6,049 Pages

m (deprecating pp18, replaced: {{pp18| → {{pp|18| (5))
(30 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{Infobox patch
 
{{Infobox patch
|Image = <gallery>
+
|Image =
  +
<gallery>
 
Lee Sin GodFistSkin.jpg|Lee Sin
 
Lee Sin GodFistSkin.jpg|Lee Sin
 
Darius DreadnovaSkin.jpg|Darius
 
Darius DreadnovaSkin.jpg|Darius
Line 7: Line 7:
 
|Highlights =
 
|Highlights =
 
* New Legendary Skin: {{csl|Lee Sin|God Fist}}
 
* New Legendary Skin: {{csl|Lee Sin|God Fist}}
  +
* New skin: {{csl|Darius|Dreadnova}}
 
* {{ci|Karma}} [[Karma/Skins|Skins Splash Art Update]]
 
* {{ci|Karma}} [[Karma/Skins|Skins Splash Art Update]]
 
|Release = April 5th, 2017
 
|Release = April 5th, 2017
 
|Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-77-notes 7.7 Patch Notes]
 
|Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-77-notes 7.7 Patch Notes]
 
|Prev = V7.6
 
|Prev = V7.6
|Next = VPBE
+
|Next = V7.8
 
}}
 
}}
   
 
==New Cosmetics==
 
==New Cosmetics==
 
The following Champion skins have been added to the store:
 
The following Champion skins have been added to the store:
  +
* {{csl|Lee Sin|God Fist}} ({{RP|1820}})
 
* {{csl|Darius|Dreadnova}} ({{Gems|10}})
 
* {{csl|Darius|Dreadnova}} ({{Gems|10}})
* {{csl|Lee Sin|God Fist}} ({{RP|1820}})
 
 
The following Summoner Icons have been added to store:
 
<gallery orientation="none" widths="90">
 
ProfileIcon1628.png|God Fist
 
ProfileIcon1629.png|God Fist Lee Sin
 
ProfileIcon1630.png|Astronaut Teemo
 
ProfileIcon1631.png|Bard Satellite
 
</gallery>
 
 
The following Ward skins have been added to the store:
 
<gallery orientation="none" widths="90">
 
God Fist Ward.jpg|God Fist Ward skin
 
</gallery>
 
   
 
The following Champions and Skins have received a new splash art:
 
The following Champions and Skins have received a new splash art:
Line 37: Line 25:
 
* {{csl|Karma|Traditional}}
 
* {{csl|Karma|Traditional}}
 
* {{csl|Karma|Order of the Lotus}} - tweaked face to unify all Karma splashes
 
* {{csl|Karma|Order of the Lotus}} - tweaked face to unify all Karma splashes
  +
  +
The following Summoner Icons have been added to store:
  +
<gallery navigation=true captionalign = center widths = 64 orientation = square spacing = small>
  +
ProfileIcon1628 God Fist.png|God Fist
  +
ProfileIcon1629 Immortal Sight.png|Immortal Sight
  +
ProfileIcon1630 Astronaut Teemo.png|Astronaut Teemo
  +
ProfileIcon1631 Bardnik.png|Bardnik
  +
</gallery>
  +
  +
The following Ward skins have been added to the store:
  +
<gallery navigation=true orientation="none" widths="90">
  +
God Fist Ward.png|God Fist Ward
  +
</gallery>
   
 
==PVP.net==
 
==PVP.net==
 
=== All Random Summoner's Rift ===
 
=== All Random Summoner's Rift ===
* ARSR, All Random Summoner's Rift is coming to PBE.
+
* ARSR, All Random Summoner's Rift is coming from 4/7/17 (12:00 PT) to 4/11/17 (04:00 PT) and 4/14/17 (12:00 PT) to 4/18/17 (04:00 PT).
* Gameplay is the same from Summoner's Rift.
+
* Champions are randomized from your own champ pool and the free-to-play rotation.
  +
* Gameplay is the same from a normal Summoner's Rift game.
  +
** All other gameplay mechanics are the same: you still get ambient gold and exp, reroll, etc.
  +
** Mastery rewards also work the same as on regular SR: you can still earn Hextech Keys, Hextech Chests, and Mastery Tokens.
 
* Rerolls using the same as ARAM.
 
* Rerolls using the same as ARAM.
   
 
==League of Legends V7.7==
 
==League of Legends V7.7==
 
=== General ===
 
=== General ===
  +
;Flying champions
  +
* {{sbc|Bug Fix:}} Champions no longer visually fly offscreen into the sky (and take forever to reappear) if you gain vision of them as soon as certain displacement effects hit them.
  +
  +
;Highlights Update
  +
* You can now watch Highlights under your Profile tab.
  +
* If you've never created a Highlight before, you'll find instructions when you first visit the Highlights section.
  +
* You can now see where Highlight clips are stored on your computer.
  +
* You can now change Highlights filenames in-client.
  +
* You can now change the location of where Highlights and Replays get saved in the Settings menu of the client.
  +
* Fixed a bug where special characters in filenames caused a number of playback issues.
  +
  +
;League Client Update
  +
* Highlights let you carve out your favorite moments from replays, saving them as a .webm video file so you can always relive your best and biggest in-game moments. You'll now see a highlights section in your profile where you can watch, rename, and delete saved clips.
  +
* We added the ability to see your mastery grade and IP earned on the match history page.
  +
* We added an optional toggle in the settings that allows players to close the client while in-game. Enabling this will improves your in-game FPS. However, it increases the amount of time it takes to return to the scoreboard screen at the end of a game.
  +
* Background rendering has been made more efficient, increasing the overall speed of champ select.
  +
* Editing masteries during champ select is much faster now.
  +
 
