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|Highlights = |
|Highlights = |
||
* New Legendary Skin: {{csl|Lee Sin|God Fist}} |
* New Legendary Skin: {{csl|Lee Sin|God Fist}} |
||
⚫ | |||
* {{ci|Karma}} [[Karma/Skins|Skins Splash Art Update]] |
* {{ci|Karma}} [[Karma/Skins|Skins Splash Art Update]] |
||
|Release = April 5th, 2017 |
|Release = April 5th, 2017 |
||
− | |Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-77-notes 7.7 Patch Notes] |
+ | |Related = [https://web.archive.org/web/0/http://na.leagueoflegends.com/en/news/game-updates/patch/patch-77-notes 7.7 Patch Notes] |
|Prev = V7.6 |
|Prev = V7.6 |
||
|Next = V7.8 |
|Next = V7.8 |
||
}} |
}} |
||
− | ==New Cosmetics== |
+ | == New Cosmetics == |
The following Champion skins have been added to the store: |
The following Champion skins have been added to the store: |
||
⚫ | |||
* {{csl|Lee Sin|God Fist}} ({{RP|1820}}) |
* {{csl|Lee Sin|God Fist}} ({{RP|1820}}) |
||
+ | * {{csl|Darius|Dreadnova}} ({{Gems|10}}) |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
The following Summoner Icons have been added to store: |
The following Summoner Icons have been added to store: |
||
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</gallery> |
</gallery> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
=== All Random Summoner's Rift === |
=== All Random Summoner's Rift === |
||
* ARSR, All Random Summoner's Rift is coming from 4/7/17 (12:00 PT) to 4/11/17 (04:00 PT) and 4/14/17 (12:00 PT) to 4/18/17 (04:00 PT). |
* ARSR, All Random Summoner's Rift is coming from 4/7/17 (12:00 PT) to 4/11/17 (04:00 PT) and 4/14/17 (12:00 PT) to 4/18/17 (04:00 PT). |
||
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* Rerolls using the same as ARAM. |
* Rerolls using the same as ARAM. |
||
− | ==League of Legends V7.7== |
+ | == League of Legends V7.7 == |
=== General === |
=== General === |
||
;Flying champions |
;Flying champions |
||
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=== Monsters === |
=== Monsters === |
||
− | ;{{ |
+ | ;{{ui|Raptor}} |
* Base attack damage reduced to {{fd|13.33}} from 16. |
* Base attack damage reduced to {{fd|13.33}} from 16. |
||
− | * Base health increased to {{tt|400 - 680 (based on level)|at levels 1 - 10}} from {{ |
+ | * Base health increased to {{tt|400 - 680 (based on level)|at levels 1 - 10}} from {{pp|350;350;394;394;438;438;490;525;560;560;613;613;613;613;613;613;613;613}}. |
=== Champions === |
=== Champions === |
||
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* {{ai|Trample|Alistar}} |
* {{ai|Trample|Alistar}} |
||
** Cooldown reduced to {{ap|12|11.5|11|10.5|10}} seconds from {{ap|16|15.5|15|14.5|14}}. |
** Cooldown reduced to {{ap|12|11.5|11|10.5|10}} seconds from {{ap|16|15.5|15|14.5|14}}. |
||
− | ** On-hit damage at 5 ''Trample'' stacks increased to {{ |
+ | ** On-hit damage at 5 ''Trample'' stacks increased to {{pp|55;70;85;100;115;130;145;160;175;190;205;220;235;250;265;280;295;310|formula=40 + (15{{times}}level)}} from {{pp|50;60;70;80;90;100;110;120;130;140;150;160;170;180;190;200;210;220|formula=40 + (10{{times}}level)}}. |
** {{sbc|Bug Fix:}} Minions affected by ''Trample'' now display the proper visual effects. |
** {{sbc|Bug Fix:}} Minions affected by ''Trample'' now display the proper visual effects. |
||
;{{ci|Amumu}} |
;{{ci|Amumu}} |
||
* {{ai|Cursed Touch|Amumu}} |
* {{ai|Cursed Touch|Amumu}} |
