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{{Infobox patch
 
{{Infobox patch
|Image = <gallery>
+
|Image =
  +
<gallery>
 
Lee Sin GodFistSkin.jpg|Lee Sin
 
Lee Sin GodFistSkin.jpg|Lee Sin
 
Darius DreadnovaSkin.jpg|Darius
 
Darius DreadnovaSkin.jpg|Darius
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|Highlights =
 
|Highlights =
 
* New Legendary Skin: {{csl|Lee Sin|God Fist}}
 
* New Legendary Skin: {{csl|Lee Sin|God Fist}}
  +
* New skin: {{csl|Darius|Dreadnova}}
 
* {{ci|Karma}} [[Karma/Skins|Skins Splash Art Update]]
 
* {{ci|Karma}} [[Karma/Skins|Skins Splash Art Update]]
 
|Release = April 5th, 2017
 
|Release = April 5th, 2017
 
|Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-77-notes 7.7 Patch Notes]
 
|Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-77-notes 7.7 Patch Notes]
 
|Prev = V7.6
 
|Prev = V7.6
|Next = VPBE
+
|Next = V7.8
 
}}
 
}}
   
 
==New Cosmetics==
 
==New Cosmetics==
 
The following Champion skins have been added to the store:
 
The following Champion skins have been added to the store:
* {{csl|Darius|Dreadnova}} ({{Gems|10}})
 
 
* {{csl|Lee Sin|God Fist}} ({{RP|1820}})
 
* {{csl|Lee Sin|God Fist}} ({{RP|1820}})
+
* {{csl|Darius|Dreadnova}} ({{Gems|10}})
The following Summoner Icons have been added to store:
 
<gallery orientation="none" widths="90">
 
ProfileIcon1628.png|God Fist
 
ProfileIcon1629.png|God Fist Lee Sin
 
ProfileIcon1630.png|Astronaut Teemo
 
ProfileIcon1631.png|Bard Satellite
 
</gallery>
 
 
The following Ward skins have been added to the store:
 
<gallery orientation="none" widths="90">
 
God Fist Ward.jpg|God Fist Ward skin
 
</gallery>
 
   
 
The following Champions and Skins have received a new splash art:
 
The following Champions and Skins have received a new splash art:
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* {{csl|Karma|Traditional}}
 
* {{csl|Karma|Traditional}}
 
* {{csl|Karma|Order of the Lotus}} - tweaked face to unify all Karma splashes
 
* {{csl|Karma|Order of the Lotus}} - tweaked face to unify all Karma splashes
  +
  +
The following Summoner Icons have been added to store:
  +
<gallery navigation=true captionalign = center widths = 64 orientation = square spacing = small>
  +
ProfileIcon1628 God Fist.png|God Fist
  +
ProfileIcon1629 Immortal Sight.png|Immortal Sight
  +
ProfileIcon1630 Astronaut Teemo.png|Astronaut Teemo
  +
ProfileIcon1631 Bardnik.png|Bardnik
  +
</gallery>
  +
  +
The following Ward skins have been added to the store:
  +
<gallery navigation=true orientation="none" widths="90">
  +
God Fist Ward.png|God Fist Ward
  +
</gallery>
   
 
==PVP.net==
 
==PVP.net==
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=== Monsters ===
 
=== Monsters ===
;{{moi|Raptor}}
+
;{{ui|Raptor}}
 
* Base attack damage reduced to {{fd|13.33}} from 16.
 
* Base attack damage reduced to {{fd|13.33}} from 16.
* Base health increased to {{tt|400 - 680 (based on level)|at levels 1 - 10}} from {{pp18|350|350|394|394|438|438|490|525|560|560|613|613|613|613|613|613|613|613}}.
+
* Base health increased to {{tt|400 - 680 (based on level)|at levels 1 - 10}} from {{pp|18|350|350|394|394|438|438|490|525|560|560|613|613|613|613|613|613|613|613}}.
   