;Magic Shield
 
;Magic Shield
* Magic shield color is now slightly darker for both standard and colorblind version.
+
* Magic shield color changed to blue-ish purple from light pink.
  +
  +
;Pinging
  +
* {{sbc|Bug Fix:}} Fixed a couple of bugs around using Shift + Left click as a ping hotkey
  +
* {{sbc|Bug Fix:}} While dead, pinging abilities that are on cooldown no longer tells allies they're ready to cast.
  +
  +
;Charge abilities
  +
* {{sbc|Bug Fix:}} Fixed a bug where some ammo-based abilities (ex. {{cai|Noxious Trap|Teemo}}) wouldn't consume a charge if used at the instant a new charge was gained.
   
=== Jungle Plants ===
+
;Spell shields
;{{moi|Blast Cone}}
+
* {{sbc|Bug Fix:}} Fixed some weird interactions with spell shields locking some abilities out of use.
* {{sbc|Undocumented:}} Indicator to show where champion will land made more fluid and color slightly changed.
 
   
 
=== Monsters ===
 
=== Monsters ===
;{{moi|Red Brambleback}}
+
;{{ui|Raptor}}
* Magic resistance reduced to {{pp|5|10|15|18|19|20|1|3|5|7|8}} from {{pp|5|15|20|26|29|30|1|4|8|9|10}}
+
* Base attack damage reduced to {{fd|13.33}} from 16.
  +
* Base health increased to {{tt|400 - 680 (based on level)|at levels 1 - 10}} from {{pp|18|350|350|394|394|438|438|490|525|560|560|613|613|613|613|613|613|613|613}}.
   
 
=== Champions ===
 
=== Champions ===
Line 62: Line 81:
 
* {{ai|Trample|Alistar}}
 
* {{ai|Trample|Alistar}}
 
** Cooldown reduced to {{ap|12|11.5|11|10.5|10}} seconds from {{ap|16|15.5|15|14.5|14}}.
 
** Cooldown reduced to {{ap|12|11.5|11|10.5|10}} seconds from {{ap|16|15.5|15|14.5|14}}.
** On-hit damage at 5 ''Trample'' stacks increased to {{pp18|55|70|85|100|115|130|145|160|175|190|205|220|235|250|265|280|295|310|formula=40 + (15{{times}}level)}} from {{pp18|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200|210|220|formula=40 + (10{{times}}level)}}.
+
** On-hit damage at 5 ''Trample'' stacks increased to {{pp|18|55|70|85|100|115|130|145|160|175|190|205|220|235|250|265|280|295|310|formula=40 + (15{{times}}level)}} from {{pp|18|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200|210|220|formula=40 + (10{{times}}level)}}.
  +
** {{sbc|Bug Fix:}} Minions affected by ''Trample'' now display the proper visual effects.
   
 
;{{ci|Amumu}}
 
;{{ci|Amumu}}
Line 69: Line 88:
 
** {{sbc|New Effect:}} Basic attacks apply {{as|Curse|buzzword}} on target for 3 seconds. {{as|Cursed|buzzword}} target receive {{as|15% '''bonus''' true damage}} from all incoming magic damage.
 
** {{sbc|New Effect:}} Basic attacks apply {{as|Curse|buzzword}} on target for 3 seconds. {{as|Cursed|buzzword}} target receive {{as|15% '''bonus''' true damage}} from all incoming magic damage.
 
* {{ai|Despair|Amumu}}
 
* {{ai|Despair|Amumu}}
  +
** Base damage per second increased to {{ap|10|15|20|25|30}} from {{ap|8|12|16|20|24}}.
  +
** {{sbc|New Effect:}} Damage now applies every half second instead of every second.
 