||
− | ** {{sbc|Removed:}} Basic attacks reduces target's magic resistance by {{pp |
+ | ** {{sbc|Removed:}} Basic attacks reduces target's magic resistance by {{pp|15;20;25|1;7;13}} for 3 seconds. |
** {{sbc|New Effect:}} Basic attacks apply {{as|Curse|buzzword}} on target for 3 seconds. {{as|Cursed|buzzword}} target receive {{as|15% '''bonus''' true damage}} from all incoming magic damage. |
** {{sbc|New Effect:}} Basic attacks apply {{as|Curse|buzzword}} on target for 3 seconds. {{as|Cursed|buzzword}} target receive {{as|15% '''bonus''' true damage}} from all incoming magic damage. |
||
* {{ai|Despair|Amumu}} |
* {{ai|Despair|Amumu}} |
||
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;{{ci|Bard}} |
;{{ci|Bard}} |
||
* {{ai|Traveler's Call|Bard}} |
* {{ai|Traveler's Call|Bard}} |
||
− | ** Meep base damage is now 30 (+15 every 5 Chimes) from {{pp|type = Chimes |
+ | ** Meep base damage is now 30 (+15 every 5 Chimes) from {{pp|type = Chimes|30;55;80;110;140;175;210;245;280;310;340;370;395;420;440;460|0;10;20;30;40;50;60;70;80;90;100;110;120;130;140;150}} (+20 every 5 thereafter). |
− | ** Meep slow changed to {{pp|type = Chimes |
+ | ** Meep slow changed to {{pp|type = Chimes|25;35;45;55;65;75|5;25;45;60;75;85}}% from {{pp|type = Chimes|25;45;60;70;75;80|5;45;85;115;135;145}}%. |
** Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes. |
** Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes. |
||
** Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes. |
** Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes. |
||
− | ** Meep recharge time reduced to {{pp|type = Chimes |
+ | ** Meep recharge time reduced to {{pp|type = Chimes|8;7;6;5;4|0;20;40;55;70}} from {{pp|type = Chimes|8;7;6;5;4|0;35;75;105;125}}. |
− | ** Meep stock limit increased to {{pp|type = Chimes |
+ | ** Meep stock limit increased to {{pp|type = Chimes|1;2;3;4;5;6;7;8;9|0;10;30;50;65;80;90;95;100}} from {{pp|type = Chimes|1;2;3;4|0;15;55;95}}. |
;{{ci|Braum}} |
;{{ci|Braum}} |
||
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;{{ci|Galio}} |
;{{ci|Galio}} |
||
* {{ai|Colossal Smash|Galio}} |
* {{ai|Colossal Smash|Galio}} |
||
− | ** Base damage reduced to {{ |
+ | ** Base damage reduced to {{pp|12;16;20;24;28;32;36;40;44;48;52;56;60;64;68;72;76;80|formula=8 + (4{{times}}level)}} from {{pp|15;20;25;30;35;40;45;50;55;60;65;70;75;80;85;90;95;100|formula=10{{plus}}5{{times}}level}}. |
* {{ai|Winds of War|Galio}} |
* {{ai|Winds of War|Galio}} |
||
** AP ratio increased to {{as|75% AP}} from {{as|60% AP}}. |
** AP ratio increased to {{as|75% AP}} from {{as|60% AP}}. |
||
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;{{ci|Illaoi}} |
;{{ci|Illaoi}} |
||
* {{ai|Prophet of an Elder God|Illaoi}} |
* {{ai|Prophet of an Elder God|Illaoi}} |
||
− | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when |
+ | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when hitting tentacles. |
;{{ci|Ivern}} |
;{{ci|Ivern}} |
||
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;{{ci|Jhin}} |
;{{ci|Jhin}} |
||
* {{ai|Captive Audience|Jhin}} |
* {{ai|Captive Audience|Jhin}} |
||
− | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when |
+ | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when hitting traps. |
;{{ci|Jinx}} |
;{{ci|Jinx}} |
||
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;{{ci|Kalista}} |
;{{ci|Kalista}} |
