New Cosmetics[]
The following Champion skins have been added to the store:
The following Champions and Skins have received a new splash art:
- - tweaked face to unify all Karma splashes
The following Summoner Icons have been added to store:
The following Ward skins have been added to the store:
PVP.net[]
All Random Summoner's Rift[]
- ARSR, All Random Summoner's Rift is coming from 4/7/17 (12:00 PT) to 4/11/17 (04:00 PT) and 4/14/17 (12:00 PT) to 4/18/17 (04:00 PT).
- Champions are randomized from your own champ pool and the free-to-play rotation.
- Gameplay is the same from a normal Summoner's Rift game.
- All other gameplay mechanics are the same: you still get ambient gold and exp, reroll, etc.
- Mastery rewards also work the same as on regular SR: you can still earn Hextech Keys, Hextech Chests, and Mastery Tokens.
- Rerolls using the same as ARAM.
League of Legends V7.7[]
General[]
- Flying champions
- Bug Fix: Champions no longer visually fly offscreen into the sky (and take forever to reappear) if you gain vision of them as soon as certain displacement effects hit them.
- Highlights Update
- You can now watch Highlights under your Profile tab.
- If you've never created a Highlight before, you'll find instructions when you first visit the Highlights section.
- You can now see where Highlight clips are stored on your computer.
- You can now change Highlights filenames in-client.
- You can now change the location of where Highlights and Replays get saved in the Settings menu of the client.
- Fixed a bug where special characters in filenames caused a number of playback issues.
- League Client Update
- Highlights let you carve out your favorite moments from replays, saving them as a .webm video file so you can always relive your best and biggest in-game moments. You'll now see a highlights section in your profile where you can watch, rename, and delete saved clips.
- We added the ability to see your mastery grade and IP earned on the match history page.
- We added an optional toggle in the settings that allows players to close the client while in-game. Enabling this will improves your in-game FPS. However, it increases the amount of time it takes to return to the scoreboard screen at the end of a game.
- Background rendering has been made more efficient, increasing the overall speed of champ select.
- Editing masteries during champ select is much faster now.
- Magic Shield
- Magic shield color changed to blue-ish purple from light pink.
- Pinging
- Bug Fix: Fixed a couple of bugs around using Shift + Left click as a ping hotkey
- Bug Fix: While dead, pinging abilities that are on cooldown no longer tells allies they're ready to cast.
- Charge abilities
- Bug Fix: Fixed a bug where some ammo-based abilities (ex. ) wouldn't consume a charge if used at the instant a new charge was gained.
- Spell shields
- Bug Fix: Fixed some weird interactions with spell shields locking some abilities out of use.
Monsters[]
- Base attack damage reduced to 13.33 from 16.
- Base health increased to 400 - 680 (based on level) from 350 − 613 (based on level).
Champions[]
- New Effect: Now heals all neaby allied champions instead of only one.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- On-hit damage at 5 Trample stacks increased to 55 − 310 (based on level) from 50 − 220 (based on level).
- Bug Fix: Minions affected by Trample now display the proper visual effects.
- Removed: Basic attacks reduces target's magic resistance by 15 / 20 / 25 (based on level) for 3 seconds.
- New Effect: Basic attacks apply Curse on target for 3 seconds. Cursed target receive 15% bonus true damage from all incoming magic damage.
- Base damage per second increased to 10 / 15 / 20 / 25 / 30 from 8 / 12 / 16 / 20 / 24.
- New Effect: Damage now applies every half second instead of every second.
- New Effect: Now refreshes Curse on targets.
- New Effect: Now applies Curse on targets.
- Meep base damage is now 30 (+15 every 5 Chimes) from 30 − 460 (based on Chimes) (+20 every 5 thereafter).
- Meep slow changed to 25 − 75 (based on Chimes)% from 25 − 80 (based on Chimes)%.
- Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
- Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
- Meep recharge time reduced to 8 / 7 / 6 / 5 / 4 (based on Chimes) from 8 / 7 / 6 / 5 / 4 (based on Chimes).
- Meep stock limit increased to 1 − 9 (based on Chimes) from 1 / 2 / 3 / 4 (based on Chimes).
- and
- Bug Fix: Restored missing particles when killing an enemy with Winter's Bite.
- Removed: Outer half healing against minions and monsters. Now only heals against enemy champions.
- Duration reduced to 2.5 / 3.25 / 4 seconds from 4 at all ranks.
- Bug Fix: Kill indicator now properly takes ability power into consideration.
-
- Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
- Bug Fix: If she casts Spider Form at the same time connects, she no longer cleanses the effect.
-
- Bug Fix: If he uses Mystic Shot while affected by the aura buff of , he now properly uses his own VFX rather than .
-
- Bug Fix: First hit particles no longer exceed the ruler's length.