** {{sbc|New Effect:}} Now refreshes {{as|Curse|buzzword}} on targets.
 
** {{sbc|New Effect:}} Now refreshes {{as|Curse|buzzword}} on targets.
 
* {{ai|Curse of the Sad Mummy|Amumu}}
 
* {{ai|Curse of the Sad Mummy|Amumu}}
Line 75: Line 96:
 
;{{ci|Bard}}
 
;{{ci|Bard}}
 
* {{ai|Traveler's Call|Bard}}
 
* {{ai|Traveler's Call|Bard}}
** Meep damage is now +15 every 5 Chimes up to 100 Chimes (+10 every 5 thereafter) from +15-30 every 10 Chimes up to 150 Chimes (+20 every 5 therafter). ''100 Chimes occurs at the 42 minute mark.''
+
** Meep base damage is now 30 (+15 every 5 Chimes) from {{pp|type = Chimes|16|30|55|80|110|140|175|210|245|280|310|340|370|395|420|440|460|0|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150}} (+20 every 5 therafter).
*** Base damage changed to {{pp|type = Chimes|21|30|45|60|75|90|105|120|135|150|165|180|195|210|225|240|255|270|285|300|315|330|0|5|10|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100}} (+10 every 5 thereafter) from {{pp|type = Chimes|16|30|55|80|110|140|175|210|245|280|310|340|370|395|420|440|460|0|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150}} (+20 every 5 therafter).
+
** Meep slow changed to {{pp|type = Chimes|6|25|35|45|55|65|75|5|25|45|60|75|85}}% from {{pp|type = Chimes|6|25|45|60|70|75|80|5|45|85|115|135|145}}%.
** Meep slow unlock requirements reduced to {{ap|5|25|45|60|80|90}} Chimes from {{ap|5|45|85|115|135|145}}.
+
** Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
** Meep AOE unlock requirement reduced to 15 Chimes from 25 Chimes.
+
** Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
** Meep AOE increased radius requirement reduced to 35 Chimes from 65 Chimes.
+
** Meep recharge time reduced to {{pp|type = Chimes|5|8|7|6|5|4|0|20|40|55|70}} from {{pp|type = Chimes|5|8|7|6|5|4|0|35|75|105|125}}.
** Meep -1 second recharge time requirements reduced to {{ap|20|40|55|70}} from {{ap|35|75|105|125}}.
+
** Meep stock limit increased to {{pp|type = Chimes|9|1|2|3|4|5|6|7|8|9|0|10|30|50|65|80|90|95|100}} from {{pp|type = Chimes|4|1|2|3|4|0|15|55|95}}.
** Meep stock limit increased to 9 from 4.
+
*** Meep +1 stock limit requirements reduced to 10 / 30 / 50 / 65 / 75 / 85 / 95 / 100 from {{ap|15|55|95}}.
+
;{{ci|Braum}}
  +
* {{csl|Braum|Dragonslayer}} and {{csl|Braum|El Tigre}}
  +
** {{ai|Winter's Bite|Braum}}
  +
*** {{sbc|Bug Fix:}} Restored missing particles when killing an enemy with ''Winter's Bite''.
   
 
;{{ci|Camille}}
 
;{{ci|Camille}}
Line 89: Line 110:
 
* {{ai|The Hextech Ultimatum|Camille}}
 
* {{ai|The Hextech Ultimatum|Camille}}
 
** Duration reduced to {{ap|2.5|3.25|4}} seconds from 4 at all ranks.
 
** Duration reduced to {{ap|2.5|3.25|4}} seconds from 4 at all ranks.
  +
  +
;{{ci|Cho'Gath}}
  +
* {{ai|Feast|Cho'Gath}}
  +
** {{sbc|Bug Fix:}} Kill indicator now properly takes ability power into consideration.
  +
  +
;{{ci|Darius}}
  +
* {{csl|Darius|Dunkmaster}}
  +
** {{sbc|Bug Fix:}} Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
  +
  +
;{{ci|Elise}}
  +
* {{ai|Spider Form|Elise}}
  +
** {{sbc|Bug Fix:}} If she casts ''Spider Form'' at the same time {{cai|Death Sentence|Thresh}} connects, she no longer cleanses the effect.
  +
  +
;{{ci|Ezreal}}
  +
* {{csl|Ezreal|Pulsefire}}
  +
** {{ai|Mystic Shot|Ezreal}}
  +
*** {{sbc|Bug Fix:}} If he uses ''Mystic Shot'' while affected by the aura buff of {{cai|Hymn of Valor|Sona}}, he now properly uses his own VFX rather than {{cis|Sona}}.
  +
  +
;{{ci|Fiora}}
  +
* {{csl|Fiora|Headmistress}}
  +
** {{ai|Bladework|Fiora}}
  +
*** {{sbc|Bug Fix:}} First hit particles no longer exceed the ruler's length.
   
 
;{{ci|Galio}}
 
;{{ci|Galio}}
 
* {{ai|Colossal Smash|Galio}}
 
* {{ai|Colossal Smash|Galio}}
** Base damage reduced to {{pp18|12|16|20|24|28|32|36|40|44|48|52|56|60|64|68|72|76|80|formula=8 + (4{{times}}level)}} from {{pp18|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|formula=10{{plus}}5{{times}}level}}.
+
** Base damage reduced to {{pp|18|12|16|20|24|28|32|36|40|44|48|52|56|60|64|68|72|76|80|formula=8 + (4{{times}}level)}} from {{pp|18|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|formula=10{{plus}}5{{times}}level}}.
 
* {{ai|Winds of War|Galio}}
 
* {{ai|Winds of War|Galio}}
 
** AP ratio increased to {{as|75% AP}} from {{as|60% AP}}.
 
** AP ratio increased to {{as|75% AP}} from {{as|60% AP}}.
 
** Tornado target maximum health ratio reduced to {{as|6% target's '''maximum''' health}} from {{as|9% target's '''maximum''' health}}.
 