||
* {{ai|Sentinel|Kalista}} |
* {{ai|Sentinel|Kalista}} |
||
− | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when |
+ | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when hitting sentinels. |
;{{ci|Kassadin}} |
;{{ci|Kassadin}} |
||
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;{{ci|Kennen}} |
;{{ci|Kennen}} |
||
− | * {{csl|Kennen|Kennen M. |
+ | * {{csl|Kennen|Kennen M.D.}} |
** {{sbc|Bug Fix:}} Fixed some dark textures appearing on the scalpel in his basic attack. |
** {{sbc|Bug Fix:}} Fixed some dark textures appearing on the scalpel in his basic attack. |
||
* {{csl|Kennen|Blood Moon}} |
* {{csl|Kennen|Blood Moon}} |
||
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;{{ci|Malzahar}} |
;{{ci|Malzahar}} |
||
* {{ai|Void Swarm|Malzahar}} |
* {{ai|Void Swarm|Malzahar}} |
||
− | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when |
+ | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when hitting voidlings. |
;{{ci|Miss Fortune}} |
;{{ci|Miss Fortune}} |
||
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;{{ci|Nidalee}} |
;{{ci|Nidalee}} |
||
* {{ai|Bushwhack|Nidalee}} |
* {{ai|Bushwhack|Nidalee}} |
||
− | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when |
+ | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when hitting traps. |
;{{ci|Nunu}} |
;{{ci|Nunu}} |
||
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*** {{ai|Ice Blast|Nunu}}: +40 base damage, +5% movement speed slow. |
*** {{ai|Ice Blast|Nunu}}: +40 base damage, +5% movement speed slow. |
||
*** {{ai|Absolute Zero|Nunu}}: +250 maximum base damage. |
*** {{ai|Absolute Zero|Nunu}}: +250 maximum base damage. |
||
+ | * {{ai|Consume|Nunu}} |
||
+ | ** Base damage changed to {{ap|340|500|660|820|980|1140}} from {{ap|400|550|700|850|1000}}. |
||
+ | ** Heal changed to {{ap|50|100|150|200|250|300}} from {{ap|70|115|160|205|250}}. |
||
;{{ci|Quinn}} |
;{{ci|Quinn}} |
||
* {{ai|Behind Enemy Lines|Quinn}} |
* {{ai|Behind Enemy Lines|Quinn}} |
||
− | ** {{sbc|Bug Fix:}} Fixed a bug where some types of enemy champion damage (e.g. {{si|Ignite}}, {{ii|Titanic Hydra}}, {{ii|Statikk Shiv}} etc) didn't end the effect. |
+ | ** {{sbc|Bug Fix:}} Fixed a bug where some types of enemy champion damage (e.g. {{si|Ignite}}, {{ii|Titanic Hydra}}, {{ii|Statikk Shiv}} etc.) didn't end the effect. |
;{{ci|Rengar}} |
;{{ci|Rengar}} |
||
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* {{ai|Backstab|Shaco}} |
* {{ai|Backstab|Shaco}} |
||
** {{sbc|New Effect:}} Now also deal {{as|40% AP}} bonus damage. |
** {{sbc|New Effect:}} Now also deal {{as|40% AP}} bonus damage. |
||
− | ** Critical strike AD ratio changed to {{as|130% AD}} from {{as|{{pp |
+ | ** Critical strike AD ratio changed to {{as|130% AD}} from {{as|{{pp|120;125;130;135;140;145|1;3;5;7;9;11|formula = 120 + 5 every 2 levels up to 11}}% AD}}. |
* {{ai|Deceive|Shaco}} |
* {{ai|Deceive|Shaco}} |
||
** {{sbc|Removed:}} Dealing {{ap|20|35|50|65|80}} {{as|(+ 40% AP)}} bonus physical damage. |
** {{sbc|Removed:}} Dealing {{ap|20|35|50|65|80}} {{as|(+ 40% AP)}} bonus physical damage. |
||
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;{{ci|Tahm Kench}} |
;{{ci|Tahm Kench}} |
||
* {{ai|Devour|Tahm Kench}} |
* {{ai|Devour|Tahm Kench}} |
||
− | ** {{sbc|Bug Fix:}} Is no longer able to ''Devour'' {{ |
