New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Chromas packs have been added to the store:
The following Summoner Icons have been added to store:
The following Ward skins have been added to the store:
PVP.net[]
- Ascension
- Game mode is coming back from 3/10/17 (12:00 PT) to 3/14/17 (04:00 PT) and 3/17/17 (12:00 PT) to 3/21/17 (04:00 PT).
League of Legends V7.5[]
General[]
- Ability tooltip
- In-game ability tooltips updated.
- League Client Update
- Notable fixes:
- Animated profile backgrounds are back (disabled on Low-Spec mode).
- We've fixed the black screen bug that some players have been experiencing when transitioning to champ select.
- The client will now warn you if your game settings need to be reset to default value (ie: The game was unable to retrieve your settings from the server).
- Recall Animation
- 74 champions (and 351 skins) now have a simple recall animation, using idles and emotes.
- Sizing
- The following champions, champion skins and champion abilities are slightly smaller to keep them aligned with the others champions :
- 's
- Tutorial
- Bug Fix: Fixed tutorial bugs regarding weird stuff happening when leveling up skills at the wrong time.
- VFX Cleanup
- Cleaning up some of the more distracting visuals in spectator mode and in game. For the most part, we're simply reducing visual noise, such as the lightning particles on . Toning these effects down makes it easier to track other information at the same time.
Champions[]
- Rework: Aatrox fills his Blood Well through his abilities, and it empties while out of combat. When the Blood Well is filled, Aatrox gains Blood Rush for 4 seconds as the Blood Well drains. During Blood Rush, dealing or taking damage against enemy champions will completely fill the Blood Well and refresh Blood Rush duration.
- Blood Rush: Aatrox gains 25% increased base AD and 20% / 30% / 40% / 50% (based on level) bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Aatrox cannot revive more than once every 180 / 160 / 140 / 120 (based on level) seconds.
- Blood Well reduced to 100 at all levels from 105 − 870 (based on level).
- Revive effect cooldown reduced to 180 / 160 / 140 / 120 (based on level) from 225 / 200 / 175 / 150 (based on level).
- Old Effect: Whenever Aatrox consumes health, he stores it into his Blood Well, which can hold up to 105 − 870 (based on level) health. The Blood Well depletes by 2% per second if Aatrox hasn't dealt or received damage in the last 5 seconds. Aatrox gains 0.3 − 0.55 (based on level)% bonus attack speed for every 1% in his Blood Well, up to a maximum of 30 − 55 (based on level)% bonus attack speed. Upon taking fatal damage, Aatrox is cleansed of all debuffs, enters stasis and drains his Blood Well, healing himself over the next 3 seconds for 36.75 − 304.5 (based on level) health (+ 100% of Blood Well's stored health) up to a maximum of 141.75 − 1174.5 (based on level) health.
- Rework: Aatrox fills his Blood Well through his abilities, and it empties while out of combat. When the Blood Well is filled, Aatrox gains Blood Rush for 4 seconds as the Blood Well drains. During Blood Rush, dealing or taking damage against enemy champions will completely fill the Blood Well and refresh Blood Rush duration.
- Removed: 10% current health cost.
- Base damage reduced to 10 / 35 / 60 / 95 / 120 from 70 / 115 / 160 / 205 / 250.
- AD ratio changed to 110% AD from 60% bonus AD.
- New Effect: Now fills 20% of on cast.
- Base heal increased to 30 / 45 / 60 / 75 / 90 from 20 / 25 / 30 / 35 / 40.
- New Effect: Heal now scales with 5% missing health.
- Removed: Heal scaling with 25% bonus AD.
- Removed: Healing triples while below 50% health.
- Removed: 15 / 23.75 / 32.5 / 41.25 / 50 (+ 25% bonus AD) health cost.
- Base bonus damage reduced to 30 / 60 / 90 / 120 / 150 from 60 / 95 / 130 / 165 / 200.
- AD ratio reduced to 75% bonus AD from 100% bonus AD.
- New Effect: Now fills 20% of on-hit.
- Health cost changed to 30 health from 5% current health.
- Base damage changed to 70 / 110 / 150 / 190 / 230 from 75 / 110 / 145 / 180 / 215.