** Tornado target maximum health ratio reduced to {{as|6% target's '''maximum''' health}} from {{as|9% target's '''maximum''' health}}.
  +
* {{ai|Hero's Entrance|Galio}}
  +
** {{sbc|Bug Fix:}} If '''Galio''' disconnected while flying up during ''Hero's Entrance'', he no longer loses the ability to attack units and structures after reconnecting.
  +
  +
;{{ci|Gnar}}
  +
* {{csl|Gnar|Dino}} and {{csl|Gnar|Gentleman}}
  +
** {{ai|Boulder Toss|Gnar}}
  +
*** {{sbc|Bug Fix:}} '''Mega Gnar's''' boulder replacements no longer visually disappear earlier than intended.
   
 
;{{ci|Graves}}
 
;{{ci|Graves}}
 
* {{ai|Quickdraw|Graves}}
 
* {{ai|Quickdraw|Graves}}
 
** {{sbc|Removed:}} Granting {{as|{{ap|5|7.5|10|12.5|15}} magic resistance}} per stack.
 
** {{sbc|Removed:}} Granting {{as|{{ap|5|7.5|10|12.5|15}} magic resistance}} per stack.
  +
  +
;{{ci|Illaoi}}
  +
* {{ai|Prophet of an Elder God|Illaoi}}
  +
** {{sbc|Bug Fix:}} Lifesteal no longer applies when hiting tentacles.
  +
  +
;{{ci|Ivern}}
  +
* {{ai|Daisy!|Ivern}}
  +
** {{sbc|Bug Fix:}} Fixed ''Daisy, Wait!'' tooltips (the ones that appear while Daisy is active).
   
 
;{{ci|Jarvan IV}}
 
;{{ci|Jarvan IV}}
* {{ai|Golden Aegis|Jarvan}}
+
* {{ai|Golden Aegis|Jarvan IV}}
 
** Base shield changed to {{ap|65|90|115|140|165}} from {{ap|50|80|110|140|170}}.
 
** Base shield changed to {{ap|65|90|115|140|165}} from {{ap|50|80|110|140|170}}.
** Bonus shield per enemy hit changed to {{as|{{ap|2|2.5|3|3.5|4}}% '''Jarvan IV's''' '''maximum''' health}} from {{ap|20|40|60|80|100}}.
+
** Bonus shield per enemy hit changed to {{as|{{ap|2|2.5|3|3.5|4}}% of '''Jarvan IV's''' '''maximum''' health}} from {{ap|20|40|60|80|100}}.
  +
  +
;{{ci|Jhin}}
  +
* {{ai|Captive Audience|Jhin}}
  +
** {{sbc|Bug Fix:}} Lifesteal no longer applies when hiting traps.
  +
  +
;{{ci|Jinx}}
  +
* {{ai|Flame Chompers!|Jinx}}
  +
** Cooldown reduced to {{ap|24|20.5|17|13.5|10}} seconds from {{ap|24|22|20|18|16}}.
  +
  +
;{{ci|Kalista}}
  +
* {{ai|Sentinel|Kalista}}
  +
** {{sbc|Bug Fix:}} Lifesteal no longer applies when hiting sentinels.
   
 
;{{ci|Kassadin}}
 
;{{ci|Kassadin}}
Line 117: Line 175:
 
* {{ai|Shunpo|Katarina}}
 
* {{ai|Shunpo|Katarina}}
 
** Cooldown increased to {{ap|14|12.5|11|9.5|8}} seconds from {{ap|10|9.5|9|8.5|8}}.
 
** Cooldown increased to {{ap|14|12.5|11|9.5|8}} seconds from {{ap|10|9.5|9|8.5|8}}.
  +
  +
;{{ci|Kennen}}
  +
* {{csl|Kennen|Kennen M.D.}}
  +
** {{sbc|Bug Fix:}} Fixed some dark textures appearing on the scalpel in his basic attack.
  +
* {{csl|Kennen|Blood Moon}}
  +
** {{ai|Lightning Rush|Kennen}}
  +
*** {{sbc|Bug Fix:}} Fixed a bug where a random particle would appear when using it.
  +
  +
;{{ci|Leona}}
  +
* General
  +
** {{sbc|Bug Fix:}} Fixed a bug where her model didn't fade away during her death animation for her base and a few of her skins.
  +
  +
;{{ci|Lucian}}
  +
* {{ai|The Culling|Lucian}}
  +
** {{sbc|Bug Fix:}} Fixed a bug where he was able to basic attack during ''The Culling'' if he fired an energized attack immediately before casting ''The Culling''.
  +
  +
;{{ci|Lulu}}
  +
* {{ai|Whimsy|Lulu}}
  +
** {{sbc|Bug Fix:}} Fixed a bunch of cases where the polymorph effect wasn't properly canceling or interrupting certain effects and abilities.
   