+ | ** {{sbc|Bug Fix:}} Is no longer able to ''Devour'' {{ui|Red Brambleback}} or {{ui|Blue Sentinel}} without first stacking his passive when enemy champions are nearby. |
;{{ci|Talon}} |
;{{ci|Talon}} |
||
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;{{ci|Teemo}} |
;{{ci|Teemo}} |
||
* {{ai|Noxious Trap|Teemo}} |
* {{ai|Noxious Trap|Teemo}} |
||
− | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when |
+ | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when hitting traps. |
;{{ci|Vi}} |
;{{ci|Vi}} |
||
Line 301: | Line 305: | ||
;{{ci|Volibear}} |
;{{ci|Volibear}} |
||
− | * {{ai|Thunder Claws| |
+ | * {{ai|Thunder Claws|Volibear}} |
** Maximum number of bounces increased to 8 from 4. |
** Maximum number of bounces increased to 8 from 4. |
||
** {{sbc|New Effect:}} There's now a small delay between bounces. |
** {{sbc|New Effect:}} There's now a small delay between bounces. |
||
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;{{ci|Yorick}} |
;{{ci|Yorick}} |
||
* {{ai|Dark Procession|Yorick}} |
* {{ai|Dark Procession|Yorick}} |
||
− | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when |
+ | ** {{sbc|Bug Fix:}} Lifesteal no longer applies when hitting the wall. |
;{{ci|Zac}} |
;{{ci|Zac}} |
||
Line 318: | Line 322: | ||
== References == |
== References == |
||
{{Reflist}} |
{{Reflist}} |
||
− | |||
{{Release history}} |
{{Release history}} |
||
[[pl:V7.7]] |
[[pl:V7.7]] |
||
− | [[Category: |
+ | [[Category:Season 2017 patch]] |
+ | [[Category:LoL patch notes]] |
Latest revision as of 10:42, 9 September 2021
New Cosmetics
The following Champion skins have been added to the store:
The following Champions and Skins have received a new splash art:
- - tweaked face to unify all Karma splashes
The following Summoner Icons have been added to store:
The following Ward skins have been added to the store:
PVP.net
All Random Summoner's Rift
- ARSR, All Random Summoner's Rift is coming from 4/7/17 (12:00 PT) to 4/11/17 (04:00 PT) and 4/14/17 (12:00 PT) to 4/18/17 (04:00 PT).
- Champions are randomized from your own champ pool and the free-to-play rotation.
- Gameplay is the same from a normal Summoner's Rift game.
- All other gameplay mechanics are the same: you still get ambient gold and exp, reroll, etc.
- Mastery rewards also work the same as on regular SR: you can still earn Hextech Keys, Hextech Chests, and Mastery Tokens.
- Rerolls using the same as ARAM.
League of Legends V7.7
General
- Flying champions
- Bug Fix: Champions no longer visually fly offscreen into the sky (and take forever to reappear) if you gain vision of them as soon as certain displacement effects hit them.
- Highlights Update
- You can now watch Highlights under your Profile tab.
- If you've never created a Highlight before, you'll find instructions when you first visit the Highlights section.
- You can now see where Highlight clips are stored on your computer.
- You can now change Highlights filenames in-client.
- You can now change the location of where Highlights and Replays get saved in the Settings menu of the client.
- Fixed a bug where special characters in filenames caused a number of playback issues.
- League Client Update
- Highlights let you carve out your favorite moments from replays, saving them as a .webm video file so you can always relive your best and biggest in-game moments. You'll now see a highlights section in your profile where you can watch, rename, and delete saved clips.