 
=== Champions ===
 
=== Champions ===
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* {{ai|Trample|Alistar}}
 
* {{ai|Trample|Alistar}}
 
** Cooldown reduced to {{ap|12|11.5|11|10.5|10}} seconds from {{ap|16|15.5|15|14.5|14}}.
 
** Cooldown reduced to {{ap|12|11.5|11|10.5|10}} seconds from {{ap|16|15.5|15|14.5|14}}.
** On-hit damage at 5 ''Trample'' stacks increased to {{pp18|55|70|85|100|115|130|145|160|175|190|205|220|235|250|265|280|295|310|formula=40 + (15{{times}}level)}} from {{pp18|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200|210|220|formula=40 + (10{{times}}level)}}.
+
** On-hit damage at 5 ''Trample'' stacks increased to {{pp|18|55|70|85|100|115|130|145|160|175|190|205|220|235|250|265|280|295|310|formula=40 + (15{{times}}level)}} from {{pp|18|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200|210|220|formula=40 + (10{{times}}level)}}.
 
** {{sbc|Bug Fix:}} Minions affected by ''Trample'' now display the proper visual effects.
 
** {{sbc|Bug Fix:}} Minions affected by ''Trample'' now display the proper visual effects.
   
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;{{ci|Bard}}
 
;{{ci|Bard}}
 
* {{ai|Traveler's Call|Bard}}
 
* {{ai|Traveler's Call|Bard}}
** Meep damage is now +15 every 5 Chimes up to 100 Chimes (+10 every 5 thereafter) from +15-30 every 10 Chimes up to 150 Chimes (+20 every 5 therafter). ''100 Chimes occurs at the 42 minute mark.''
+
** Meep base damage is now 30 (+15 every 5 Chimes) from {{pp|type = Chimes|16|30|55|80|110|140|175|210|245|280|310|340|370|395|420|440|460|0|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150}} (+20 every 5 therafter).
*** Base damage changed to {{pp|type = Chimes|21|30|45|60|75|90|105|120|135|150|165|180|195|210|225|240|255|270|285|300|315|330|0|5|10|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100}} (+10 every 5 thereafter) from {{pp|type = Chimes|16|30|55|80|110|140|175|210|245|280|310|340|370|395|420|440|460|0|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150}} (+20 every 5 therafter).
+
** Meep slow changed to {{pp|type = Chimes|6|25|35|45|55|65|75|5|25|45|60|75|85}}% from {{pp|type = Chimes|6|25|45|60|70|75|80|5|45|85|115|135|145}}%.
** Meep slow unlock requirements reduced to {{ap|5|25|45|60|80|90}} Chimes from {{ap|5|45|85|115|135|145}}.
+
** Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
** Meep AOE unlock requirement reduced to 15 Chimes from 25 Chimes.
+
** Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
** Meep AOE increased radius requirement reduced to 35 Chimes from 65 Chimes.
+
** Meep recharge time reduced to {{pp|type = Chimes|5|8|7|6|5|4|0|20|40|55|70}} from {{pp|type = Chimes|5|8|7|6|5|4|0|35|75|105|125}}.
** Meep -1 second recharge time requirements reduced to {{ap|20|40|55|70}} from {{ap|35|75|105|125}}.
+
** Meep stock limit increased to {{pp|type = Chimes|9|1|2|3|4|5|6|7|8|9|0|10|30|50|65|80|90|95|100}} from {{pp|type = Chimes|4|1|2|3|4|0|15|55|95}}.
** Meep stock limit increased to 9 from 4.
 
*** Meep +1 stock limit requirements reduced to 10 / 30 / 50 / 65 / 75 / 85 / 95 / 100 from {{ap|15|55|95}}.
 
   
 
;{{ci|Braum}}
 
;{{ci|Braum}}
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;{{ci|Galio}}
 
;{{ci|Galio}}
 
* {{ai|Colossal Smash|Galio}}
 
* {{ai|Colossal Smash|Galio}}
** Base damage reduced to {{pp18|12|16|20|24|28|32|36|40|44|48|52|56|60|64|68|72|76|80|formula=8 + (4{{times}}level)}} from {{pp18|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|formula=10{{plus}}5{{times}}level}}.
+
** Base damage reduced to {{pp|18|12|16|20|24|28|32|36|40|44|48|52|56|60|64|68|72|76|80|formula=8 + (4{{times}}level)}} from {{pp|18|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|formula=10{{plus}}5{{times}}level}}.
 