 
;{{ci|Lux}}
 
;{{ci|Lux}}
 
* {{ai|Final Spark|Lux}}
 
* {{ai|Final Spark|Lux}}
 
** {{sbc|New Effect:}} If ''Final Spark'' kills an enemy champion, {{ap|10|30|50}}% of its cooldown is refunded.
 
** {{sbc|New Effect:}} If ''Final Spark'' kills an enemy champion, {{ap|10|30|50}}% of its cooldown is refunded.
  +
  +
;{{ci|Malzahar}}
  +
* {{ai|Void Swarm|Malzahar}}
  +
** {{sbc|Bug Fix:}} Lifesteal no longer applies when hiting voidlings.
  +
  +
;{{ci|Miss Fortune}}
  +
* {{csl|Miss Fortune|Arcade}}
  +
** {{sbc|Bug Fix:}} Fixed a bug where she was playing the wrong critical strike hit sound-effect.
  +
  +
;{{ci|Nautilus}}
  +
* {{ai|Depth Charge|Nautilus}}
  +
** {{sbc|Bug Fix:}} Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
  +
  +
;{{ci|Nidalee}}
  +
* {{ai|Bushwhack|Nidalee}}
  +
** {{sbc|Bug Fix:}} Lifesteal no longer applies when hiting traps.
   
 
;{{ci|Nunu}}
 
;{{ci|Nunu}}
Line 132: Line 225:
 
*** {{ai|Ice Blast|Nunu}}: +40 base damage, +5% movement speed slow.
 
*** {{ai|Ice Blast|Nunu}}: +40 base damage, +5% movement speed slow.
 
*** {{ai|Absolute Zero|Nunu}}: +250 maximum base damage.
 
*** {{ai|Absolute Zero|Nunu}}: +250 maximum base damage.
  +
* {{ai|Consume|Nunu}}
  +
** Base damage changed to {{ap|340|500|660|820|980|1140}} from {{ap|400|550|700|850|1000}}.
  +
** Heal changed to {{ap|50|100|150|200|250|300}} from {{ap|70|115|160|205|250}}.
  +
  +
;{{ci|Quinn}}
  +
* {{ai|Behind Enemy Lines|Quinn}}
  +
** {{sbc|Bug Fix:}} Fixed a bug where some types of enemy champion damage (e.g. {{si|Ignite}}, {{ii|Titanic Hydra}}, {{ii|Statikk Shiv}} etc) didn't end the effect.
   
 
;{{ci|Rengar}}
 
;{{ci|Rengar}}
Line 137: Line 237:
 
** Base damage reduced to {{ap|25|45|65|85|105}} from {{ap|35|55|75|95|115}}.
 
** Base damage reduced to {{ap|25|45|65|85|105}} from {{ap|35|55|75|95|115}}.
 
** Bonus AD ratio reduced to {{as|{{ap|20|30|40|50|60}}% '''bonus''' AD}} from {{as|{{ap|30|40|50|60|70}}% '''bonus''' AD}}.
 
** Bonus AD ratio reduced to {{as|{{ap|20|30|40|50|60}}% '''bonus''' AD}} from {{as|{{ap|30|40|50|60|70}}% '''bonus''' AD}}.
  +
  +
;{{ci|Rumble}}
  +
* {{ai|Electro Harpoon|Rumble}}
  +
** Recharge time increased to 6 seconds from 5.
   
 
;{{ci|Shaco}}
 
;{{ci|Shaco}}
 
* {{ai|Backstab|Shaco}}
 
* {{ai|Backstab|Shaco}}
** Critical strike AD ratio changed to {{as|130% AD}} from {{as|{{pp|6|120|125|130|135|140|145|1|3|5|7|9|11|formula = 120 + 5 every 2 levels up to 11}}% AD}}.
 
 
** {{sbc|New Effect:}} Now also deal {{as|40% AP}} bonus damage.
 
** {{sbc|New Effect:}} Now also deal {{as|40% AP}} bonus damage.
  +
** Critical strike AD ratio changed to {{as|130% AD}} from {{as|{{pp|6|120|125|130|135|140|145|1|3|5|7|9|11|formula = 120 + 5 every 2 levels up to 11}}% AD}}.
 
* {{ai|Deceive|Shaco}}
 
* {{ai|Deceive|Shaco}}
** Cooldown increased to {{ap|16|15.5|15|14.5|14}} seconds from 14 at all ranks.
 