- AD ratio increased to 70% bonus AD from 60% bonus AD.
- Removed: Damage scaling with 60% AP.
- Damage type changed to physical from magic.
- Slow changed to 30 / 35 / 40 / 45 / 50% from 40% at all ranks.
- Slow duration changed to 2 seconds at all ranks from 1.75 / 2 / 2.25 / 2.5 / 2.75.
- New Effect: Now fills 20% of on cast.
- and
- Bug Fix: Fixed a bug where using flash while casting Crystallize would allow enemies and allies to walk through the wall.
-
- Bug Fix: Fixed a bug where the particles for killing enemy units with basic attacks and critical strikes weren't displaying correctly.
-
- Bug Fix: Fixed a bug where moving the camera away and back during his death animation would make his gravestone and earth particles to disappear.
- Bug Fix: Casting it now respects stop and hold commands for her movement queueing.
- New Effect: Adjusted particle to match actual cone size.
- General
- Bug Fix: Intermediate bot now has a keystone mastery.
- AP ratio increased to 55% AP from 35% AP.
- Bleed duration reduced to 3 seconds from 4.
- Mark duration increased to 6 seconds from 4.
- When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
- Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
- General
- New Effect: Altered cast frames on Jax's basic attacks to be more visually consistent.
- New Effect: Attack now always uses crit animation.
- New Effect: Resized Counterstrike hit particle and did some rotation/swirl editing to more accurately convey the range and shape of effect.
- New Effect: Once he levels his ultimate, Jax cycles consistently through his different basic attack animations.
-
- Bug Fix: Fixed a bug where the range indicator was too large.
- Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
- General
- Bug Fix: Intermediate bot now has a keystone mastery.
- Mark time out reduced to 3 minutes from 5.
- Mark respawn time reduced to 50 seconds from 70.
- Old mark tier system:
- 0 – 2 marks: or
- 3 – 4 marks: , , , or
- 5 – 7 marks: , , , or
- 7 + marks: or
- New mark tier system:
- 0 mark:
- 1 – 3 marks: , , or
- 4 – 7 marks: , , , or
- 8 + marks: or , or
- Bug Fix: Fixed a bug where if Kled leveled up Violent Tendencies while auto attacking an enemy, his 4th hit would not deal bonus damage.
- Bug Fix: Fixed a bug where using or would cause Chaaaaaaaarge!!! to re-route and extend the range of his charge.
- Bounce bonus damage against minions increased to 80% from 40%.
- Bounce base damage against minions increased to 44 / 72 / 100 / 128 / 156 from 22 / 36 / 50 / 64 / 78.
- Bounce AP ratio against minions increased to 40% AP from 20% AP.
- Bounce bonus damage against minions increased to 80% from 40%.
- Base damage reduced to 40 / 55 / 70 / 85 / 100 from 85 / 120 / 155 / 190 / 225.
- AP ratio reduced to 20% AP from 60% AP.
- Base damage reduced to 60 / 120 / 180 from 125 / 225 / 325.
- AP ratio reduced to 30% AP from 50% AP.
- Cast time changed to 0.4 − 0.25 (based on level) from 0.35.
- Bug Fix: More reliably responds to commands issued immediately after Piercing Light's cast time.
- Cast time reduced to 0.25 from 0.3.
- Bug Fix: More reliably responds to commands issued immediately after Ardent Blaze's cast time.
- Bug Fix: Fixed a bug where if it killed a champion, the second hit could hit nearby invisible champions.
- Second shot base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 70 / 100 / 130 / 160.
- Second shot AD ratio reduced to 85% AD from 100% AD.
- Second shot AP ratio reduced to 35% AP from 50% AP.
- Removed: Second shot dealing 50% increased damage if the first one kills its target.
- New Effect: The second shot can now critically strike, dealing 100% increased damage, based on critical strike chance.
- New Effect: If the second shot is a critical strike, its bonus damage scales with bonus critical damage.
- New Effect: The second shot, after the first successfully kills its target, is a guaranteed critical strike.
- New Effect: Added indicator (visible to Nocturne only) to show tether range.
- New Effect: Added pre and on-hit animations which sync with Paranoia's damage.
-
- Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
- Stats
- Base armor reduced to 22 from 25.88.
