reduced to 425 from 500.
- Magic resistance increased to 60 from 55.
- Increased healing increased to 30% from 25%.
- Combine cost increased to 600 from 550.
- Energized attack bonus damage increased to 60 − 160 (based on level) from 50 − 120 (based on level).
- Bonus damage to minions reduced to 65% from 120%.
- Energized attack bonus damage against minions reduced to 99 − 264 (based on level) from 110 − 264 (based on level).
- Bonus base attack damage increased to 30% from 25%.
- Sterak's Fury
- Bonus base attack damage increased to 30% of base from 25%.
- Bonus base attack damage duration increased to 8 seconds from 3.
- Shield strength changed to 75% bonus health from 30% maximum health.
- Health reduced to 425 from 500.
- Armor increased to 60 from 50.
- Immolate damage reduced to 12 − 29 (based on level) from 26 − 43 (based on level).
- Immolate bonus damage to minions and monsters increased to 200% from 50%.
- Immolate damage to minions and monsters changed to 36 − 87 (based on level) from 39 − 64.5 (based on level).
- Immolate radius reduced to 325 from 400.
- Undocumented: Base mana regeneration reduced to 0% from 75%.
- Bug: Tooltip mentions Point Runner grants 200% bonus movement speed.
- Gold per 10 seconds increased to 2 from 0.
- Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 30 or restore 8% missing mana (minimum 15).
- Removed: Unique Passive - Favor: Grants 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- New Effect: Quest.
- New Effect: Quest.
- Quest: Earn 650 using this item.
- Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
- Shield Battery: Grants a permanent shield for 255 − 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- Armor reduction per stack reduced to 4% from 5%.
- Maximum armor reduction reduced to 24% from 30%.
- Attack damage increased to 80 from 75.
- Warmog's Heart health requirement reduced to 2750 from 3000.
- Warmog's Heart health regeneration per second increased to 5% maximum health from 3% maximum health.
- Undamaged cooldown reduced to 6 seconds from 8.
- New Effect: Warmog's Heart now has a reduced 3 second cooldown when taking damage from minions.
Dark Star[]
- Dark Star: Singularity runs from 5/4/2017 (11:00 AM PT) to 5/15/2017 (11:59 PM PT).
- 3v3 round-based game mode played on a brand new map called "Cosmic Ruins". Play as to hook and flay your enemies into the Dark Star and feed it souls, helping cause the Singularity and end the universe!
- The Cosmic Ruins are a corrupted corner of a once-great world that has been harvested and ejected into the vast emptiness of space. A black hole looms in the center of the map, pulling all survivors into the infinite depths of the Dark Star.
- Map has unique theme song.
- Everyone plays as with slightly modified abilities.
- Range massively increased, cooldown reduced and mana cost removed.
- Pulls enemies much farther based on their missing health.
- If you throw a Death Sentence through the center of the Dark Star, it lights on fire and deals 250 bonus true damage to the target.
- While an enemy is bound by your Death Sentence, you are immune to that enemy's Death Sentence.
- You can dash through the Dark Star if you grab someone across the star.
- Shield removed, cooldown increased and mana cost removed.
- Lantern duration reduced to 1.5 seconds from 4.
- An ally in danger will be automatically saved by Dark Passage, without them needing to click on the lantern.
- Cooldown reduced and mana cost removed.
- The passive part (bonus magic damage on next hit) builds up in only 4 seconds after you last basic attack and hits harder.
- Throws enemies much farther based on their missing health, cooldown reduced.
- Ability removed. Not available on the Cosmic Ruins because Thresh doesn't need his box to end the universe.
- Bo3 rounds. Round win is first to 100 points. Sacrifice an earns 1 point and a champion earns 5 points.
- Champions cannot be killed by basic attacks or abilities, the only way to kill a champion is by pulling them into the Dark Star, which will inta-kill them.
- The lower health a champion is, the smaller he'll be, like .
- Strategy: The lowest their health is, the further enemies will travel. Try basic attacking enemies before or them.
- Thresh will spawn in space around the edge of the map. He can move around in space and can step onto the Cosmic Ruins from wherever he like. When stepping in, he gets slowed by 90% decaying over 0.5 seconds. While in space, Thresh is untargetable, cannot basic attack nor cast abilities and has 1000 movement speed. Spawn timers are super short.
- Three Gravity Anchors are positionned around the Cosmic Ruines (blue orbs). one will pull Thresh to it.
- Being saved by or a Gravity Anchor will break out any disable/knockback and make him untargetable for the travel duration.
- Health Relics will spawn around the map, they can be full health. , and will restore
- Gold, experience and items have been disabled.
- Everyone starts level 3, and has points automatically distributed to his skills.
- Every champion has the same stats, 54 attack damage, 0 ability power, 16 armor, 32 magic resistance, 1.00 attack speed, 0% cooldown reduction, 0% critical strike chance and 385 movement speed.
- Everyone also start with six cosmetic items in their inventory describing the game mode rules.
- Cloak of Stars
- Dark Star Sigil
- Gravity Boots
Masteries[]
- Bug Fix: Instances of Deathfire Touch are no longer overwritten by new instances that would expire sooner.
Summoner spells[]
- If cast off-screen, it'll search for a nearby unit to target.
- Spells can no longer be queued during channel time.
Hotfixes[]
May 4th Hotfix[]
Monsters[]
- Bug Fix: Fixed a bug where canceling Eye of the Herald's summoning ritual at the very end of its 0.25 seconds wind-up (before the uncancellable 3-second channel begins) could cause the item to go on an extremely long cooldown, preventing it from being used before it expires.
Champions[]
- General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- New Effect: Basic attack visual and sound effects have been adjusted.
- New Effect: Janna now uses crit animation while under the effect of Eye of the Storm.
- General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- New Effect: Basic attack visual and sound effects have been adjusted.
- New Effect: Nami now uses crit animation while under the effect of Tidecaller's Blessing.
- Stats
- Base health reduced to 560 from 600.
- Mana cost increased to 80 from 60.
- First hit base damage reduced to 20 / 25 / 30 / 35 / 40 from 30 / 35 / 40 / 45 / 50.
- Second hit base damage reduced to 30 / 65 / 100 / 135 / 170 from 40 / 75 / 110 / 145 / 180.
- General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- New Effect: Sona now uses crit animation while under the effect of Power Chord.
- General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- Slow duration increased to 0.5 seconds from 0.25.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 120 / 160 / 200 / 240.
May 5th Hotfix[]
General[]
- Fullscreen Mode
- Bug Fix: Fixed a few issues regarding fullscreen mode, such as DirectX errors, offset screens, and framerate capping.
Champions[]
- Bug Fix: Fixed a bug that could cause Sand Soldier attacks to sometimes not deal damage.
- Bug Fix: Fixed a bug causing it not to break from instances of damage that were entirely absorbed by a shield.
- Cooldown increased to 15 / 12 / 9 (based on level) seconds from 9 at all levels.
- Bug Fix: Once again properly adds a stack of as the cask explodes.
- General
- Bug Fix: Fixed a crash issue Warwick was causing.
Items[]
- Bug Fix: Active cooldown is no longer incorrectly reduced by cooldown reduction.