 
** {{sbc|Removed:}} Dealing {{ap|20|35|50|65|80}} {{as|(+ 40% AP)}} bonus physical damage.
 
** {{sbc|Removed:}} Dealing {{ap|20|35|50|65|80}} {{as|(+ 40% AP)}} bonus physical damage.
  +
** Cooldown increased to {{ap|16|15.5|15|14.5|14}} seconds from 14 at all ranks.
  +
  +
;{{ci|Swain}}
  +
* {{ai|Nevermove|Swain}}
  +
** {{sbc|Bug Fix:}} Fixed some busted textures on the claws.
  +
  +
;{{ci|Syndra}}
  +
* {{ai|Unleashed Power|Syndra}}
  +
** {{sbc|Bug Fix:}} Cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres).
  +
** {{sbc|Bug Fix:}} If '''Syndra's''' target dies mid-cast, remaining nearby {{ai|Dark Sphere|Syndra|Dark Spheres}} will continue to pummel their corpse.
  +
** {{sbc|Bug Fix:}} If '''Syndra's''' target becomes untargetable during ''Unleashed Power'', {{ai|Dark Sphere|Syndra|Dark Spheres}} that were in-flight now drop in place rather than disappearing entirely.
  +
  +
;{{ci|Tahm Kench}}
  +
* {{ai|Devour|Tahm Kench}}
  +
** {{sbc|Bug Fix:}} Is no longer able to ''Devour'' {{ui|Red Brambleback}} or {{ui|Blue Sentinel}} without first stacking his passive when enemy champions are nearby.
   
 
;{{ci|Talon}}
 
;{{ci|Talon}}
 
* {{ai|Noxian Diplomacy|Talon}}
 
* {{ai|Noxian Diplomacy|Talon}}
 
** Base damage reduced to {{ap|60|85|110|135|160}} from {{ap|80|110|120|140|160}}.
 
** Base damage reduced to {{ap|60|85|110|135|160}} from {{ap|80|110|120|140|160}}.
  +
  +
;{{ci|Teemo}}
  +
* {{ai|Noxious Trap|Teemo}}
  +
** {{sbc|Bug Fix:}} Lifesteal no longer applies when hiting traps.
  +
  +
;{{ci|Vi}}
  +
* {{ai|Assault and Battery|Vi}}
  +
** {{sbc|Bug Fix:}} Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
   
 
;{{ci|Volibear}}
 
;{{ci|Volibear}}
 
* {{ai|Thunder Claws|Talon}}
 
* {{ai|Thunder Claws|Talon}}
** Number of chains increased to 8 from 4.
+
** Maximum number of bounces increased to 8 from 4.
** Bounce logic improved.
+
** {{sbc|New Effect:}} There's now a small delay between bounces.
  +
** {{sbc|New Effect:}} Is now better at searching for additional targets before ending the chain early.
   
  +
;{{ci|Yorick}}
  +
* {{ai|Dark Procession|Yorick}}
  +
** {{sbc|Bug Fix:}} Lifesteal no longer applies when hiting the wall.
  +
  +
;{{ci|Zac}}
  +
* {{ai|Cell Division|Zac}}
  +
** {{sbc|Bug Fix:}} Fixed a rare bug where it could sometimes cause him to instantly revive (and potentially revive a second time if he's killed again before his bloblets recombined).
  +
* {{ai|Elastic Slingshot|Zac}}
  +
** {{sbc|Bug Fix:}} Fixed a bug where {{si|Flash|Flashing}} right after casting it would change his position and move the range indicator, but the damage and knock-up would still be applied in the original location.
   
 
== References ==
 
== References ==
Line 160: Line 295:
   
 
{{Release history}}
 
{{Release history}}
  +
  +
[[pl:V7.7]]
  +
[[Category:Season 2017 patch]]
  +
[[Category:Patch notes]]

Revision as of 19:54, August 30, 2019

New Cosmetics

The following Champion skins have been added to the store:

The following Champions and Skins have received a new splash art:

The following Summoner Icons have been added to store:

The following Ward skins have been added to the store:

PVP.net

All Random Summoner's Rift

  • ARSR, All Random Summoner's Rift is coming from 4/7/17 (12:00 PT) to 4/11/17 (04:00 PT) and 4/14/17 (12:00 PT) to 4/18/17 (04:00 PT).
  • Champions are randomized from your own champ pool and the free-to-play rotation.
  • Gameplay is the same from a normal Summoner's Rift game.
    • All other gameplay mechanics are the same: you still get ambient gold and exp, reroll, etc.
    • Mastery rewards also work the same as on regular SR: you can still earn Hextech Keys, Hextech Chests, and Mastery Tokens.
  • Rerolls using the same as ARAM.

League of Legends V7.7

General

Flying champions
  • Bug Fix: Champions no longer visually fly offscreen into the sky (and take forever to reappear) if you gain vision of them as soon as certain displacement effects hit them.
Highlights Update
  • You can now watch Highlights under your Profile tab.
  • If you've never created a Highlight before, you'll find instructions when you first visit the Highlights section.
  • You can now see where Highlight clips are stored on your computer.
  • You can now change Highlights filenames in-client.
  • You can now change the location of where Highlights and Replays get saved in the Settings menu of the client.
  • Fixed a bug where special characters in filenames caused a number of playback issues.
League Client Update
  • Highlights let you carve out your favorite moments from replays, saving them as a .webm video file so you can always relive your best and biggest in-game moments. You'll now see a highlights section in your profile where you can watch, rename, and delete saved clips.
  • We added the ability to see your mastery grade and IP earned on the match history page.
  • We added an optional toggle in the settings that allows players to close the client while in-game. Enabling this will improves your in-game FPS. However, it increases the amount of time it takes to return to the scoreboard screen at the end of a game.
  • Background rendering has been made more efficient, increasing the overall speed of champ select.
  • Editing masteries during champ select is much faster now.
Magic Shield
  • Magic shield color changed to blue-ish purple from light pink.
Pinging
  • Bug Fix: Fixed a couple of bugs around using Shift + Left click as a ping hotkey
  • Bug Fix: While dead, pinging abilities that are on cooldown no longer tells allies they're ready to cast.
Charge abilities
  • Bug Fix: Fixed a bug where some ammo-based abilities (ex. Teemo OriginalSquare Teemo's Noxious Trap Noxious Trap) wouldn't consume a charge if used at the instant a new charge was gained.
Spell shields
  • Bug Fix: Fixed some weird interactions with spell shields locking some abilities out of use.