- We added the ability to see your mastery grade and IP earned on the match history page.
- We added an optional toggle in the settings that allows players to close the client while in-game. Enabling this will improves your in-game FPS. However, it increases the amount of time it takes to return to the scoreboard screen at the end of a game.
- Background rendering has been made more efficient, increasing the overall speed of champ select.
- Editing masteries during champ select is much faster now.
- Magic Shield
- Magic shield color changed to blue-ish purple from light pink.
- Pinging
- Bug Fix: Fixed a couple of bugs around using Shift + Left click as a ping hotkey
- Bug Fix: While dead, pinging abilities that are on cooldown no longer tells allies they're ready to cast.
- Charge abilities
- Bug Fix: Fixed a bug where some ammo-based abilities (ex. ) wouldn't consume a charge if used at the instant a new charge was gained.
- Spell shields
- Bug Fix: Fixed some weird interactions with spell shields locking some abilities out of use.
Monsters
- Base attack damage reduced to 13.33 from 16.
- Base health increased to 400 - 680 (based on level) from 350 − 613 (based on level).
Champions
- New Effect: Now heals all neaby allied champions instead of only one.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- On-hit damage at 5 Trample stacks increased to 55 − 310 (based on level) from 50 − 220 (based on level).
- Bug Fix: Minions affected by Trample now display the proper visual effects.
- Removed: Basic attacks reduces target's magic resistance by 15 / 20 / 25 (based on level) for 3 seconds.
- New Effect: Basic attacks apply Curse on target for 3 seconds. Cursed target receive 15% bonus true damage from all incoming magic damage.
- Base damage per second increased to 10 / 15 / 20 / 25 / 30 from 8 / 12 / 16 / 20 / 24.
- New Effect: Damage now applies every half second instead of every second.
- New Effect: Now refreshes Curse on targets.
- New Effect: Now applies Curse on targets.
- Meep base damage is now 30 (+15 every 5 Chimes) from 30 − 460 (based on Chimes) (+20 every 5 thereafter).
- Meep slow changed to 25 − 75 (based on Chimes)% from 25 − 80 (based on Chimes)%.
- Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
- Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
- Meep recharge time reduced to 8 / 7 / 6 / 5 / 4 (based on Chimes) from 8 / 7 / 6 / 5 / 4 (based on Chimes).
- Meep stock limit increased to 1 − 9 (based on Chimes) from 1 / 2 / 3 / 4 (based on Chimes).
- and
- Bug Fix: Restored missing particles when killing an enemy with Winter's Bite.
- Removed: Outer half healing against minions and monsters. Now only heals against enemy champions.
- Duration reduced to 2.5 / 3.25 / 4 seconds from 4 at all ranks.
- Bug Fix: Kill indicator now properly takes ability power into consideration.
-
- Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
- Bug Fix: If she casts Spider Form at the same time connects, she no longer cleanses the effect.
-
- Bug Fix: If he uses Mystic Shot while affected by the aura buff of , he now properly uses his own VFX rather than .
-
- Bug Fix: First hit particles no longer exceed the ruler's length.
- Base damage reduced to 12 − 80 (based on level) from 15 − 100 (based on level).
- AP ratio increased to 75% AP from 60% AP.
- Tornado target maximum health ratio reduced to 6% target's maximum health from 9% target's maximum health.
- Bug Fix: If Galio disconnected while flying up during Hero's Entrance, he no longer loses the ability to attack units and structures after reconnecting.
- and
- Bug Fix: Mega Gnar's boulder replacements no longer visually disappear earlier than intended.
- Removed: Granting 5 / 7.5 / 10 / 12.5 / 15 magic resistance per stack.
- Bug Fix: Lifesteal no longer applies when hitting tentacles.
- Bug Fix: Fixed Daisy, Wait! tooltips (the ones that appear while Daisy is active).