* {{ai|Winds of War|Galio}}
 
* {{ai|Winds of War|Galio}}
 
** AP ratio increased to {{as|75% AP}} from {{as|60% AP}}.
 
** AP ratio increased to {{as|75% AP}} from {{as|60% AP}}.
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;{{ci|Jarvan IV}}
 
;{{ci|Jarvan IV}}
* {{ai|Golden Aegis|Jarvan}}
+
* {{ai|Golden Aegis|Jarvan IV}}
 
** Base shield changed to {{ap|65|90|115|140|165}} from {{ap|50|80|110|140|170}}.
 
** Base shield changed to {{ap|65|90|115|140|165}} from {{ap|50|80|110|140|170}}.
** Bonus shield per enemy hit changed to {{as|{{ap|2|2.5|3|3.5|4}}% '''Jarvan IV's''' '''maximum''' health}} from {{ap|20|40|60|80|100}}.
+
** Bonus shield per enemy hit changed to {{as|{{ap|2|2.5|3|3.5|4}}% of '''Jarvan IV's''' '''maximum''' health}} from {{ap|20|40|60|80|100}}.
   
 
;{{ci|Jhin}}
 
;{{ci|Jhin}}
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;{{ci|Kennen}}
 
;{{ci|Kennen}}
* {{csl|Kennen|M.D.}}
+
* {{csl|Kennen|Kennen M.D.}}
 
** {{sbc|Bug Fix:}} Fixed some dark textures appearing on the scalpel in his basic attack.
 
** {{sbc|Bug Fix:}} Fixed some dark textures appearing on the scalpel in his basic attack.
 
* {{csl|Kennen|Blood Moon}}
 
* {{csl|Kennen|Blood Moon}}
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*** {{ai|Ice Blast|Nunu}}: +40 base damage, +5% movement speed slow.
 
*** {{ai|Ice Blast|Nunu}}: +40 base damage, +5% movement speed slow.
 
*** {{ai|Absolute Zero|Nunu}}: +250 maximum base damage.
 
*** {{ai|Absolute Zero|Nunu}}: +250 maximum base damage.
  +
* {{ai|Consume|Nunu}}
  +
** Base damage changed to {{ap|340|500|660|820|980|1140}} from {{ap|400|550|700|850|1000}}.
  +
** Heal changed to {{ap|50|100|150|200|250|300}} from {{ap|70|115|160|205|250}}.
   
 
;{{ci|Quinn}}
 
;{{ci|Quinn}}
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;{{ci|Tahm Kench}}
 
;{{ci|Tahm Kench}}
 
* {{ai|Devour|Tahm Kench}}
 
* {{ai|Devour|Tahm Kench}}
** {{sbc|Bug Fix:}} Is no longer able to ''Devour'' {{moi|Red Brambleback}} or {{moi|Blue Sentinel}} without first stacking his passive when enemy champions are nearby.
+
** {{sbc|Bug Fix:}} Is no longer able to ''Devour'' {{ui|Red Brambleback}} or {{ui|Blue Sentinel}} without first stacking his passive when enemy champions are nearby.
   