Monsters

RaptorSquare Raptor
  • Base attack damage reduced to 13.33 from 16.
  • Base health increased to 400 - 680 (based on level) from 18 (based on level).

Champions

Alistar OriginalSquare Alistar
  • Triumphant Roar Triumphant Roar
    • New Effect: Now heals all neaby allied champions instead of only one.
  • Trample Trample
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 16 / 15.5 / 15 / 14.5 / 14.
    • On-hit damage at 5 Trample stacks increased to 18 (based on level) from 18 (based on level).
    • Bug Fix: Minions affected by Trample now display the proper visual effects.
Amumu OriginalSquare Amumu
  • Cursed Touch Cursed Touch
    • Removed: Basic attacks reduces target's magic resistance by 3 (based on level) for 3 seconds.
    • New Effect: Basic attacks apply Curse on target for 3 seconds. Cursed target receive 15% bonus true damage from all incoming magic damage.
  • Despair Despair
    • Base damage per second increased to 10 / 15 / 20 / 25 / 30 from 8 / 12 / 16 / 20 / 24.
    • New Effect: Damage now applies every half second instead of every second.
    • New Effect: Now refreshes Curse on targets.
  • Curse of the Sad Mummy Curse of the Sad Mummy
    • New Effect: Now applies Curse on targets.
Bard OriginalSquare Bard
  • Traveler&#039;s Call Traveler's Call
    • Meep base damage is now 30 (+15 every 5 Chimes) from 16 (based on Chimes) (+20 every 5 therafter).
    • Meep slow changed to 6 (based on Chimes)% from 6 (based on Chimes)%.
    • Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
    • Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
    • Meep recharge time reduced to 5 (based on Chimes) from 5 (based on Chimes).
    • Meep stock limit increased to 9 (based on Chimes) from 4 (based on Chimes).
Braum OriginalSquare Braum
Camille OriginalSquare Camille
  • Tactical Sweep Tactical Sweep
    • Removed: Outer half healing against minions and monsters. Now only heals against enemy champions.
  • The Hextech Ultimatum The Hextech Ultimatum
    • Duration reduced to 2.5 / 3.25 / 4 seconds from 4 at all ranks.
Cho&#039;Gath OriginalSquare Cho'Gath
  • Feast Feast
    • Bug Fix: Kill indicator now properly takes ability power into consideration.
Darius OriginalSquare Darius
  • Darius DunkmasterCircle Dunkmaster Darius
    • Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
Elise OriginalSquare Elise
Ezreal OriginalSquare Ezreal
Fiora OriginalSquare Fiora
Galio OriginalSquare Galio
  • Colossal Smash Colossal Smash
    • Base damage reduced to 18 (based on level) from 18 (based on level).
  • Winds of War Winds of War
    • AP ratio increased to 75% AP from 60% AP.
    • Tornado target maximum health ratio reduced to 6% target's maximum health from 9% target's maximum health.
  • Hero&#039;s Entrance Hero's Entrance
    • Bug Fix: If Galio disconnected while flying up during Hero's Entrance, he no longer loses the ability to attack units and structures after reconnecting.
Gnar OriginalSquare Gnar
Graves OriginalSquare Graves
  • Quickdraw Quickdraw
    • Removed: Granting 5 / 7.5 / 10 / 12.5 / 15 magic resistance per stack.
Illaoi OriginalSquare Illaoi
Ivern OriginalSquare Ivern
  • Daisy! Daisy!
    • Bug Fix: Fixed Daisy, Wait! tooltips (the ones that appear while Daisy is active).
Jarvan IV OriginalSquare Jarvan IV
  • Golden Aegis Golden Aegis
    • Base shield changed to 65 / 90 / 115 / 140 / 165 from 50 / 80 / 110 / 140 / 170.
    • Bonus shield per enemy hit changed to 2 / 2.5 / 3 / 3.5 / 4% of Jarvan IV's maximum health from 20 / 40 / 60 / 80 / 100.
Jhin OriginalSquare Jhin
Jinx OriginalSquare Jinx
  • Flame Chompers! Flame Chompers!
    • Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
Kalista OriginalSquare Kalista
  • Sentinel Sentinel
    • Bug Fix: Lifesteal no longer applies when hiting sentinels.
Kassadin OriginalSquare Kassadin
  • Nether Blade Nether Blade
    • Bug Fix: Attack is no longer cancelled if the target moved out of range.
  • Force Pulse Force Pulse
    • Cooldown reduced to 5 seconds from 6.
  • Riftwalk Riftwalk
    • AP ratio increased to 30% AP from 20% AP.
Katarina OriginalSquare Katarina
  • Shunpo Shunpo
    • Cooldown increased to 14 / 12.5 / 11 / 9.5 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