- Base shield changed to 65 / 90 / 115 / 140 / 165 from 50 / 80 / 110 / 140 / 170.
- Bonus shield per enemy hit changed to 2 / 2.5 / 3 / 3.5 / 4% of Jarvan IV's maximum health from 20 / 40 / 60 / 80 / 100.
- Bug Fix: Lifesteal no longer applies when hitting traps.
- Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
- Bug Fix: Lifesteal no longer applies when hitting sentinels.
- Bug Fix: Attack is no longer cancelled if the target moved out of range.
- Cooldown reduced to 5 seconds from 6.
- AP ratio increased to 30% AP from 20% AP.
- Cooldown increased to 14 / 12.5 / 11 / 9.5 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
-
- Bug Fix: Fixed some dark textures appearing on the scalpel in his basic attack.
-
- Bug Fix: Fixed a bug where a random particle would appear when using it.
- General
- Bug Fix: Fixed a bug where her model didn't fade away during her death animation for her base and a few of her skins.
- Bug Fix: Fixed a bug where he was able to basic attack during The Culling if he fired an energized attack immediately before casting The Culling.
- Bug Fix: Fixed a bunch of cases where the polymorph effect wasn't properly canceling or interrupting certain effects and abilities.
- New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
- Bug Fix: Lifesteal no longer applies when hitting voidlings.
-
- Bug Fix: Fixed a bug where she was playing the wrong critical strike hit sound-effect.
- Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
- Bug Fix: Lifesteal no longer applies when hitting traps.
- Stats
- Base health reduced to 575 from 598.28.
- Base health regeneneration reduced to 7 from 8.39.
- New Effect: Having 5 Visionary stacks enhances the effect of his next ability:
- : +160 true damage, +50 base healing.
- : +1% movement speed, +5% attack speed.
- : +40 base damage, +5% movement speed slow.
- : +250 maximum base damage.
- New Effect: Having 5 Visionary stacks enhances the effect of his next ability:
- Base damage changed to 340 / 500 / 660 / 820 / 980 / 1140 from 400 / 550 / 700 / 850 / 1000.
- Heal changed to 50 / 100 / 150 / 200 / 250 / 300 from 70 / 115 / 160 / 205 / 250.
- Bug Fix: Fixed a bug where some types of enemy champion damage (e.g. , , etc.) didn't end the effect.
- Base damage reduced to 25 / 45 / 65 / 85 / 105 from 35 / 55 / 75 / 95 / 115.
- Bonus AD ratio reduced to 20 / 30 / 40 / 50 / 60% bonus AD from 30 / 40 / 50 / 60 / 70% bonus AD.
- Recharge time increased to 6 seconds from 5.
- New Effect: Now also deal 40% AP bonus damage.
- Critical strike AD ratio changed to 130% AD from 120 − 145 (based on level)% AD.
- Removed: Dealing 20 / 35 / 50 / 65 / 80 (+ 40% AP) bonus physical damage.
- Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
- Bug Fix: Fixed some busted textures on the claws.
- Bug Fix: Cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres).
- Bug Fix: If Syndra's target dies mid-cast, remaining nearby will continue to pummel their corpse.
- Bug Fix: If Syndra's target becomes untargetable during Unleashed Power, that were in-flight now drop in place rather than disappearing entirely.
- Bug Fix: Is no longer able to Devour or without first stacking his passive when enemy champions are nearby.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 80 / 110 / 120 / 140 / 160.
- Bug Fix: Lifesteal no longer applies when hitting traps.
- Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
- Maximum number of bounces increased to 8 from 4.
- New Effect: There's now a small delay between bounces.
- New Effect: Is now better at searching for additional targets before ending the chain early.
- Bug Fix: Lifesteal no longer applies when hitting the wall.
- Bug Fix: Fixed a rare bug where it could sometimes cause him to instantly revive (and potentially revive a second time if he's killed again before his bloblets recombined).
- Bug Fix: Fixed a bug where right after casting it would change his position and move the range indicator, but the damage and knock-up would still be applied in the original location.