 
;{{ci|Talon}}
 
;{{ci|Talon}}
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{{Release history}}
 
{{Release history}}
  +
  +
[[pl:V7.7]]
  +
[[Category:Season 2017 patch]]
  +
[[Category:Patch notes]]

Latest revision as of 19:54, August 30, 2019

New CosmeticsEdit

The following Champion skins have been added to the store:

The following Champions and Skins have received a new splash art:

The following Summoner Icons have been added to store:

The following Ward skins have been added to the store:

PVP.netEdit

All Random Summoner's Rift Edit

  • ARSR, All Random Summoner's Rift is coming from 4/7/17 (12:00 PT) to 4/11/17 (04:00 PT) and 4/14/17 (12:00 PT) to 4/18/17 (04:00 PT).
  • Champions are randomized from your own champ pool and the free-to-play rotation.
  • Gameplay is the same from a normal Summoner's Rift game.
    • All other gameplay mechanics are the same: you still get ambient gold and exp, reroll, etc.
    • Mastery rewards also work the same as on regular SR: you can still earn Hextech Keys, Hextech Chests, and Mastery Tokens.
  • Rerolls using the same as ARAM.

League of Legends V7.7Edit

General Edit

Flying champions
  • Bug Fix: Champions no longer visually fly offscreen into the sky (and take forever to reappear) if you gain vision of them as soon as certain displacement effects hit them.
Highlights Update
  • You can now watch Highlights under your Profile tab.
  • If you've never created a Highlight before, you'll find instructions when you first visit the Highlights section.
  • You can now see where Highlight clips are stored on your computer.
  • You can now change Highlights filenames in-client.
  • You can now change the location of where Highlights and Replays get saved in the Settings menu of the client.
  • Fixed a bug where special characters in filenames caused a number of playback issues.
League Client Update
  • Highlights let you carve out your favorite moments from replays, saving them as a .webm video file so you can always relive your best and biggest in-game moments. You'll now see a highlights section in your profile where you can watch, rename, and delete saved clips.
  • We added the ability to see your mastery grade and IP earned on the match history page.
  • We added an optional toggle in the settings that allows players to close the client while in-game. Enabling this will improves your in-game FPS. However, it increases the amount of time it takes to return to the scoreboard screen at the end of a game.
  • Background rendering has been made more efficient, increasing the overall speed of champ select.
  • Editing masteries during champ select is much faster now.
Magic Shield
  • Magic shield color changed to blue-ish purple from light pink.
Pinging
  • Bug Fix: Fixed a couple of bugs around using Shift + Left click as a ping hotkey
  • Bug Fix: While dead, pinging abilities that are on cooldown no longer tells allies they're ready to cast.
Charge abilities
  • Bug Fix: Fixed a bug where some ammo-based abilities (ex. Teemo OriginalSquare Teemo's Noxious Trap Noxious Trap) wouldn't consume a charge if used at the instant a new charge was gained.
Spell shields
  • Bug Fix: Fixed some weird interactions with spell shields locking some abilities out of use.

Monsters Edit

RaptorSquare Raptor
  • Base attack damage reduced to 13.33 from 16.
  • Base health increased to 400 - 680 (based on level) from 350 − 613 (based on level).