Kennen OriginalSquare Kennen
Leona OriginalSquare Leona
  • General
    • Bug Fix: Fixed a bug where her model didn't fade away during her death animation for her base and a few of her skins.
Lucian OriginalSquare Lucian
  • The Culling The Culling
    • Bug Fix: Fixed a bug where he was able to basic attack during The Culling if he fired an energized attack immediately before casting The Culling.
Lulu OriginalSquare Lulu
  • Whimsy Whimsy
    • Bug Fix: Fixed a bunch of cases where the polymorph effect wasn't properly canceling or interrupting certain effects and abilities.
Lux OriginalSquare Lux
  • Final Spark Final Spark
    • New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
Malzahar OriginalSquare Malzahar
  • Void Swarm Void Swarm
    • Bug Fix: Lifesteal no longer applies when hiting voidlings.
Miss Fortune OriginalSquare Miss Fortune
  • Miss Fortune ArcadeCircle Arcade Miss Fortune
    • Bug Fix: Fixed a bug where she was playing the wrong critical strike hit sound-effect.
Nautilus OriginalSquare Nautilus
  • Depth Charge Depth Charge
    • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
Nidalee OriginalSquare Nidalee
  • Bushwhack Bushwhack
    • Bug Fix: Lifesteal no longer applies when hiting traps.
Nunu OriginalSquare Nunu
  • Stats
    • Base health reduced to 575 from 598.28.
    • Base health regeneneration reduced to 7 from 8.39.
  • Visionary Visionary
    • New Effect: Having 5 Visionary stacks enhances the effect of his next ability:
  • Consume Consume
    • Base damage changed to 340 / 500 / 660 / 820 / 980 / 1140 from 400 / 550 / 700 / 850 / 1000.
    • Heal changed to 50 / 100 / 150 / 200 / 250 / 300 from 70 / 115 / 160 / 205 / 250.
Quinn OriginalSquare Quinn
Rengar OriginalSquare Rengar
  • Savagery Savagery
    • Base damage reduced to 25 / 45 / 65 / 85 / 105 from 35 / 55 / 75 / 95 / 115.
    • Bonus AD ratio reduced to 20 / 30 / 40 / 50 / 60% bonus AD from 30 / 40 / 50 / 60 / 70% bonus AD.
Rumble OriginalSquare Rumble
Shaco OriginalSquare Shaco
  • Backstab Backstab
    • New Effect: Now also deal 40% AP bonus damage.
    • Critical strike AD ratio changed to 130% AD from 6 (based on level)% AD.
  • Deceive Deceive
    • Removed: Dealing 20 / 35 / 50 / 65 / 80 (+ 40% AP) bonus physical damage.
    • Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
Swain OriginalSquare Swain
  • Nevermove Nevermove
    • Bug Fix: Fixed some busted textures on the claws.
Syndra OriginalSquare Syndra
  • Unleashed Power Unleashed Power
    • Bug Fix: Cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres).
    • Bug Fix: If Syndra's target dies mid-cast, remaining nearby Dark Sphere Dark Spheres will continue to pummel their corpse.
    • Bug Fix: If Syndra's target becomes untargetable during Unleashed Power, Dark Sphere Dark Spheres that were in-flight now drop in place rather than disappearing entirely.
Tahm Kench OriginalSquare Tahm Kench
Talon OriginalSquare Talon
  • Noxian Diplomacy Noxian Diplomacy
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 80 / 110 / 120 / 140 / 160.
Teemo OriginalSquare Teemo
  • Noxious Trap Noxious Trap
    • Bug Fix: Lifesteal no longer applies when hiting traps.
Vi OriginalSquare Vi
  • Assault and Battery Assault and Battery
    • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
Volibear OriginalSquare Volibear
  • Thunder Claws Thunder Claws
    • Maximum number of bounces increased to 8 from 4.
    • New Effect: There's now a small delay between bounces.
    • New Effect: Is now better at searching for additional targets before ending the chain early.
Yorick OriginalSquare Yorick
  • Dark Procession Dark Procession
    • Bug Fix: Lifesteal no longer applies when hiting the wall.
Zac OriginalSquare Zac
  • Cell Division Cell Division
    • Bug Fix: Fixed a rare bug where it could sometimes cause him to instantly revive (and potentially revive a second time if he's killed again before his bloblets recombined).
  • Elastic Slingshot Elastic Slingshot
    • Bug Fix: Fixed a bug where Flash Flashing right after casting it would change his position and move the range indicator, but the damage and knock-up would still be applied in the original location.

References

Community content is available under CC-BY-SA unless otherwise noted.