- Damage taken stored as Grey Health against monsters reduced to 75% from 100%.
- Root duration reduced to 0.75 seconds from 1. target still rooted for 2 seconds.
- Cooldown increased to 3.25 / 3 / 2.75 / 2.5 / 2.25 seconds from 2.25 at all ranks.
- Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
- Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
-
- Bug Fix: Fixed a bug where would be fade out too early.
- Bug Fix: Fixed a bug where it disappeared into the ground if thrown at a higher-elevation location.
-
- Bug Fix: No longer stops moving after switching tracks.
-
- Bug Fix: Fixed VO interactions with other champions.
- Maximum AD ratio reduced to 150% AD from 165% AD.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- New Effect: Cooldown is now reduced by 4 − 1.75 (based on cooldown reduction) seconds if the arrow detonates stacks from at least one enemy champion.
- Undocumented: Tooltip now indicates maximum damage per stack against monsters.
-
- Bug Fix: Fixed a bug VFX would be misplaced.
- Bug Fix: Fixed a bug where it consumed as intended, but dealt damage anyway.
-
- Bug Fix: Fixed a bug where moving the camera away and back would cause a chunk of Cell Division to disappear.
- General
- New Effect: New death animation.
-
- General
- Bug Fix: Fixed a bug where she wasn't able to use the champion mastery emote during death.
- Bug Fix: Fixed a bug where enrage was barely visible on Thorn Spitters.
- General
-
- Bug Fix: Fixed a bug where no on-ground particles would appear beneath Zyra when using Stranglethorns.
Items[]
- Total cost reduced to 3300 from 3400.
- Attack damage increased to 40 from 25.
- Attack speed reduced to 25% from 40%.
- Life steal increased to 15% from 10%.
- Active damage changed to 100 from 10% of target's maximum health.
- Active damage type changed to magic from physical.
- Removed: Active healing for 10% of target's maximum health.
- On-hit minimum damage increased to 15 from 10.
- Active duration reduced to 5 seconds from 10.
Masteries[]
- - Rework
- Renamed to Stoneborn Pact from Bond of Stone.
- New Effect: Grants 5% maximum health as bonus health.
- New Effect: Your crowd control effects brand enemy champions with an Earthen Rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 (+ 2.5% of your maximum health) over 2 seconds (halved to 2.5 (+ 1.25% of your maximum health) if you are ranged).
- Earthen Rune can be applied by any source of movement impairing crowd control and has no internal cooldown.
- 「 40% of the amount is healed 」「 Heals for 2 (+ 1% of your maximum health) 」 on-hit and 「 60% 」「 3 (+ 1.5% of your maximum health) 」 over 2 seconds. The on-hit component stacks and the heal over time's duration refreshes on-hit.[1]
- Removed: Grants 4% reduced damage. In addition to that, 6% of the damage that allied champions would take from enemy champions is dealt to you instead (cafnnot reduce you below 5% health).
- Bonus AD ratio reduced to 45% bonus AD from 60% bonus AD.
- - Rework
- New Effect: Moving or attacking makes an attack Energized (like ). Energized attacks grant 1% − 50% (based on level) lifesteal and 30% movement speed for 0.75 seconds.
- Removed: Basic attacks on enemy champions gain increasingly more life steal based on your missing health, granting up to 15% bonus life steal. The life steal against minions is 50% as effective for melee champions and 25% as effective for ranged champions, granting up to 7.5% and up to 3.75% bonus life steal respectively.
Summoner spells[]
- Removed: Reducing target's attack speed by 30%.
- Removed: Reducing target's resistances by 10.
March 10th Hotfix[]
- Stats
- Base health increased to 580 from 537.8.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage increased to 45 / 80 / 115 / 150 / 185 from 30 / 60 / 90 / 120 / 150.
- Bug Fix: Fixed a bug causing the cooldown to be refunded if its primary target died during the cast time.
- Bug Fix: Fixed a bug that caused Sion to stand still for a brief moment after casting Decimating Smash.
- Bug Fix: Fixed a bug causing Worked Ground visual indicator to last past the duration of the effect for enemies.
- Bug Fix: Cooldown refund against targets now properly applies at Piercing Arrow's max distance.