Champions Edit

Alistar OriginalSquare Alistar
  • Triumphant Roar Triumphant Roar
    • New Effect: Now heals all neaby allied champions instead of only one.
  • Trample Trample
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 16 / 15.5 / 15 / 14.5 / 14.
    • On-hit damage at 5 Trample stacks increased to 55 − 310 (based on level) from 50 − 220 (based on level).
    • Bug Fix: Minions affected by Trample now display the proper visual effects.
Amumu OriginalSquare Amumu
  • Cursed Touch Cursed Touch
    • Removed: Basic attacks reduces target's magic resistance by 15 / 20 / 25 (based on level) for 3 seconds.
    • New Effect: Basic attacks apply Curse on target for 3 seconds. Cursed target receive 15% bonus true damage from all incoming magic damage.
  • Despair Despair
    • Base damage per second increased to 10 / 15 / 20 / 25 / 30 from 8 / 12 / 16 / 20 / 24.
    • New Effect: Damage now applies every half second instead of every second.
    • New Effect: Now refreshes Curse on targets.
  • Curse of the Sad Mummy Curse of the Sad Mummy
    • New Effect: Now applies Curse on targets.
Bard OriginalSquare Bard
  • Traveler&#039;s Call Traveler's Call
    • Meep base damage is now 30 (+15 every 5 Chimes) from 30 − 460 (based on Chimes) (+20 every 5 therafter).
    • Meep slow changed to 25 − 75 (based on Chimes)% from 25 − 80 (based on Chimes)%.
    • Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
    • Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
    • Meep recharge time reduced to 8 / 7 / 6 / 5 / 4 (based on Chimes) from 8 / 7 / 6 / 5 / 4 (based on Chimes).
    • Meep stock limit increased to 1 − 9 (based on Chimes) from 1 / 2 / 3 / 4 (based on Chimes).
Braum OriginalSquare Braum
Camille OriginalSquare Camille
  • Tactical Sweep Tactical Sweep
    • Removed: Outer half healing against minions and monsters. Now only heals against enemy champions.
  • The Hextech Ultimatum The Hextech Ultimatum
    • Duration reduced to 2.5 / 3.25 / 4 seconds from 4 at all ranks.
Cho&#039;Gath OriginalSquare Cho'Gath
  • Feast Feast
    • Bug Fix: Kill indicator now properly takes ability power into consideration.
Darius OriginalSquare Darius
  • Darius DunkmasterCircle Dunkmaster Darius
    • Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
Elise OriginalSquare Elise
Ezreal OriginalSquare Ezreal
Fiora OriginalSquare Fiora
Galio OriginalSquare Galio
  • Colossal Smash Colossal Smash
    • Base damage reduced to 12 − 80 (based on level) from 15 − 100 (based on level).
  • Winds of War Winds of War
    • AP ratio increased to 75% AP from 60% AP.
    • Tornado target maximum health ratio reduced to 6% target's maximum health from 9% target's maximum health.
  • Hero&#039;s Entrance Hero's Entrance
    • Bug Fix: If Galio disconnected while flying up during Hero's Entrance, he no longer loses the ability to attack units and structures after reconnecting.
Gnar OriginalSquare Gnar
Graves OriginalSquare Graves
  • Quickdraw Quickdraw
    • Removed: Granting 5 / 7.5 / 10 / 12.5 / 15 magic resistance per stack.
Illaoi OriginalSquare Illaoi
Ivern OriginalSquare Ivern
  • Daisy! Daisy!
    • Bug Fix: Fixed Daisy, Wait! tooltips (the ones that appear while Daisy is active).
Jarvan IV OriginalSquare Jarvan IV
  • Golden Aegis Golden Aegis
    • Base shield changed to 65 / 90 / 115 / 140 / 165 from 50 / 80 / 110 / 140 / 170.
    • Bonus shield per enemy hit changed to 2 / 2.5 / 3 / 3.5 / 4% of Jarvan IV's maximum health from 20 / 40 / 60 / 80 / 100.
Jhin OriginalSquare Jhin
Jinx OriginalSquare Jinx
  • Flame Chompers! Flame Chompers!
    • Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
Kalista OriginalSquare Kalista
  • Sentinel Sentinel
    • Bug Fix: Lifesteal no longer applies when hiting sentinels.
Kassadin OriginalSquare Kassadin
  • Nether Blade Nether Blade
    • Bug Fix: Attack is no longer cancelled if the target moved out of range.
  • Force Pulse Force Pulse
    • Cooldown reduced to 5 seconds from 6.
  • Riftwalk Riftwalk
    • AP ratio increased to 30% AP from 20% AP.
Katarina OriginalSquare Katarina
  • Shunpo Shunpo
    • Cooldown increased to 14 / 12.5 / 11 / 9.5 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
Kennen OriginalSquare Kennen