- Base damage reduced to 12 − 80 (based on level) from 15 − 100 (based on level).
- AP ratio increased to 75% AP from 60% AP.
- Tornado target maximum health ratio reduced to 6% target's maximum health from 9% target's maximum health.
- Bug Fix: If Galio disconnected while flying up during Hero's Entrance, he no longer loses the ability to attack units and structures after reconnecting.
- and
- Bug Fix: Mega Gnar's boulder replacements no longer visually disappear earlier than intended.
- Removed: Granting 5 / 7.5 / 10 / 12.5 / 15 magic resistance per stack.
- Bug Fix: Lifesteal no longer applies when hitting tentacles.
- Bug Fix: Fixed Daisy, Wait! tooltips (the ones that appear while Daisy is active).
- Base shield changed to 65 / 90 / 115 / 140 / 165 from 50 / 80 / 110 / 140 / 170.
- Bonus shield per enemy hit changed to 2 / 2.5 / 3 / 3.5 / 4% of Jarvan IV's maximum health from 20 / 40 / 60 / 80 / 100.
- Bug Fix: Lifesteal no longer applies when hitting traps.
- Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
- Bug Fix: Lifesteal no longer applies when hitting sentinels.
- Bug Fix: Attack is no longer cancelled if the target moved out of range.
- Cooldown reduced to 5 seconds from 6.
- AP ratio increased to 30% AP from 20% AP.
- Cooldown increased to 14 / 12.5 / 11 / 9.5 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
-
- Bug Fix: Fixed some dark textures appearing on the scalpel in his basic attack.
-
- Bug Fix: Fixed a bug where a random particle would appear when using it.
- General
- Bug Fix: Fixed a bug where her model didn't fade away during her death animation for her base and a few of her skins.
- Bug Fix: Fixed a bug where he was able to basic attack during The Culling if he fired an energized attack immediately before casting The Culling.
- Bug Fix: Fixed a bunch of cases where the polymorph effect wasn't properly canceling or interrupting certain effects and abilities.
- New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
- Bug Fix: Lifesteal no longer applies when hitting voidlings.
-
- Bug Fix: Fixed a bug where she was playing the wrong critical strike hit sound-effect.
- Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
- Bug Fix: Lifesteal no longer applies when hitting traps.
- Stats
- Base health reduced to 575 from 598.28.
- Base health regeneneration reduced to 7 from 8.39.
- New Effect: Having 5 Visionary stacks enhances the effect of his next ability:
- : +160 true damage, +50 base healing.
- : +1% movement speed, +5% attack speed.
- : +40 base damage, +5% movement speed slow.
- : +250 maximum base damage.
- New Effect: Having 5 Visionary stacks enhances the effect of his next ability:
- Base damage changed to 340 / 500 / 660 / 820 / 980 / 1140 from 400 / 550 / 700 / 850 / 1000.
- Heal changed to 50 / 100 / 150 / 200 / 250 / 300 from 70 / 115 / 160 / 205 / 250.
- Bug Fix: Fixed a bug where some types of enemy champion damage (e.g. , , etc.) didn't end the effect.
- Base damage reduced to 25 / 45 / 65 / 85 / 105 from 35 / 55 / 75 / 95 / 115.
- Bonus AD ratio reduced to 20 / 30 / 40 / 50 / 60% bonus AD from 30 / 40 / 50 / 60 / 70% bonus AD.
- Recharge time increased to 6 seconds from 5.
- New Effect: Now also deal 40% AP bonus damage.
- Critical strike AD ratio changed to 130% AD from 120 − 145 (based on level)% AD.
- Removed: Dealing 20 / 35 / 50 / 65 / 80 (+ 40% AP) bonus physical damage.
- Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
- Bug Fix: Fixed some busted textures on the claws.
- Bug Fix: Cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres).
- Bug Fix: If Syndra's target dies mid-cast, remaining nearby will continue to pummel their corpse.
- Bug Fix: If Syndra's target becomes untargetable during Unleashed Power, that were in-flight now drop in place rather than disappearing entirely.
- Bug Fix: Is no longer able to Devour or without first stacking his passive when enemy champions are nearby.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 80 / 110 / 120 / 140 / 160.
- Bug Fix: Lifesteal no longer applies when hitting traps.
- Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
- Maximum number of bounces increased to 8 from 4.
- New Effect: There's now a small delay between bounces.
- New Effect: Is now better at searching for additional targets before ending the chain early.
- Bug Fix: Lifesteal no longer applies when hitting the wall.
- Bug Fix: Fixed a rare bug where it could sometimes cause him to instantly revive (and potentially revive a second time if he's killed again before his bloblets recombined).
- Bug Fix: Fixed a bug where right after casting it would change his position and move the range indicator, but the damage and knock-up would still be applied in the original location.