Leona OriginalSquare Leona
  • General
    • Bug Fix: Fixed a bug where her model didn't fade away during her death animation for her base and a few of her skins.
Lucian OriginalSquare Lucian
  • The Culling The Culling
    • Bug Fix: Fixed a bug where he was able to basic attack during The Culling if he fired an energized attack immediately before casting The Culling.
Lulu OriginalSquare Lulu
  • Whimsy Whimsy
    • Bug Fix: Fixed a bunch of cases where the polymorph effect wasn't properly canceling or interrupting certain effects and abilities.
Lux OriginalSquare Lux
  • Final Spark Final Spark
    • New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
Malzahar OriginalSquare Malzahar
  • Void Swarm Void Swarm
    • Bug Fix: Lifesteal no longer applies when hiting voidlings.
Miss Fortune OriginalSquare Miss Fortune
  • Miss Fortune ArcadeCircle Arcade Miss Fortune
    • Bug Fix: Fixed a bug where she was playing the wrong critical strike hit sound-effect.
Nautilus OriginalSquare Nautilus
  • Depth Charge Depth Charge
    • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
Nidalee OriginalSquare Nidalee
  • Bushwhack Bushwhack
    • Bug Fix: Lifesteal no longer applies when hiting traps.
Nunu OriginalSquare Nunu
  • Stats
    • Base health reduced to 575 from 598.28.
    • Base health regeneneration reduced to 7 from 8.39.
  • Visionary Visionary
    • New Effect: Having 5 Visionary stacks enhances the effect of his next ability:
  • Consume Consume
    • Base damage changed to 340 / 500 / 660 / 820 / 980 / 1140 from 400 / 550 / 700 / 850 / 1000.
    • Heal changed to 50 / 100 / 150 / 200 / 250 / 300 from 70 / 115 / 160 / 205 / 250.
Quinn OriginalSquare Quinn
Rengar OriginalSquare Rengar
  • Savagery Savagery
    • Base damage reduced to 25 / 45 / 65 / 85 / 105 from 35 / 55 / 75 / 95 / 115.
    • Bonus AD ratio reduced to 20 / 30 / 40 / 50 / 60% bonus AD from 30 / 40 / 50 / 60 / 70% bonus AD.
Rumble OriginalSquare Rumble
Shaco OriginalSquare Shaco
  • Backstab Backstab
    • New Effect: Now also deal 40% AP bonus damage.
    • Critical strike AD ratio changed to 130% AD from 120 − 145 (based on level)% AD.
  • Deceive Deceive
    • Removed: Dealing 20 / 35 / 50 / 65 / 80 (+ 40% AP) bonus physical damage.
    • Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
Swain OriginalSquare Swain
  • Nevermove Nevermove
    • Bug Fix: Fixed some busted textures on the claws.
Syndra OriginalSquare Syndra
  • Unleashed Power Unleashed Power
    • Bug Fix: Cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres).
    • Bug Fix: If Syndra's target dies mid-cast, remaining nearby Dark Sphere Dark Spheres will continue to pummel their corpse.
    • Bug Fix: If Syndra's target becomes untargetable during Unleashed Power, Dark Sphere Dark Spheres that were in-flight now drop in place rather than disappearing entirely.
Tahm Kench OriginalSquare Tahm Kench
Talon OriginalSquare Talon
  • Noxian Diplomacy Noxian Diplomacy
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 80 / 110 / 120 / 140 / 160.
Teemo OriginalSquare Teemo
  • Noxious Trap Noxious Trap
    • Bug Fix: Lifesteal no longer applies when hiting traps.
Vi OriginalSquare Vi
  • Assault and Battery Assault and Battery
    • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
Volibear OriginalSquare Volibear
  • Thunder Claws Thunder Claws
    • Maximum number of bounces increased to 8 from 4.
    • New Effect: There's now a small delay between bounces.
    • New Effect: Is now better at searching for additional targets before ending the chain early.
Yorick OriginalSquare Yorick
  • Dark Procession Dark Procession
    • Bug Fix: Lifesteal no longer applies when hiting the wall.
Zac OriginalSquare Zac
  • Cell Division Cell Division
    • Bug Fix: Fixed a rare bug where it could sometimes cause him to instantly revive (and potentially revive a second time if he's killed again before his bloblets recombined).
  • Elastic Slingshot Elastic Slingshot
    • Bug Fix: Fixed a bug where Flash Flashing right after casting it would change his position and move the range indicator, but the damage and knock-up would still be applied in the original location.

References Edit

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